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29 Commits
release
...
2018.713.1
@@ -25,11 +25,7 @@ namespace osu.Game.Tests.Visual
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Children = new[]
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{
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new NamedIconButton("No change", new IconButton()),
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new NamedIconButton("Background colours", new IconButton
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{
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FlashColour = Color4.DarkGreen,
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HoverColour = Color4.Green,
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}),
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new NamedIconButton("Background colours", new ColouredIconButton()),
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new NamedIconButton("Full-width", new IconButton { ButtonSize = new Vector2(200, 30) }),
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new NamedIconButton("Unchanging size", new IconButton(), false),
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new NamedIconButton("Icon colours", new IconButton
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@@ -41,6 +37,15 @@ namespace osu.Game.Tests.Visual
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};
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}
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private class ColouredIconButton : IconButton
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{
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public ColouredIconButton()
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{
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FlashColour = Color4.DarkGreen;
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HoverColour = Color4.Green;
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}
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}
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private class NamedIconButton : Container
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{
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public NamedIconButton(string name, IconButton button, bool allowSizeChange = true)
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@@ -45,6 +45,16 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public event Action<DownloadBeatmapSetRequest> BeatmapDownloadBegan;
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/// <summary>
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/// Fired when a beatmap load is requested (into the interactive game UI).
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/// </summary>
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public Action<BeatmapSetInfo> PresentBeatmap;
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/// <summary>
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/// Fired when a beatmap download is interrupted, due to user cancellation or other failures.
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/// </summary>
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public event Action<DownloadBeatmapSetRequest> BeatmapDownloadFailed;
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/// <summary>
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/// A default representation of a WorkingBeatmap to use when no beatmap is available.
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/// </summary>
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@@ -163,18 +173,28 @@ namespace osu.Game.Beatmaps
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Task.Factory.StartNew(() =>
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{
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BeatmapSetInfo importedBeatmap;
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// This gets scheduled back to the update thread, but we want the import to run in the background.
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using (var stream = new MemoryStream(data))
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using (var archive = new ZipArchiveReader(stream, beatmapSetInfo.ToString()))
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Import(archive);
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importedBeatmap = Import(archive);
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downloadNotification.CompletionClickAction = () =>
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{
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PresentBeatmap?.Invoke(importedBeatmap);
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return true;
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};
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downloadNotification.State = ProgressNotificationState.Completed;
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currentDownloads.Remove(request);
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}, TaskCreationOptions.LongRunning);
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};
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request.Failure += error =>
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{
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BeatmapDownloadFailed?.Invoke(request);
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if (error is OperationCanceledException) return;
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downloadNotification.State = ProgressNotificationState.Cancelled;
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@@ -5,6 +5,7 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Online.API.Requests;
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namespace osu.Game.Beatmaps.Drawables
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{
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@@ -19,9 +20,9 @@ namespace osu.Game.Beatmaps.Drawables
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private BeatmapManager beatmaps;
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/// <summary>
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/// Whether the associated beatmap set has been downloading (by this instance or any other instance).
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/// Holds the current download state of the beatmap, whether is has already been downloaded, is in progress, or is not downloaded.
