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36 changed files with 809 additions and 93 deletions
@@ -11,7 +11,7 @@ using osuTK;
namespace osu.Game.Rulesets.Catch.Tests.Mods
{
public partial class TestSceneCatchModPerfect : ModPerfectTestScene
public partial class TestSceneCatchModPerfect : ModFailConditionTestScene
{
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
@@ -1,14 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Replays;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests.Mods
{
public partial class TestSceneManiaModPerfect : ModPerfectTestScene
public partial class TestSceneManiaModPerfect : ModFailConditionTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
@@ -24,5 +29,52 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
[TestCase(false)]
[TestCase(true)]
public void TestHoldNote(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new HoldNote { StartTime = 1000, EndTime = 3000 }), shouldMiss);
[Test]
public void TestGreatHit() => CreateModTest(new ModTestData
{
Mod = new ManiaModPerfect(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Note
{
StartTime = 1000,
}
},
},
ReplayFrames = new List<ReplayFrame>
{
new ManiaReplayFrame(1020, ManiaAction.Key1),
new ManiaReplayFrame(2000)
}
});
[Test]
public void TestBreakOnHoldNote() => CreateModTest(new ModTestData
{
Mod = new ManiaModPerfect(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true) && Player.Results.Count == 2,
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new HoldNote
{
StartTime = 1000,
EndTime = 3000,
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new ManiaReplayFrame(1000, ManiaAction.Key1),
new ManiaReplayFrame(2000)
}
});
}
}
@@ -0,0 +1,72 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Replays;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests.Mods
{
public partial class TestSceneManiaModSuddenDeath : ModFailConditionTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
public TestSceneManiaModSuddenDeath()
: base(new ManiaModSuddenDeath())
{
}
[Test]
public void TestGreatHit() => CreateModTest(new ModTestData
{
Mod = new ManiaModSuddenDeath(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Note
{
StartTime = 1000,
}
},
},
ReplayFrames = new List<ReplayFrame>
{
new ManiaReplayFrame(1020, ManiaAction.Key1),
new ManiaReplayFrame(2000)
}
});
[Test]
public void TestBreakOnHoldNote() => CreateModTest(new ModTestData
{
Mod = new ManiaModSuddenDeath(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true) && Player.Results.Count == 2,
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new HoldNote
{
StartTime = 1000,
EndTime = 3000,
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new ManiaReplayFrame(1000, ManiaAction.Key1),
new ManiaReplayFrame(2000)
}
});
}
}
@@ -1,11 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModPerfect : ModPerfect
{
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
{
if (!isRelevantResult(result.Judgement.MinResult) && !isRelevantResult(result.Judgement.MaxResult) && !isRelevantResult(result.Type))
return false;
// Mania allows imperfect "Great" hits without failing.
if (result.Judgement.MaxResult == HitResult.Perfect)
return result.Type < HitResult.Great;
return result.Type != result.Judgement.MaxResult;
}
private bool isRelevantResult(HitResult result) => result.AffectsAccuracy() || result.AffectsCombo();
}
}
@@ -1,17 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public partial class TestSceneOsuModPerfect : ModPerfectTestScene
public partial class TestSceneOsuModPerfect : ModFailConditionTestScene
{
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
@@ -50,5 +54,30 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
CreateHitObjectTest(new HitObjectTestData(spinner), shouldMiss);
}
[Test]
public void TestMissSliderTail() => CreateModTest(new ModTestData
{
Mod = new OsuModPerfect(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Slider
{
Position = new Vector2(256, 192),
StartTime = 1000,
Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(100, 0), })
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(1000, new Vector2(256, 192), OsuAction.LeftButton),
new OsuReplayFrame(1001, new Vector2(256, 192)),
}
});
}
}
@@ -0,0 +1,53 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public partial class TestSceneOsuModStrictTracking : OsuModTestScene
{
[Test]
public void TestSliderInput() => CreateModTest(new ModTestData
{
Mod = new OsuModStrictTracking(),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 1000,
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(0, 100))
}
}
}
}
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(0, new Vector2(), OsuAction.LeftButton),
new OsuReplayFrame(500, new Vector2(200, 0), OsuAction.LeftButton),
new OsuReplayFrame(501, new Vector2(200, 0)),
new OsuReplayFrame(1000, new Vector2(), OsuAction.LeftButton),
new OsuReplayFrame(1750, new Vector2(0, 100), OsuAction.LeftButton),
new OsuReplayFrame(1751, new Vector2(0, 100)),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2
});
}
}
@@ -0,0 +1,77 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public partial class TestSceneOsuModSuddenDeath : ModFailConditionTestScene
{
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
public TestSceneOsuModSuddenDeath()
: base(new OsuModSuddenDeath())
{
}
[Test]
public void TestMissTail() => CreateModTest(new ModTestData
