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mirror of https://github.com/ppy/osu.git synced 2026-05-20 01:02:11 +08:00

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828 changed files with 8961 additions and 14773 deletions
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@@ -0,0 +1,11 @@
osu!lazer is currently still under heavy development!
Please ensure that you are making an issue for one of the following:
- A bug with currently implemented features (not features that don't exist)
- A feature you are considering adding, so we can collaborate on feedback and design.
- Discussions about technical design decisions
If your issue qualifies, replace this text with a detailed description of your issue with as much relevant information as you can provide.
Screenshots and log files are highly welcomed.
+7 -4
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@@ -1,11 +1,14 @@
---
name: Bug Report
about: Issues regarding encountered bugs.
about: For issues regarding encountered game bugs
---
**Describe the bug:**
<!-- After you fill in all information, delete all comments in the issue -->
**Describe your problem:** <!-- Provide any information you believe could be useful -->
**Screenshots or videos showing encountered issue:**
**osu!lazer version:**
**osu!lazer version:** <!-- Provide the version of your osu!lazer, you can find it at the bottom of the screen -->
**Logs:**
**Logs:** <!-- Attach your osu!lazer logs, you can find them under %appdata%\osu\logs in Windows, or under ~/.local/share/osu/ in Linux and macOS -->
+8 -5
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@@ -1,13 +1,16 @@
---
name: Crash Report
about: Issues regarding crashes or permanent freezes.
about: For issues regarding game crashes or permanent freezes
---
**Describe the crash:**
<!-- After you fill in all information, delete all comments in the issue -->
**Describe your problem:** <!-- Provide any information you believe could be useful -->
**Screenshots or videos showing encountered issue:**
**osu!lazer version:**
**osu!lazer version:** <!-- Provide the version of your osu!lazer, you can find it at the bottom of the screen -->
**Logs:**
**Logs:** <!-- Attach your osu!lazer logs, you can find them under %appdata%\osu\logs in Windows, or under ~/.local/share/osu/ in Linux and macOS -->
**Computer Specifications:**
**Computer Specifications:** <!-- Attach your computer specifications, you can find them by using System Information in Windows, System Monitor in Linux, or About This Mac in macOS -->
@@ -1,7 +1,10 @@
---
name: Feature Request
about: Features you would like to see in the game!
about: Let us know what you would like to see in the game!
---
**Describe the new feature:**
**Proposal designs of the feature:**
<!-- After you fill in all information, delete all comments in the issue -->
**Describe the feature:** <!-- Describe the feature you would like to see in the game -->
**Proposal designs of the feature:** <!-- Attach screenshots of how the feature should look like according to you -->
@@ -1,7 +1,10 @@
---
name: Missing for Live
about: Features which are available in osu!stable but not yet in osu!lazer.
about: Let us know the features you need which are available in osu-stable but not lazer
---
**Describe the missing feature:**
**Proposal designs of the feature:**
<!-- After you fill in all information, delete all comments in the issue -->
**Describe the feature:** <!-- Describe the missing game feature -->
**Designs:** <!-- Attach screenshots of how the feature is supposed to look like. For illustrative purpose only; final designs are usually re-imagined from scratch. -->
+1 -1
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@@ -1,6 +1,6 @@
clone_depth: 1
version: '{branch}-{build}'
image: Previous Visual Studio 2017
image: Visual Studio 2017
test: off
install:
- cmd: git submodule update --init --recursive --depth=5
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@@ -1,5 +1,5 @@
#addin "nuget:?package=CodeFileSanity&version=0.0.21"
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2019.1.1"
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2018.2.2"
#tool "nuget:?package=NVika.MSBuild&version=1.0.1"
var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();
@@ -46,9 +46,7 @@ Task("InspectCode")
OutputFile = "inspectcodereport.xml",
});
int returnCode = StartProcess(nVikaToolPath, $@"parsereport ""inspectcodereport.xml"" --treatwarningsaserrors");
if (returnCode != 0)
throw new Exception($"inspectcode failed with return code {returnCode}");
StartProcess(nVikaToolPath, @"parsereport ""inspectcodereport.xml"" --treatwarningsaserrors");
});
Task("CodeFileSanity")
+1 -1
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@@ -35,7 +35,7 @@ platform :ios do
changelog.gsub!('$BUILD_ID', options[:build])
pilot(
wait_processing_interval: 1800,
wait_processing_interval: 900,
changelog: changelog,
ipa: './osu.iOS/bin/iPhone/Release/osu.iOS.ipa'
)
+5 -11
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@@ -14,7 +14,6 @@ using osuTK.Input;
using Microsoft.Win32;
using osu.Desktop.Updater;
using osu.Framework;
using osu.Framework.Logging;
using osu.Framework.Platform.Windows;
using osu.Framework.Screens;
using osu.Game.Screens.Menu;
@@ -36,15 +35,12 @@ namespace osu.Desktop
{
try
{
if (Host is DesktopGameHost desktopHost)
return new StableStorage(desktopHost);
return new StableStorage();
}
catch (Exception e)
catch
{
Logger.Error(e, "Error while searching for stable install");
return null;
}
return null;
}