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/// </summary>
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public readonly BindableBool Downloaded = new BindableBool();
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public readonly Bindable<DownloadStatus> DownloadState = new Bindable<DownloadStatus>();
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public BeatmapSetDownloader(BeatmapSetInfo set, bool noVideo = false)
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{
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@@ -36,10 +37,16 @@ namespace osu.Game.Beatmaps.Drawables
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beatmaps.ItemAdded += setAdded;
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beatmaps.ItemRemoved += setRemoved;
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beatmaps.BeatmapDownloadBegan += downloadBegan;
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beatmaps.BeatmapDownloadFailed += downloadFailed;
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// initial value
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if (set.OnlineBeatmapSetID != null)
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Downloaded.Value = beatmaps.QueryBeatmapSets(s => s.OnlineBeatmapSetID == set.OnlineBeatmapSetID && !s.DeletePending).Any();
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if (set.OnlineBeatmapSetID != null && beatmaps.QueryBeatmapSets(s => s.OnlineBeatmapSetID == set.OnlineBeatmapSetID && !s.DeletePending).Any())
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DownloadState.Value = DownloadStatus.Downloaded;
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else if (beatmaps.GetExistingDownload(set) != null)
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DownloadState.Value = DownloadStatus.Downloading;
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else
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DownloadState.Value = DownloadStatus.NotDownloaded;
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}
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protected override void Dispose(bool isDisposing)
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@@ -50,6 +57,8 @@ namespace osu.Game.Beatmaps.Drawables
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{
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beatmaps.ItemAdded -= setAdded;
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beatmaps.ItemRemoved -= setRemoved;
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beatmaps.BeatmapDownloadBegan -= downloadBegan;
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beatmaps.BeatmapDownloadFailed -= downloadFailed;
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}
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}
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@@ -57,28 +66,45 @@ namespace osu.Game.Beatmaps.Drawables
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/// Begin downloading the associated beatmap set.
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/// </summary>
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/// <returns>True if downloading began. False if an existing download is active or completed.</returns>
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public bool Download()
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public void Download()
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{
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if (Downloaded.Value)
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return false;
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if (beatmaps.GetExistingDownload(set) != null)
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return false;
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if (DownloadState.Value > DownloadStatus.NotDownloaded)
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return;
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beatmaps.Download(set, noVideo);
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return true;
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DownloadState.Value = DownloadStatus.Downloading;
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}
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private void setAdded(BeatmapSetInfo s)
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{
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if (s.OnlineBeatmapSetID == set.OnlineBeatmapSetID)
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Downloaded.Value = true;
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DownloadState.Value = DownloadStatus.Downloaded;
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}
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private void setRemoved(BeatmapSetInfo s)
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{
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if (s.OnlineBeatmapSetID == set.OnlineBeatmapSetID)
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Downloaded.Value = false;
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DownloadState.Value = DownloadStatus.NotDownloaded;
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}
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private void downloadBegan(DownloadBeatmapSetRequest d)
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{
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if (d.BeatmapSet.OnlineBeatmapSetID == set.OnlineBeatmapSetID)
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DownloadState.Value = DownloadStatus.Downloading;
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}
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private void downloadFailed(DownloadBeatmapSetRequest d)
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{
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if (d.BeatmapSet.OnlineBeatmapSetID == set.OnlineBeatmapSetID)
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DownloadState.Value = DownloadStatus.NotDownloaded;
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}
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public enum DownloadStatus
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{
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NotDownloaded,
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Downloading,
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Downloaded,
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}
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}
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}
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@@ -3,31 +3,17 @@
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Graphics.UserInterface
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{
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public class IconButton : OsuClickableContainer
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public class IconButton : OsuAnimatedButton
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{
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public const float BUTTON_SIZE = 30;
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private Color4? flashColour;
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/// <summary>
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/// The colour that should be flashed when the <see cref="IconButton"/> is clicked.
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/// </summary>
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public Color4 FlashColour
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{
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get { return flashColour ?? Color4.White; }
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set { flashColour = value; }
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}
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private Color4? iconColour;
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/// <summary>
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/// The icon colour. This does not affect <see cref="IconButton.Colour"/>.
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/// </summary>
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@@ -42,6 +28,7 @@ namespace osu.Game.Graphics.UserInterface
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}
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private Color4? iconHoverColour;
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/// <summary>
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/// The icon colour while the <see cref="IconButton"/> is hovered.
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/// </summary>
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@@ -51,20 +38,6 @@ namespace osu.Game.Graphics.UserInterface
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set { iconHoverColour = value; }
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}
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private Color4? hoverColour;
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/// <summary>
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/// The background colour of the <see cref="IconButton"/> while it is hovered.
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/// </summary>
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public Color4 HoverColour
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{
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get { return hoverColour ?? Color4.White; }
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set
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{
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hoverColour = value;
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hover.Colour = value;
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}
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}
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/// <summary>
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/// The icon.
