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46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Containers;
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using osu.Framework.Audio;
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using osu.Framework.Allocation;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class HeaderButton : OsuButton
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{
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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public HeaderButton()
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{
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Height = 0;
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RelativeSizeAxes = Axes.Y;
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AddInternal(content = new Container
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{
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RelativeSizeAxes = Axes.Both
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, AudioManager audio)
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{
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Masking = true;
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CornerRadius = 3;
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BackgroundColour = OsuColour.FromHex(@"094c5f");
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this.Triangles.ColourLight = OsuColour.FromHex(@"0f7c9b");
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this.Triangles.ColourDark = OsuColour.FromHex(@"094c5f");
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this.Triangles.TriangleScale = 1.5f;
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}
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}
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}
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