{
Mod = new OsuModSuddenDeath(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Slider
{
Position = new Vector2(256, 192),
StartTime = 1000,
Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(100, 0), })
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(1000, new Vector2(256, 192), OsuAction.LeftButton),
new OsuReplayFrame(1001, new Vector2(256, 192)),
}
});
[Test]
public void TestMissTick() => CreateModTest(new ModTestData
{
Mod = new OsuModSuddenDeath(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Slider
{
Position = new Vector2(256, 192),
StartTime = 1000,
Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(200, 0), })
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(1000, new Vector2(256, 192), OsuAction.LeftButton),
new OsuReplayFrame(1001, new Vector2(256, 192)),
}
});
}
}
+1 -1
View File
@@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Mods
if (!slider.HeadCircle.IsHit)
handleHitCircle(slider.HeadCircle);
requiresHold |= slider.Ball.IsHovered || h.IsHovered;
requiresHold |= slider.SliderInputManager.IsMouseInFollowArea(true);
break;
case DrawableSpinner spinner:
@@ -36,6 +36,9 @@ namespace osu.Game.Rulesets.Osu.Mods
{
if (e.NewValue || slider.Judged) return;
if (slider.Time.Current < slider.HitObject.StartTime)
return;
var tail = slider.NestedHitObjects.OfType<StrictTrackingDrawableSliderTail>().First();
if (!tail.Judged)
@@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void Update()
{
base.Update();
updateTracking(isMouseInFollowArea(Tracking));
updateTracking(IsMouseInFollowArea(Tracking));
}
public void PostProcessHeadJudgement(DrawableSliderHead head)
@@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (!head.Judged || !head.Result.IsHit)
return;
if (!isMouseInFollowArea(true))
if (!IsMouseInFollowArea(true))
return;
Debug.Assert(screenSpaceMousePosition != null);
@@ -129,7 +129,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// If all ticks were hit so far, enable tracking the full extent.
// If any ticks were missed, assume tracking would've broken at some point, and should only activate if the cursor is within the slider ball.
// For the second case, this may be the last chance we have to enable tracking before other objects get judged, otherwise the same would normally happen via Update().
updateTracking(allTicksInRange || isMouseInFollowArea(false));
updateTracking(allTicksInRange || IsMouseInFollowArea(false));
}
public void TryJudgeNestedObject(DrawableOsuHitObject nestedObject, double timeOffset)
@@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
/// Whether the mouse is currently in the follow area.
/// </summary>
/// <param name="expanded">Whether to test against the maximum area of the follow circle.</param>
private bool isMouseInFollowArea(bool expanded)
public bool IsMouseInFollowArea(bool expanded)
{
if (screenSpaceMousePosition is not Vector2 pos)
return false;
+2
View File
@@ -48,6 +48,8 @@ namespace osu.Game.Rulesets.Osu
public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor();
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new OsuHealthProcessor(drainStartTime);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap, this);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
@@ -0,0 +1,127 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Scoring
{
public partial class OsuHealthProcessor : DrainingHealthProcessor
{
private ComboResult currentComboResult = ComboResult.Perfect;
public OsuHealthProcessor(double drainStartTime, double drainLenience = 0)
: base(drainStartTime, drainLenience)
{
}
protected override double GetHealthIncreaseFor(JudgementResult result)
{
if (IsSimulating)
return getHealthIncreaseFor(result);
if (result.HitObject is not IHasComboInformation combo)
return getHealthIncreaseFor(result);
if (combo.NewCombo)
currentComboResult = ComboResult.Perfect;
switch (result.Type)
{
case HitResult.LargeTickMiss:
case HitResult.Ok:
setComboResult(ComboResult.Good);
break;
case HitResult.Meh:
case HitResult.Miss:
setComboResult(ComboResult.None);
break;
}
// The slider tail has a special judgement that can't accurately be described above.
if (result.HitObject is SliderTailCircle && !result.IsHit)
setComboResult(ComboResult.Good);
if (combo.LastInCombo && result.Type.IsHit())
{
switch (currentComboResult)
{
case ComboResult.Perfect:
return getHealthIncreaseFor(result) + 0.07;
case ComboResult.Good:
return getHealthIncreaseFor(result) + 0.05;
default:
return getHealthIncreaseFor(result) + 0.03;
}
}
return getHealthIncreaseFor(result);
void setComboResult(ComboResult comboResult) => currentComboResult = (ComboResult)Math.Min((int)currentComboResult, (int)comboResult);
}
protected override void Reset(bool storeResults)
{
base.Reset(storeResults);
currentComboResult = ComboResult.Perfect;
}
private double getHealthIncreaseFor(JudgementResult result)
{
switch (result.Type)
{
case HitResult.SmallTickMiss:
return IBeatmapDifficultyInfo.DifficultyRange(Beatmap.Difficulty.DrainRate, -0.02, -0.075, -0.14);
case HitResult.LargeTickMiss:
return IBeatmapDifficultyInfo.DifficultyRange(Beatmap.Difficulty.DrainRate, -0.02, -0.075, -0.14);
case HitResult.Miss:
return IBeatmapDifficultyInfo.DifficultyRange(Beatmap.Difficulty.DrainRate, -0.03, -0.125, -0.2);
case HitResult.SmallTickHit:
// When classic slider mechanics are enabled, this result comes from the tail.
