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mirror of https://github.com/ppy/osu.git synced 2024-11-06 09:07:25 +08:00
osu-lazer/osu.Game
2020-10-22 17:48:15 +09:00
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Audio Move common HitSampleInfo lookup to static method 2020-09-25 17:30:31 +09:00
Beatmaps Remove IOnlineComponent and change existing components to use bindable flow 2020-10-22 14:19:12 +09:00
Collections remove unnec using 2020-09-19 15:13:52 -05:00
Configuration Add "hide during gameplay" mode 2020-10-20 14:20:44 +09:00
Database Use string.Starts-/EndsWith char overloads 2020-10-16 11:27:02 +02:00
Extensions Standardise time display formats across the editor 2020-09-30 12:45:43 +09:00
Graphics Fix comment 2020-10-21 17:17:23 +02:00
Input Rename IsGameplay 2020-10-07 16:14:49 +10:30
IO Add missing xmldoc 2020-10-19 15:36:27 +09:00
IPC Add spaces to comments 2020-05-04 18:36:24 -07:00
Migrations Add flag value to database 2020-10-20 00:46:08 +02:00
Online Add spectator state object support 2020-10-22 17:48:15 +09:00
Overlays Fix cases of multiple bdl methods 2020-10-22 14:30:49 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Add initial classes for spectator support 2020-10-22 14:46:21 +09:00
Rulesets Add spectator state object support 2020-10-22 17:48:15 +09:00
Scoring Fix one more missed occurrence 2020-10-16 13:21:47 +09:00
Screens Remove IOnlineComponent and change existing components to use bindable flow 2020-10-22 14:19:12 +09:00
Skinning Update to use virtual methods instead of reconstructing TextBuilder 2020-10-19 14:59:03 +09:00
Storyboards Merge branch 'master' into fix-storyboard-sample-pausing 2020-09-30 22:42:26 +09:00
Tests Fix skinnable test scene still not working with dynamic compilation 2020-10-16 17:08:46 +09:00
Updater Update EndsWith usages 2020-10-16 12:58:34 +09:00
Users Remove last.fm support 2020-10-16 11:54:11 +09:00
Utils Add missing string function ordinal specifications 2020-10-16 12:49:31 +09:00
osu!.res
osu.Game.csproj Add initial classes for spectator support 2020-10-22 14:46:21 +09:00
OsuGame.cs Use string.Starts-/EndsWith char overloads 2020-10-16 11:27:02 +02:00
OsuGameBase.cs Send frames to streaming client from replay recorder 2020-10-22 17:48:15 +09:00