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8 Commits
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d4b73e4442
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@ -52,6 +52,6 @@
|
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</ItemGroup>
|
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.221.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.229.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.302.0" />
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</ItemGroup>
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||||
</Project>
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|
@ -3,8 +3,8 @@
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|
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using System;
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||||
using osu.Framework.Bindables;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Layout;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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@ -22,21 +22,13 @@ namespace osu.Game.Rulesets.Mania.Mods
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private class ManiaFlashlight : Flashlight
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{
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private readonly Cached flashlightProperties = new Cached();
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private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize);
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public ManiaFlashlight()
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{
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FlashlightSize = new Vector2(0, default_flashlight_size);
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}
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public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
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{
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if ((invalidation & Invalidation.DrawSize) > 0)
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||||
{
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flashlightProperties.Invalidate();
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}
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return base.Invalidate(invalidation, source, shallPropagate);
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AddLayout(flashlightProperties);
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}
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protected override void Update()
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|
@ -2,13 +2,13 @@
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// See the LICENCE file in the repository root for full licence text.
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|
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using System;
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using osu.Framework.Caching;
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using osuTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Layout;
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using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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@ -65,6 +65,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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}
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}
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};
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AddLayout(subtractionCache);
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}
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|
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protected override void LoadComplete()
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@ -100,15 +102,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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}
|
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}
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private readonly Cached subtractionCache = new Cached();
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|
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public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
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{
|
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if ((invalidation & Invalidation.DrawSize) > 0)
|
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subtractionCache.Invalidate();
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|
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return base.Invalidate(invalidation, source, shallPropagate);
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}
|
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private readonly LayoutValue subtractionCache = new LayoutValue(Invalidation.DrawSize);
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|
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protected override void Update()
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{
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|
@ -5,7 +5,6 @@ using System;
|
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using osu.Framework.Allocation;
|
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using osu.Framework.Caching;
|
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using osu.Framework.Graphics;
|
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using osu.Framework.Graphics.Batches;
|
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using osu.Framework.Graphics.OpenGL.Vertices;
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@ -14,6 +13,7 @@ using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Textures;
|
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using osu.Framework.Input;
|
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using osu.Framework.Input.Events;
|
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using osu.Framework.Layout;
|
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using osu.Framework.Timing;
|
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using osuTK;
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using osuTK.Graphics;
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@ -43,6 +43,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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// -1 signals that the part is unusable, and should not be drawn
|
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parts[i].InvalidationID = -1;
|
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}
|
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|
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AddLayout(partSizeCache);
|
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}
|
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|
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[BackgroundDependencyLoader]
|
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@ -72,20 +74,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
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}
|
||||
}
|
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|
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private readonly Cached<Vector2> partSizeCache = new Cached<Vector2>();
|
||||
private readonly LayoutValue<Vector2> partSizeCache = new LayoutValue<Vector2>(Invalidation.DrawInfo | Invalidation.RequiredParentSizeToFit | Invalidation.Presence);
|
||||
|
||||
private Vector2 partSize => partSizeCache.IsValid
|
||||
? partSizeCache.Value
|
||||
: (partSizeCache.Value = new Vector2(Texture.DisplayWidth, Texture.DisplayHeight) * DrawInfo.Matrix.ExtractScale().Xy);
|
||||
|
||||
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
||||
{
|
||||
if ((invalidation & (Invalidation.DrawInfo | Invalidation.RequiredParentSizeToFit | Invalidation.Presence)) > 0)
|
||||
partSizeCache.Invalidate();
|
||||
|
||||
return base.Invalidate(invalidation, source, shallPropagate);
|
||||
}
|
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|
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/// <summary>
|
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/// The amount of time to fade the cursor trail pieces.