return 0.02;
case HitResult.LargeTickHit:
switch (result.HitObject)
{
case SliderTick:
return 0.015;
case SliderHeadCircle:
case SliderTailCircle:
case SliderRepeat:
return 0.02;
}
break;
case HitResult.Meh:
return 0.002;
case HitResult.Ok:
return 0.011;
case HitResult.Great:
return 0.03;
case HitResult.SmallBonus:
return 0.0085;
case HitResult.LargeBonus:
return 0.01;
}
return base.GetHealthIncreaseFor(result);
}
}
}
@@ -160,7 +160,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
decimal? legacyVersion = skin.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value;
if (legacyVersion >= 2.0m)
if (legacyVersion > 1.0m)
// legacy skins of version 2.0 and newer only apply very short fade out to the number piece.
hitCircleText.FadeOut(legacy_fade_duration / 4);
else
@@ -10,7 +10,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
public partial class TestSceneTaikoModPerfect : ModPerfectTestScene
public partial class TestSceneTaikoModPerfect : ModFailConditionTestScene
{
protected override Ruleset CreatePlayerRuleset() => new TestTaikoRuleset();
@@ -81,6 +81,21 @@ namespace osu.Game.Tests.Visual.Online
AddStep("End watching user presence", () => metadataClient.EndWatchingUserPresence());
}
[Test]
public void TestUserWasPlayingBeforeWatchingUserPresence()
{
AddStep("User began playing", () => spectatorClient.SendStartPlay(streamingUser.Id, 0));
AddStep("Begin watching user presence", () => metadataClient.BeginWatchingUserPresence());
AddStep("Add online user", () => metadataClient.UserPresenceUpdated(streamingUser.Id, new UserPresence { Status = UserStatus.Online, Activity = new UserActivity.ChoosingBeatmap() }));
AddUntilStep("Panel loaded", () => currentlyOnline.ChildrenOfType<UserGridPanel>().FirstOrDefault()?.User.Id == 2);
AddAssert("Spectate button enabled", () => currentlyOnline.ChildrenOfType<PurpleRoundedButton>().First().Enabled.Value, () => Is.True);
AddStep("User finished playing", () => spectatorClient.SendEndPlay(streamingUser.Id));
AddAssert("Spectate button disabled", () => currentlyOnline.ChildrenOfType<PurpleRoundedButton>().First().Enabled.Value, () => Is.False);
AddStep("Remove playing user", () => metadataClient.UserPresenceUpdated(streamingUser.Id, null));
AddStep("End watching user presence", () => metadataClient.EndWatchingUserPresence());
}
internal partial class TestUserLookupCache : UserLookupCache
{
private static readonly string[] usernames =
@@ -3,6 +3,7 @@
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
@@ -14,6 +15,7 @@ using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Extensions;
using osu.Game.Graphics.Sprites;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Rulesets;
@@ -194,6 +196,36 @@ namespace osu.Game.Tests.Visual.SongSelect
});
}
[TestCase]
public void TestLengthUpdates()
{
IBeatmap beatmap = createTestBeatmap(new OsuRuleset().RulesetInfo);
double drain = beatmap.CalculateDrainLength();
beatmap.BeatmapInfo.Length = drain;
OsuModDoubleTime doubleTime = null;
selectBeatmap(beatmap);
checkDisplayedLength(drain);
AddStep("select DT", () => SelectedMods.Value = new[] { doubleTime = new OsuModDoubleTime() });
checkDisplayedLength(Math.Round(drain / 1.5f));
AddStep("change DT rate", () => doubleTime.SpeedChange.Value = 2);
checkDisplayedLength(Math.Round(drain / 2));
}
private void checkDisplayedLength(double drain)
{
var displayedLength = drain.ToFormattedDuration();
AddUntilStep($"check map drain ({displayedLength})", () =>
{
var label = infoWedge.DisplayedContent.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Single(l => l.Statistic.Name == BeatmapsetsStrings.ShowStatsTotalLength(displayedLength));
return label.Statistic.Content == displayedLength.ToString();
});
}
private void setRuleset(RulesetInfo rulesetInfo)
{
Container containerBefore = null;
@@ -312,8 +312,12 @@ namespace osu.Game.Database
double legacyAccScore = maximumLegacyAccuracyScore * score.Accuracy;
// We can not separate the ComboScore from the BonusScore, so we keep the bonus in the ratio.
double comboProportion =
((double)score.LegacyTotalScore - legacyAccScore) / (maximumLegacyComboScore + maximumLegacyBonusScore);
// Note that `maximumLegacyComboScore + maximumLegacyBonusScore` can actually be 0
// when playing a beatmap with no bonus objects, with mods that have a 0.0x multiplier on stable (relax/autopilot).
