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mirror of https://github.com/ppy/osu.git synced 2024-11-14 18:47:27 +08:00
osu-lazer/osu.Game/Screens/Select/Carousel
2022-01-31 14:46:20 +09:00
..
CarouselBeatmap.cs Merge branch 'master' into ruleset-ordering-fix 2022-01-27 21:46:03 +09:00
CarouselBeatmapSet.cs Fix compilation error due to commit split 2022-01-27 17:08:31 +09:00
CarouselGroup.cs Apply NRT to CarouselGroup 2022-01-21 13:26:29 +09:00
CarouselGroupEagerSelect.cs Fix CarouselGroupEagerSelect not invoking subclassed AddChild from AddChildren calls 2022-01-20 21:57:16 +09:00
CarouselHeader.cs Reduce unnecessary container nesting and adjust empty state opacity slightly 2022-01-31 14:46:20 +09:00
CarouselItem.cs Store y positions inside items rather than in a separate array 2020-10-13 17:37:33 +09:00
DrawableCarouselBeatmap.cs Reduce overhead of ApplyState by tracking previous values 2022-01-31 14:46:20 +09:00
DrawableCarouselBeatmapSet.cs Adjust fade in times slightly 2022-01-31 14:46:20 +09:00
DrawableCarouselItem.cs Reduce unnecessary container nesting and adjust empty state opacity slightly 2022-01-31 14:46:20 +09:00
FilterableDifficultyIcon.cs Rename BeatmapInfo variables which were named beatmap for clarity 2021-10-02 12:45:34 +09:00
FilterableGroupedDifficultyIcon.cs Rename BeatmapInfo variables which were named beatmap for clarity 2021-10-02 12:45:34 +09:00
SetPanelBackground.cs Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
SetPanelContent.cs Fix grouped difficulty icons using incorrect lookup for ruleset grouping 2022-01-26 18:38:44 +09:00
TopLocalRank.cs Update remaining cases of clashes with realm.Write and realm.RegisterForNotifications 2022-01-25 13:09:48 +09:00