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@@ -2,8 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Tests.Rulesets;
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namespace osu.Game.Rulesets.Catch.Tests
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@@ -110,7 +114,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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#region Conversion
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[new Mod[] { new CatchModDifficultyAdjust() }, 0.5],
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[new Mod[] { new CatchModClassic() }, 0.96],
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[new Mod[] { new CatchModClassic() }, 1],
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[new Mod[] { new CatchModMirror() }, 1],
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#endregion
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@@ -151,5 +155,17 @@ namespace osu.Game.Rulesets.Catch.Tests
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[TestCaseSource(nameof(test_cases))]
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public void TestMultipliers(Mod[] mods, double expectedMultiplier)
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=> TestModCombination(mods, expectedMultiplier);
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[TestCase(30000001, 0.96)]
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[TestCase(30000009, 0.96)]
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[TestCase(30000016, 0.96)]
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[TestCase(30000017, 1)]
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[TestCase(null, 1)]
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public void TestClassicMultiplierVersioning(int? totalScoreVersion, double expectedMultiplier)
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{
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var scoreInfo = totalScoreVersion != null ? new ScoreInfo { TotalScoreVersion = totalScoreVersion.Value } : null;
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var calculator = Ruleset.CreateScoreMultiplierCalculator(new ScoreMultiplierContext(new BeatmapDifficulty(), scoreInfo));
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Assert.That(calculator.CalculateFor([new CatchModClassic()]), Is.EqualTo(expectedMultiplier).Within(Precision.DOUBLE_EPSILON));
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}
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}
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}
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@@ -4,6 +4,7 @@
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Catch.Scoring
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{
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@@ -37,7 +38,7 @@ namespace osu.Game.Rulesets.Catch.Scoring
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#region Conversion
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Single<CatchModDifficultyAdjust>(hasMultiplier: 0.5);
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Single<CatchModClassic>(hasMultiplier: 0.96);
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Single<CatchModClassic>(hasMultiplier: _ => classicMultiplier(context.Score));
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// Mirror
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#endregion
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@@ -82,5 +83,13 @@ namespace osu.Game.Rulesets.Catch.Scoring
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else
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return 0.6 + value;
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}
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private static double classicMultiplier(ScoreInfo? score)
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{
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if (score != null && score.TotalScoreVersion < 30000017)
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return 0.96;
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return 1;
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}
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}
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}
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@@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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[new Mod[] { new ManiaModDualStages() }, 1],
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[new Mod[] { new ManiaModMirror() }, 1],
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[new Mod[] { new ManiaModDifficultyAdjust() }, 0.5],
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[new Mod[] { new ManiaModClassic() }, 0.96],
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[new Mod[] { new ManiaModClassic() }, 1],
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[new Mod[] { new ManiaModInvert() }, 1],
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[new Mod[] { new ManiaModConstantSpeed() }, 0.9],
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[new Mod[] { new ManiaModHoldOff() }, 0.9],
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@@ -220,5 +220,17 @@ namespace osu.Game.Rulesets.Mania.Tests
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}));
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Assert.That(calculator.CalculateFor([new ManiaModKey4()]), Is.EqualTo(expectedMultiplier).Within(Precision.DOUBLE_EPSILON));
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}
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[TestCase(30000001, 0.96)]
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[TestCase(30000009, 0.96)]
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[TestCase(30000016, 0.96)]
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[TestCase(30000017, 1)]
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[TestCase(null, 1)]
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public void TestClassicMultiplierVersioning(int? totalScoreVersion, double expectedMultiplier)
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{
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var scoreInfo = totalScoreVersion != null ? new ScoreInfo { TotalScoreVersion = totalScoreVersion.Value } : null;
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var calculator = Ruleset.CreateScoreMultiplierCalculator(new ScoreMultiplierContext(new BeatmapDifficulty(), scoreInfo));
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Assert.That(calculator.CalculateFor([new ManiaModClassic()]), Is.EqualTo(expectedMultiplier).Within(Precision.DOUBLE_EPSILON));
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}
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}
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}
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@@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Mania.Scoring
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// Dual Stages
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// Mirror
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Single<ManiaModDifficultyAdjust>(hasMultiplier: 0.5);
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Single<ManiaModClassic>(hasMultiplier: 0.96);
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Single<ManiaModClassic>(hasMultiplier: _ => classicMultiplier(Context.Score));
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// Invert
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Single<ManiaModConstantSpeed>(hasMultiplier: 0.9);
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Single<ManiaModHoldOff>(hasMultiplier: 0.9);
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@@ -142,5 +142,13 @@ namespace osu.Game.Rulesets.Mania.Scoring
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return new_key_mod_multiplier;
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}
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private static double classicMultiplier(ScoreInfo? score)
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{
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if (score != null && score.TotalScoreVersion < 30000017)
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return 0.96;
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return 1;
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}
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}
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}
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@@ -17,6 +17,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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public partial class TestSceneOsuModDifficultyAdjust : OsuModTestScene
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{
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protected override bool AllowFail => true;
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[Test]
