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d170871252
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@ -144,6 +144,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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foreach (var nested in hitObject.NestedHitObjects)
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simulateHit(nested, ref attributes);
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return;
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case StrongNestedHitObject:
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// we never need to deal with these directly.
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// the only thing strong hits do in terms of scoring is double their object's score increase,
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// which is already handled at the parent object level via the `strongable.IsStrong` check lower down in this method.
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// not handling these here can lead to them falsely being counted as combo-increasing when handling strong drum rolls!
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return;
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}
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if (hitObject is DrumRollTick tick)
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@ -5,25 +5,64 @@ using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms.RoomStatuses;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay.Playlists;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Visual.OnlinePlay;
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namespace osu.Game.Tests.Visual.Playlists
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{
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public partial class TestScenePlaylistsRoomSubScreen : OnlinePlayTestScene
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{
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private const double track_length = 10000;
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager;
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private BeatmapManager beatmaps = null!;
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private RulesetStore rulesets = null!;
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private BeatmapSetInfo? importedSet;
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, API));
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Dependencies.Cache(Realm);
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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Realm.Write(r =>
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{
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foreach (var set in r.All<BeatmapSetInfo>())
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{
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foreach (var b in set.Beatmaps)
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{
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// These will all have a virtual track length of 1000, see WorkingBeatmap.GetVirtualTrack().
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b.Length = track_length - 1000;
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}
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}
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});
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importedSet = beatmaps.GetAllUsableBeatmapSets().First();
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}
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[Test]
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public void TestStatusUpdateOnEnter()
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{
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@ -69,5 +108,42 @@ namespace osu.Game.Tests.Visual.Playlists
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AddAssert("close button present", () => roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
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AddUntilStep("wait for close button to disappear", () => !roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
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}
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[TestCase(120_000, true)] // Definitely enough time.
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[TestCase(45_000, true)] // Enough time.
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[TestCase(35_000, false)] // Not enough time to complete beatmap after lenience.
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[TestCase(20_000, false)] // Not enough time.
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[TestCase(5_000, false)] // Not enough time to complete beatmap before lenience.
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[TestCase(37_500, true, 2)] // Enough time to complete beatmap after mods are applied.
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public void TestReadyButtonEnablementPeriod(int offsetMs, bool enabled, double rate = 1)
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{
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Room room = null!;
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PlaylistsRoomSubScreen roomScreen = null!;
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AddStep("create room", () =>
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{
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RoomManager.AddRoom(room = new Room
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{
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Name = @"Test Room",
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Host = api.LocalUser.Value,
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Category = RoomCategory.Normal,
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StartDate = DateTimeOffset.Now,
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EndDate = DateTimeOffset.Now.AddMilliseconds(offsetMs),
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Playlist =
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[
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new PlaylistItem(importedSet!.Beatmaps[0])
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{
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RequiredMods = rate == 1
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? []
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: [new APIMod(new OsuModDoubleTime { SpeedChange = { Value = rate } })]
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}
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]
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});
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});
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AddStep("push screen", () => LoadScreen(roomScreen = new PlaylistsRoomSubScreen(room)));
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AddUntilStep("wait for screen load", () => roomScreen.IsCurrentScreen());
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AddUntilStep("ready button enabled", () => roomScreen.ChildrenOfType<PlaylistsReadyButton>().SingleOrDefault()?.Enabled.Value, () => Is.EqualTo(enabled));
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}
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}
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}
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@ -44,6 +44,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString CheckUpdate => new TranslatableString(getKey(@"check_update"), @"Check for updates");
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/// <summary>
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/// "Checking for updates"
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/// </summary>
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public static LocalisableString CheckingForUpdates => new TranslatableString(getKey(@"checking_for_updates"), @"Checking for updates");
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/// <summary>
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/// "Open osu! folder"
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/// </summary>
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@ -4,7 +4,6 @@
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Framework.Logging;
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@ -13,6 +12,7 @@ using osu.Framework.Screens;
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using osu.Framework.Statistics;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Overlays.Settings.Sections.Maintenance;
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using osu.Game.Updater;
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@ -36,8 +36,11 @@ namespace osu.Game.Overlays.Settings.Sections.General
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[Resolved]
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private Storage storage { get; set; } = null!;
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[Resolved]
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private OsuGame? game { get; set; }
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, OsuGame? game)
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private void load(OsuConfigManager config)
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{
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Add(new SettingsEnumDropdown<ReleaseStream>
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{
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@ -50,23 +53,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
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Add(checkForUpdatesButton = new SettingsButton
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{
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Text = GeneralSettingsStrings.CheckUpdate,
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Action = () =>
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{
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checkForUpdatesButton.Enabled.Value = false;
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Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(task => Schedule(() =>
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{
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if (!task.GetResultSafely())
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{
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notifications?.Post(new SimpleNotification
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{
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Text = GeneralSettingsStrings.RunningLatestRelease(game!.Version),
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Icon = FontAwesome.Solid.CheckCircle,
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});
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}
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checkForUpdatesButton.Enabled.Value = true;
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}));
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}
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Action = () => checkForUpdates().FireAndForget()
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});
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}
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@ -94,6 +81,44 @@ namespace osu.Game.Overlays.Settings.Sections.General
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}
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}
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private async Task checkForUpdates()
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{
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if (updateManager == null || game == null)
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return;
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checkForUpdatesButton.Enabled.Value = false;
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var checkingNotification = new ProgressNotification
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{
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Text = GeneralSettingsStrings.CheckingForUpdates,
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};
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notifications?.Post(checkingNotification);
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try
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{
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bool foundUpdate = await updateManager.CheckForUpdateAsync().ConfigureAwait(true);
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if (!foundUpdate)
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{
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notifications?.Post(new SimpleNotification
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{
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Text = GeneralSettingsStrings.RunningLatestRelease(game.Version),
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Icon = FontAwesome.Solid.CheckCircle,
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});
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}
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}
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catch
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{
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}
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finally
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{
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// This sequence allows the notification to be immediately dismissed.