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/// </summary>
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@@ -88,93 +61,39 @@ namespace osu.Game.Graphics.UserInterface
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/// </summary>
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public Vector2 ButtonSize
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{
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get { return content.Size; }
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set { content.Size = value; }
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get => Content.Size;
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set
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{
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Content.RelativeSizeAxes = Axes.None;
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Content.Size = value;
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}
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}
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private readonly Container content;
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private readonly SpriteIcon icon;
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private readonly Box hover;
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public IconButton()
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{
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AutoSizeAxes = Axes.Both;
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ButtonSize = new Vector2(BUTTON_SIZE);
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Children = new Drawable[]
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Add(icon = new SpriteIcon
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{
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content = new Container
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Size = new Vector2(BUTTON_SIZE),
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CornerRadius = 5,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.04f),
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Type = EdgeEffectType.Shadow,
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Radius = 5,
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},
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Children = new Drawable[]
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{
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hover = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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},
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icon = new SpriteIcon
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Size = new Vector2(18),
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}
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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if (hoverColour == null)
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HoverColour = colours.Yellow.Opacity(0.6f);
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if (flashColour == null)
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FlashColour = colours.Yellow;
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Enabled.ValueChanged += enabled => this.FadeColour(enabled ? Color4.White : colours.Gray9, 200, Easing.OutQuint);
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Size = new Vector2(18),
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});
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}
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protected override bool OnHover(InputState state)
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{
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hover.FadeIn(500, Easing.OutQuint);
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icon.FadeColour(IconHoverColour, 500, Easing.OutQuint);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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hover.FadeOut(500, Easing.OutQuint);
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icon.FadeColour(IconColour, 500, Easing.OutQuint);
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base.OnHoverLost(state);
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}
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protected override bool OnClick(InputState state)
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{
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hover.FlashColour(FlashColour, 800, Easing.OutQuint);
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return base.OnClick(state);
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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content.ScaleTo(0.75f, 2000, Easing.OutQuint);
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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content.ScaleTo(1, 1000, Easing.OutElastic);
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return base.OnMouseUp(state, args);
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}
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}
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}
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@@ -0,0 +1,109 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Game.Graphics.Containers;
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using OpenTK.Graphics;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// Highlight on hover, bounce on click.
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/// </summary>
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public class OsuAnimatedButton : OsuClickableContainer
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{
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/// <summary>
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/// The colour that should be flashed when the <see cref="IconButton"/> is clicked.
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/// </summary>
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protected Color4 FlashColour = Color4.White.Opacity(0.3f);
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private Color4 hoverColour = Color4.White.Opacity(0.1f);
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/// <summary>
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/// The background colour of the <see cref="IconButton"/> while it is hovered.
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/// </summary>
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protected Color4 HoverColour
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{
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get => hoverColour;
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set
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{
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hoverColour = value;
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hover.Colour = value;
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}
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}
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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private readonly Box hover;
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public OsuAnimatedButton()
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{
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base.Content.Add(content = new Container
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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CornerRadius = 5,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.04f),
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Type = EdgeEffectType.Shadow,
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Radius = 5,
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},
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Children = new Drawable[]
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{
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hover = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = HoverColour,
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Blending = BlendingMode.Additive,
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Alpha = 0,
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},
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Enabled.BindValueChanged(enabled => this.FadeColour(enabled ? Color4.White : colours.Gray9, 200, Easing.OutQuint), true);
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}
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protected override bool OnHover(InputState state)
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{
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hover.FadeIn(500, Easing.OutQuint);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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hover.FadeOut(500, Easing.OutQuint);
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base.OnHoverLost(state);
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}
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protected override bool OnClick(InputState state)
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{
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hover.FlashColour(FlashColour, 800, Easing.OutQuint);
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return base.OnClick(state);
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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Content.ScaleTo(0.75f, 2000, Easing.OutQuint);
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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Content.ScaleTo(1, 1000, Easing.OutElastic);
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return base.OnMouseUp(state, args);
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}
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||||
}
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}
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@@ -24,6 +24,7 @@ using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Overlays.Notifications;
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@@ -34,6 +35,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Skinning;
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using OpenTK.Graphics;
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using osu.Game.Overlays.Volume;
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using osu.Game.Screens.Select;
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namespace osu.Game
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{
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@@ -179,6 +181,41 @@ namespace osu.Game
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/// <param name="setId">The set to display.</param>
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public void ShowBeatmapSet(int setId) => beatmapSetOverlay.FetchAndShowBeatmapSet(setId);
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|
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/// <summary>
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/// Present a beatmap at song select.