// In such cases, just assume 0.
double comboProportion = maximumLegacyComboScore + maximumLegacyBonusScore > 0
? ((double)score.LegacyTotalScore - legacyAccScore) / (maximumLegacyComboScore + maximumLegacyBonusScore)
: 0;
// We assume the bonus proportion only makes up the rest of the score that exceeds maximumLegacyBaseScore.
long maximumLegacyBaseScore = maximumLegacyAccuracyScore + maximumLegacyComboScore;
@@ -321,6 +325,8 @@ namespace osu.Game.Database
double modMultiplier = score.Mods.Select(m => m.ScoreMultiplier).Aggregate(1.0, (c, n) => c * n);
long convertedTotalScore;
switch (score.Ruleset.OnlineID)
{
case 0:
@@ -417,32 +423,42 @@ namespace osu.Game.Database
double newComboScoreProportion = estimatedComboPortionInStandardisedScore / maximumAchievableComboPortionInStandardisedScore;
return (long)Math.Round((
convertedTotalScore = (long)Math.Round((
500000 * newComboScoreProportion * score.Accuracy
+ 500000 * Math.Pow(score.Accuracy, 5)
+ bonusProportion) * modMultiplier);
break;
case 1:
return (long)Math.Round((
convertedTotalScore = (long)Math.Round((
250000 * comboProportion
+ 750000 * Math.Pow(score.Accuracy, 3.6)
+ bonusProportion) * modMultiplier);
break;
case 2:
return (long)Math.Round((
convertedTotalScore = (long)Math.Round((
600000 * comboProportion
+ 400000 * score.Accuracy
+ bonusProportion) * modMultiplier);
break;
case 3:
return (long)Math.Round((
convertedTotalScore = (long)Math.Round((
850000 * comboProportion
+ 150000 * Math.Pow(score.Accuracy, 2 + 2 * score.Accuracy)
+ bonusProportion) * modMultiplier);
break;
default:
return score.TotalScore;
convertedTotalScore = score.TotalScore;
break;
}
if (convertedTotalScore < 0)
throw new InvalidOperationException($"Total score conversion operation returned invalid total of {convertedTotalScore}");
return convertedTotalScore;
}
public static double ComputeAccuracy(ScoreInfo scoreInfo)
@@ -160,6 +160,8 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.Enter, GlobalAction.ToggleChatFocus),
new KeyBinding(InputKey.F1, GlobalAction.SaveReplay),
new KeyBinding(InputKey.F2, GlobalAction.ExportReplay),
new KeyBinding(InputKey.Plus, GlobalAction.IncreaseOffset),
new KeyBinding(InputKey.Minus, GlobalAction.DecreaseOffset),
};
private static IEnumerable<KeyBinding> replayKeyBindings => new[]
@@ -404,6 +406,12 @@ namespace osu.Game.Input.Bindings
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleRotateControl))]
EditorToggleRotateControl,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseOffset))]
IncreaseOffset,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseOffset))]
DecreaseOffset
}
public enum GlobalActionCategory
@@ -344,6 +344,16 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString ExportReplay => new TranslatableString(getKey(@"export_replay"), @"Export replay");
/// <summary>
/// "Increase offset"
/// </summary>
public static LocalisableString IncreaseOffset => new TranslatableString(getKey(@"increase_offset"), @"Increase offset");
/// <summary>
/// "Decrease offset"
/// </summary>
public static LocalisableString DecreaseOffset => new TranslatableString(getKey(@"decrease_offset"), @"Decrease offset");
/// <summary>
/// "Toggle rotate control"
/// </summary>
+9 -2
View File
@@ -527,14 +527,21 @@ namespace osu.Game
{
ManualResetEventSlim readyToRun = new ManualResetEventSlim();
bool success = false;
Scheduler.Add(() =>
{
realmBlocker = realm.BlockAllOperations("migration");
try
{
realmBlocker = realm.BlockAllOperations("migration");
success = true;
}
catch { }
readyToRun.Set();
}, false);
if (!readyToRun.Wait(30000))
if (!readyToRun.Wait(30000) || !success)
throw new TimeoutException("Attempting to block for migration took too long.");
bool? cleanupSucceded = (Storage as OsuStorage)?.Migrate(Host.GetStorage(path));
@@ -6,6 +6,7 @@
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
@@ -218,6 +219,7 @@ namespace osu.Game.Overlays.Dashboard
{
panel.Anchor = Anchor.TopCentre;
panel.Origin = Anchor.TopCentre;
panel.CanSpectate.Value = playingUsers.Contains(user.Id);
});
public partial class OnlineUserPanel : CompositeDrawable, IFilterable
@@ -232,6 +232,14 @@ namespace osu.Game.Overlays.Profile.Header
bool expanded = coverToggle.CoverExpanded.Value;
cover.ResizeHeightTo(expanded ? 250 : 0, transition_duration, Easing.OutQuint);
// Without this a very tiny slither of the cover will be visible even with a size of zero.
