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Timeline
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Remove hitobject terminology from base classes
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2021-04-27 19:01:29 +09:00 |
BeatDivisorControl.cs
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Update osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs
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2020-03-18 00:04:03 +02:00 |
BlueprintContainer.cs
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Refactor SelectionBlueprint and MoveSelectionEvent to work in screen-space coordinates
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2021-04-29 16:10:42 +09:00 |
CircularDistanceSnapGrid.cs
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Fix distance snap grid showing incorrect colouring
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2020-01-28 11:59:21 +09:00 |
ComposeBlueprintContainer.cs
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Refactor SelectionBlueprint and MoveSelectionEvent to work in screen-space coordinates
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2021-04-29 16:10:42 +09:00 |
DistanceSnapGrid.cs
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Adjust timeline ticks to be more visible
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2021-03-19 19:45:00 +09:00 |
DragBox.cs
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Split out classes and simplify construction of buttons
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2020-10-01 16:34:34 +09:00 |
EditorBlueprintContainer.cs
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Rename AllowDeselection to better match use case
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2021-04-28 12:02:55 +09:00 |
EditorSelectionHandler.cs
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Move context menu logic to base class
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2021-04-28 13:43:16 +09:00 |
HitObjectOrderedSelectionContainer.cs
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Refactor editor selection/blueprint components to be generic
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2021-04-27 19:01:29 +09:00 |
MoveSelectionEvent.cs
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Refactor SelectionBlueprint and MoveSelectionEvent to work in screen-space coordinates
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2021-04-29 16:10:42 +09:00 |
SelectionBox.cs
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Fix selection box operation hotkeys not registering in change handler
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2021-03-17 22:17:42 +01:00 |
SelectionBoxDragHandle.cs
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Split out classes and simplify construction of buttons
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2020-10-01 16:34:34 +09:00 |
SelectionBoxDragHandleButton.cs
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Split out classes and simplify construction of buttons
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2020-10-01 16:34:34 +09:00 |
SelectionHandler.cs
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Rewrite selection box computation logic with RectangleF 's helper methods
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2021-05-02 02:51:06 +03:00 |