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checkingNotification.State = ProgressNotificationState.Cancelled;
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checkingNotification.Close(false);
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checkForUpdatesButton.Enabled.Value = true;
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}
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}
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private void exportLogs()
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{
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ProgressNotification notification = new ProgressNotification
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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mods
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public override IconUsage? Icon => null;
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public override ModType Type => ModType.DifficultyReduction;
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public override LocalisableString Description => "Whoaaaaa...";
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public override bool Ranked => UsesDefaultConfiguration;
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public override bool Ranked => true;
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[SettingSource("Speed decrease", "The actual decrease to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
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public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(0.75)
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mods
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public override IconUsage? Icon => OsuIcon.ModDoubleTime;
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public override ModType Type => ModType.DifficultyIncrease;
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public override LocalisableString Description => "Zoooooooooom...";
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public override bool Ranked => SpeedChange.IsDefault;
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public override bool Ranked => true;
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[SettingSource("Speed increase", "The actual increase to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
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public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(1.5)
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mods
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public override IconUsage? Icon => OsuIcon.ModHalftime;
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public override ModType Type => ModType.DifficultyReduction;
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public override LocalisableString Description => "Less zoom...";
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public override bool Ranked => SpeedChange.IsDefault;
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public override bool Ranked => true;
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[SettingSource("Speed decrease", "The actual decrease to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
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public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(0.75)
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@ -9,5 +9,6 @@ namespace osu.Game.Rulesets.Mods
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public override string Acronym => "MR";
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public override ModType Type => ModType.Conversion;
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public override double ScoreMultiplier => 1;
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public override bool Ranked => true;
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}
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}
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mods
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public override IconUsage? Icon => OsuIcon.ModNightcore;
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public override ModType Type => ModType.DifficultyIncrease;
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public override LocalisableString Description => "Uguuuuuuuu...";
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public override bool Ranked => UsesDefaultConfiguration;
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public override bool Ranked => true;
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[SettingSource("Speed increase", "The actual increase to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
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public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(1.5)
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using osu.Framework.Allocation;
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@ -10,7 +11,9 @@ using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Utils;
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namespace osu.Game.Screens.OnlinePlay.Playlists
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{
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@ -19,6 +22,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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[Resolved]
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private IBindable<WorkingBeatmap> gameBeatmap { get; set; } = null!;
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[Resolved]
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private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
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private readonly Room room;
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public PlaylistsReadyButton(Room room)
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@ -63,14 +69,14 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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{
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base.Update();
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Enabled.Value = hasRemainingAttempts && enoughTimeLeft;
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Enabled.Value = hasRemainingAttempts && enoughTimeLeft();
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}
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public override LocalisableString TooltipText
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{
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get
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{
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if (!enoughTimeLeft)
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if (!enoughTimeLeft())
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return "No time left!";
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if (!hasRemainingAttempts)
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@ -80,9 +86,17 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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}
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}
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private bool enoughTimeLeft =>
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// This should probably consider the length of the currently selected item, rather than a constant 30 seconds.
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room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(gameBeatmap.Value.Track.Length) < room.EndDate;
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private bool enoughTimeLeft()
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{
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double rate = ModUtils.CalculateRateWithMods(mods.Value);
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// We want to avoid users not being able to submit scores if they chose to not skip,
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// so track length is chosen over playable length.
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double trackLength = Math.Round(gameBeatmap.Value.Track.Length / rate);
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// Additional 30 second delay added to account for load and/or submit time.
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return room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(trackLength) < room.EndDate;
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}
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protected override void Dispose(bool isDisposing)
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{
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@ -401,7 +401,6 @@ namespace osu.Game.Screens.Select
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if (beatmap == null || bpmLabelContainer == null)
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return;
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// this doesn't consider mods which apply variable rates, yet.
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double rate = ModUtils.CalculateRateWithMods(mods.Value);
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int bpmMax = FormatUtils.RoundBPM(beatmap.ControlPointInfo.BPMMaximum, rate);
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@ -286,6 +286,7 @@ namespace osu.Game.Utils
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{
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double rate = 1;
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// TODO: This doesn't consider mods which apply variable rates, yet.
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foreach (var mod in mods.OfType<IApplicableToRate>())
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rate = mod.ApplyToRate(0, rate);
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Block a user