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public void TestNoAdjustment() => CreateModTest(new ModTestData
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{
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@@ -72,6 +74,88 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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PassCondition = () => checkSomeHit() && checkObjectsPreempt(450)
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});
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[Test]
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public void TestScoreMultiplierCorrectWithNoAdjustment() => CreateModTest(new ModTestData
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{
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Mod = new OsuModDifficultyAdjust(),
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CreateBeatmap = () => new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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Difficulty = new BeatmapDifficulty
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{
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CircleSize = 8
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}
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},
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HitObjects = new List<HitObject>
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{
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 2000 }
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}
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},
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Autoplay = true,
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PassCondition = () => Player.ScoreProcessor.TotalScore.Value == 1_000_000,
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});
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[Test]
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public void TestScoreMultiplierCorrectWithSingleAdjustment() => CreateModTest(new ModTestData
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{
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Mod = new OsuModDifficultyAdjust
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{
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ApproachRate = { Value = 7.3f }
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},
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CreateBeatmap = () => new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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Difficulty = new BeatmapDifficulty
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{
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CircleSize = 8,
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ApproachRate = 7,
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OverallDifficulty = 6,
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DrainRate = 5,
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}
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},
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HitObjects = new List<HitObject>
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{
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 2000 }
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}
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},
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Autoplay = true,
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PassCondition = () => Player.ScoreProcessor.TotalScore.Value == 850_000,
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});
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[Test]
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public void TestScoreMultiplierCorrectWithMultipleAdjustments() => CreateModTest(new ModTestData
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{
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Mod = new OsuModDifficultyAdjust
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{
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ApproachRate = { Value = 6.8f },
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OverallDifficulty = { Value = 6.6f }
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},
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CreateBeatmap = () => new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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Difficulty = new BeatmapDifficulty
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{
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CircleSize = 8,
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ApproachRate = 7,
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OverallDifficulty = 6,
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DrainRate = 5,
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}
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},
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HitObjects = new List<HitObject>
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{
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 2000 }
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}
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},
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Autoplay = true,
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PassCondition = () => Player.ScoreProcessor.TotalScore.Value == 630_000,
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});
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private bool checkObjectsPreempt(double target)
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{
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var objects = Player.ChildrenOfType<DrawableHitCircle>();
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@@ -2,8 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Tests.Rulesets;
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namespace osu.Game.Rulesets.Osu.Tests
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@@ -19,94 +23,106 @@ namespace osu.Game.Rulesets.Osu.Tests
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[
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#region Difficulty Reduction
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[new Mod[] { new OsuModEasy() }, 0.5],
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[new Mod[] { new OsuModEasy() }, 0.8],
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[new Mod[] { new OsuModEasy { Retries = { Value = 1 } } }, 0.8],
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[new Mod[] { new OsuModEasy { Retries = { Value = 3 } } }, 0.7],
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[new Mod[] { new OsuModEasy { Retries = { Value = 5 } } }, 0.5],
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[new Mod[] { new OsuModEasy { Retries = { Value = 8 } } }, 0.4],
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[new Mod[] { new OsuModNoFail() }, 0.5],
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[new Mod[] { new OsuModHalfTime { SpeedChange = { Value = 0.50 } } }, 0.1],
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[new Mod[] { new OsuModHalfTime { SpeedChange = { Value = 0.55 } } }, 0.1],
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[new Mod[] { new OsuModHalfTime { SpeedChange = { Value = 0.60 } } }, 0.2],
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[new Mod[] { new OsuModHalfTime { SpeedChange = { Value = 0.65 } } }, 0.2],
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[new Mod[] { new OsuModHalfTime { SpeedChange = { Value = 0.70 } } }, 0.3],
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[new Mod[] { new OsuModHalfTime { SpeedChange = { Value = 0.75 } } }, 0.3],
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[new Mod[] { new OsuModHalfTime { SpeedChange = { Value = 0.80 } } }, 0.4],
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[new Mod[] { new OsuModHalfTime { SpeedChange = { Value = 0.85 } } }, 0.4],
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[new Mod[] { new OsuModHalfTime { SpeedChange = { Value = 0.90 } } }, 0.5],
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[new Mod[] { new OsuModHalfTime { SpeedChange = { Value = 0.95 } } }, 0.5],
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[new Mod[] { new OsuModHalfTime { SpeedChange = { Value = 0.99 } } }, 0.5],
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[new Mod[] { new OsuModHalfTime { SpeedChange = { Value = 0.50 } } }, 0.20],
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[new Mod[] { new OsuModHalfTime { SpeedChange = { Value = 0.55 } } }, 0.27],
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[new Mod[] { new OsuModHalfTime { SpeedChange = { Value = 0.60 } } }, 0.34],
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[new Mod[] { new OsuModHalfTime { SpeedChange = { Value = 0.65 } } }, 0.41],