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/// </summary>
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/// <param name="beatmap">The beatmap to select.</param>
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public void PresentBeatmap(BeatmapSetInfo beatmap)
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{
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CloseAllOverlays(false);
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|
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void setBeatmap()
|
||||
{
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if (Beatmap.Disabled)
|
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{
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Schedule(setBeatmap);
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return;
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}
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|
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Beatmap.Value = BeatmapManager.GetWorkingBeatmap(beatmap.Beatmaps.First());
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}
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switch (currentScreen)
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{
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case SongSelect _:
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break;
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default:
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||||
// navigate to song select if we are not already there.
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||||
var menu = (MainMenu)intro.ChildScreen;
|
||||
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||||
menu.MakeCurrent();
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menu.LoadToSolo();
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break;
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||||
}
|
||||
|
||||
setBeatmap();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Show a user's profile as an overlay.
|
||||
/// </summary>
|
||||
@@ -245,6 +282,7 @@ namespace osu.Game
|
||||
BeatmapManager.PostNotification = n => notifications?.Post(n);
|
||||
|
||||
BeatmapManager.GetStableStorage = GetStorageForStableInstall;
|
||||
BeatmapManager.PresentBeatmap = PresentBeatmap;
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
|
||||
@@ -61,20 +61,23 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
|
||||
Action = () =>
|
||||
{
|
||||
if (!downloader.Download())
|
||||
if (downloader.DownloadState.Value == BeatmapSetDownloader.DownloadStatus.Downloading)
|
||||
{
|
||||
Content.MoveToX(-5, 50, Easing.OutSine).Then()
|
||||
.MoveToX(5, 100, Easing.InOutSine).Then()
|
||||
.MoveToX(-5, 100, Easing.InOutSine).Then()
|
||||
.MoveToX(0, 50, Easing.InSine);
|
||||
return;
|
||||
}
|
||||
|
||||
downloader.Download();
|
||||
};
|
||||
|
||||
downloader.Downloaded.ValueChanged += d =>
|
||||
downloader.DownloadState.ValueChanged += d =>
|
||||
{
|
||||
if (d)
|
||||
if (d == BeatmapSetDownloader.DownloadStatus.Downloaded)
|
||||
this.FadeOut(200);
|
||||
else
|
||||
else if (d == BeatmapSetDownloader.DownloadStatus.NotDownloaded)
|
||||
this.FadeIn(200);
|
||||
};
|
||||
}
|
||||
|
||||
@@ -168,11 +168,10 @@ namespace osu.Game.Overlays.Direct
|
||||
},
|
||||
new DownloadButton(SetInfo)
|
||||
{
|
||||
Size = new Vector2(30),
|
||||
Size = new Vector2(50, 30),
|
||||
Margin = new MarginPadding(horizontal_padding),
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Colour = colours.Gray5,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
@@ -120,8 +120,8 @@ namespace osu.Game.Overlays.Direct
|
||||
Alpha = 0,
|
||||
Child = new DownloadButton(SetInfo)
|
||||
{
|
||||
Size = new Vector2(height - vertical_padding * 2),
|
||||
