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d170871252
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7c10f2e872 |
@ -144,6 +144,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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|||||||
foreach (var nested in hitObject.NestedHitObjects)
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foreach (var nested in hitObject.NestedHitObjects)
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simulateHit(nested, ref attributes);
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simulateHit(nested, ref attributes);
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return;
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return;
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case StrongNestedHitObject:
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// we never need to deal with these directly.
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// the only thing strong hits do in terms of scoring is double their object's score increase,
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// which is already handled at the parent object level via the `strongable.IsStrong` check lower down in this method.
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// not handling these here can lead to them falsely being counted as combo-increasing when handling strong drum rolls!
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return;
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}
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}
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|
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if (hitObject is DrumRollTick tick)
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if (hitObject is DrumRollTick tick)
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|
@ -5,25 +5,64 @@ using System;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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|
using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms.RoomStatuses;
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using osu.Game.Online.Rooms.RoomStatuses;
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|
using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay.Playlists;
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using osu.Game.Screens.OnlinePlay.Playlists;
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|
using osu.Game.Tests.Resources;
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using osu.Game.Tests.Visual.OnlinePlay;
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using osu.Game.Tests.Visual.OnlinePlay;
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|
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namespace osu.Game.Tests.Visual.Playlists
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namespace osu.Game.Tests.Visual.Playlists
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{
|
{
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public partial class TestScenePlaylistsRoomSubScreen : OnlinePlayTestScene
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public partial class TestScenePlaylistsRoomSubScreen : OnlinePlayTestScene
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{
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{
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|
private const double track_length = 10000;
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|
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[Resolved]
|
[Resolved]
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private IAPIProvider api { get; set; } = null!;
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private IAPIProvider api { get; set; } = null!;
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|
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protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager;
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protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager;
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|
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|
private BeatmapManager beatmaps = null!;
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|
private RulesetStore rulesets = null!;
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|
private BeatmapSetInfo? importedSet;
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|
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|
[BackgroundDependencyLoader]
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|
private void load(GameHost host, AudioManager audio)
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|
{
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|
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
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|
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
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|
Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, API));
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|
Dependencies.Cache(Realm);
|
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|
|
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|
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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|
|
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|
Realm.Write(r =>
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|
{
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|
foreach (var set in r.All<BeatmapSetInfo>())
|
||||||
|
{
|
||||||
|
foreach (var b in set.Beatmaps)
|
||||||
|
{
|
||||||
|
// These will all have a virtual track length of 1000, see WorkingBeatmap.GetVirtualTrack().
|
||||||
|
b.Length = track_length - 1000;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
importedSet = beatmaps.GetAllUsableBeatmapSets().First();
|
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|
}
|
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|
|
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[Test]
|
[Test]
|
||||||
public void TestStatusUpdateOnEnter()
|
public void TestStatusUpdateOnEnter()
|
||||||
{
|
{
|
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@ -69,5 +108,42 @@ namespace osu.Game.Tests.Visual.Playlists
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AddAssert("close button present", () => roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
|
AddAssert("close button present", () => roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
|
||||||
AddUntilStep("wait for close button to disappear", () => !roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
|
AddUntilStep("wait for close button to disappear", () => !roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
|
||||||
}
|
}
|
||||||
|
|
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|
[TestCase(120_000, true)] // Definitely enough time.
|
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|
[TestCase(45_000, true)] // Enough time.
|
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|
[TestCase(35_000, false)] // Not enough time to complete beatmap after lenience.
|
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|
[TestCase(20_000, false)] // Not enough time.
|
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|
[TestCase(5_000, false)] // Not enough time to complete beatmap before lenience.
|
||||||
|
[TestCase(37_500, true, 2)] // Enough time to complete beatmap after mods are applied.