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[new Mod[] { new OsuModHalfTime { SpeedChange = { Value = 0.70 } } }, 0.48],
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[new Mod[] { new OsuModHalfTime { SpeedChange = { Value = 0.75 } } }, 0.55],
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[new Mod[] { new OsuModHalfTime { SpeedChange = { Value = 0.80 } } }, 0.62],
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[new Mod[] { new OsuModHalfTime { SpeedChange = { Value = 0.85 } } }, 0.69],
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[new Mod[] { new OsuModHalfTime { SpeedChange = { Value = 0.90 } } }, 0.76],
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[new Mod[] { new OsuModHalfTime { SpeedChange = { Value = 0.95 } } }, 0.83],
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[new Mod[] { new OsuModHalfTime { SpeedChange = { Value = 0.99 } } }, 0.83],
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[new Mod[] { new OsuModDaycore { SpeedChange = { Value = 0.50 } } }, 0.1],
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[new Mod[] { new OsuModDaycore { SpeedChange = { Value = 0.55 } } }, 0.1],
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[new Mod[] { new OsuModDaycore { SpeedChange = { Value = 0.60 } } }, 0.2],
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[new Mod[] { new OsuModDaycore { SpeedChange = { Value = 0.65 } } }, 0.2],
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[new Mod[] { new OsuModDaycore { SpeedChange = { Value = 0.70 } } }, 0.3],
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[new Mod[] { new OsuModDaycore { SpeedChange = { Value = 0.75 } } }, 0.3],
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[new Mod[] { new OsuModDaycore { SpeedChange = { Value = 0.80 } } }, 0.4],
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[new Mod[] { new OsuModDaycore { SpeedChange = { Value = 0.85 } } }, 0.4],
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[new Mod[] { new OsuModDaycore { SpeedChange = { Value = 0.90 } } }, 0.5],
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[new Mod[] { new OsuModDaycore { SpeedChange = { Value = 0.95 } } }, 0.5],
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[new Mod[] { new OsuModDaycore { SpeedChange = { Value = 0.99 } } }, 0.5],
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[new Mod[] { new OsuModDaycore { SpeedChange = { Value = 0.50 } } }, 0.20],
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[new Mod[] { new OsuModDaycore { SpeedChange = { Value = 0.55 } } }, 0.27],
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[new Mod[] { new OsuModDaycore { SpeedChange = { Value = 0.60 } } }, 0.34],
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[new Mod[] { new OsuModDaycore { SpeedChange = { Value = 0.65 } } }, 0.41],
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[new Mod[] { new OsuModDaycore { SpeedChange = { Value = 0.70 } } }, 0.48],
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[new Mod[] { new OsuModDaycore { SpeedChange = { Value = 0.75 } } }, 0.55],
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[new Mod[] { new OsuModDaycore { SpeedChange = { Value = 0.80 } } }, 0.62],
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[new Mod[] { new OsuModDaycore { SpeedChange = { Value = 0.85 } } }, 0.69],
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[new Mod[] { new OsuModDaycore { SpeedChange = { Value = 0.90 } } }, 0.76],
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[new Mod[] { new OsuModDaycore { SpeedChange = { Value = 0.95 } } }, 0.83],
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[new Mod[] { new OsuModDaycore { SpeedChange = { Value = 0.99 } } }, 0.83],
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#endregion
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#region Difficulty Increase
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[new Mod[] { new OsuModHardRock() }, 1.06],
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[new Mod[] { new OsuModHardRock() }, 1.09],
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[new Mod[] { new OsuModSuddenDeath() }, 1],
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[new Mod[] { new OsuModPerfect() }, 1],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.01 } } }, 1.00],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.05 } } }, 1.00],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.10 } } }, 1.02],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.15 } } }, 1.02],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.20 } } }, 1.04],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } }, 1.04],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.30 } } }, 1.06],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.35 } } }, 1.06],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.40 } } }, 1.08],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.45 } } }, 1.08],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.50 } } }, 1.10],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.55 } } }, 1.10],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.60 } } }, 1.12],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.65 } } }, 1.12],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.70 } } }, 1.14],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.75 } } }, 1.14],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.80 } } }, 1.16],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.85 } } }, 1.16],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.90 } } }, 1.18],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.95 } } }, 1.18],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 2.00 } } }, 1.20],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.01 } } }, 1.000],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.05 } } }, 1.000],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.10 } } }, 1.036],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.15 } } }, 1.036],
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||||
[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.20 } } }, 1.082],
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||||
[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } }, 1.082],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.30 } } }, 1.128],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.35 } } }, 1.128],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.40 } } }, 1.174],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.45 } } }, 1.174],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.50 } } }, 1.230],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.55 } } }, 1.230],
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||||
[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.60 } } }, 1.266],
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||||
[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.65 } } }, 1.266],
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||||
[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.70 } } }, 1.312],
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||||
[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.75 } } }, 1.312],
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||||
[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.80 } } }, 1.358],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.85 } } }, 1.358],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.90 } } }, 1.404],
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||||
[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.95 } } }, 1.404],
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[new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 2.00 } } }, 1.450],
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[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.01 } } }, 1.00],
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||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.05 } } }, 1.00],
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||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.10 } } }, 1.02],
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||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.15 } } }, 1.02],
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||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.20 } } }, 1.04],
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||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.25 } } }, 1.04],
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||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.30 } } }, 1.06],
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||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.35 } } }, 1.06],
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||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.40 } } }, 1.08],
