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osu-lazer/osu.Game.Rulesets.Osu/Skinning
Bartłomiej Dach 0ae4a0f11f
Adjust gameplay element maximum size limits for backwards compatibility
The new limits were chosen by sampling across over 4000 skins. The
methodology for doing so is described in the following gist:

	https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
2023-10-05 20:37:10 +02:00
..
Argon Add null checks in disposal flow 2023-10-02 22:28:33 +09:00
Default Add null checks in disposal flow 2023-10-02 22:28:33 +09:00
Legacy Adjust gameplay element maximum size limits for backwards compatibility 2023-10-05 20:37:10 +02:00
FollowCircle.cs Partial everything 2022-11-27 00:00:27 +09:00
IHasApproachCircle.cs Apply nullability to osu! skinning classes 2022-11-09 13:37:09 +09:00
NonPlayfieldSprite.cs Partial everything 2022-11-27 00:00:27 +09:00
OsuSkinColour.cs Apply nullability to osu! skinning classes 2022-11-09 13:37:09 +09:00
OsuSkinConfiguration.cs Apply nullability to osu! skinning classes 2022-11-09 13:37:09 +09:00
SliderBody.cs fix double newlines 2023-01-17 21:11:21 +01:00
SmokeSegment.cs Update SmokeSegment in line with framework vertex changes 2023-08-17 18:12:04 +09:00
SnakingSliderBody.cs add fields for path's end location 2023-01-10 21:16:34 +01:00