Margin = new MarginPadding { Left = vertical_padding },
|
||||
Size = new Vector2(height - vertical_padding * 3),
|
||||
Margin = new MarginPadding { Left = vertical_padding, Right = vertical_padding },
|
||||
},
|
||||
},
|
||||
new FillFlowContainer
|
||||
|
||||
@@ -99,6 +99,7 @@ namespace osu.Game.Overlays.Direct
|
||||
attachDownload(downloadRequest);
|
||||
|
||||
beatmaps.BeatmapDownloadBegan += attachDownload;
|
||||
beatmaps.ItemAdded += setAdded;
|
||||
}
|
||||
|
||||
public override bool DisposeOnDeathRemoval => true;
|
||||
@@ -107,6 +108,7 @@ namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
beatmaps.BeatmapDownloadBegan -= attachDownload;
|
||||
beatmaps.ItemAdded -= setAdded;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@@ -171,6 +173,12 @@ namespace osu.Game.Overlays.Direct
|
||||
};
|
||||
}
|
||||
|
||||
private void setAdded(BeatmapSetInfo s)
|
||||
{
|
||||
if (s.OnlineBeatmapSetID == SetInfo.OnlineBeatmapSetID)
|
||||
progressBar.FadeOut(500);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
@@ -1,76 +1,109 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
public class DownloadButton : OsuClickableContainer
|
||||
public class DownloadButton : OsuAnimatedButton
|
||||
{
|
||||
private readonly SpriteIcon icon;
|
||||
private readonly SpriteIcon checkmark;
|
||||
private readonly BeatmapSetDownloader downloader;
|
||||
private readonly Box background;
|
||||
|
||||
private OsuColour colours;
|
||||
|
||||
public DownloadButton(BeatmapSetInfo set, bool noVideo = false)
|
||||
{
|
||||
BeatmapSetDownloader downloader;
|
||||
Children = new Drawable[]
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
downloader = new BeatmapSetDownloader(set, noVideo),
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = float.MaxValue
|
||||
},
|
||||
icon = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(30),
|
||||
Icon = FontAwesome.fa_osu_chevron_down_o,
|
||||
Size = new Vector2(13),
|
||||
Icon = FontAwesome.fa_download,
|
||||
},
|
||||
};
|
||||
checkmark = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
X = 8,
|
||||
Size = Vector2.Zero,
|
||||
Icon = FontAwesome.fa_check,
|
||||
}
|
||||
});
|
||||
|
||||
Action = () =>
|
||||
{
|
||||
if (!downloader.Download())
|
||||
if (downloader.DownloadState == BeatmapSetDownloader.DownloadStatus.Downloading)
|
||||
{
|
||||
// todo: replace with ShakeContainer after https://github.com/ppy/osu/pull/2909 is merged.
|
||||
Content.MoveToX(-5, 50, Easing.OutSine).Then()
|
||||
.MoveToX(5, 100, Easing.InOutSine).Then()
|
||||
.MoveToX(-5, 100, Easing.InOutSine).Then()
|
||||
.MoveToX(0, 50, Easing.InSine);
|
||||
}
|
||||
};
|
||||
|
||||
downloader.Downloaded.ValueChanged += d =>
|
||||
{
|
||||
if (d)
|
||||
this.FadeOut(200);
|
||||
else if (downloader.DownloadState == BeatmapSetDownloader.DownloadStatus.Downloaded)
|
||||
{
|
||||
// TODO: Jump to song select with this set when the capability is implemented
|
||||
}
|
||||
else
|
||||
this.FadeIn(200);
|
||||
{
|
||||
downloader.Download();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
icon.ScaleTo(0.9f, 1000, Easing.Out);
|
||||
return base.OnMouseDown(state, args);
|
||||
base.LoadComplete();
|
||||
downloader.DownloadState.BindValueChanged(updateState, true);
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
icon.ScaleTo(1f, 500, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
this.colours = colours;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
private void updateState(BeatmapSetDownloader.DownloadStatus state)
|
||||
{
|
||||
icon.ScaleTo(1.1f, 500, Easing.OutElastic);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
switch (state)
|
||||
{
|
||||
case BeatmapSetDownloader.DownloadStatus.NotDownloaded:
|
||||
background.FadeColour(colours.Gray4, 500, Easing.InOutExpo);
|
||||
icon.MoveToX(0, 500, Easing.InOutExpo);
