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14 Commits

Author SHA1 Message Date
StanR
d170871252
Merge 5a5353bed8 into f09d8f097a 2024-12-03 16:47:29 -03:00
Dan Balasescu
f09d8f097a
Merge pull request #30953 from peppy/notification-while-chedcking-for-updates
Show an ongoing operation when checking for updates
2024-12-03 17:27:10 +09:00
Dan Balasescu
be05f2a1c2
Merge pull request #30929 from timschumi/rate-change-ready
Account for rate changing mods when disabling the "Ready" button
2024-12-03 16:30:16 +09:00
Dan Balasescu
6ff1dec7b2
Add tests 2024-12-03 15:45:58 +09:00
Dean Herbert
457957d3b8
Refactor check-update flow to better handle unobserved exceptions 2024-12-03 14:23:10 +09:00
Dean Herbert
2ceb3f6f85
Show an ongoing operation when checking for updates
Addresses https://github.com/ppy/osu/discussions/30950.
2024-12-03 13:43:20 +09:00
Dean Herbert
ce4aac4184
Merge pull request #30917 from bdach/fix-incorrect-taiko-legacy-combo
Fix strong drum rolls being counted for double the combo in legacy scoring attributes
2024-12-02 20:08:49 -08:00
Tim Schumacher
e920cfa187 Move rate-changing TODO to a common place in CalculateRateWithMods 2024-12-02 23:49:51 +01:00
Tim Schumacher
164b809c89 Document ready button enable state with some comments 2024-11-30 23:02:22 +01:00
Tim Schumacher
f4e155bfa6 Account for rate changing mods when disabling the "Ready" button 2024-11-30 16:01:32 +01:00
Bartłomiej Dach
3cfa455369
Fix strong drum rolls being counted for double the combo in legacy scoring attributes 2024-11-29 10:54:32 +01:00
StanR
5a5353bed8 Rank each rate adjusting mod individually 2024-08-07 17:53:03 +05:00
StanR
ec7c0f53b6 Include ModDaycore 2024-08-07 17:27:40 +05:00
StanR
7c10f2e872 Make ModMirror and rate adjusting mods ranked 2024-08-07 17:10:52 +05:00
12 changed files with 157 additions and 29 deletions

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@ -144,6 +144,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
foreach (var nested in hitObject.NestedHitObjects) foreach (var nested in hitObject.NestedHitObjects)
simulateHit(nested, ref attributes); simulateHit(nested, ref attributes);
return; return;
case StrongNestedHitObject:
// we never need to deal with these directly.
// the only thing strong hits do in terms of scoring is double their object's score increase,
// which is already handled at the parent object level via the `strongable.IsStrong` check lower down in this method.
// not handling these here can lead to them falsely being counted as combo-increasing when handling strong drum rolls!
return;
} }
if (hitObject is DrumRollTick tick) if (hitObject is DrumRollTick tick)

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@ -5,25 +5,64 @@ using System;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms; using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.RoomStatuses; using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay.Playlists; using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual.OnlinePlay; using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Playlists namespace osu.Game.Tests.Visual.Playlists
{ {
public partial class TestScenePlaylistsRoomSubScreen : OnlinePlayTestScene public partial class TestScenePlaylistsRoomSubScreen : OnlinePlayTestScene
{ {
private const double track_length = 10000;
[Resolved] [Resolved]
private IAPIProvider api { get; set; } = null!; private IAPIProvider api { get; set; } = null!;
protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager; protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager;
private BeatmapManager beatmaps = null!;
private RulesetStore rulesets = null!;
private BeatmapSetInfo? importedSet;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, API));
Dependencies.Cache(Realm);
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
Realm.Write(r =>
{
foreach (var set in r.All<BeatmapSetInfo>())
{
foreach (var b in set.Beatmaps)
{
// These will all have a virtual track length of 1000, see WorkingBeatmap.GetVirtualTrack().
b.Length = track_length - 1000;
}
}
});
importedSet = beatmaps.GetAllUsableBeatmapSets().First();
}
[Test] [Test]
public void TestStatusUpdateOnEnter() public void TestStatusUpdateOnEnter()
{ {
@ -69,5 +108,42 @@ namespace osu.Game.Tests.Visual.Playlists
AddAssert("close button present", () => roomScreen.ChildrenOfType<DangerousRoundedButton>().Any()); AddAssert("close button present", () => roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
AddUntilStep("wait for close button to disappear", () => !roomScreen.ChildrenOfType<DangerousRoundedButton>().Any()); AddUntilStep("wait for close button to disappear", () => !roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
} }
[TestCase(120_000, true)] // Definitely enough time.
[TestCase(45_000, true)] // Enough time.
[TestCase(35_000, false)] // Not enough time to complete beatmap after lenience.
[TestCase(20_000, false)] // Not enough time.
[TestCase(5_000, false)] // Not enough time to complete beatmap before lenience.
[TestCase(37_500, true, 2)] // Enough time to complete beatmap after mods are applied.
public void TestReadyButtonEnablementPeriod(int offsetMs, bool enabled, double rate = 1)
{
Room room = null!;
PlaylistsRoomSubScreen roomScreen = null!;
AddStep("create room", () =>
{
RoomManager.AddRoom(room = new Room
{
Name = @"Test Room",
Host = api.LocalUser.Value,
Category = RoomCategory.Normal,
StartDate = DateTimeOffset.Now,
EndDate = DateTimeOffset.Now.AddMilliseconds(offsetMs),
Playlist =
[
new PlaylistItem(importedSet!.Beatmaps[0])
{
RequiredMods = rate == 1
? []
: [new APIMod(new OsuModDoubleTime { SpeedChange = { Value = rate } })]
}
]
});
});
AddStep("push screen", () => LoadScreen(roomScreen = new PlaylistsRoomSubScreen(room)));
AddUntilStep("wait for screen load", () => roomScreen.IsCurrentScreen());
AddUntilStep("ready button enabled", () => roomScreen.ChildrenOfType<PlaylistsReadyButton>().SingleOrDefault()?.Enabled.Value, () => Is.EqualTo(enabled));
}
} }
} }