// Integer masking woes, no doubt.
if (expanded)
cover.FadeIn(transition_duration, Easing.OutQuint);
else
cover.FadeOut(transition_duration, Easing.InQuint);
avatar.ResizeTo(new Vector2(expanded ? 120 : content_height), transition_duration, Easing.OutQuint);
avatar.TransformTo(nameof(avatar.CornerRadius), expanded ? 40f : 20f, transition_duration, Easing.OutQuint);
flow.TransformTo(nameof(flow.Spacing), new Vector2(expanded ? 20f : 10f), transition_duration, Easing.OutQuint);
@@ -136,9 +136,10 @@ namespace osu.Game.Overlays.SkinEditor
{
base.Update();
Vector2 scale = drawable.DrawInfo.MatrixInverse.ExtractScale().Xy;
drawableQuad = drawable.ToScreenSpace(
drawable.DrawRectangle
.Inflate(SkinSelectionHandler.INFLATE_SIZE));
.Inflate(SkinSelectionHandler.INFLATE_SIZE * scale));
var localSpaceQuad = ToLocalSpace(drawableQuad);
+14 -13
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@@ -157,6 +157,15 @@ namespace osu.Game.Overlays.Toolbar
};
}
[BackgroundDependencyLoader]
private void load()
{
if (Hotkey != null)
{
realm.SubscribeToPropertyChanged(r => r.All<RealmKeyBinding>().FirstOrDefault(rkb => rkb.RulesetName == null && rkb.ActionInt == (int)Hotkey.Value), kb => kb.KeyCombinationString, updateKeyBindingTooltip);
}
}
protected override bool OnMouseDown(MouseDownEvent e) => false;
protected override bool OnClick(ClickEvent e)
@@ -168,8 +177,6 @@ namespace osu.Game.Overlays.Toolbar
protected override bool OnHover(HoverEvent e)
{
updateKeyBindingTooltip();
HoverBackground.FadeIn(200);
tooltipContainer.FadeIn(100);
@@ -197,19 +204,13 @@ namespace osu.Game.Overlays.Toolbar
{
}
private void updateKeyBindingTooltip()
private void updateKeyBindingTooltip(string keyCombination)
{
if (Hotkey == null) return;
string keyBindingString = keyCombinationProvider.GetReadableString(keyCombination);
var realmKeyBinding = realm.Realm.All<RealmKeyBinding>().FirstOrDefault(rkb => rkb.RulesetName == null && rkb.ActionInt == (int)Hotkey.Value);
if (realmKeyBinding != null)
{
string keyBindingString = keyCombinationProvider.GetReadableString(realmKeyBinding.KeyCombination);
if (!string.IsNullOrEmpty(keyBindingString))
keyBindingTooltip.Text = $" ({keyBindingString})";
}
keyBindingTooltip.Text = !string.IsNullOrEmpty(keyBindingString)
? $" ({keyBindingString})"
: string.Empty;
}
}
+6 -2
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@@ -23,14 +23,14 @@ namespace osu.Game.Rulesets.Mods
}
}
public class ModCinema : ModAutoplay, IApplicableToHUD, IApplicableToPlayer
public class ModCinema : ModAutoplay, IApplicableToHUD, IApplicableToPlayer, IApplicableFailOverride
{
public override string Name => "Cinema";
public override string Acronym => "CN";
public override IconUsage? Icon => OsuIcon.ModCinema;
public override LocalisableString Description => "Watch the video without visual distractions.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModAutoplay)).ToArray();
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModAutoplay), typeof(ModNoFail) }).ToArray();
public void ApplyToHUD(HUDOverlay overlay)
{
@@ -45,5 +45,9 @@ namespace osu.Game.Rulesets.Mods
player.BreakOverlay.Hide();
}
public bool PerformFail() => false;
public bool RestartOnFail => false;
}
}
+1 -1
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@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mods
public override ModType Type => ModType.DifficultyReduction;
public override LocalisableString Description => "You can't fail, no matter what.";
public override double ScoreMultiplier => 0.5;
public override Type[] IncompatibleMods => new[] { typeof(ModFailCondition) };
public override Type[] IncompatibleMods => new[] { typeof(ModFailCondition), typeof(ModCinema) };
private readonly Bindable<bool> showHealthBar = new Bindable<bool>();
+3 -1
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@@ -28,7 +28,9 @@ namespace osu.Game.Rulesets.Mods
}
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
=> result.Type.AffectsAccuracy()