|
||||||
|
public void TestReadyButtonEnablementPeriod(int offsetMs, bool enabled, double rate = 1)
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|
{
|
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|
Room room = null!;
|
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|
PlaylistsRoomSubScreen roomScreen = null!;
|
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|
|
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|
AddStep("create room", () =>
|
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|
{
|
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|
RoomManager.AddRoom(room = new Room
|
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|
{
|
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|
Name = @"Test Room",
|
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|
Host = api.LocalUser.Value,
|
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|
Category = RoomCategory.Normal,
|
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|
StartDate = DateTimeOffset.Now,
|
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|
EndDate = DateTimeOffset.Now.AddMilliseconds(offsetMs),
|
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|
Playlist =
|
||||||
|
[
|
||||||
|
new PlaylistItem(importedSet!.Beatmaps[0])
|
||||||
|
{
|
||||||
|
RequiredMods = rate == 1
|
||||||
|
? []
|
||||||
|
: [new APIMod(new OsuModDoubleTime { SpeedChange = { Value = rate } })]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("push screen", () => LoadScreen(roomScreen = new PlaylistsRoomSubScreen(room)));
|
||||||
|
AddUntilStep("wait for screen load", () => roomScreen.IsCurrentScreen());
|
||||||
|
AddUntilStep("ready button enabled", () => roomScreen.ChildrenOfType<PlaylistsReadyButton>().SingleOrDefault()?.Enabled.Value, () => Is.EqualTo(enabled));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -44,6 +44,11 @@ namespace osu.Game.Localisation
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public static LocalisableString CheckUpdate => new TranslatableString(getKey(@"check_update"), @"Check for updates");
|
public static LocalisableString CheckUpdate => new TranslatableString(getKey(@"check_update"), @"Check for updates");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Checking for updates"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString CheckingForUpdates => new TranslatableString(getKey(@"checking_for_updates"), @"Checking for updates");
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// "Open osu! folder"
|
/// "Open osu! folder"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -4,7 +4,6 @@
|
|||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using osu.Framework;
|
using osu.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Extensions;
|
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Localisation;
|
using osu.Framework.Localisation;
|
||||||
using osu.Framework.Logging;
|
using osu.Framework.Logging;
|
||||||
@ -13,6 +12,7 @@ using osu.Framework.Screens;
|
|||||||
using osu.Framework.Statistics;
|
using osu.Framework.Statistics;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Localisation;
|
using osu.Game.Localisation;
|
||||||
|
using osu.Game.Online.Multiplayer;
|
||||||
using osu.Game.Overlays.Notifications;
|
using osu.Game.Overlays.Notifications;
|
||||||
using osu.Game.Overlays.Settings.Sections.Maintenance;
|
using osu.Game.Overlays.Settings.Sections.Maintenance;
|
||||||
using osu.Game.Updater;
|
using osu.Game.Updater;
|
||||||
@ -36,8 +36,11 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private Storage storage { get; set; } = null!;
|
private Storage storage { get; set; } = null!;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private OsuGame? game { get; set; }
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuConfigManager config, OsuGame? game)
|
private void load(OsuConfigManager config)
|
||||||
{
|
{
|
||||||
Add(new SettingsEnumDropdown<ReleaseStream>
|
Add(new SettingsEnumDropdown<ReleaseStream>
|
||||||
{
|
{
|
||||||
@ -50,23 +53,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
|||||||
Add(checkForUpdatesButton = new SettingsButton
|
Add(checkForUpdatesButton = new SettingsButton
|
||||||
{
|
{
|
||||||
Text = GeneralSettingsStrings.CheckUpdate,
|
Text = GeneralSettingsStrings.CheckUpdate,
|
||||||
Action = () =>
|
Action = () => checkForUpdates().FireAndForget()
|
||||||
{
|
|
||||||
checkForUpdatesButton.Enabled.Value = false;
|
|
||||||
Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(task => Schedule(() =>
|
|
||||||
{
|
|
||||||
if (!task.GetResultSafely())
|
|
||||||
{
|
|
||||||
notifications?.Post(new SimpleNotification
|
|
||||||
{
|
|
||||||
Text = GeneralSettingsStrings.RunningLatestRelease(game!.Version),
|
|
||||||
Icon = FontAwesome.Solid.CheckCircle,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
checkForUpdatesButton.Enabled.Value = true;
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -94,6 +81,44 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private async Task checkForUpdates()
|
||||||
|
{
|
||||||
|
if (updateManager == null || game == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
checkForUpdatesButton.Enabled.Value = false;
|
||||||
|
|
||||||
|
var checkingNotification = new ProgressNotification
|
||||||
|
{
|
||||||
|
Text = GeneralSettingsStrings.CheckingForUpdates,
|
||||||
|
};
|
||||||
|
notifications?.Post(checkingNotification);
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
bool foundUpdate = await updateManager.CheckForUpdateAsync().ConfigureAwait(true);
|
||||||
|
|
||||||
|
if (!foundUpdate)
|
||||||
|
{
|
||||||
|
notifications?.Post(new SimpleNotification
|
||||||
|
{
|
||||||
|
Text = GeneralSettingsStrings.RunningLatestRelease(game.Version),
|
||||||
|
Icon = FontAwesome.Solid.CheckCircle,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
// This sequence allows the notification to be immediately dismissed.