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||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.45 } } }, 1.08],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.50 } } }, 1.10],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.55 } } }, 1.10],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.60 } } }, 1.12],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.65 } } }, 1.12],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.70 } } }, 1.14],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.75 } } }, 1.14],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.80 } } }, 1.16],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.85 } } }, 1.16],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.90 } } }, 1.18],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.95 } } }, 1.18],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 2.00 } } }, 1.20],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.01 } } }, 1.000],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.05 } } }, 1.000],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.10 } } }, 1.036],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.15 } } }, 1.036],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.20 } } }, 1.082],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.25 } } }, 1.082],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.30 } } }, 1.128],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.35 } } }, 1.128],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.40 } } }, 1.174],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.45 } } }, 1.174],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.50 } } }, 1.230],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.55 } } }, 1.230],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.60 } } }, 1.266],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.65 } } }, 1.266],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.70 } } }, 1.312],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.75 } } }, 1.312],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.80 } } }, 1.358],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.85 } } }, 1.358],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.90 } } }, 1.404],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 1.95 } } }, 1.404],
|
||||
[new Mod[] { new OsuModNightcore { SpeedChange = { Value = 2.00 } } }, 1.450],
|
||||
|
||||
[new Mod[] { new OsuModHidden() }, 1.06],
|
||||
[new Mod[] { new OsuModHidden { OnlyFadeApproachCircles = { Value = true } } }, 1],
|
||||
[new Mod[] { new OsuModHidden() }, 1.04],
|
||||
[new Mod[] { new OsuModHidden { OnlyFadeApproachCircles = { Value = true } } }, 1.02],
|
||||
|
||||
[new Mod[] { new OsuModTraceable() }, 1],
|
||||
[new Mod[] { new OsuModTraceable() }, 1.02],
|
||||
|
||||
[new Mod[] { new OsuModFlashlight() }, 1.12],
|
||||
[new Mod[] { new OsuModFlashlight { ComboBasedSize = { Value = false } } }, 1],
|
||||
[new Mod[] { new OsuModFlashlight() }, 1.2],
|
||||
[new Mod[] { new OsuModFlashlight { SizeMultiplier = { Value = 0.5f } } }, 1.2],
|
||||
[new Mod[] { new OsuModFlashlight { SizeMultiplier = { Value = 0.9f } } }, 1.2],
|
||||
[new Mod[] { new OsuModFlashlight { SizeMultiplier = { Value = 1.1f } } }, 1.18],
|
||||
[new Mod[] { new OsuModFlashlight { SizeMultiplier = { Value = 1.5f } } }, 1.1],
|
||||
[new Mod[] { new OsuModFlashlight { SizeMultiplier = { Value = 1.9f } } }, 1.02],
|
||||
[new Mod[] { new OsuModFlashlight { SizeMultiplier = { Value = 2f } } }, 1.02],
|
||||
[new Mod[] { new OsuModFlashlight { ComboBasedSize = { Value = false } } }, 1.04],
|
||||
[new Mod[] { new OsuModFlashlight { SizeMultiplier = { Value = 1.9f }, ComboBasedSize = { Value = false } } }, 1.004],
|
||||
|
||||
[new Mod[] { new OsuModBlinds() }, 1.12],
|
||||
[new Mod[] { new OsuModBlinds() }, 1.24],
|
||||
[new Mod[] { new OsuModStrictTracking() }, 1],
|
||||
[new Mod[] { new OsuModAccuracyChallenge() }, 1],
|
||||
|
||||
@@ -114,10 +130,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
#region Conversion
|
||||
|
||||
[new Mod[] { new OsuModTargetPractice() }, 0.1],
|
||||
[new Mod[] { new OsuModDifficultyAdjust() }, 0.5],
|
||||
[new Mod[] { new OsuModClassic() }, 0.96],
|
||||
[new Mod[] { new OsuModRandom() }, 1],
|
||||
[new Mod[] { new OsuModTargetPractice() }, 0.01],
|
||||
[new Mod[] { new OsuModDifficultyAdjust() }, 1],
|
||||
|
||||
[new Mod[] { new OsuModClassic() }, 0.985],
|
||||
[new Mod[] { new OsuModClassic { ClassicNoteLock = { Value = false } } }, 0.96],
|
||||
|
||||
[new Mod[] { new OsuModRandom() }, 0.7],
|
||||
[new Mod[] { new OsuModMirror() }, 1],
|
||||
[new Mod[] { new OsuModAlternate() }, 1],
|
||||
[new Mod[] { new OsuModSingleTap() }, 1],
|
||||
@@ -130,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[new Mod[] { new OsuModCinema() }, 1],
|
||||
[new Mod[] { new OsuModRelax() }, 0.1],
|
||||
[new Mod[] { new OsuModAutopilot() }, 0.1],
|
||||
[new Mod[] { new OsuModSpunOut() }, 0.9],
|
||||
[new Mod[] { new OsuModSpunOut() }, 0.95],
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -140,19 +159,36 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[new Mod[] { new OsuModWiggle() }, 1],
|
||||
[new Mod[] { new OsuModSpinIn() }, 1],
|
||||
[new Mod[] { new OsuModGrow() }, 1],
|
||||
|
||||
[new Mod[] { new OsuModDeflate() }, 1],
|
||||
[new Mod[] { new ModWindUp() }, 0.5],
|
||||
[new Mod[] { new ModWindDown() }, 0.5],
|
||||
[new Mod[] { new OsuModDeflate { StartScale = { Value = 5 } } }, 0.94],
|
||||
|
||||
[new Mod[] { new ModWindUp() }, 0.8 * 1 + 0.2 * 1.230],
|
||||
[new Mod[] { new ModWindUp { InitialRate = { Value = 0.7 }, FinalRate = { Value = 1.2 } } }, 0.8 * 0.48 + 0.2 * 1.082],
|
||||
[new Mod[] { new ModWindUp { InitialRate = { Value = 0.7 }, FinalRate = { Value = 0.9 } } }, 0.8 * 0.48 + 0.2 * 0.76],
|
||||
[new Mod[] { new ModWindUp { InitialRate = { Value = 1.1 }, FinalRate = { Value = 1.4 } } }, 0.8 * 1.036 + 0.2 * 1.174],
|
||||
|
||||
[new Mod[] { new ModWindDown() }, 0.8 * 0.55 + 0.2 * 1],
|
||||
[new Mod[] { new ModWindDown { InitialRate = { Value = 1.2 }, FinalRate = { Value = 0.7 } } }, 0.8 * 0.48 + 0.2 * 1.082],
|
||||
[new Mod[] { new ModWindDown { InitialRate = { Value = 0.9 }, FinalRate = { Value = 0.7 } } }, 0.8 * 0.48 + 0.2 * 0.76],
|
||||
[new Mod[] { new ModWindDown { InitialRate = { Value = 1.4 }, FinalRate = { Value = 1.1 } } }, 0.8 * 1.036 + 0.2 * 1.174],
|
||||
|
||||
[new Mod[] { new OsuModBarrelRoll() }, 1],
|
||||
[new Mod[] { new OsuModApproachDifferent() }, 1],
|
||||
[new Mod[] { new OsuModApproachDifferent() }, 0.7],
|
||||
[new Mod[] { new OsuModMuted() }, 1],
|
||||
[new Mod[] { new OsuModNoScope() }, 1],
|
||||
[new Mod[] { new OsuModMagnetised() }, 0.5],
|
||||
|
||||
[new Mod[] { new OsuModMagnetised() }, 0.4],
|
||||
[new Mod[] { new OsuModMagnetised { AttractionStrength = { Value = 0.05f } } }, 0.67],
|
||||
[new Mod[] { new OsuModMagnetised { AttractionStrength = { Value = 0.2f } } }, 0.58],
|
||||
[new Mod[] { new OsuModMagnetised { AttractionStrength = { Value = 0.7f } } }, 0.28],
|
||||
[new Mod[] { new OsuModMagnetised { AttractionStrength = { Value = 1 } } }, 0.1],
|
||||
|
||||
[new Mod[] { new OsuModRepel() }, 1],
|
||||
[new Mod[] { new ModAdaptiveSpeed() }, 0.5],
|
||||
[new Mod[] { new ModAdaptiveSpeed() }, 0.1],
|
||||
[new Mod[] { new OsuModFreezeFrame() }, 1],
|
||||
[new Mod[] { new OsuModBubbles() }, 1],
|
||||
[new Mod[] { new OsuModSynesthesia() }, 0.8],
|
||||
[new Mod[] { new OsuModSynesthesia() }, 0.99],
|
||||
[new Mod[] { new OsuModDepth() }, 1],
|
||||
[new Mod[] { new OsuModBloom() }, 1],
|
||||
|
||||
@@ -167,7 +203,24 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
#region Combinations
|
||||
|
||||
[new Mod[] { new OsuModHidden(), new OsuModHardRock() }, 1.06 * 1.06],
|
||||
[new Mod[] { new OsuModHidden(), new OsuModHardRock() }, 1.04 * 1.09],
|
||||
|
||||
[new Mod[] { new OsuModHidden(), new OsuModWiggle() }, 1.02],
|
||||
[new Mod[] { new OsuModHidden(), new OsuModGrow() }, 1.02],
|
||||
[new Mod[] { new OsuModHidden(), new OsuModDeflate() }, 1.02],
|
||||
[new Mod[] { new OsuModHidden(), new OsuModDeflate { StartScale = { Value = 4 } } }, 1.02 * 0.96],
|
||||
[new Mod[] { new OsuModHidden(), new OsuModRepel() }, 1.02],
|
||||
[new Mod[] { new OsuModHidden { OnlyFadeApproachCircles = { Value = true } }, new OsuModRepel() }, 1],
|
||||
[new Mod[] { new OsuModHidden(), new OsuModDepth() }, 1.02],
|
||||
[new Mod[] { new OsuModHidden(), new OsuModDepth(), new OsuModHardRock() }, 1.02 * 1.09],
|
||||
|
||||
[new Mod[] { new OsuModHidden(), new OsuModBlinds() }, 1.24],
|
||||
[new Mod[] { new OsuModHidden(), new OsuModBlinds(), new OsuModHardRock() }, 1.24 * 1.09],
|
||||
|
||||
[new Mod[] { new OsuModTraceable(), new OsuModBlinds() }, 1.24],
|
||||
[new Mod[] { new OsuModTraceable(), new OsuModBlinds(), new OsuModHardRock() }, 1.24 * 1.09],
|
||||
|
||||
[new Mod[] { new OsuModFlashlight(), new OsuModFreezeFrame() }, 1.1],
|
||||
|
||||
#endregion
|
||||
];
|
||||
@@ -175,5 +228,70 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[TestCaseSource(nameof(test_cases))]
