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osu-lazer/osu.Game/Overlays/MusicController.cs
Huo Yaoyuan 0f2b5e8370 Layers.
2016-10-27 13:34:44 +08:00

61 lines
1.9 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Overlays
{
public class MusicController : OverlayContainer
{
private Sprite background;
private Box progress;
public override void Load(BaseGame game)
{
base.Load(game);
Width = 400;
Height = 130;
CornerRadius = 5;
Masking = true;
Children = new Drawable[]
{
background = new Sprite
{
RelativeSizeAxes = Axes.Both,
Texture = game.Textures.Get(@"Backgrounds/bg4")//placeholder
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(0, 0, 0, 127)
},
new Box
{
RelativeSizeAxes = Axes.X,
Height = 50,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Colour = new Color4(0, 0, 0, 127)
},
progress = new Box
{
RelativeSizeAxes = Axes.X,
Height = 10,
Width = 0.5f,//placeholder
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Colour = Color4.Orange
}
};
}
//placeholder for toggling
protected override void PopIn() => FadeIn(500);
protected override void PopOut() => FadeOut(500);
}
}