|
||||
checkmark.ScaleTo(Vector2.Zero, 500, Easing.InOutExpo);
|
||||
break;
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
icon.ScaleTo(1f, 500, Easing.OutElastic);
|
||||
case BeatmapSetDownloader.DownloadStatus.Downloading:
|
||||
background.FadeColour(colours.Blue, 500, Easing.InOutExpo);
|
||||
icon.MoveToX(0, 500, Easing.InOutExpo);
|
||||
checkmark.ScaleTo(Vector2.Zero, 500, Easing.InOutExpo);
|
||||
break;
|
||||
|
||||
case BeatmapSetDownloader.DownloadStatus.Downloaded:
|
||||
background.FadeColour(colours.Green, 500, Easing.InOutExpo);
|
||||
icon.MoveToX(-8, 500, Easing.InOutExpo);
|
||||
checkmark.ScaleTo(new Vector2(13), 500, Easing.InOutExpo);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,6 +44,8 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
private void rulesetChanged(RulesetInfo newRuleset)
|
||||
{
|
||||
if (newRuleset == null) return;
|
||||
|
||||
var instance = newRuleset.CreateInstance();
|
||||
|
||||
foreach (ModSection section in ModSectionsContainer.Children)
|
||||
@@ -173,7 +175,10 @@ namespace osu.Game.Overlays.Mods
|
||||
refreshSelectedMods();
|
||||
}
|
||||
|
||||
private void refreshSelectedMods() => SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
|
||||
private void refreshSelectedMods()
|
||||
{
|
||||
SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
|
||||
}
|
||||
|
||||
public ModSelectOverlay()
|
||||
{
|
||||
|
||||
@@ -142,14 +142,14 @@ namespace osu.Game.Overlays
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new[]
|
||||
{
|
||||
prevButton = new IconButton
|
||||
prevButton = new MusicIconButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Action = prev,
|
||||
Icon = FontAwesome.fa_step_backward,
|
||||
},
|
||||
playButton = new IconButton
|
||||
playButton = new MusicIconButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@@ -158,7 +158,7 @@ namespace osu.Game.Overlays
|
||||
Action = play,
|
||||
Icon = FontAwesome.fa_play_circle_o,
|
||||
},
|
||||
nextButton = new IconButton
|
||||
nextButton = new MusicIconButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@@ -167,7 +167,7 @@ namespace osu.Game.Overlays
|
||||
},
|
||||
}
|
||||
},
|
||||
playlistButton = new IconButton
|
||||
playlistButton = new MusicIconButton
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.CentreRight,
|
||||
@@ -405,6 +405,16 @@ namespace osu.Game.Overlays
|
||||
Prev
|
||||
}
|
||||
|
||||
private class MusicIconButton : IconButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
HoverColour = colours.YellowDark.Opacity(0.6f);
|
||||
FlashColour = colours.Yellow;
|
||||
}
|
||||
}
|
||||
|
||||
private class Background : BufferedContainer
|
||||
{
|
||||
private readonly Sprite sprite;
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
|
||||
{
|
||||
LabelText = "Audio Offset",
|
||||
Bindable = config.GetBindable<double>(OsuSetting.AudioOffset),
|
||||
KeyboardStep = 100f
|
||||
KeyboardStep = 1f
|
||||
},
|
||||
new SettingsButton
|
||||
{
|
||||
|
||||
@@ -17,10 +17,10 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsSlider<double> { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.1f },
|
||||
new SettingsSlider<double> { LabelText = "Master (Window Inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.1f },
|
||||
new SettingsSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.1f },
|
||||
new SettingsSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.1f },
|
||||
new SettingsSlider<double> { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.01f },
|
||||
new SettingsSlider<double> { LabelText = "Master (Window Inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.01f },
|
||||
new SettingsSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.01f },
|
||||
new SettingsSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.01f },