|
||||
public void TestMultipliers(Mod[] mods, double expectedMultiplier)
|
||||
=> TestModCombination(mods, expectedMultiplier);
|
||||
|
||||
[TestCase(null, null, null, null, 1)]
|
||||
[TestCase(2.9f, null, null, null, 0.95)]
|
||||
[TestCase(3.1f, null, null, null, 0.95)]
|
||||
[TestCase(null, 3.9f, null, null, 0.95)]
|
||||
[TestCase(null, 4.1f, null, null, 0.95)]
|
||||
[TestCase(null, null, 4.9f, null, 0.95)]
|
||||
[TestCase(null, null, 5.1f, null, 0.95)]
|
||||
[TestCase(null, null, null, 5.9f, 0.95)]
|
||||
[TestCase(null, null, null, 6.1f, 0.95)]
|
||||
[TestCase(2.9f, 3.9f, null, null, 0.95 * 0.95)]
|
||||
[TestCase(2.9f, 3.9f, 4.9f, null, 0.95 * 0.95 * 0.95)]
|
||||
[TestCase(2.9f, 3.9f, 4.9f, 5.9f, 0.95 * 0.95 * 0.95 * 0.95)]
|
||||
[TestCase(0.0f, null, null, null, 0.1)]
|
||||
[TestCase(0.0f, 0.0f, 0.0f, 0.0f, 0.1)]
|
||||
public void TestDifficultyAdjust(float? cs, float? ar, float? od, float? hp, double expectedMultiplier)
|
||||
{
|
||||
var difficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 3,
|
||||
ApproachRate = 4,
|
||||
OverallDifficulty = 5,
|
||||
DrainRate = 6,
|
||||
};
|
||||
var mod = new OsuModDifficultyAdjust
|
||||
{
|
||||
CircleSize = { Value = cs },
|
||||
ApproachRate = { Value = ar },
|
||||
OverallDifficulty = { Value = od },
|
||||
DrainRate = { Value = hp },
|
||||
};
|
||||
|
||||
var calculator = Ruleset.CreateScoreMultiplierCalculator(new ScoreMultiplierContext(difficulty));
|
||||
Assert.That(calculator.CalculateFor([mod]), Is.EqualTo(expectedMultiplier).Within(Precision.FLOAT_EPSILON));
|
||||
}
|
||||
|
||||
[TestCase(30000001, 0.96)]
|
||||
[TestCase(30000009, 0.96)]
|
||||
[TestCase(30000016, 0.96)]
|
||||
[TestCase(30000017, 0.985)]
|
||||
[TestCase(null, 0.985)]
|
||||
public void TestClassicMultiplierVersioning(int? totalScoreVersion, double expectedMultiplier)
|
||||
{
|
||||
var scoreInfo = totalScoreVersion != null ? new ScoreInfo { TotalScoreVersion = totalScoreVersion.Value } : null;
|
||||
var calculator = Ruleset.CreateScoreMultiplierCalculator(new ScoreMultiplierContext(new BeatmapDifficulty(), scoreInfo));
|
||||
Assert.That(calculator.CalculateFor([new OsuModClassic()]), Is.EqualTo(expectedMultiplier).Within(Precision.DOUBLE_EPSILON));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void VerySmallModMultiplier()
|
||||
{
|
||||
var mods = new Mod[]
|
||||
{
|
||||
new OsuModEasy { Retries = { Value = 10 } },
|
||||
new OsuModNoFail(),
|
||||
new OsuModHalfTime { SpeedChange = { Value = 0.5 } },
|
||||
new OsuModTargetPractice(),
|
||||
new OsuModClassic { ClassicNoteLock = { Value = false } },
|
||||
new OsuModDeflate { StartScale = { Value = 25 } },
|
||||
new OsuModMagnetised { AttractionStrength = { Value = 1 } },
|
||||
new OsuModSynesthesia(),
|
||||
};
|
||||
var calculator = Ruleset.CreateScoreMultiplierCalculator(new ScoreMultiplierContext(new BeatmapDifficulty()));
|
||||
Assert.That(calculator.CalculateFor(mods), Is.GreaterThan(0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -234,7 +234,13 @@ namespace osu.Game.Rulesets.Osu
|
||||
}
|
||||
}
|
||||
|
||||
public override ScoreMultiplierCalculator CreateScoreMultiplierCalculator(ScoreMultiplierContext context) => new OsuScoreMultiplierCalculator(context);
|
||||
public override ScoreMultiplierCalculator CreateScoreMultiplierCalculator(ScoreMultiplierContext context)
|
||||
{
|
||||
if (context.Score != null && context.Score.TotalScoreVersion < 30000017)
|
||||
return new OsuScoreMultiplierCalculatorV1(context);
|
||||
|
||||
return new OsuScoreMultiplierCalculatorV2(context);
|
||||
}
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetOsu };
|
||||
|
||||
|
||||
+2
-2
@@ -7,9 +7,9 @@ using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Scoring
|
||||
{
|
||||
public class OsuScoreMultiplierCalculator : ScoreMultiplierCalculator
|
||||
public class OsuScoreMultiplierCalculatorV1 : ScoreMultiplierCalculator
|
||||
{
|
||||
public OsuScoreMultiplierCalculator(ScoreMultiplierContext context)
|
||||
public OsuScoreMultiplierCalculatorV1(ScoreMultiplierContext context)
|
||||
: base(context)
|
||||
{
|
||||
#region Difficulty Reduction
|
||||
@@ -0,0 +1,200 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Scoring
|
||||
{
|
||||
public class OsuScoreMultiplierCalculatorV2 : ScoreMultiplierCalculator
|
||||
{
|
||||
public OsuScoreMultiplierCalculatorV2(ScoreMultiplierContext context)
|
||||
: base(context)
|
||||
{
|
||||
#region Difficulty Reduction
|
||||
|
||||
Single<OsuModEasy>(hasMultiplier: easyMultiplier);
|
||||
Single<OsuModNoFail>(hasMultiplier: 0.5);
|
||||
Single<OsuModHalfTime>(hasMultiplier: halfTime => halfTimeMultiplier(halfTime.SpeedChange.Value));
|
||||
Single<OsuModDaycore>(hasMultiplier: daycore => halfTimeMultiplier(daycore.SpeedChange.Value));
|
||||
|
||||
#endregion
|
||||
|
||||
#region Difficulty Increase
|
||||
|
||||
Single<OsuModHardRock>(hasMultiplier: 1.09);
|
||||
// Sudden Death (1.0x)
|
||||
// Perfect (1.0x)
|
||||
Single<OsuModDoubleTime>(hasMultiplier: doubleTime => doubleTimeMultiplier(doubleTime.SpeedChange.Value));
|
||||
Single<OsuModNightcore>(hasMultiplier: nightcore => doubleTimeMultiplier(nightcore.SpeedChange.Value));
|
||||
|
||||
const double blinds_multiplier = 1.24;
|
||||
|
||||
Combination<OsuModHidden, OsuModBlinds>(hasMultiplier: (_, _) => blinds_multiplier);
|
||||
|
||||
Combination<OsuModHidden, OsuModWiggle>(hasMultiplier: (hidden, _) => hiddenMultiplier(hidden, otherModsProvideTimingInfo: true));
|
||||
Combination<OsuModHidden, OsuModGrow>(hasMultiplier: (hidden, _) => hiddenMultiplier(hidden, otherModsProvideTimingInfo: true));
|
||||
Combination<OsuModHidden, OsuModDeflate>(hasMultiplier: (hidden, deflate) => hiddenMultiplier(hidden, otherModsProvideTimingInfo: true) * deflateMultiplier(deflate));
|
||||
Combination<OsuModHidden, OsuModRepel>(hasMultiplier: (hidden, _) => hiddenMultiplier(hidden, otherModsProvideTimingInfo: true));
|
||||
Combination<OsuModHidden, OsuModDepth>(hasMultiplier: (hidden, _) => hiddenMultiplier(hidden, otherModsProvideTimingInfo: true));
|
||||
|
||||
Single<OsuModHidden>(hasMultiplier: hidden => hiddenMultiplier(hidden, otherModsProvideTimingInfo: false));
|
||||
|
||||
Combination<OsuModTraceable, OsuModBlinds>(hasMultiplier: (_, _) => blinds_multiplier);
|
||||
Single<OsuModTraceable>(hasMultiplier: 1.02);
|
||||
|
||||
Combination<OsuModFlashlight, OsuModFreezeFrame>(hasMultiplier: (flashlight, _) => 1 + (flashlightMultiplier(flashlight) - 1) / 2);
|
||||
Single<OsuModFlashlight>(hasMultiplier: flashlightMultiplier);
|
||||
|
||||
Single<OsuModBlinds>(hasMultiplier: blinds_multiplier);
|
||||
// Strict Tracking (1.0x)
|
||||
// Accuracy Challenge (1.0x)
|
||||
|
||||
#endregion
|
||||
|
||||
#region Conversion
|
||||
|
||||
Single<OsuModTargetPractice>(hasMultiplier: 0.01);
|
||||
Single<OsuModDifficultyAdjust>(hasMultiplier: difficultyAdjust => difficultyAdjustMultiplier(difficultyAdjust, Context.BeatmapDifficultyWithoutMods));
|
||||
Single<OsuModClassic>(hasMultiplier: classic => classic.ClassicNoteLock.Value ? 0.985 : 0.96);
|
||||
Single<OsuModRandom>(hasMultiplier: 0.7);
|
||||
// Mirror (1.0x)
|
||||
// Alternate (1.0x)
|
||||
// Single Tap (1.0x)
|
||||
|
||||
#endregion
|
||||
|
||||
#region Automation
|
||||
|
||||
// Autoplay (1.0x)
|
||||
// Cinema (1.0x)
|
||||
Single<OsuModRelax>(hasMultiplier: 0.1);
|
||||
Single<OsuModAutopilot>(hasMultiplier: 0.1);
|
||||
Single<OsuModSpunOut>(hasMultiplier: 0.95);
|
||||
|
||||
#endregion
|
||||
|
||||
#region Fun
|
||||
|
||||
// Transform (1.0x)
|
||||
// Wiggle (1.0x)
|
||||
// Spin In (1.0x)
|
||||
// Grow (1.0x)
|
||||
Single<OsuModDeflate>(hasMultiplier: deflateMultiplier);
|
||||
Single<ModWindUp>(hasMultiplier: timeRampMultiplier);
|
||||
Single<ModWindDown>(hasMultiplier: timeRampMultiplier);
|
||||
// Barrel Roll (1.0x)
|
||||
Single<OsuModApproachDifferent>(hasMultiplier: 0.7);
|
||||
// Muted (1.0x)
|
||||
// No Scope (1.0x)
|
||||
Single<OsuModMagnetised>(hasMultiplier: magnetised => 0.7 - magnetised.AttractionStrength.Value * 0.6);
|
||||
// Repel (1.0x)
|
||||
Single<ModAdaptiveSpeed>(hasMultiplier: 0.1);
|
||||
// Freeze Frame (1.0x)
|
||||
// Bubbles (1.0x)
|
||||
Single<OsuModSynesthesia>(hasMultiplier: 0.99);
|
||||
// Depth (1.0x)
|
||||
// Bloom (1.0x)
|
||||
|
||||
#endregion
|
||||
|
||||
#region System
|
||||
|
||||
// Touch Device (1.0x)
|
||||
// Score V2 (1.0x)
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
private static double easyMultiplier(OsuModEasy easy)
|
||||
{
|
||||
// 0.8x base multiplier
|
||||
// Reduce by 0.1x per extra life
|
||||
double value = 0.8 - Math.Max(0, 0.1 * (easy.Retries.Value - easy.Retries.Default));
|
||||
|
||||
return Math.Max(0.4, value);
|
||||
}
|
||||
|
||||
private static double halfTimeMultiplier(double speedChange)
|
||||
{
|
||||
// 0.2x at 0.5x speed, +0.07x per 0.05x speed increment.
