.. |
MatchTypes/TeamVersus
|
Drop MatchRuleset terminology completely
|
2021-08-03 15:45:17 +09:00 |
IMultiplayerClient.cs
|
Add event flow for receiving kick commands
|
2021-08-11 19:56:06 +09:00 |
IMultiplayerLoungeServer.cs
|
Update signatures in line with no-overload methods (unsupported by signalr)
|
2021-07-12 15:49:19 +09:00 |
IMultiplayerRoomServer.cs
|
Add required server methods for kicking users
|
2021-08-11 17:20:41 +09:00 |
IMultiplayerServer.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
InvalidPasswordException.cs
|
Add password to room settings and multiplayer lounge interface
|
2021-07-12 15:49:19 +09:00 |
InvalidStateChangeException.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
InvalidStateException.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
MatchRoomState.cs
|
Add commenting regarding workaround to avoid potential omission in the future
|
2021-08-19 17:42:44 +09:00 |
MatchServerEvent.cs
|
Drop MatchRuleset terminology completely
|
2021-08-03 15:45:17 +09:00 |
MatchUserRequest.cs
|
Add missing union specification for MatchUserRequest
|
2021-08-19 17:42:26 +09:00 |
MatchUserState.cs
|
Add commenting regarding workaround to avoid potential omission in the future
|
2021-08-19 17:42:44 +09:00 |
MultiplayerClient.cs
|
Add ability to handle user join/leave/kick events in MultiplayerComposite s
|
2021-08-25 14:37:14 +09:00 |
MultiplayerRoom.cs
|
Drop MatchRuleset terminology completely
|
2021-08-03 15:45:17 +09:00 |
MultiplayerRoomSettings.cs
|
Set default MultiplayerRoomSettings type to something that isn't playlists
|
2021-08-06 18:56:01 +09:00 |
MultiplayerRoomState.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
MultiplayerRoomUser.cs
|
Drop MatchRuleset terminology completely
|
2021-08-03 15:45:17 +09:00 |
MultiplayerUserState.cs
|
Add spectating user state
|
2021-04-06 21:22:28 +09:00 |
NotHostException.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
NotJoinedRoomException.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
OnlineMultiplayerClient.cs
|
Switch multiplayer back to messagepack
|
2021-08-19 17:42:13 +09:00 |