=> (isRelevantResult(result.Judgement.MinResult) || isRelevantResult(result.Judgement.MaxResult) || isRelevantResult(result.Type))
&& result.Type != result.Judgement.MaxResult;
private bool isRelevantResult(HitResult result) => result.AffectsAccuracy() || result.AffectsCombo();
}
}
@@ -61,7 +61,8 @@ namespace osu.Game.Rulesets.Scoring
/// </summary>
protected readonly double DrainLenience;
private readonly List<(double time, double health)> healthIncreases = new List<(double, double)>();
private readonly List<HealthIncrease> healthIncreases = new List<HealthIncrease>();
private double gameplayEndTime;
private double targetMinimumHealth;
@@ -133,8 +134,12 @@ namespace osu.Game.Rulesets.Scoring
{
base.ApplyResultInternal(result);
if (!result.Type.IsBonus())
healthIncreases.Add((result.HitObject.GetEndTime() + result.TimeOffset, GetHealthIncreaseFor(result)));
if (IsSimulating && !result.Type.IsBonus())
{
healthIncreases.Add(new HealthIncrease(
result.HitObject.GetEndTime() + result.TimeOffset,
GetHealthIncreaseFor(result)));
}
}
protected override void Reset(bool storeResults)
@@ -165,8 +170,8 @@ namespace osu.Game.Rulesets.Scoring
for (int i = 0; i < healthIncreases.Count; i++)
{
double currentTime = healthIncreases[i].time;
double lastTime = i > 0 ? healthIncreases[i - 1].time : DrainStartTime;
double currentTime = healthIncreases[i].Time;
double lastTime = i > 0 ? healthIncreases[i - 1].Time : DrainStartTime;
while (currentBreak < Beatmap.Breaks.Count && Beatmap.Breaks[currentBreak].EndTime <= currentTime)
{
@@ -180,7 +185,7 @@ namespace osu.Game.Rulesets.Scoring
// Apply health adjustments
currentHealth -= (currentTime - lastTime) * result;
lowestHealth = Math.Min(lowestHealth, currentHealth);
currentHealth = Math.Min(1, currentHealth + healthIncreases[i].health);
currentHealth = Math.Min(1, currentHealth + healthIncreases[i].Amount);
// Common scenario for when the drain rate is definitely too harsh
if (lowestHealth < 0)
@@ -198,5 +203,7 @@ namespace osu.Game.Rulesets.Scoring
return result;
}
private record struct HealthIncrease(double Time, double Amount);
}
}
@@ -35,9 +35,10 @@ namespace osu.Game.Scoring.Legacy
/// <item><description>30000006: Fix edge cases in conversion after combo exponent introduction that lead to NaNs. Reconvert all scores.</description></item>
/// <item><description>30000007: Adjust osu!mania combo and accuracy portions and judgement scoring values. Reconvert all scores.</description></item>
/// <item><description>30000008: Add accuracy conversion. Reconvert all scores.</description></item>
/// <item><description>30000009: Fix edge cases in conversion for scores which have 0.0x mod multiplier on stable. Reconvert all scores.</description></item>
/// </list>
/// </remarks>
public const int LATEST_VERSION = 30000008;
public const int LATEST_VERSION = 30000009;
/// <summary>
/// The first stable-compatible YYYYMMDD format version given to lazer usage of replays.
@@ -0,0 +1,107 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Screens.Play.PlayerSettings;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play
{
/// <summary>
/// This provides the ability to change the offset while in gameplay.
/// Eventually this should be replaced with all settings from PlayerLoader being accessible from the game.
/// </summary>
internal partial class GameplayOffsetControl : VisibilityContainer
{
protected override bool StartHidden => true;
public override bool PropagateNonPositionalInputSubTree => true;
// Disable interaction for now to avoid any funny business with slider bar dragging.
public override bool PropagatePositionalInputSubTree => false;
private BeatmapOffsetControl offsetControl = null!;
private OsuTextFlowContainer text = null!;
private ScheduledDelegate? hideOp;
public GameplayOffsetControl()
{
AutoSizeAxes = Axes.Y;
Width = SettingsToolboxGroup.CONTAINER_WIDTH;
Masking = true;
CornerRadius = 5;
// Allow BeatmapOffsetControl to handle keyboard input.
