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mirror of https://github.com/ppy/osu.git synced 2024-11-18 16:32:55 +08:00
osu-lazer/osu.Game/Tests/Visual
2022-02-09 12:10:07 +09:00
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Multiplayer Fix multiple tests via null checks and changing ToLive to Detach 2022-01-12 17:00:17 +09:00
OnlinePlay Add test coverage of aggregate room scores displaying correctly 2022-01-18 14:00:12 +09:00
Spectator Unify namings across the board 2022-02-09 12:10:07 +09:00
DependencyProvidingContainer.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
EditorClockTestScene.cs Update broken test scenes to match new OsuTestScene logic 2022-01-18 13:41:50 +09:00
EditorSavingTestScene.cs Mark EditorSavingTestScene as abstract 2022-01-26 17:04:30 +03:00
EditorTestScene.cs Add editor override to respect IsolateSavingFromDatabase 2022-02-02 21:57:21 +01:00
LegacySkinPlayerTestScene.cs Fix intermittent HUD test failure 2021-06-16 19:52:58 +09:00
ModPerfectTestScene.cs Fix mod perfect test scenes failing due to null ruleset provided 2020-06-04 00:43:11 +03:00
ModTestScene.cs rename Frames to ReplayFrames 2022-01-29 23:19:51 +08:00
OsuGameTestScene.cs Add test coverage of local score import and deletion 2022-01-28 15:50:36 +09:00
OsuGridTestScene.cs Apply other styles. 2019-11-11 20:27:04 +08:00
OsuManualInputManagerTestScene.cs Centralise all multiplayer button clicking test logic 2021-12-21 13:49:51 +09:00
OsuTestScene.cs Update all usages of RulesetID and Ruleset.ID to use Ruleset.OnlineID 2022-01-27 15:38:03 +09:00
PlacementBlueprintTestScene.cs Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
PlayerTestScene.cs Refactor exposed mod retrieval methods for better safety 2021-09-10 11:09:13 +09:00
RateAdjustedBeatmapTestScene.cs Remove unnecessary null check and associated comment 2022-01-14 23:26:29 +09:00
ScreenTestScene.cs Avoid adding "exit all screens" step when running tests interactively 2022-01-24 16:40:16 +09:00
ScrollingTestContainer.cs Expose direction from scrolling test container 2020-04-23 11:17:16 +09:00
SelectionBlueprintTestScene.cs Add catch selection blueprint visual test scene (without tests) 2021-07-08 15:42:29 +09:00
SkinnableTestScene.cs Rename RealmContextFactory to RealmAccess 2022-01-24 20:38:07 +09:00
TestPlayer.cs Add protections against test null refs when beatmap load fails 2022-01-12 17:49:11 +09:00
TestReplayPlayer.cs Remove unused test property for now 2021-06-02 19:11:09 +09:00
TestUserLookupCache.cs Rename User to APIUser and move to correct namespace 2021-11-04 18:21:31 +09:00