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,13 +21,13 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
{
|
||||
LabelText = "Background dim",
|
||||
Bindable = config.GetBindable<double>(OsuSetting.DimLevel),
|
||||
KeyboardStep = 0.1f
|
||||
KeyboardStep = 0.01f
|
||||
},
|
||||
new SettingsSlider<double>
|
||||
{
|
||||
LabelText = "Background blur",
|
||||
Bindable = config.GetBindable<double>(OsuSetting.BlurLevel),
|
||||
KeyboardStep = 0.1f
|
||||
KeyboardStep = 0.01f
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
|
||||
@@ -31,13 +31,13 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
{
|
||||
LabelText = "Display beatmaps from",
|
||||
Bindable = config.GetBindable<double>(OsuSetting.DisplayStarsMinimum),
|
||||
KeyboardStep = 1f
|
||||
KeyboardStep = 0.1f
|
||||
},
|
||||
new SettingsSlider<double, StarSlider>
|
||||
{
|
||||
LabelText = "up to",
|
||||
Bindable = config.GetBindable<double>(OsuSetting.DisplayStarsMaximum),
|
||||
KeyboardStep = 1f
|
||||
KeyboardStep = 0.1f
|
||||
},
|
||||
new SettingsEnumDropdown<RandomSelectAlgorithm>
|
||||
{
|
||||
|
||||
@@ -50,13 +50,13 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
{
|
||||
LabelText = "Horizontal position",
|
||||
Bindable = config.GetBindable<double>(FrameworkSetting.LetterboxPositionX),
|
||||
KeyboardStep = 0.1f
|
||||
KeyboardStep = 0.01f
|
||||
},
|
||||
new SettingsSlider<double>
|
||||
{
|
||||
LabelText = "Vertical position",
|
||||
Bindable = config.GetBindable<double>(FrameworkSetting.LetterboxPositionY),
|
||||
KeyboardStep = 0.1f
|
||||
KeyboardStep = 0.01f
|
||||
},
|
||||
}
|
||||
},
|
||||
|
||||
@@ -36,13 +36,13 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
{
|
||||
LabelText = "Menu cursor size",
|
||||
Bindable = config.GetBindable<double>(OsuSetting.MenuCursorSize),
|
||||
KeyboardStep = 0.1f
|
||||
KeyboardStep = 0.01f
|
||||
},
|
||||
new SettingsSlider<double, SizeSlider>
|
||||
{
|
||||
LabelText = "Gameplay cursor size",
|
||||
Bindable = config.GetBindable<double>(OsuSetting.GameplayCursorSize),
|
||||
KeyboardStep = 0.1f
|
||||
KeyboardStep = 0.01f
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
|
||||
@@ -11,7 +11,7 @@ using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
|
||||
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
|
||||
where T : HitObject
|
||||
{
|
||||
protected virtual Score CreateReplayScore(Beatmap<T> beatmap) => new Score { Replay = new Replay() };
|
||||
|
||||
@@ -27,16 +27,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
|
||||
|
||||
public TimelineButton()
|
||||
{
|
||||
InternalChild = button = new IconButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
IconColour = OsuColour.Gray(0.35f),
|
||||
IconHoverColour = Color4.White,
|
||||
HoverColour = OsuColour.Gray(0.25f),
|
||||
FlashColour = OsuColour.Gray(0.5f),
|
||||
Action = () => Action?.Invoke()
|
||||
};
|
||||
InternalChild = button = new TimelineIconButton { Action = () => Action?.Invoke() };
|
||||
|
||||
button.Enabled.BindTo(Enabled);
|
||||
Width = button.ButtonSize.X;
|
||||
@@ -48,5 +39,18 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
|
||||
|
||||
button.ButtonSize = new Vector2(button.ButtonSize.X, DrawHeight);
|
||||
}
|
||||
|
||||
private class TimelineIconButton : IconButton
|
||||
{
|
||||
public TimelineIconButton()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
IconColour = OsuColour.Gray(0.35f);
|
||||
IconHoverColour = Color4.White;
|
||||
HoverColour = OsuColour.Gray(0.25f);
|
||||
FlashColour = OsuColour.Gray(0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -55,7 +55,7 @@ namespace osu.Game.Screens.Menu
|
||||
OnChart = delegate { Push(new ChartListing()); },
|
||||
OnDirect = delegate { Push(new OnlineListing()); },
|
||||
OnEdit = delegate { Push(new Editor()); },