AlwaysPresent = true;
Anchor = Anchor.CentreRight;
Origin = Anchor.CentreRight;
X = 100;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider? colourProvider)
{
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.8f,
Colour = colourProvider?.Background4 ?? Color4.Black,
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(10),
Spacing = new Vector2(5),
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
offsetControl = new BeatmapOffsetControl(),
text = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(weight: FontWeight.SemiBold))
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
TextAnchor = Anchor.TopCentre,
}
}
},
};
offsetControl.Current.BindValueChanged(val =>
{
text.Text = BeatmapOffsetControl.GetOffsetExplanatoryText(val.NewValue);
Show();
hideOp?.Cancel();
hideOp = Scheduler.AddDelayed(Hide, 500);
});
}
protected override void PopIn()
{
this.FadeIn(500, Easing.OutQuint)
.MoveToX(0, 500, Easing.OutQuint);
}
protected override void PopOut()
{
this.FadeOut(500, Easing.InQuint)
.MoveToX(100, 500, Easing.InQuint);
}
}
}
+6
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@@ -461,6 +461,12 @@ namespace osu.Game.Screens.Play
OnRetry = () => Restart(),
OnQuit = () => PerformExit(true),
},
new GameplayOffsetControl
{
Margin = new MarginPadding(20),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
}
},
};
@@ -9,6 +9,8 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
@@ -16,6 +18,7 @@ using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Mods;
@@ -26,7 +29,7 @@ using osuTK;
namespace osu.Game.Screens.Play.PlayerSettings
{
public partial class BeatmapOffsetControl : CompositeDrawable
public partial class BeatmapOffsetControl : CompositeDrawable, IKeyBindingHandler<GlobalAction>
{
public Bindable<ScoreInfo?> ReferenceScore { get; } = new Bindable<ScoreInfo?>();
@@ -48,6 +51,12 @@ namespace osu.Game.Screens.Play.PlayerSettings
[Resolved]
private OsuColour colours { get; set; } = null!;
[Resolved]
private Player? player { get; set; }
[Resolved]
private IGameplayClock? gameplayClock { get; set; }
private double lastPlayAverage;
private double lastPlayBeatmapOffset;
private HitEventTimingDistributionGraph? lastPlayGraph;
@@ -88,28 +97,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
};
}
public partial class OffsetSliderBar : PlayerSliderBar<double>
{
protected override Drawable CreateControl() => new CustomSliderBar();
protected partial class CustomSliderBar : SliderBar
{
public override LocalisableString TooltipText =>
Current.Value == 0
? LocalisableString.Interpolate($@"{base.TooltipText} ms")
: LocalisableString.Interpolate($@"{base.TooltipText} ms {getEarlyLateText(Current.Value)}");
private LocalisableString getEarlyLateText(double value)
{
Debug.Assert(value != 0);
return value > 0
? BeatmapOffsetControlStrings.HitObjectsAppearEarlier
: BeatmapOffsetControlStrings.HitObjectsAppearLater;
}
}
}
protected override void LoadComplete()
{
base.LoadComplete();
@@ -243,5 +230,68 @@ namespace osu.Game.Screens.Play.PlayerSettings
base.Dispose(isDisposing);
beatmapOffsetSubscription?.Dispose();
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
// General limitations to ensure players don't do anything too weird.
// These match stable for now.
if (player is SubmittingPlayer)
{
// TODO: the blocking conditions should probably display a message.
if (player?.IsBreakTime.Value == false && gameplayClock?.CurrentTime - gameplayClock?.StartTime > 10000)
return false;
if (gameplayClock?.IsPaused.Value == true)
return false;
}
// To match stable, this should adjust by 5 ms, or 1 ms when holding alt.
// But that is hard to make work with global actions due to the operating mode.
// Let's use the more precise as a default for now.
const double amount = 1;
switch (e.Action)
{
case GlobalAction.IncreaseOffset:
Current.Value += amount;
return true;
case GlobalAction.DecreaseOffset:
Current.Value -= amount;
return true;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
public static LocalisableString GetOffsetExplanatoryText(double offset)
{
return offset == 0
? LocalisableString.Interpolate($@"{offset:0.0} ms")
: LocalisableString.Interpolate($@"{offset:0.0} ms {getEarlyLateText(offset)}");
LocalisableString getEarlyLateText(double value)
{
Debug.Assert(value != 0);
return value > 0
? BeatmapOffsetControlStrings.HitObjectsAppearEarlier
: BeatmapOffsetControlStrings.HitObjectsAppearLater;
}
}
public partial class OffsetSliderBar : PlayerSliderBar<double>
{
protected override Drawable CreateControl() => new CustomSliderBar();
protected partial class CustomSliderBar : SliderBar
{
public override LocalisableString TooltipText => GetOffsetExplanatoryText(Current.Value);
}
}
}
}
+17 -8
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@@ -161,6 +161,7 @@ namespace osu.Game.Screens.Select
private ILocalisedBindableString artistBinding;
private FillFlowContainer infoLabelContainer;
private Container bpmLabelContainer;
private Container lengthLabelContainer;
private readonly WorkingBeatmap working;