|
||||
// Default HT (0.75x) = 0.55
|
||||
return (int)(speedChange * 20) / 20.0 * 1.4 - 0.5;
|
||||
}
|
||||
|
||||
private static double doubleTimeMultiplier(double speedChange)
|
||||
{
|
||||
// Floor to the nearest multiple of 0.1.
|
||||
double value = (int)(speedChange * 10) / 10.0;
|
||||
|
||||
// 0.01 penalty for non-default rates.
|
||||
double penalty = value != 1.5 && value != 1.0 ? 0.01 : 0.0;
|
||||
|
||||
// Linear from 1.0 to 1.46, minus the penalty.
|
||||
// Default DT (1.5x) = 1.23
|
||||
return (value - 1) * 0.46 + 1 - penalty;
|
||||
}
|
||||
|
||||
private static double hiddenMultiplier(OsuModHidden hidden, bool otherModsProvideTimingInfo)
|
||||
{
|
||||
double value = 1.04;
|
||||
|
||||
if (hidden.OnlyFadeApproachCircles.Value)
|
||||
value -= 0.02;
|
||||
|
||||
if (otherModsProvideTimingInfo)
|
||||
value -= 0.02;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
private static double flashlightMultiplier(OsuModFlashlight flashlight)
|
||||
{
|
||||
// Multiplier of 1.2x, reduced by 0.02 per 0.1 increase in flashlight size.
|
||||
double value = Math.Max(1.02, Math.Min(1.2, 1.2 - 0.2 * (flashlight.SizeMultiplier.Value - 1)));
|
||||
|
||||
if (!flashlight.ComboBasedSize.Value)
|
||||
value = 1 + (value - 1) / 5;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
private static double difficultyAdjustMultiplier(OsuModDifficultyAdjust difficultyAdjust, IBeatmapDifficultyInfo beatmapDifficulty)
|
||||
{
|
||||
double selectedCircleSize = difficultyAdjust.CircleSize.Value ?? beatmapDifficulty.CircleSize;
|
||||
double selectedDrainRate = difficultyAdjust.DrainRate.Value ?? beatmapDifficulty.DrainRate;
|
||||
double selectedOverallDifficulty = difficultyAdjust.OverallDifficulty.Value ?? beatmapDifficulty.OverallDifficulty;
|
||||
double selectedApproachRate = difficultyAdjust.ApproachRate.Value ?? beatmapDifficulty.ApproachRate;
|
||||
|
||||
double csDifference = Math.Abs(selectedCircleSize - beatmapDifficulty.CircleSize);
|
||||
double hpDifference = Math.Abs(selectedDrainRate - beatmapDifficulty.DrainRate);
|
||||
double odDifference = Math.Abs(selectedOverallDifficulty - beatmapDifficulty.OverallDifficulty);
|
||||
double arDifference = Math.Abs(selectedApproachRate - beatmapDifficulty.ApproachRate);
|
||||
|
||||
// Per parameter, reduce multiplier by 0.05x per 0.1 change.
|
||||
double csMultiplier = Math.Max(0.1, 1.0 - csDifference * 0.5);
|
||||
double hpMultiplier = Math.Max(0.1, 1.0 - hpDifference * 0.5);
|
||||
double odMultiplier = Math.Max(0.1, 1.0 - odDifference * 0.5);
|
||||
double arMultiplier = Math.Max(0.1, 1.0 - arDifference * 0.5);
|
||||
|
||||
return Math.Max(0.1, csMultiplier * hpMultiplier * odMultiplier * arMultiplier);
|
||||
}
|
||||
|
||||
private static double timeRampMultiplier(ModTimeRamp timeRamp)
|
||||
{
|
||||
double minSpeed = Math.Min(timeRamp.InitialRate.Value, timeRamp.FinalRate.Value);
|
||||
double maxSpeed = Math.Max(timeRamp.InitialRate.Value, timeRamp.FinalRate.Value);
|
||||
|
||||
double minMultiplier = minSpeed < 1 ? halfTimeMultiplier(minSpeed) : doubleTimeMultiplier(minSpeed);
|
||||
double maxMultiplier = maxSpeed < 1 ? halfTimeMultiplier(maxSpeed) : doubleTimeMultiplier(maxSpeed);
|
||||
|
||||
return 0.8 * minMultiplier + 0.2 * maxMultiplier;
|
||||
}
|
||||
|
||||
private static double deflateMultiplier(OsuModDeflate deflate)
|
||||
=> 1.0 - Math.Max(0, 0.02 * (deflate.StartScale.Value - deflate.StartScale.Default));
|
||||
}
|
||||
}
|
||||
@@ -2,8 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Tests.Rulesets;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
@@ -113,7 +117,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
[new Mod[] { new TaikoModRandom() }, 1],
|
||||
[new Mod[] { new TaikoModDifficultyAdjust() }, 0.5],
|
||||
[new Mod[] { new TaikoModClassic() }, 0.96],
|
||||
[new Mod[] { new TaikoModClassic() }, 1],
|
||||
[new Mod[] { new TaikoModSwap() }, 1],
|
||||
[new Mod[] { new TaikoModSingleTap() }, 1],
|
||||
[new Mod[] { new TaikoModConstantSpeed() }, 0.9],
|
||||
@@ -153,5 +157,17 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
[TestCaseSource(nameof(test_cases))]
|
||||
public void TestMultipliers(Mod[] mods, double expectedMultiplier)
|
||||
=> TestModCombination(mods, expectedMultiplier);
|
||||
|
||||
[TestCase(30000001, 0.96)]
|
||||
[TestCase(30000009, 0.96)]
|
||||
[TestCase(30000016, 0.96)]
|
||||
[TestCase(30000017, 1)]
|
||||
[TestCase(null, 1)]
|
||||
public void TestClassicMultiplierVersioning(int? totalScoreVersion, double expectedMultiplier)
|
||||
{
|
||||
var scoreInfo = totalScoreVersion != null ? new ScoreInfo { TotalScoreVersion = totalScoreVersion.Value } : null;
|
||||
var calculator = Ruleset.CreateScoreMultiplierCalculator(new ScoreMultiplierContext(new BeatmapDifficulty(), scoreInfo));
|
||||
Assert.That(calculator.CalculateFor([new TaikoModClassic()]), Is.EqualTo(expectedMultiplier).Within(Precision.DOUBLE_EPSILON));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Mods;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Scoring
|
||||
{
|
||||
@@ -39,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
||||
|
||||
// Random
|
||||
Single<TaikoModDifficultyAdjust>(hasMultiplier: 0.5);
|
||||
Single<TaikoModClassic>(hasMultiplier: 0.96);
|
||||
Single<TaikoModClassic>(hasMultiplier: _ => classicMultiplier(Context.Score));
|
||||
// Swap
|
||||
// Single Tap
|
||||
Single<TaikoModConstantSpeed>(hasMultiplier: 0.9);
|
||||
@@ -83,5 +84,13 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
||||
else
|
||||
return 0.6 + value;
|
||||
}
|
||||
|
||||
private static double classicMultiplier(ScoreInfo? score)
|
||||
{
|
||||
if (score != null && score.TotalScoreVersion < 30000017)
|
||||
return 0.96;
|
||||
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -552,6 +552,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
|
||||
|
||||
[Test]
|
||||
[Ignore("Temporarily ignored pending correct addressing of treatment of `TotalScoreVersion` in replays")]
|
||||
public void TestTotalScoreWithoutModsBackwardsPopulatedIfMissing()