|
||||
OnSolo = delegate { Push(consumeSongSelect()); },
|
||||
OnSolo = onSolo,
|
||||
OnMulti = delegate { Push(new Multiplayer()); },
|
||||
OnExit = Exit,
|
||||
}
|
||||
@@ -85,6 +85,10 @@ namespace osu.Game.Screens.Menu
|
||||
LoadComponentAsync(songSelect = new PlaySongSelect());
|
||||
}
|
||||
|
||||
public void LoadToSolo() => Schedule(onSolo);
|
||||
|
||||
private void onSolo() => Push(consumeSongSelect());
|
||||
|
||||
private Screen consumeSongSelect()
|
||||
{
|
||||
var s = songSelect;
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
{
|
||||
Rank = newRank;
|
||||
|
||||
if (IsLoaded)
|
||||
if (LoadState >= LoadState.Ready)
|
||||
updateTexture();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -84,10 +84,10 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
protected override void UpdateBeatmap(WorkingBeatmap beatmap)
|
||||
{
|
||||
base.UpdateBeatmap(beatmap);
|
||||
|
||||
beatmap.Mods.BindTo(SelectedMods);
|
||||
|
||||
base.UpdateBeatmap(beatmap);
|
||||
|
||||
BeatmapDetails.Beatmap = beatmap;
|
||||
|
||||
if (beatmap.Track != null)
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
@@ -20,6 +21,7 @@ using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Menu;
|
||||
@@ -70,7 +72,14 @@ namespace osu.Game.Screens.Select
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
{
|
||||
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
dependencies.CacheAs(this);
|
||||
dependencies.CacheAs(Ruleset);
|
||||
dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
|
||||
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
protected SongSelect()
|
||||
{
|
||||
@@ -189,9 +198,9 @@ namespace osu.Game.Screens.Select
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours)
|
||||
{
|
||||
dependencies.CacheAs(this);
|
||||
dependencies.CacheAs(Ruleset);
|
||||
dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
|
||||
// manual binding to parent ruleset to allow for delayed load in the incoming direction.
|
||||
base.Ruleset.ValueChanged += r => updateSelectedBeatmap(beatmapNoDebounce);
|
||||
Ruleset.ValueChanged += r => base.Ruleset.Value = r;
|
||||
|
||||
if (Footer != null)
|
||||
{
|
||||
@@ -277,7 +286,7 @@ namespace osu.Game.Screens.Select
|
||||
// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
|
||||
if (beatmap?.BeatmapInfo?.Ruleset != null && beatmap.BeatmapInfo.Ruleset != Ruleset.Value)
|
||||
{
|
||||
Ruleset.Value = beatmap.BeatmapInfo.Ruleset;
|
||||
base.Ruleset.Value = beatmap.BeatmapInfo.Ruleset;
|
||||
Carousel.SelectBeatmap(beatmap.BeatmapInfo);
|
||||
}
|
||||
}
|
||||
@@ -295,18 +304,25 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
void performLoad()
|
||||
{
|
||||
WorkingBeatmap working = Beatmap.Value;
|
||||
bool preview = false;
|
||||
|
||||
// We may be arriving here due to another component changing the bindable Beatmap.
|
||||
// In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
|
||||
if (beatmap?.Equals(Beatmap.Value.BeatmapInfo) != true)
|
||||
{
|
||||
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
|
||||
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
|
||||
ensurePlayingSelected(preview);
|
||||
preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
|
||||
working = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
|
||||
}
|
||||
|
||||
|
||||
working.Mods.Value = Enumerable.Empty<Mod>();
|
||||
|
||||
Beatmap.Value = working;
|
||||
Ruleset.Value = ruleset;
|
||||
|
||||
ensurePlayingSelected(preview);
|
||||
|
||||
UpdateBeatmap(Beatmap.Value);
|
||||
}
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace osu.Game.Users
|
||||
|
||||
country = value;
|
||||
|
||||
if (IsLoaded)
|
||||
if (LoadState >= LoadState.Ready)
|
||||
sprite.Texture = getFlagTexture();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user