|
||||||
|
checkingNotification.State = ProgressNotificationState.Cancelled;
|
||||||
|
checkingNotification.Close(false);
|
||||||
|
checkForUpdatesButton.Enabled.Value = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void exportLogs()
|
private void exportLogs()
|
||||||
{
|
{
|
||||||
ProgressNotification notification = new ProgressNotification
|
ProgressNotification notification = new ProgressNotification
|
||||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
public override IconUsage? Icon => null;
|
public override IconUsage? Icon => null;
|
||||||
public override ModType Type => ModType.DifficultyReduction;
|
public override ModType Type => ModType.DifficultyReduction;
|
||||||
public override LocalisableString Description => "Whoaaaaa...";
|
public override LocalisableString Description => "Whoaaaaa...";
|
||||||
public override bool Ranked => UsesDefaultConfiguration;
|
public override bool Ranked => true;
|
||||||
|
|
||||||
[SettingSource("Speed decrease", "The actual decrease to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
|
[SettingSource("Speed decrease", "The actual decrease to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
|
||||||
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(0.75)
|
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(0.75)
|
||||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
public override IconUsage? Icon => OsuIcon.ModDoubleTime;
|
public override IconUsage? Icon => OsuIcon.ModDoubleTime;
|
||||||
public override ModType Type => ModType.DifficultyIncrease;
|
public override ModType Type => ModType.DifficultyIncrease;
|
||||||
public override LocalisableString Description => "Zoooooooooom...";
|
public override LocalisableString Description => "Zoooooooooom...";
|
||||||
public override bool Ranked => SpeedChange.IsDefault;
|
public override bool Ranked => true;
|
||||||
|
|
||||||
[SettingSource("Speed increase", "The actual increase to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
|
[SettingSource("Speed increase", "The actual increase to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
|
||||||
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(1.5)
|
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(1.5)
|
||||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
public override IconUsage? Icon => OsuIcon.ModHalftime;
|
public override IconUsage? Icon => OsuIcon.ModHalftime;
|
||||||
public override ModType Type => ModType.DifficultyReduction;
|
public override ModType Type => ModType.DifficultyReduction;
|
||||||
public override LocalisableString Description => "Less zoom...";
|
public override LocalisableString Description => "Less zoom...";
|
||||||
public override bool Ranked => SpeedChange.IsDefault;
|
public override bool Ranked => true;
|
||||||
|
|
||||||
[SettingSource("Speed decrease", "The actual decrease to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
|
[SettingSource("Speed decrease", "The actual decrease to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
|
||||||
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(0.75)
|
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(0.75)
|
||||||
|
@ -9,5 +9,6 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
public override string Acronym => "MR";
|
public override string Acronym => "MR";
|
||||||
public override ModType Type => ModType.Conversion;
|
public override ModType Type => ModType.Conversion;
|
||||||
public override double ScoreMultiplier => 1;
|
public override double ScoreMultiplier => 1;
|
||||||
|
public override bool Ranked => true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
public override IconUsage? Icon => OsuIcon.ModNightcore;
|
public override IconUsage? Icon => OsuIcon.ModNightcore;
|
||||||
public override ModType Type => ModType.DifficultyIncrease;
|
public override ModType Type => ModType.DifficultyIncrease;
|
||||||
public override LocalisableString Description => "Uguuuuuuuu...";
|
public override LocalisableString Description => "Uguuuuuuuu...";
|
||||||