protected override void LoadComplete()
@@ -77,7 +73,6 @@ namespace osu.Desktop
if (versionManager != null)
versionManager.State = Visibility.Visible;
break;
default:
if (versionManager != null)
versionManager.State = Visibility.Hidden;
@@ -88,7 +83,6 @@ namespace osu.Desktop
public override void SetHost(GameHost host)
{
base.SetHost(host);
if (host.Window is DesktopGameWindow desktopWindow)
{
desktopWindow.CursorState |= CursorState.Hidden;
@@ -145,8 +139,8 @@ namespace osu.Desktop
return null;
}
public StableStorage(DesktopGameHost host)
: base(string.Empty, host)
public StableStorage()
: base(string.Empty, null)
{
}
}
+1 -2
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@@ -95,7 +95,6 @@ namespace osu.Desktop.Overlays
var version = game.Version;
var lastVersion = config.Get<string>(OsuSetting.Version);
if (game.IsDeployedBuild && version != lastVersion)
{
config.Set(OsuSetting.Version, version);
@@ -111,7 +110,7 @@ namespace osu.Desktop.Overlays
public UpdateCompleteNotification(string version, Action<string> openUrl = null)
{
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
Icon = FontAwesome.Solid.CheckSquare;
Icon = FontAwesome.fa_check_square;
Activated = delegate
{
openUrl?.Invoke($"https://osu.ppy.sh/home/changelog/lazer/{version}");
-1
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@@ -31,7 +31,6 @@ namespace osu.Desktop
var importer = new ArchiveImportIPCChannel(host);
// Restore the cwd so relative paths given at the command line work correctly
Directory.SetCurrentDirectory(cwd);
foreach (var file in args)
{
Console.WriteLine(@"Importing {0}", file);
+2 -3
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@@ -7,10 +7,10 @@ using Newtonsoft.Json;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.IO.Network;
using osu.Framework.Platform;
using osu.Game;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
@@ -54,7 +54,7 @@ namespace osu.Desktop.Updater
{
Text = $"A newer release of osu! has been found ({version} → {latest.TagName}).\n\n"
+ "Click here to download the new version, which can be installed over the top of your existing installation",
Icon = FontAwesome.Solid.Upload,
Icon = FontAwesome.fa_upload,
Activated = () =>
{
host.OpenUrlExternally(getBestUrl(latest));
@@ -78,7 +78,6 @@ namespace osu.Desktop.Updater
case RuntimeInfo.Platform.Windows:
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".exe"));
break;
case RuntimeInfo.Platform.MacOsx:
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".app.zip"));
break;
+12 -7
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@@ -2,12 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Reflection;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Logging;
using osu.Game;
using osu.Game.Graphics;
@@ -157,7 +158,7 @@ namespace osu.Desktop.Updater
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.Upload,
Icon = FontAwesome.fa_upload,
Colour = Color4.White,
Size = new Vector2(20),
}
@@ -167,19 +168,23 @@ namespace osu.Desktop.Updater
private class SquirrelLogger : Splat.ILogger, IDisposable
{
private readonly string path;
private readonly object locker = new object();
public LogLevel Level { get; set; } = LogLevel.Info;
private Logger logger;
public SquirrelLogger()
{
var file = Path.Combine(Path.GetDirectoryName(Assembly.GetEntryAssembly().Location), "SquirrelSetupUpdater.log");
if (File.Exists(file)) File.Delete(file);
path = file;
}
public void Write(string message, LogLevel logLevel)
{
if (logLevel < Level)
return;
if (logger == null)
logger = Logger.GetLogger("updater");
logger.Add(message);
lock (locker) File.AppendAllText(path, message + "\r\n");
}
public void Dispose()
+3 -3
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@@ -26,9 +26,9 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.4" />
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.3" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.1" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />
@@ -36,13 +36,11 @@ namespace osu.Game.Rulesets.Catch.Tests
yield return new ConvertValue((CatchHitObject)nested);
break;
case BananaShower shower:
foreach (var nested in shower.NestedHitObjects)
yield return new ConvertValue((CatchHitObject)nested);
break;
default:
yield return new ConvertValue((CatchHitObject)hitObject);
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
[TestCase(4.2058561036909863d, "diffcalc-test")]
[TestCase(4.2038001515546597d, "diffcalc-test")]
public void Test(double expected, string name)
=> base.Test(expected, name);
@@ -13,9 +13,9 @@ using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneAutoJuiceStream : PlayerTestScene
public class TestCaseAutoJuiceStream : TestCasePlayer
{
public TestSceneAutoJuiceStream()
public TestCaseAutoJuiceStream()
: base(new CatchRuleset())
{
}
@@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return base.CreatePlayer(ruleset);
}
}
@@ -8,12 +8,11 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneBananaShower : PlayerTestScene
public class TestCaseBananaShower : Game.Tests.Visual.TestCasePlayer
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -21,10 +20,10 @@ namespace osu.Game.Rulesets.Catch.Tests
typeof(DrawableBananaShower),
typeof(CatchRuleset),
typeof(DrawableCatchRuleset),
typeof(CatchRulesetContainer),
};
public TestSceneBananaShower()
public TestCaseBananaShower()
: base(new CatchRuleset())
{
}
@@ -2,14 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneCatchPlayer : PlayerTestScene
public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer
{
public TestSceneCatchPlayer()
public TestCaseCatchPlayer()
