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If the SkinEditor was created already but not finished initializing, wait for it to initialize before handling a screen change, which could possibly null the skin editor. Additionally, in the case the skin editor is already loaded but hidden, make sure to show gameplay. |
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.. | ||
NonSkinnableScreenPlaceholder.cs | ||
SkinBlueprint.cs | ||
SkinBlueprintContainer.cs | ||
SkinComponentToolbox.cs | ||
SkinEditor.cs | ||
SkinEditorChangeHandler.cs | ||
SkinEditorOverlay.cs | ||
SkinEditorSceneLibrary.cs | ||
SkinSelectionHandler.cs | ||
SkinSelectionRotationHandler.cs | ||
SkinSettingsToolbox.cs |