public override bool Ranked => UsesDefaultConfiguration;
|
public override bool Ranked => true;
|
||||||
|
|
||||||
[SettingSource("Speed increase", "The actual increase to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
|
[SettingSource("Speed increase", "The actual increase to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
|
||||||
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(1.5)
|
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(1.5)
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
@ -10,7 +11,9 @@ using osu.Framework.Localisation;
|
|||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Online.Rooms;
|
using osu.Game.Online.Rooms;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Screens.OnlinePlay.Components;
|
using osu.Game.Screens.OnlinePlay.Components;
|
||||||
|
using osu.Game.Utils;
|
||||||
|
|
||||||
namespace osu.Game.Screens.OnlinePlay.Playlists
|
namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||||
{
|
{
|
||||||
@ -19,6 +22,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private IBindable<WorkingBeatmap> gameBeatmap { get; set; } = null!;
|
private IBindable<WorkingBeatmap> gameBeatmap { get; set; } = null!;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
|
||||||
|
|
||||||
private readonly Room room;
|
private readonly Room room;
|
||||||
|
|
||||||
public PlaylistsReadyButton(Room room)
|
public PlaylistsReadyButton(Room room)
|
||||||
@ -63,14 +69,14 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
|||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
Enabled.Value = hasRemainingAttempts && enoughTimeLeft;
|
Enabled.Value = hasRemainingAttempts && enoughTimeLeft();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override LocalisableString TooltipText
|
public override LocalisableString TooltipText
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
if (!enoughTimeLeft)
|
if (!enoughTimeLeft())
|
||||||
return "No time left!";
|
return "No time left!";
|
||||||
|
|
||||||
if (!hasRemainingAttempts)
|
if (!hasRemainingAttempts)
|
||||||
@ -80,9 +86,17 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool enoughTimeLeft =>
|
private bool enoughTimeLeft()
|
||||||
// This should probably consider the length of the currently selected item, rather than a constant 30 seconds.
|
{
|
||||||
room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(gameBeatmap.Value.Track.Length) < room.EndDate;
|
double rate = ModUtils.CalculateRateWithMods(mods.Value);
|
||||||
|
|
||||||
|
// We want to avoid users not being able to submit scores if they chose to not skip,
|
||||||
|
// so track length is chosen over playable length.
|
||||||
|
double trackLength = Math.Round(gameBeatmap.Value.Track.Length / rate);
|
||||||
|
|
||||||
|
// Additional 30 second delay added to account for load and/or submit time.
|
||||||
|
return room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(trackLength) < room.EndDate;
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
{
|
{
|
||||||
|
@ -401,7 +401,6 @@ namespace osu.Game.Screens.Select
|
|||||||
if (beatmap == null || bpmLabelContainer == null)
|
if (beatmap == null || bpmLabelContainer == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// this doesn't consider mods which apply variable rates, yet.
|
|
||||||
double rate = ModUtils.CalculateRateWithMods(mods.Value);
|
double rate = ModUtils.CalculateRateWithMods(mods.Value);
|
||||||
|
|
||||||
int bpmMax = FormatUtils.RoundBPM(beatmap.ControlPointInfo.BPMMaximum, rate);
|
int bpmMax = FormatUtils.RoundBPM(beatmap.ControlPointInfo.BPMMaximum, rate);
|
||||||
|
@ -286,6 +286,7 @@ namespace osu.Game.Utils
|
|||||||
{
|
{
|
||||||
double rate = 1;
|
double rate = 1;
|
||||||
|
|
||||||
|
// TODO: This doesn't consider mods which apply variable rates, yet.
|
||||||
foreach (var mod in mods.OfType<IApplicableToRate>())
|
foreach (var mod in mods.OfType<IApplicableToRate>())
|
||||||
rate = mod.ApplyToRate(0, rate);
|
rate = mod.ApplyToRate(0, rate);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user