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@ -44,6 +44,11 @@ namespace osu.Game.Localisation
/// </summary> /// </summary>
public static LocalisableString CheckUpdate => new TranslatableString(getKey(@"check_update"), @"Check for updates"); public static LocalisableString CheckUpdate => new TranslatableString(getKey(@"check_update"), @"Check for updates");
/// <summary>
/// "Checking for updates"
/// </summary>
public static LocalisableString CheckingForUpdates => new TranslatableString(getKey(@"checking_for_updates"), @"Checking for updates");
/// <summary> /// <summary>
/// "Open osu! folder" /// "Open osu! folder"
/// </summary> /// </summary>

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@ -4,7 +4,6 @@
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework; using osu.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Framework.Logging; using osu.Framework.Logging;
@ -13,6 +12,7 @@ using osu.Framework.Screens;
using osu.Framework.Statistics; using osu.Framework.Statistics;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Localisation; using osu.Game.Localisation;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
using osu.Game.Overlays.Settings.Sections.Maintenance; using osu.Game.Overlays.Settings.Sections.Maintenance;
using osu.Game.Updater; using osu.Game.Updater;
@ -36,8 +36,11 @@ namespace osu.Game.Overlays.Settings.Sections.General
[Resolved] [Resolved]
private Storage storage { get; set; } = null!; private Storage storage { get; set; } = null!;
[Resolved]
private OsuGame? game { get; set; }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config, OsuGame? game) private void load(OsuConfigManager config)
{ {
Add(new SettingsEnumDropdown<ReleaseStream> Add(new SettingsEnumDropdown<ReleaseStream>
{ {
@ -50,23 +53,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
Add(checkForUpdatesButton = new SettingsButton Add(checkForUpdatesButton = new SettingsButton
{ {
Text = GeneralSettingsStrings.CheckUpdate, Text = GeneralSettingsStrings.CheckUpdate,
Action = () => Action = () => checkForUpdates().FireAndForget()
{
checkForUpdatesButton.Enabled.Value = false;
Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(task => Schedule(() =>
{
if (!task.GetResultSafely())
{
notifications?.Post(new SimpleNotification
{
Text = GeneralSettingsStrings.RunningLatestRelease(game!.Version),
Icon = FontAwesome.Solid.CheckCircle,
});
}
checkForUpdatesButton.Enabled.Value = true;
}));
}
}); });
} }
@ -94,6 +81,44 @@ namespace osu.Game.Overlays.Settings.Sections.General
} }
} }
private async Task checkForUpdates()
{
if (updateManager == null || game == null)
return;
checkForUpdatesButton.Enabled.Value = false;
var checkingNotification = new ProgressNotification
{
Text = GeneralSettingsStrings.CheckingForUpdates,
};
notifications?.Post(checkingNotification);
try
{
bool foundUpdate = await updateManager.CheckForUpdateAsync().ConfigureAwait(true);
if (!foundUpdate)
{
notifications?.Post(new SimpleNotification
{
Text = GeneralSettingsStrings.RunningLatestRelease(game.Version),
Icon = FontAwesome.Solid.CheckCircle,
});
}
}
catch
{
}
finally
{
// This sequence allows the notification to be immediately dismissed.
checkingNotification.State = ProgressNotificationState.Cancelled;
checkingNotification.Close(false);
checkForUpdatesButton.Enabled.Value = true;
}
}
private void exportLogs() private void exportLogs()
{ {
ProgressNotification notification = new ProgressNotification ProgressNotification notification = new ProgressNotification

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage? Icon => null; public override IconUsage? Icon => null;
public override ModType Type => ModType.DifficultyReduction; public override ModType Type => ModType.DifficultyReduction;
public override LocalisableString Description => "Whoaaaaa..."; public override LocalisableString Description => "Whoaaaaa...";
public override bool Ranked => UsesDefaultConfiguration; public override bool Ranked => true;
[SettingSource("Speed decrease", "The actual decrease to apply", SettingControlType = typeof(MultiplierSettingsSlider))] [SettingSource("Speed decrease", "The actual decrease to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(0.75) public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(0.75)