|
||||
{
|
||||
var ruleset = new OsuRuleset().RulesetInfo;
|
||||
|
||||
@@ -321,13 +321,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
ClickButtonWhenEnabled<UserModSelectButton>();
|
||||
AddUntilStep("mod select shows unranked", () => this.ChildrenOfType<RankingInformationDisplay>().Single().Ranked.Value == false);
|
||||
AddAssert("score multiplier = 1.20", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.2).Within(0.01));
|
||||
AddAssert("score multiplier = 1.45", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.45).Within(0.01));
|
||||
|
||||
AddStep("select flashlight", () => this.ChildrenOfType<MultiplayerUserModSelectOverlay>().Single().ChildrenOfType<ModPanel>().Single(m => m.Mod is ModFlashlight).TriggerClick());
|
||||
AddAssert("score multiplier = 1.35", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.35).Within(0.01));
|
||||
AddAssert("score multiplier = 1.74", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.74).Within(0.01));
|
||||
|
||||
AddStep("change flashlight setting", () => ((OsuModFlashlight)this.ChildrenOfType<MultiplayerUserModSelectOverlay>().Single().SelectedMods.Value.Single()).FollowDelay.Value = 1200);
|
||||
AddAssert("score multiplier = 1.20", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.2).Within(0.01));
|
||||
AddStep("change flashlight setting", () => ((OsuModFlashlight)this.ChildrenOfType<MultiplayerUserModSelectOverlay>().Single().SelectedMods.Value.Single()).ComboBasedSize.Value = false);
|
||||
AddAssert("score multiplier = 1.51", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.51).Within(0.01));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
||||
@@ -12,11 +12,9 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Utils;
|
||||
|
||||
@@ -73,19 +71,19 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddStep("Set ruleset", () => footerButtonMods.Ruleset.Value = ruleset.RulesetInfo);
|
||||
|
||||
AddStep(@"Add Hidden", () => changeMods(hiddenMod));
|
||||
assertModsMultiplier(ruleset, hiddenMod);
|
||||
assertModsMultiplier(1.04);
|
||||
|
||||
var hardRockMod = new Mod[] { new OsuModHardRock() };
|
||||
AddStep(@"Add HardRock", () => changeMods(hardRockMod));
|
||||
assertModsMultiplier(ruleset, hardRockMod);
|
||||
assertModsMultiplier(1.09);
|
||||
|
||||
var doubleTimeMod = new Mod[] { new OsuModDoubleTime() };
|
||||
AddStep(@"Add DoubleTime", () => changeMods(doubleTimeMod));
|
||||
assertModsMultiplier(ruleset, doubleTimeMod);
|
||||
assertModsMultiplier(1.23);
|
||||
|
||||
var multipleIncrementMods = new Mod[] { new OsuModDoubleTime(), new OsuModHidden(), new OsuModHardRock() };
|
||||
AddStep(@"Add multiple Mods", () => changeMods(multipleIncrementMods));
|
||||
assertModsMultiplier(ruleset, multipleIncrementMods);
|
||||
assertModsMultiplier(1.23 * 1.04 * 1.09);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -97,15 +95,60 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddStep("Set ruleset", () => footerButtonMods.Ruleset.Value = ruleset.RulesetInfo);
|
||||
|
||||
AddStep(@"Add Easy", () => changeMods(easyMod));
|
||||
assertModsMultiplier(ruleset, easyMod);
|
||||
assertModsMultiplier(0.8);
|
||||
|
||||
var noFailMod = new Mod[] { new OsuModNoFail() };
|
||||
AddStep(@"Add NoFail", () => changeMods(noFailMod));
|
||||
assertModsMultiplier(ruleset, noFailMod);
|
||||
assertModsMultiplier(0.5);
|
||||
|
||||
var multipleDecrementMods = new Mod[] { new OsuModEasy(), new OsuModNoFail() };
|
||||
AddStep(@"Add Multiple Mods", () => changeMods(multipleDecrementMods));
|
||||
assertModsMultiplier(ruleset, multipleDecrementMods);
|
||||
assertModsMultiplier(0.8 * 0.5);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDifficultyAdjustMultiplier()
|
||||
{
|
||||
var ruleset = new OsuRuleset();
|
||||
var difficultyAdjustMod = new OsuModDifficultyAdjust();
|
||||
|
||||
AddStep("Set ruleset", () => footerButtonMods.Ruleset.Value = ruleset.RulesetInfo);
|
||||
|
||||
AddStep("Set beatmap", () =>
|
||||
{
|
||||
var beatmap = CreateWorkingBeatmap(ruleset.RulesetInfo);
|
||||
beatmap.BeatmapInfo.Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
ApproachRate = 3,
|
||||
OverallDifficulty = 5,
|
||||
CircleSize = 5,
|
||||
DrainRate = 6,
|
||||
};
|
||||
Beatmap.Value = beatmap;
|
||||
});
|
||||
|
||||
AddStep(@"Set Difficulty Adjust", () => changeMods([difficultyAdjustMod]));
|
||||
assertModsMultiplier(1);
|
||||
|
||||
AddStep("Adjust AR", () => difficultyAdjustMod.ApproachRate.Value = 3.3f);
|
||||
assertModsMultiplier(0.85);
|
||||
|
||||
AddStep("Adjust HP", () => difficultyAdjustMod.DrainRate.Value = 6.5f);
|
||||
assertModsMultiplier(0.6375);
|
||||
|
||||
AddStep("Change beatmap", () =>
|
||||
{
|
||||
var beatmap = CreateWorkingBeatmap(ruleset.RulesetInfo);
|
||||
beatmap.BeatmapInfo.Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
ApproachRate = 3.3f,
|
||||
OverallDifficulty = 8,
|
||||
CircleSize = 8,
|
||||
DrainRate = 6,
|
||||
};
|
||||
Beatmap.Value = beatmap;
|
||||
});
|
||||
assertModsMultiplier(0.75);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -119,11 +162,9 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
private void changeMods(IReadOnlyList<Mod> mods) => footerButtonMods.Mods.Value = mods;
|
||||
|
||||
private void assertModsMultiplier(Ruleset ruleset, IEnumerable<Mod> mods)
|
||||
private void assertModsMultiplier(double expectedMultiplier)
|
||||
{
|
||||
var scoreMultiplierCalculator = ruleset.CreateScoreMultiplierCalculator(new ScoreMultiplierContext(new BeatmapDifficulty()));
|
||||
double multiplier = scoreMultiplierCalculator.CalculateFor(mods);
|
||||
string expectedValue = ModUtils.FormatScoreMultiplier(multiplier).ToString();
|
||||
string expectedValue = ModUtils.FormatScoreMultiplier(expectedMultiplier).ToString();
|
||||
|
||||
AddAssert($"Displayed multiplier is {expectedValue}", () => footerButtonMods.ChildrenOfType<OsuSpriteText>().First(t => t.Text.ToString().Contains('x')).Text.ToString(), () => Is.EqualTo(expectedValue));
|
||||
}
|
||||
|
||||
