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osu-lazer/osu.Game/Overlays/BeatmapSet/HeaderButton.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Framework.Audio;
using osu.Framework.Allocation;
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namespace osu.Game.Overlays.BeatmapSet
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{
public class HeaderButton : OsuButton
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{
private readonly Container content;
protected override Container<Drawable> Content => content;
public HeaderButton()
{
Height = 0;
RelativeSizeAxes = Axes.Y;
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AddInternal(content = new Container
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{
RelativeSizeAxes = Axes.Both
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
{
Masking = true;
CornerRadius = 3;
BackgroundColour = OsuColour.FromHex(@"094c5f");
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this.Triangles.ColourLight = OsuColour.FromHex(@"0f7c9b");
this.Triangles.ColourDark = OsuColour.FromHex(@"094c5f");
this.Triangles.TriangleScale = 1.5f;
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}
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}
}