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage? Icon => OsuIcon.ModDoubleTime; public override IconUsage? Icon => OsuIcon.ModDoubleTime;
public override ModType Type => ModType.DifficultyIncrease; public override ModType Type => ModType.DifficultyIncrease;
public override LocalisableString Description => "Zoooooooooom..."; public override LocalisableString Description => "Zoooooooooom...";
public override bool Ranked => SpeedChange.IsDefault; public override bool Ranked => true;
[SettingSource("Speed increase", "The actual increase to apply", SettingControlType = typeof(MultiplierSettingsSlider))] [SettingSource("Speed increase", "The actual increase to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(1.5) public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(1.5)

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage? Icon => OsuIcon.ModHalftime; public override IconUsage? Icon => OsuIcon.ModHalftime;
public override ModType Type => ModType.DifficultyReduction; public override ModType Type => ModType.DifficultyReduction;
public override LocalisableString Description => "Less zoom..."; public override LocalisableString Description => "Less zoom...";
public override bool Ranked => SpeedChange.IsDefault; public override bool Ranked => true;
[SettingSource("Speed decrease", "The actual decrease to apply", SettingControlType = typeof(MultiplierSettingsSlider))] [SettingSource("Speed decrease", "The actual decrease to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(0.75) public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(0.75)

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@ -9,5 +9,6 @@ namespace osu.Game.Rulesets.Mods
public override string Acronym => "MR"; public override string Acronym => "MR";
public override ModType Type => ModType.Conversion; public override ModType Type => ModType.Conversion;
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override bool Ranked => true;
} }
} }

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage? Icon => OsuIcon.ModNightcore; public override IconUsage? Icon => OsuIcon.ModNightcore;
public override ModType Type => ModType.DifficultyIncrease; public override ModType Type => ModType.DifficultyIncrease;
public override LocalisableString Description => "Uguuuuuuuu..."; public override LocalisableString Description => "Uguuuuuuuu...";
public override bool Ranked => UsesDefaultConfiguration; public override bool Ranked => true;
[SettingSource("Speed increase", "The actual increase to apply", SettingControlType = typeof(MultiplierSettingsSlider))] [SettingSource("Speed increase", "The actual increase to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(1.5) public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(1.5)

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using System.ComponentModel; using System.ComponentModel;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -10,7 +11,9 @@ using osu.Framework.Localisation;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Online.Rooms; using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Utils;
namespace osu.Game.Screens.OnlinePlay.Playlists namespace osu.Game.Screens.OnlinePlay.Playlists
{ {
@ -19,6 +22,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
[Resolved] [Resolved]
private IBindable<WorkingBeatmap> gameBeatmap { get; set; } = null!; private IBindable<WorkingBeatmap> gameBeatmap { get; set; } = null!;
[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
private readonly Room room; private readonly Room room;
public PlaylistsReadyButton(Room room) public PlaylistsReadyButton(Room room)
@ -63,14 +69,14 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
{ {
base.Update(); base.Update();
Enabled.Value = hasRemainingAttempts && enoughTimeLeft; Enabled.Value = hasRemainingAttempts && enoughTimeLeft();
} }
public override LocalisableString TooltipText public override LocalisableString TooltipText
{ {
get get
{ {
if (!enoughTimeLeft) if (!enoughTimeLeft())
return "No time left!"; return "No time left!";
if (!hasRemainingAttempts) if (!hasRemainingAttempts)
@ -80,9 +86,17 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
} }
} }
private bool enoughTimeLeft => private bool enoughTimeLeft()
// This should probably consider the length of the currently selected item, rather than a constant 30 seconds. {
room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(gameBeatmap.Value.Track.Length) < room.EndDate; double rate = ModUtils.CalculateRateWithMods(mods.Value);
// We want to avoid users not being able to submit scores if they chose to not skip,
// so track length is chosen over playable length.
double trackLength = Math.Round(gameBeatmap.Value.Track.Length / rate);
// Additional 30 second delay added to account for load and/or submit time.
return room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(trackLength) < room.EndDate;
}
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)
{ {

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@ -401,7 +401,6 @@ namespace osu.Game.Screens.Select
if (beatmap == null || bpmLabelContainer == null) if (beatmap == null || bpmLabelContainer == null)
return; return;
// this doesn't consider mods which apply variable rates, yet.
double rate = ModUtils.CalculateRateWithMods(mods.Value); double rate = ModUtils.CalculateRateWithMods(mods.Value);
int bpmMax = FormatUtils.RoundBPM(beatmap.ControlPointInfo.BPMMaximum, rate); int bpmMax = FormatUtils.RoundBPM(beatmap.ControlPointInfo.BPMMaximum, rate);

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@ -286,6 +286,7 @@ namespace osu.Game.Utils
{ {
double rate = 1; double rate = 1;
// TODO: This doesn't consider mods which apply variable rates, yet.
foreach (var mod in mods.OfType<IApplicableToRate>()) foreach (var mod in mods.OfType<IApplicableToRate>())
rate = mod.ApplyToRate(0, rate); rate = mod.ApplyToRate(0, rate);