private readonly RulesetInfo ruleset;
@@ -341,10 +342,10 @@ namespace osu.Game.Screens.Select
{
settingChangeTracker?.Dispose();
refreshBPMLabel();
refreshBPMAndLengthLabel();
settingChangeTracker = new ModSettingChangeTracker(m.NewValue);
settingChangeTracker.SettingChanged += _ => refreshBPMLabel();
settingChangeTracker.SettingChanged += _ => refreshBPMAndLengthLabel();
}, true);
}
@@ -370,12 +371,10 @@ namespace osu.Game.Screens.Select
infoLabelContainer.Children = new Drawable[]
{
new InfoLabel(new BeatmapStatistic
lengthLabelContainer = new Container
{
Name = BeatmapsetsStrings.ShowStatsTotalLength(playableBeatmap.CalculateDrainLength().ToFormattedDuration()),
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Length),
Content = working.BeatmapInfo.Length.ToFormattedDuration().ToString(),
}),
AutoSizeAxes = Axes.Both,
},
bpmLabelContainer = new Container
{
AutoSizeAxes = Axes.Both,
@@ -394,7 +393,7 @@ namespace osu.Game.Screens.Select
}
}
private void refreshBPMLabel()
private void refreshBPMAndLengthLabel()
{
var beatmap = working.Beatmap;
@@ -420,6 +419,16 @@ namespace osu.Game.Screens.Select
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Bpm),
Content = labelText
});
double drainLength = Math.Round(beatmap.CalculateDrainLength() / rate);
double hitLength = Math.Round(beatmap.BeatmapInfo.Length / rate);
lengthLabelContainer.Child = new InfoLabel(new BeatmapStatistic
{
Name = BeatmapsetsStrings.ShowStatsTotalLength(drainLength.ToFormattedDuration()),
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Length),
Content = hitLength.ToFormattedDuration().ToString(),
});
}
private Drawable getMapper(BeatmapMetadata metadata)
+1 -1
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@@ -67,7 +67,7 @@ namespace osu.Game.Skinning
decimal? legacyVersion = skin.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value;
if (legacyVersion >= 2.0m)
if (legacyVersion > 1.0m)
{
this.MoveTo(new Vector2(0, -5));
this.MoveToOffset(new Vector2(0, 80), fade_out_delay + fade_out_length, Easing.In);
@@ -8,11 +8,11 @@ using osu.Game.Rulesets.Objects;
namespace osu.Game.Tests.Visual
{
public abstract partial class ModPerfectTestScene : ModTestScene
public abstract partial class ModFailConditionTestScene : ModTestScene
{
private readonly ModPerfect mod;
private readonly ModFailCondition mod;
protected ModPerfectTestScene(ModPerfect mod)
protected ModFailConditionTestScene(ModFailCondition mod)
{
this.mod = mod;
}
@@ -26,15 +26,15 @@ namespace osu.Game.Tests.Visual
HitObjects = { testData.HitObject }
},
Autoplay = !shouldMiss,
PassCondition = () => ((PerfectModTestPlayer)Player).CheckFailed(shouldMiss && testData.FailOnMiss)
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(shouldMiss && testData.FailOnMiss)
});
protected override TestPlayer CreateModPlayer(Ruleset ruleset) => new PerfectModTestPlayer();
protected override TestPlayer CreateModPlayer(Ruleset ruleset) => new ModFailConditionTestPlayer(CurrentTestData, AllowFail);
private partial class PerfectModTestPlayer : TestPlayer
protected partial class ModFailConditionTestPlayer : ModTestPlayer
{
public PerfectModTestPlayer()
: base(showResults: false)
public ModFailConditionTestPlayer(ModTestData data, bool allowFail)
: base(data, allowFail)
{
}
+9 -9
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@@ -20,35 +20,35 @@ namespace osu.Game.Tests.Visual
{
protected sealed override bool HasCustomSteps => true;
private ModTestData currentTestData;
protected ModTestData CurrentTestData { get; private set; }
protected void CreateModTest(ModTestData testData) => CreateTest(() =>
{
AddStep("set test data", () => currentTestData = testData);
AddStep("set test data", () => CurrentTestData = testData);
});
public override void TearDownSteps()
{
AddUntilStep("test passed", () =>
{
if (currentTestData == null)
if (CurrentTestData == null)
return true;
return currentTestData.PassCondition?.Invoke() ?? false;
return CurrentTestData.PassCondition?.Invoke() ?? false;
});
base.TearDownSteps();
}
protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestData?.Beatmap ?? base.CreateBeatmap(ruleset);
protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => CurrentTestData?.Beatmap ?? base.CreateBeatmap(ruleset);
protected sealed override TestPlayer CreatePlayer(Ruleset ruleset)
{
var mods = new List<Mod>(SelectedMods.Value);
if (currentTestData.Mods != null)
mods.AddRange(currentTestData.Mods);
if (currentTestData.Autoplay)
if (CurrentTestData.Mods != null)
mods.AddRange(CurrentTestData.Mods);
if (CurrentTestData.Autoplay)
mods.Add(ruleset.GetAutoplayMod());
SelectedMods.Value = mods;
@@ -56,7 +56,7 @@ namespace osu.Game.Tests.Visual
return CreateModPlayer(ruleset);
}
protected virtual TestPlayer CreateModPlayer(Ruleset ruleset) => new ModTestPlayer(currentTestData, AllowFail);
protected virtual TestPlayer CreateModPlayer(Ruleset ruleset) => new ModTestPlayer(CurrentTestData, AllowFail);
protected partial class ModTestPlayer : TestPlayer
{