: base(new CatchRuleset())
{
}
@@ -4,14 +4,13 @@
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneCatchStacker : PlayerTestScene
public class TestCaseCatchStacker : Game.Tests.Visual.TestCasePlayer
{
public TestSceneCatchStacker()
public TestCaseCatchStacker()
: base(new CatchRuleset())
{
}
@@ -13,7 +13,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneCatcherArea : OsuTestScene
public class TestCaseCatcherArea : OsuTestCase
{
private RulesetInfo catchRuleset;
private TestCatcherArea catcherArea;
@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Tests
typeof(CatcherArea),
};
public TestSceneCatcherArea()
public TestCaseCatcherArea()
{
AddSliderStep<float>("CircleSize", 0, 8, 5, createCatcher);
AddToggleStep("Hyperdash", t => catcherArea.ToggleHyperDash(t));
@@ -15,7 +15,7 @@ using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneFruitObjects : OsuTestScene
public class TestCaseFruitObjects : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.Tests
typeof(Pulp),
};
public TestSceneFruitObjects()
public TestCaseFruitObjects()
{
Add(new GridContainer
{
@@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseHyperDash : Game.Tests.Visual.TestCasePlayer
{
public TestCaseHyperDash()
: base(new CatchRuleset())
{
}
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap { BeatmapInfo = { Ruleset = ruleset.RulesetInfo } };
for (int i = 0; i < 512; i++)
if (i % 5 < 3)
beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = i * 100, NewCombo = i % 8 == 0 });
return beatmap;
}
}
}
@@ -1,48 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneHyperDash : PlayerTestScene
{
public TestSceneHyperDash()
: base(new CatchRuleset())
{
}
[BackgroundDependencyLoader]
private void load()
{
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
}
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo =
{
Ruleset = ruleset.RulesetInfo,
BaseDifficulty = new BeatmapDifficulty { CircleSize = 3.6f }
}
};
// Should produce a hyper-dash
beatmap.HitObjects.Add(new Fruit { StartTime = 816, X = 308 / 512f, NewCombo = true });
beatmap.HitObjects.Add(new Fruit { StartTime = 1008, X = 56 / 512f, });
for (int i = 0; i < 512; i++)
if (i % 5 < 3)
beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = 2000 + i * 100, NewCombo = i % 8 == 0 });
return beatmap;
}
}
}
@@ -2,9 +2,9 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.1.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
@@ -3,8 +3,8 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Beatmaps
@@ -23,19 +23,19 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{
Name = @"Fruit Count",
Content = fruits.ToString(),
Icon = FontAwesome.Regular.Circle
Icon = FontAwesome.fa_circle_o
},
new BeatmapStatistic
{
Name = @"Juice Stream Count",
Content = juiceStreams.ToString(),
Icon = FontAwesome.Regular.Circle
Icon = FontAwesome.fa_circle
},
new BeatmapStatistic
{
Name = @"Banana Shower Count",
Content = bananaShowers.ToString(),
Icon = FontAwesome.Regular.Circle
Icon = FontAwesome.fa_circle
}
};
}
@@ -31,7 +31,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
int index = 0;
foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
{
obj.IndexInBeatmap = index++;
@@ -59,7 +58,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
}
break;
case JuiceStream juiceStream:
foreach (var nested in juiceStream.NestedHitObjects)
{
@@ -102,10 +100,9 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
CatchHitObject nextObject = objectWithDroplets[i + 1];
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
double timeToNext = nextObject.StartTime - currentObject.StartTime;
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
if (distanceToHyper < 0)
{
currentObject.HyperDashTarget = nextObject;
+2 -16
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@@ -9,22 +9,19 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Catch
{
public class CatchRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableCatchRuleset(this, beatmap, mods);
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new CatchRulesetContainer(this, beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
@@ -87,7 +84,6 @@ namespace osu.Game.Rulesets.Catch
new CatchModNoFail(),
new MultiMod(new CatchModHalfTime(), new CatchModDaycore())
};
case ModType.DifficultyIncrease:
return new Mod[]
{
@@ -97,20 +93,12 @@ namespace osu.Game.Rulesets.Catch
new CatchModHidden(),
new CatchModFlashlight(),
};
case ModType.Automation:
return new Mod[]
{
new MultiMod(new CatchModAutoplay(), new ModCinema()),
new CatchModRelax(),
};
case ModType.Fun:
return new Mod[]
{
new MultiMod(new ModWindUp<CatchHitObject>(), new ModWindDown<CatchHitObject>())
};
default:
return new Mod[] { };
}
@@ -120,12 +108,10 @@ namespace osu.Game.Rulesets.Catch
public override string ShortName => "fruits";
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetCatch };
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new CatchPerformanceCalculator(this, beatmap, score);
public override int? LegacyID => 2;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
@@ -7,7 +7,6 @@ using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
using osu.Game.Rulesets.Catch.Difficulty.Skills;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Difficulty;
@@ -23,9 +22,16 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override int SectionLength => 750;
private readonly float halfCatchWidth;
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty);
halfCatchWidth = catcher.CatchWidth * 0.5f;
// We're only using 80% of the catcher's width to simulate imperfect gameplay.