|
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/// </summary>
|
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@ -97,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
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{
|
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base.Update();
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|
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Invalidate(Invalidation.DrawNode, shallPropagate: false);
|
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Invalidate(Invalidation.DrawNode);
|
||||
|
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const int fade_clock_reset_threshold = 1000000;
|
||||
|
||||
|
@ -2,8 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
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using osu.Framework.Bindables;
|
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using osu.Framework.Caching;
|
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using osu.Framework.Graphics;
|
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using osu.Framework.Layout;
|
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using osu.Game.Rulesets.Mods;
|
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using osu.Game.Rulesets.Taiko.Objects;
|
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using osu.Game.Rulesets.Taiko.UI;
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@ -30,13 +30,15 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
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|
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private class TaikoFlashlight : Flashlight
|
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{
|
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private readonly Cached flashlightProperties = new Cached();
|
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private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize);
|
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private readonly TaikoPlayfield taikoPlayfield;
|
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|
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public TaikoFlashlight(TaikoPlayfield taikoPlayfield)
|
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{
|
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this.taikoPlayfield = taikoPlayfield;
|
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FlashlightSize = new Vector2(0, getSizeFor(0));
|
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|
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AddLayout(flashlightProperties);
|
||||
}
|
||||
|
||||
private float getSizeFor(int combo)
|
||||
@ -56,16 +58,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
|
||||
protected override string FragmentShader => "CircularFlashlight";
|
||||
|
||||
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
||||
{
|
||||
if ((invalidation & Invalidation.DrawSize) > 0)
|
||||
{
|
||||
flashlightProperties.Invalidate();
|
||||
}
|
||||
|
||||
return base.Invalidate(invalidation, source, shallPropagate);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
@ -129,7 +129,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Invalidate(Invalidation.DrawNode, shallPropagate: false);
|
||||
Invalidate(Invalidation.DrawNode);
|
||||
|
||||
if (CreateNewTriangles)
|
||||
addTriangles(false);
|
||||
|
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Layout;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
@ -142,15 +143,17 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
public void ScrollToTop() => scrollContainer.ScrollTo(0);
|
||||
|
||||
public override void InvalidateFromChild(Invalidation invalidation, Drawable source = null)
|
||||
protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source)
|
||||
{
|
||||
base.InvalidateFromChild(invalidation, source);
|
||||
var result = base.OnInvalidate(invalidation, source);
|
||||
|
||||
if ((invalidation & Invalidation.DrawSize) != 0)
|
||||
if (source == InvalidationSource.Child && (invalidation & Invalidation.DrawSize) != 0)
|
||||
{
|
||||
if (source == ExpandableHeader) //We need to recalculate the positions if the ExpandableHeader changed its size
|
||||
lastKnownScroll = -1;
|
||||
lastKnownScroll = -1;
|
||||
result = true;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private float lastKnownScroll;
|
||||
|
@ -4,11 +4,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Caching;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Layout;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
@ -83,17 +83,11 @@ namespace osu.Game.Graphics.UserInterface
|
||||
PathRadius = 1
|
||||
}
|
||||
});
|
||||
|
||||
AddLayout(pathCached);
|
||||
}
|
||||
|
||||
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
||||
{
|
||||
if ((invalidation & Invalidation.DrawSize) > 0)
|
||||
pathCached.Invalidate();
|
||||
|
||||
return base.Invalidate(invalidation, source, shallPropagate);
|
||||
}
|
||||
|
||||
private readonly Cached pathCached = new Cached();
|
||||
private readonly LayoutValue pathCached = new LayoutValue(Invalidation.DrawSize);
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Layout;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
@ -19,11 +20,13 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; }
|
||||
|
||||
private readonly Cached initialStateCache = new Cached();
|
||||
private readonly LayoutValue initialStateCache = new LayoutValue(Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo);
|
||||
|
||||
public ScrollingHitObjectContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
AddLayout(initialStateCache);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -55,14 +58,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
return result;
|
||||
}
|
||||
|
||||
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
||||
{
|
||||
if ((invalidation & (Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo)) > 0)
|
||||
initialStateCache.Invalidate();
|
||||
|
||||
return base.Invalidate(invalidation, source, shallPropagate);
|
||||
}
|
||||
|
||||
private float scrollLength;
|
||||
|
||||
protected override void Update()
|
||||
|
@ -3,10 +3,10 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Layout;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osuTK;
|
||||
@ -51,7 +51,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
[Resolved]
|
||||
private BindableBeatDivisor beatDivisor { get; set; }
|
||||
|
||||
private readonly Cached gridCache = new Cached();
|
||||
private readonly LayoutValue gridCache = new LayoutValue(Invalidation.RequiredParentSizeToFit);
|
||||
private readonly double? endTime;
|
||||
|
||||
/// <summary>
|
||||
@ -67,6 +67,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
StartTime = startTime;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
AddLayout(gridCache);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -92,14 +94,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
gridCache.Invalidate();
|
||||
}
|
||||
|
||||
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
||||
{
|
||||
if ((invalidation & Invalidation.RequiredParentSizeToFit) > 0)
|
||||
gridCache.Invalidate();
|
||||
|
||||
return base.Invalidate(invalidation, source, shallPropagate);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
@ -150,7 +150,7 @@ namespace osu.Game.Screens.Menu
|
||||
frequencyAmplitudes[i] = 0;
|
||||
}
|
||||
|
||||
Invalidate(Invalidation.DrawNode, shallPropagate: false);
|
||||
Invalidate(Invalidation.DrawNode);
|
||||
}
|
||||
|
||||
protected override DrawNode CreateDrawNode() => new VisualisationDrawNode(this);
|
||||
|
@ -246,10 +246,11 @@ namespace osu.Game.Screens.Multi
|
||||
FillMode = FillMode.Fill,
|
||||
Beatmap = { BindTarget = Beatmap }
|
||||
},
|
||||
new Container
|
||||
new FillFlowContainer
|
||||
{
|
||||
Depth = -1,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
|
||||
Shear = new Vector2(0.8f, 0),
|
||||
Alpha = 0.5f,
|
||||
@ -259,7 +260,6 @@ namespace osu.Game.Screens.Multi
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Width = 0.4f,
|
||||
},
|
||||
@ -267,26 +267,20 @@ namespace osu.Game.Screens.Multi
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
|
||||
Width = 0.05f,
|
||||
X = 0.4f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
|
||||
Width = 0.2f,
|
||||
X = 0.45f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
|
||||
Width = 0.05f,
|
||||
X = 0.65f,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,6 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -14,6 +13,7 @@ using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Layout;
|
||||
using osu.Framework.Threading;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
@ -22,6 +22,11 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
private BufferedContainer<Column> columns;
|
||||
|
||||
public SquareGraph()
|
||||
{
|
||||
AddLayout(layout);
|
||||
}
|
||||
|
||||
public int ColumnCount => columns?.Children.Count ?? 0;
|
||||
|
||||
private int progress;
|
||||
@ -68,14 +73,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
||||
{
|
||||
if ((invalidation & Invalidation.DrawSize) > 0)
|
||||
layout.Invalidate();
|
||||
return base.Invalidate(invalidation, source, shallPropagate);
|
||||
}
|
||||
|
||||
private readonly Cached layout = new Cached();
|
||||
private readonly LayoutValue layout = new LayoutValue(Invalidation.DrawSize);
|
||||
private ScheduledDelegate scheduledCreate;
|
||||
|
||||
protected override void Update()
|
||||
|
@ -159,11 +159,11 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
// Todo: This should be a fill flow, but has invalidation issues (see https://github.com/ppy/osu-framework/issues/223)
|
||||
new Container
|
||||
new FillFlowContainer
|
||||
{
|
||||
Depth = -1,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
|
||||
Shear = new Vector2(0.8f, 0),
|
||||
Alpha = 0.5f,
|
||||
@ -173,7 +173,6 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Width = 0.4f,
|
||||
},
|
||||
@ -181,26 +180,20 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
|
||||
Width = 0.05f,
|
||||
X = 0.4f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
|
||||
Width = 0.2f,
|
||||
X = 0.45f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
|
||||
Width = 0.05f,
|
||||
X = 0.65f,
|
||||
},
|
||||
}
|
||||
},
|
||||
|
@ -23,7 +23,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.221.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.229.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.302.0" />
|
||||
<PackageReference Include="Sentry" Version="2.0.3" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
|
@ -71,7 +71,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.221.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.229.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.302.0" />
|
||||
</ItemGroup>
|
||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
@ -79,7 +79,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.229.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.302.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user