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c83737bec5
- Part of https://github.com/ppy/osu/issues/37818 Updates score multipliers to latest proposals, and bumps replay version ready for recalculation. --- For anyone following along, **please wait for the incoming news post before sharing this publicly**. This is intended for internal development use at this point. There's still some time before these go live. --------- Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
183 lines
6.0 KiB
C#
183 lines
6.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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public partial class TestSceneOsuModDifficultyAdjust : OsuModTestScene
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{
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protected override bool AllowFail => true;
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[Test]
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public void TestNoAdjustment() => CreateModTest(new ModTestData
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{
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Mod = new OsuModDifficultyAdjust(),
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CreateBeatmap = () => new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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Difficulty = new BeatmapDifficulty
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{
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CircleSize = 8
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}
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},
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HitObjects = new List<HitObject>
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{
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 2000 }
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}
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},
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Autoplay = true,
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PassCondition = () => checkSomeHit() && checkObjectsScale(0.29f)
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});
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[Test]
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public void TestCircleSize1() => CreateModTest(new ModTestData
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{
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Mod = new OsuModDifficultyAdjust { CircleSize = { Value = 1 } },
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Autoplay = true,
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PassCondition = () => checkSomeHit() && checkObjectsScale(0.78f)
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});
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[Test]
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public void TestCircleSize10() => CreateModTest(new ModTestData
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{
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Mod = new OsuModDifficultyAdjust { CircleSize = { Value = 10 } },
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Autoplay = true,
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PassCondition = () => checkSomeHit() && checkObjectsScale(0.15f)
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});
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[Test]
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public void TestApproachRate1() => CreateModTest(new ModTestData
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{
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Mod = new OsuModDifficultyAdjust { ApproachRate = { Value = 1 } },
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Autoplay = true,
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PassCondition = () => checkSomeHit() && checkObjectsPreempt(1680)
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});
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[Test]
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public void TestApproachRate10() => CreateModTest(new ModTestData
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{
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Mod = new OsuModDifficultyAdjust { ApproachRate = { Value = 10 } },
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Autoplay = true,
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PassCondition = () => checkSomeHit() && checkObjectsPreempt(450)
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});
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[Test]
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public void TestScoreMultiplierCorrectWithNoAdjustment() => CreateModTest(new ModTestData
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{
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Mod = new OsuModDifficultyAdjust(),
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CreateBeatmap = () => new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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Difficulty = new BeatmapDifficulty
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{
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CircleSize = 8
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}
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},
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HitObjects = new List<HitObject>
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{
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 2000 }
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}
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},
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Autoplay = true,
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PassCondition = () => Player.ScoreProcessor.TotalScore.Value == 1_000_000,
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});
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[Test]
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public void TestScoreMultiplierCorrectWithSingleAdjustment() => CreateModTest(new ModTestData
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{
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Mod = new OsuModDifficultyAdjust
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{
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ApproachRate = { Value = 7.3f }
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},
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CreateBeatmap = () => new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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Difficulty = new BeatmapDifficulty
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{
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CircleSize = 8,
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ApproachRate = 7,
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OverallDifficulty = 6,
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DrainRate = 5,
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}
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},
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HitObjects = new List<HitObject>
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{
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 2000 }
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}
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},
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Autoplay = true,
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PassCondition = () => Player.ScoreProcessor.TotalScore.Value == 850_000,
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});
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[Test]
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public void TestScoreMultiplierCorrectWithMultipleAdjustments() => CreateModTest(new ModTestData
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{
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Mod = new OsuModDifficultyAdjust
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{
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ApproachRate = { Value = 6.8f },
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OverallDifficulty = { Value = 6.6f }
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},
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CreateBeatmap = () => new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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Difficulty = new BeatmapDifficulty
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{
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CircleSize = 8,
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ApproachRate = 7,
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OverallDifficulty = 6,
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DrainRate = 5,
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}
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},
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HitObjects = new List<HitObject>
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{
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 2000 }
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}
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},
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Autoplay = true,
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PassCondition = () => Player.ScoreProcessor.TotalScore.Value == 630_000,
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});
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private bool checkObjectsPreempt(double target)
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{
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var objects = Player.ChildrenOfType<DrawableHitCircle>();
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if (!objects.Any())
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return false;
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return objects.All(o => o.HitObject.TimePreempt == target);
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}
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private bool checkObjectsScale(float target)
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{
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var objects = Player.ChildrenOfType<DrawableHitCircle>();
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if (!objects.Any())
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return false;
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return objects.All(o => Precision.AlmostEquals(o.ChildrenOfType<Container>().First().Scale.X, target));
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}
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private bool checkSomeHit()
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{
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return Player.ScoreProcessor.JudgedHits >= 2;
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}
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}
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}
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