halfCatchWidth *= 0.8f;
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
@@ -47,30 +53,34 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
{
float halfCatchWidth;
using (var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty))
{
halfCatchWidth = catcher.CatchWidth * 0.5f;
halfCatchWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
}
CatchHitObject lastObject = null;
// In 2B beatmaps, it is possible that a normal Fruit is placed in the middle of a JuiceStream.
foreach (var hitObject in beatmap.HitObjects
.SelectMany(obj => obj is JuiceStream stream ? stream.NestedHitObjects : new[] { obj })
.Cast<CatchHitObject>()
.OrderBy(x => x.StartTime))
foreach (var hitObject in beatmap.HitObjects.OfType<CatchHitObject>())
{
// We want to only consider fruits that contribute to the combo.
if (hitObject is BananaShower || hitObject is TinyDroplet)
if (lastObject == null)
{
lastObject = hitObject;
continue;
}
if (lastObject != null)
yield return new CatchDifficultyHitObject(hitObject, lastObject, clockRate, halfCatchWidth);
switch (hitObject)
{
// We want to only consider fruits that contribute to the combo. Droplets are addressed as accuracy and spinners are not relevant for "skill" calculations.
case Fruit fruit:
yield return new CatchDifficultyHitObject(fruit, lastObject, clockRate, halfCatchWidth);
lastObject = hitObject;
lastObject = hitObject;
break;
case JuiceStream _:
foreach (var nested in hitObject.NestedHitObjects.OfType<CatchHitObject>().Where(o => !(o is TinyDroplet)))
{
yield return new CatchDifficultyHitObject(nested, lastObject, clockRate, halfCatchWidth);
lastObject = nested;
}
break;
}
}
}
@@ -78,13 +88,5 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
new Movement(),
};
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
{
new CatchModDoubleTime(),
new CatchModHalfTime(),
new CatchModHardRock(),
new CatchModEasy(),
};
}
}
@@ -1,104 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Scoring.Legacy;
using osuTK;
namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchPerformanceCalculator : PerformanceCalculator
{
protected new CatchDifficultyAttributes Attributes => (CatchDifficultyAttributes)base.Attributes;
private Mod[] mods;
private int fruitsHit;
private int ticksHit;
private int tinyTicksHit;
private int tinyTicksMissed;
private int misses;
public CatchPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score)
: base(ruleset, beatmap, score)
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
mods = Score.Mods;
var legacyScore = Score as LegacyScoreInfo;
fruitsHit = legacyScore?.Count300 ?? Score.Statistics[HitResult.Perfect];
ticksHit = legacyScore?.Count100 ?? 0;
tinyTicksHit = legacyScore?.Count50 ?? 0;
tinyTicksMissed = legacyScore?.CountKatu ?? 0;
misses = Score.Statistics[HitResult.Miss];
// Don't count scores made with supposedly unranked mods
if (mods.Any(m => !m.Ranked))
return 0;
// We are heavily relying on aim in catch the beat
double value = Math.Pow(5.0f * Math.Max(1.0f, Attributes.StarRating / 0.0049f) - 4.0f, 2.0f) / 100000.0f;
// Longer maps are worth more. "Longer" means how many hits there are which can contribute to combo
int numTotalHits = totalComboHits();
// Longer maps are worth more
float lengthBonus =
0.95f + 0.4f * Math.Min(1.0f, numTotalHits / 3000.0f) +
(numTotalHits > 3000 ? (float)Math.Log10(numTotalHits / 3000.0f) * 0.5f : 0.0f);
// Longer maps are worth more
value *= lengthBonus;
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
value *= Math.Pow(0.97f, misses);
// Combo scaling
float beatmapMaxCombo = Attributes.MaxCombo;
if (beatmapMaxCombo > 0)
value *= Math.Min(Math.Pow(Attributes.MaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
float approachRate = (float)Attributes.ApproachRate;
float approachRateFactor = 1.0f;
if (approachRate > 9.0f)
approachRateFactor += 0.1f * (approachRate - 9.0f); // 10% for each AR above 9
else if (approachRate < 8.0f)
approachRateFactor += 0.025f * (8.0f - approachRate); // 2.5% for each AR below 8
value *= approachRateFactor;
if (mods.Any(m => m is ModHidden))
// Hiddens gives nothing on max approach rate, and more the lower it is
value *= 1.05f + 0.075f * (10.0f - Math.Min(10.0f, approachRate)); // 7.5% for each AR below 10
if (mods.Any(m => m is ModFlashlight))
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
value *= 1.35f * lengthBonus;
// Scale the aim value with accuracy _slightly_
value *= Math.Pow(accuracy(), 5.5f);
// Custom multipliers for NoFail. SpunOut is not applicable.
