//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK.Graphics; using osu.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; namespace osu.Game.Overlays { public class MusicController : OverlayContainer { private Sprite background; private Box progress; public override void Load(BaseGame game) { base.Load(game); Width = 400; Height = 130; CornerRadius = 5; Masking = true; Children = new Drawable[] { background = new Sprite { RelativeSizeAxes = Axes.Both, Texture = game.Textures.Get(@"Backgrounds/bg4")//placeholder }, new Box { RelativeSizeAxes = Axes.Both, Colour = new Color4(0, 0, 0, 127) }, new Box { RelativeSizeAxes = Axes.X, Height = 50, Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, Colour = new Color4(0, 0, 0, 127) }, progress = new Box { RelativeSizeAxes = Axes.X, Height = 10, Width = 0.5f,//placeholder Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, Colour = Color4.Orange } }; } //placeholder for toggling protected override void PopIn() => FadeIn(500); protected override void PopOut() => FadeOut(500); } }