@@ -125,7 +125,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddUntilStep("two panels active", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
|
||||
AddAssert("mod multiplier correct", () =>
|
||||
{
|
||||
double multiplier = new OsuScoreMultiplierCalculator(new ScoreMultiplierContext(new BeatmapDifficulty())).CalculateFor(SelectedMods.Value);
|
||||
double multiplier = new OsuScoreMultiplierCalculatorV2(new ScoreMultiplierContext(new BeatmapDifficulty())).CalculateFor(SelectedMods.Value);
|
||||
return Precision.AlmostEquals(multiplier, this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value);
|
||||
});
|
||||
assertCustomisationToggleState(disabled: false, active: false);
|
||||
@@ -140,7 +140,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddUntilStep("two panels active", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
|
||||
AddAssert("mod multiplier correct", () =>
|
||||
{
|
||||
double multiplier = new OsuScoreMultiplierCalculator(new ScoreMultiplierContext(new BeatmapDifficulty())).CalculateFor(SelectedMods.Value);
|
||||
double multiplier = new OsuScoreMultiplierCalculatorV2(new ScoreMultiplierContext(new BeatmapDifficulty())).CalculateFor(SelectedMods.Value);
|
||||
return Precision.AlmostEquals(multiplier, this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value);
|
||||
});
|
||||
assertCustomisationToggleState(disabled: false, active: false);
|
||||
@@ -899,7 +899,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddAssert("difficulty multiplier display shows correct value",
|
||||
() => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(0.1).Within(Precision.DOUBLE_EPSILON));
|
||||
() => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(0.2).Within(Precision.DOUBLE_EPSILON));
|
||||
|
||||
// this is highly unorthodox in a test, but because the `ModSettingChangeTracker` machinery heavily leans on events and object disposal and re-creation,
|
||||
// it is instrumental in the reproduction of the failure scenario that this test is supposed to cover.
|
||||
@@ -909,7 +909,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddStep("reset half time speed to default", () => modSelectOverlay.ChildrenOfType<ModCustomisationPanel>().Single()
|
||||
.ChildrenOfType<RevertToDefaultButton<double>>().Single().TriggerClick());
|
||||
AddUntilStep("difficulty multiplier display shows correct value",
|
||||
() => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(0.3).Within(Precision.DOUBLE_EPSILON));
|
||||
() => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(0.55).Within(Precision.DOUBLE_EPSILON));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -1032,6 +1032,51 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddAssert("OsuModPerfect panel active", () => getPanelForMod(typeof(OsuModPerfect)).Active.Value);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDifficultyAdjustModMultiplierIsCalculatedCorrectly()
|
||||
{
|
||||
createScreen();
|
||||
AddStep("set mods", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() });
|
||||
AddUntilStep("one panel active", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value), () => Is.EqualTo(1));
|
||||
AddAssert("mod multiplier is correct", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value,
|
||||
() => Is.EqualTo(1).Within(Precision.FLOAT_EPSILON));
|
||||
assertCustomisationToggleState(disabled: false, active: false);
|
||||
AddAssert("setting items created", () => modSelectOverlay.ChildrenOfType<ISettingsItem>().Any());
|
||||
|
||||
AddStep("modify DA", () => SelectedMods.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value = 3.9f);
|
||||
AddAssert("mod multiplier is correct", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value,
|
||||
() => Is.EqualTo(0.95).Within(Precision.FLOAT_EPSILON));
|
||||
|
||||
AddStep("replace DA completely", () =>
|
||||
{
|
||||
SelectedMods.Value = new Mod[]
|
||||
{
|
||||
new OsuModDifficultyAdjust
|
||||
{
|
||||
ApproachRate = { Value = 6.8f },
|
||||
OverallDifficulty = { Value = 6.2f }
|
||||
}
|
||||
};
|
||||
});
|
||||
AddAssert("mod multiplier is correct", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value,
|
||||
() => Is.EqualTo(0.81).Within(Precision.FLOAT_EPSILON));
|
||||
|
||||
AddStep("change beatmap", () =>
|
||||
{
|
||||
var beatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
beatmap.BeatmapInfo.Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
ApproachRate = 6,
|
||||
OverallDifficulty = 5,
|
||||
CircleSize = 5,
|
||||
DrainRate = 5,
|
||||
};
|
||||
modSelectOverlay.Beatmap.Value = beatmap;
|
||||
});
|
||||
AddAssert("mod multiplier is correct", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value,
|
||||
() => Is.EqualTo(0.24).Within(Precision.FLOAT_EPSILON));
|
||||
}
|
||||
|
||||
private void waitForColumnLoad() => AddUntilStep("all column content loaded", () =>
|
||||
modSelectOverlay.ChildrenOfType<ModColumn>().Any()
|
||||
&& modSelectOverlay.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded)
|
||||
|
||||
@@ -61,9 +61,10 @@ namespace osu.Game.Scoring.Legacy
|
||||
/// <item><description>30000014: Fix edge cases in conversion for osu! scores on selected beatmaps. Reconvert all scores.</description></item>
|
||||
/// <item><description>30000015: Fix osu! standardised score estimation algorithm violating basic invariants. Reconvert all scores.</description></item>
|
||||
/// <item><description>30000016: Fix taiko standardised score estimation algorithm not including swell tick score gain into bonus portion. Reconvert all scores.</description></item>
|
||||
/// <item><description>30000017: Mod score multiplier rebalance. Recalculates the <see cref="ScoreInfo.TotalScore"/> of all scores with <see cref="ScoreInfo.TotalScoreWithoutMods"/> present.</description></item>
|
||||
/// </list>
|
||||
/// </remarks>
|
||||
public const int LATEST_VERSION = 30000016;
|
||||
public const int LATEST_VERSION = 30000017;
|
||||
|
||||
/// <summary>
|
||||
/// The first stable-compatible YYYYMMDD format version given to lazer usage of replays.
|
||||
|
||||
Reference in New Issue
Block a user