if (mods.Any(m => m is ModNoFail))
value *= 0.90f;
return value;
}
private float accuracy() => totalHits() == 0 ? 0 : MathHelper.Clamp((float)totalSuccessfulHits() / totalHits(), 0f, 1f);
private int totalHits() => tinyTicksHit + ticksHit + fruitsHit + misses + tinyTicksMissed;
private int totalSuccessfulHits() => tinyTicksHit + ticksHit + fruitsHit;
private int totalComboHits() => misses + ticksHit + fruitsHit;
}
}
@@ -16,7 +16,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
default:
return 0;
case HitResult.Perfect:
return 1100;
}
@@ -28,9 +27,8 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
default:
return 0;
case HitResult.Perfect:
return 0.008;
return 8;
}
}
@@ -13,7 +13,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
default:
return 0;
case HitResult.Perfect:
return 30;
}
@@ -24,10 +23,9 @@ namespace osu.Game.Rulesets.Catch.Judgements
switch (result)
{
default:
return base.HealthIncreaseFor(result);
return 0;
case HitResult.Perfect:
return 0.007;
return 7;
}
}
}
@@ -17,7 +17,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
default:
return 0;
case HitResult.Perfect:
return 300;
}
@@ -28,10 +27,9 @@ namespace osu.Game.Rulesets.Catch.Judgements
switch (result)
{
default:
return -0.02;
return 0;
case HitResult.Perfect:
return 0.01;
return 10.2;
}
}
@@ -15,7 +15,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
default:
return 0;
case HitResult.Perfect:
return 10;
}
@@ -27,9 +26,8 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
default:
return 0;
case HitResult.Perfect:
return 0.004;
return 4;
}
}
}
@@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModAutoplay : ModAutoplay<CatchHitObject>
{
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
protected override Score CreateReplayScore(Beatmap<CatchHitObject> beatmap) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
Replay = new CatchAutoGenerator(beatmap).Generate(),
@@ -21,10 +21,10 @@ namespace osu.Game.Rulesets.Catch.Mods
private CatchPlayfield playfield;
public override void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
public override void ApplyToRulesetContainer(RulesetContainer<CatchHitObject> rulesetContainer)
{
playfield = (CatchPlayfield)drawableRuleset.Playfield;
base.ApplyToDrawableRuleset(drawableRuleset);
playfield = (CatchPlayfield)rulesetContainer.Playfield;
base.ApplyToRulesetContainer(rulesetContainer);
}
private class CatchFlashlight : Flashlight
@@ -15,107 +15,77 @@ namespace osu.Game.Rulesets.Catch.Mods
public override double ScoreMultiplier => 1.12;
public override bool Ranked => true;
private float? lastPosition;
private double lastStartTime;
private float lastStartX;
private int lastStartTime;
public void ApplyToHitObject(HitObject hitObject)
{
if (hitObject is JuiceStream stream)
{
lastPosition = stream.EndX;
lastStartTime = stream.EndTime;
return;
}
if (!(hitObject is Fruit))
return;
var catchObject = (CatchHitObject)hitObject;
float position = catchObject.X;
double startTime = hitObject.StartTime;
int startTime = (int)hitObject.StartTime;
if (lastPosition == null)
if (lastStartX == 0)
{
lastPosition = position;
lastStartX = position;
lastStartTime = startTime;
return;
}
float positionDiff = position - lastPosition.Value;
double timeDiff = startTime - lastStartTime;
float diff = lastStartX - position;
int timeDiff = startTime - lastStartTime;
if (timeDiff > 1000)
{
lastPosition = position;
lastStartX = position;
lastStartTime = startTime;
return;
}
if (positionDiff == 0)
if (diff == 0)
{
applyRandomOffset(ref position, timeDiff / 4d);
bool right = RNG.NextBool();
float rand = Math.Min(20, (float)RNG.NextDouble(0, timeDiff / 4d)) / CatchPlayfield.BASE_WIDTH;
if (right)
{
if (position + rand <= 1)
position += rand;
else
position -= rand;
}
else
{
if (position - rand >= 0)
position -= rand;
else
position += rand;
}
catchObject.X = position;
return;
}
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
applyOffset(ref position, positionDiff);
if (Math.Abs(diff) < timeDiff / 3d)
{
if (diff > 0)
{
if (position - diff > 0)
position -= diff;
}
else
{
if (position - diff < 1)
position -= diff;
}
}
catchObject.X = position;
lastPosition = position;
lastStartX = position;
lastStartTime = startTime;
}
/// <summary>
/// Applies a random offset in a random direction to a position, ensuring that the final position remains within the boundary of the playfield.
/// </summary>
/// <param name="position">The position which the offset should be applied to.</param>
/// <param name="maxOffset">The maximum offset, cannot exceed 20px.</param>
private void applyRandomOffset(ref float position, double maxOffset)
{
bool right = RNG.NextBool();
float rand = Math.Min(20, (float)RNG.NextDouble(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH;
if (right)
{
// Clamp to the right bound
if (position + rand <= 1)
position += rand;
else
position -= rand;
}
else
{
// Clamp to the left bound
if (position - rand >= 0)
position -= rand;
else
position += rand;
}
}
/// <summary>
/// Applies an offset to a position, ensuring that the final position remains within the boundary of the playfield.
