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osu-lazer/osu.Game.Rulesets.Mania.Tests/ManiaInputTestScene.cs
2023-06-24 01:52:53 +09:00

49 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public abstract partial class ManiaInputTestScene : OsuTestScene
{
private readonly Container<Drawable>? content;
protected override Container<Drawable> Content => content ?? base.Content;
protected ManiaInputTestScene(int keys)
{
base.Content.Add(content = new LocalInputManager(keys));
}
private partial class LocalInputManager : ManiaInputManager
{
public LocalInputManager(int variant)
: base(new ManiaRuleset().RulesetInfo, variant)
{
}
protected override KeyBindingContainer<ManiaAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
=> new LocalKeyBindingContainer(ruleset, variant, unique);
private partial class LocalKeyBindingContainer : RulesetKeyBindingContainer
{
public LocalKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
: base(ruleset, variant, unique)
{
}
protected override void ReloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
{
KeyBindings = DefaultKeyBindings;
}
}
}
}
}