/// </summary>
/// <param name="position">The position which the offset should be applied to.</param>
/// <param name="amount">The amount to offset by.</param>
private void applyOffset(ref float position, float amount)
{
if (amount > 0)
{
// Clamp to the right bound
if (position + amount < 1)
position += amount;
}
else
{
// Clamp to the left bound
if (position + amount > 0)
position += amount;
}
}
}
}
@@ -13,17 +13,17 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
private readonly Container bananaContainer;
public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
: base(s)
{
RelativeSizeAxes = Axes.X;
Origin = Anchor.BottomLeft;
X = 0;
AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both });
InternalChild = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
foreach (var b in s.NestedHitObjects.Cast<Banana>())
AddNested(createDrawableRepresentation?.Invoke(b));
AddNested(getVisualRepresentation?.Invoke(b));
}
protected override void AddNested(DrawableHitObject h)
@@ -84,7 +84,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
case ArmedState.Miss:
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out).Expire();
break;
case ArmedState.Hit:
this.FadeOut().Expire();
break;
@@ -26,7 +26,10 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
[BackgroundDependencyLoader]
private void load()
{
AddInternal(pulp = new Pulp { Size = Size });
InternalChild = pulp = new Pulp
{
Size = Size
};
}
public override Color4 AccentColour
@@ -6,7 +6,6 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
@@ -43,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
// todo: this should come from the skin.
AccentColour = colourForRepresentation(HitObject.VisualRepresentation);
AddRangeInternal(new[]
InternalChildren = new[]
{
createPulp(HitObject.VisualRepresentation),
border = new Circle
@@ -71,7 +70,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
}
}
},
});
};
if (HitObject.HyperDash)
{
@@ -106,7 +105,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
default:
return new Container();
case FruitVisualRepresentation.Raspberry:
return new Container
{
@@ -145,7 +143,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
},
}
};
case FruitVisualRepresentation.Pineapple:
return new Container
{
@@ -184,7 +181,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
},
}
};
case FruitVisualRepresentation.Pear:
return new Container
{
@@ -217,7 +213,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
},
}
};
case FruitVisualRepresentation.Grape:
return new Container
{
@@ -250,7 +245,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
},
}
};
case FruitVisualRepresentation.Banana:
return new Container
{
@@ -288,25 +282,19 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
default:
case FruitVisualRepresentation.Pear:
return new Color4(17, 136, 170, 255);
case FruitVisualRepresentation.Grape:
return new Color4(204, 102, 0, 255);
case FruitVisualRepresentation.Raspberry:
return new Color4(121, 9, 13, 255);
case FruitVisualRepresentation.Pineapple:
return new Color4(102, 136, 0, 255);
case FruitVisualRepresentation.Banana:
switch (RNG.Next(0, 3))
{
default:
return new Color4(255, 240, 0, 255);
case 1:
return new Color4(255, 192, 0, 255);
case 2:
return new Color4(214, 221, 28, 255);
}
@@ -13,17 +13,17 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
private readonly Container dropletContainer;
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
: base(s)
{
RelativeSizeAxes = Axes.Both;
Origin = Anchor.BottomLeft;
X = 0;
AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, });
InternalChild = dropletContainer = new Container { RelativeSizeAxes = Axes.Both, };
foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
AddNested(createDrawableRepresentation?.Invoke(o));
AddNested(getVisualRepresentation?.Invoke(o));
}
protected override void AddNested(DrawableHitObject h)
@@ -3,7 +3,7 @@
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osuTK.Graphics;
+82 -52
View File
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Audio;
@@ -24,11 +25,6 @@ namespace osu.Game.Rulesets.Catch.Objects
public double Velocity;
public double TickDistance;
/// <summary>
/// The length of one span of this <see cref="JuiceStream"/>.
/// </summary>
public double SpanDuration => Duration / this.SpanCount();
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
@@ -45,6 +41,19 @@ namespace osu.Game.Rulesets.Catch.Objects
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();
createTicks();
}
private void createTicks()
{
if (TickDistance == 0)
return;
var length = Path.Distance;
var tickDistance = Math.Min(TickDistance, length);
var spanDuration = length / Velocity;
var minDistanceFromEnd = Velocity * 0.01;
var tickSamples = Samples.Select(s => new SampleInfo
{
@@ -53,60 +62,81 @@ namespace osu.Game.Rulesets.Catch.Objects
Volume = s.Volume
}).ToList();
SliderEventDescriptor? lastEvent = null;
foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset))
AddNested(new Fruit
{
// generate tiny droplets since the last point
if (lastEvent != null)
{
double sinceLastTick = e.Time - lastEvent.Value.Time;
Samples = Samples,
StartTime = StartTime,
X = X
});
if (sinceLastTick > 80)
double lastTickTime = StartTime;
for (int span = 0; span < this.SpanCount(); span++)
{
var spanStartTime = StartTime + span * spanDuration;
var reversed = span % 2 == 1;
for (double d = tickDistance;; d += tickDistance)
{
bool isLastTick = false;
if (d + minDistanceFromEnd >= length)
{
double timeBetweenTiny = sinceLastTick;
while (timeBetweenTiny > 100)
timeBetweenTiny /= 2;
for (double t = timeBetweenTiny; t < sinceLastTick; t += timeBetweenTiny)
{
AddNested(new TinyDroplet
{
Samples = tickSamples,
StartTime = t + lastEvent.Value.Time,
X = X + Path.PositionAt(
lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X / CatchPlayfield.BASE_WIDTH,
});
}
d = length;
isLastTick = true;
}
var timeProgress = d / length;
var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
double time = spanStartTime + timeProgress * spanDuration;
if (LegacyLastTickOffset != null)
{
// If we're the last tick, apply the legacy offset
if (span == this.SpanCount() - 1 && isLastTick)
time = Math.Max(StartTime + Duration / 2, time - LegacyLastTickOffset.Value);
}
int tinyTickCount = 1;
double tinyTickInterval = time - lastTickTime;
while (tinyTickInterval > 100 && tinyTickCount < 10000)
{
tinyTickInterval /= 2;
tinyTickCount *= 2;
}
for (int tinyTickIndex = 0; tinyTickIndex < tinyTickCount - 1; tinyTickIndex++)
{
var t = lastTickTime + (tinyTickIndex + 1) * tinyTickInterval;
double progress = reversed ? 1 - (t - spanStartTime) / spanDuration : (t - spanStartTime) / spanDuration;
AddNested(new TinyDroplet
{
StartTime = t,
X = X + Path.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
Samples = tickSamples
});
}
lastTickTime = time;
if (isLastTick)
break;
AddNested(new Droplet
{
StartTime = time,
X = X + Path.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
Samples = tickSamples
});
}
// this also includes LegacyLastTick and this is used for TinyDroplet generation above.
// this means that the final segment of TinyDroplets are increasingly mistimed where LegacyLastTickOffset is being applied.
lastEvent = e;
switch (e.Type)
AddNested(new Fruit
{
case SliderEventType.Tick:
AddNested(new Droplet
{
Samples = tickSamples,
StartTime = e.Time,
X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
});
break;
case SliderEventType.Head:
case SliderEventType.Tail:
case SliderEventType.Repeat:
AddNested(new Fruit
{
Samples = Samples,
StartTime = e.Time,
X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
});
break;
}
Samples = Samples,
StartTime = spanStartTime + spanDuration,
X = X + Path.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
});
}
}
@@ -6,20 +6,17 @@ using System.Linq;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Catch.Replays
{
internal class CatchAutoGenerator : AutoGenerator
internal class CatchAutoGenerator : AutoGenerator<CatchHitObject>
{
public const double RELEASE_DELAY = 20;
public new CatchBeatmap Beatmap => (CatchBeatmap)base.Beatmap;
public CatchAutoGenerator(IBeatmap beatmap)
public CatchAutoGenerator(Beatmap<CatchHitObject> beatmap)
: base(beatmap)
{
Replay = new Replay();
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using osu.Framework.Input.StateChanges;
using osu.Framework.MathUtils;
using osu.Game.Replays;
@@ -23,14 +22,10 @@ namespace osu.Game.Rulesets.Catch.Replays
{
get
{
var frame = CurrentFrame;
if (frame == null)
if (!HasFrames)
return null;
Debug.Assert(CurrentTime != null);
return NextFrame != null ? Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position;
return Interpolation.ValueAt(CurrentTime, CurrentFrame.Position, NextFrame.Position, CurrentFrame.Time, NextFrame.Time);
}
}
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Judgements;
@@ -12,8 +13,8 @@ namespace osu.Game.Rulesets.Catch.Scoring
{
public class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
{
public CatchScoreProcessor(DrawableRuleset<CatchHitObject> drawableRuleset)
: base(drawableRuleset)
public CatchScoreProcessor(RulesetContainer<CatchHitObject> rulesetContainer)
: base(rulesetContainer)
{
}
@@ -26,16 +27,20 @@ namespace osu.Game.Rulesets.Catch.Scoring
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
}
protected override double HealthAdjustmentFactorFor(JudgementResult result)
{
switch (result.Type)
{
case HitResult.Miss:
return hpDrainRate;
private const double harshness = 0.01;
default:
return 10.2 - hpDrainRate; // Award less HP as drain rate is increased
protected override void ApplyResult(JudgementResult result)
{
base.ApplyResult(result);
if (result.Type == HitResult.Miss)
{
if (!result.Judgement.IsBonus)
Health.Value -= hpDrainRate * (harshness * 2);
return;
}
Health.Value += Math.Max(result.Judgement.HealthIncreaseFor(result) - hpDrainRate, 0) * harshness;
}
public override HitWindows CreateHitWindows() => new CatchHitWindows();
+23 -13
View File
@@ -10,6 +10,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Catch.UI
{
@@ -19,24 +20,33 @@ namespace osu.Game.Rulesets.Catch.UI
internal readonly CatcherArea CatcherArea;
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation)
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
{
Container explodingFruitContainer;
InternalChildren = new Drawable[]
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate
InternalChild = new PlayfieldAdjustmentContainer
{
explodingFruitContainer = new Container
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
},
CatcherArea = new CatcherArea(difficulty)
{
CreateDrawableRepresentation = createDrawableRepresentation,
ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
},
HitObjectContainer
explodingFruitContainer = new Container
{
RelativeSizeAxes = Axes.Both,
},
CatcherArea = new CatcherArea(difficulty)
{
GetVisualRepresentation = getVisualRepresentation,
ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
},
HitObjectContainer
}
};
}
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
@@ -11,7 +10,6 @@ using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
@@ -19,14 +17,14 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Catch.UI
{
public class DrawableCatchRuleset : DrawableScrollingRuleset<CatchHitObject>
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchHitObject>
{
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
protected override bool UserScrollSpeedAdjustment => false;
public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
Direction.Value = ScrollingDirection.Down;
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
@@ -36,31 +34,24 @@ namespace osu.Game.Rulesets.Catch.UI
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, CreateDrawableRepresentation);
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer();
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
public override DrawableHitObject<CatchHitObject> CreateDrawableRepresentation(CatchHitObject h)
public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
{
switch (h)
{
case Banana banana:
return new DrawableBanana(banana);
case Fruit fruit:
return new DrawableFruit(fruit);
case JuiceStream stream:
return new DrawableJuiceStream(stream, CreateDrawableRepresentation);
return new DrawableJuiceStream(stream, GetVisualRepresentation);
case BananaShower shower:
return new DrawableBananaShower(shower, CreateDrawableRepresentation);
return new DrawableBananaShower(shower, GetVisualRepresentation);
case TinyDroplet tiny:
return new DrawableTinyDroplet(tiny);
case Droplet droplet:
return new DrawableDroplet(droplet);
}
+3 -8
View File
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.UI
protected internal readonly Catcher MovableCatcher;
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> GetVisualRepresentation;
public Container ExplodingFruitTarget
{
@@ -60,12 +60,12 @@ namespace osu.Game.Rulesets.Catch.UI
if (lastPlateableFruit.IsLoaded)
action();
else
lastPlateableFruit.OnLoadComplete += _ => action();
lastPlateableFruit.OnLoadComplete = _ => action();
}
if (result.IsHit && fruit.CanBePlated)
{
var caughtFruit = (DrawableCatchHitObject)CreateDrawableRepresentation?.Invoke(fruit.HitObject);
var caughtFruit = (DrawableCatchHitObject)GetVisualRepresentation?.Invoke(fruit.HitObject);
if (caughtFruit == null) return;
@@ -292,7 +292,6 @@ namespace osu.Game.Rulesets.Catch.UI
const float hyper_dash_transition_length = 180;
bool previouslyHyperDashing = HyperDashing;
if (modifier <= 1 || X == targetPosition)
{
hyperDashModifier = 1;
@@ -326,11 +325,9 @@ namespace osu.Game.Rulesets.Catch.UI
case CatchAction.MoveLeft:
currentDirection--;
return true;
case CatchAction.MoveRight:
currentDirection++;
return true;
case CatchAction.Dash:
Dashing = true;
return true;
@@ -346,11 +343,9 @@ namespace osu.Game.Rulesets.Catch.UI
case CatchAction.MoveLeft:
currentDirection++;
return true;
case CatchAction.MoveRight:
currentDirection--;
return true;
case CatchAction.Dash:
Dashing = false;
return true;
@@ -3,23 +3,17 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatchPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
public class PlayfieldAdjustmentContainer : Container
{
protected override Container<Drawable> Content => content;
private readonly Container content;
public CatchPlayfieldAdjustmentContainer()
public PlayfieldAdjustmentContainer()
{
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate
InternalChild = new Container
{
Anchor = Anchor.Centre,
@@ -8,12 +8,12 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public abstract class ManiaInputTestScene : OsuTestScene
public abstract class ManiaInputTestCase : OsuTestCase
{
private readonly Container<Drawable> content;
protected override Container<Drawable> Content => content ?? base.Content;
protected ManiaInputTestScene(int keys)
protected ManiaInputTestCase(int keys)
{
base.Content.Add(content = new LocalInputManager(keys));
}
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@@ -10,7 +8,6 @@ using osu.Framework.Timing;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
@@ -20,14 +17,11 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[Cached(Type = typeof(IManiaHitObjectComposer))]
public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene, IManiaHitObjectComposer
public abstract class ManiaPlacementBlueprintTestCase : PlacementBlueprintTestCase, IManiaHitObjectComposer
{
private readonly Column column;
[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
protected ManiaPlacementBlueprintTestScene()
protected ManiaPlacementBlueprintTestCase()
{
Add(column = new Column(0)
{
@@ -13,14 +13,14 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[Cached(Type = typeof(IManiaHitObjectComposer))]
public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene, IManiaHitObjectComposer
public abstract class ManiaSelectionBlueprintTestCase : SelectionBlueprintTestCase, IManiaHitObjectComposer
{
[Cached(Type = typeof(IAdjustableClock))]
private readonly IAdjustableClock clock = new StopwatchClock();
private readonly Column column;
protected ManiaSelectionBlueprintTestScene()
protected ManiaSelectionBlueprintTestCase()
{
Add(column = new Column(0)
{
@@ -12,7 +12,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestSceneAutoGeneration : OsuTestScene
public class TestCaseAutoGeneration : OsuTestCase
{
[Test]
public void TestSingleNote()
@@ -13,7 +13,6 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
@@ -22,7 +21,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestSceneColumn : ManiaInputTestScene
public class TestCaseColumn : ManiaInputTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -32,12 +31,9 @@ namespace osu.Game.Rulesets.Mania.Tests
typeof(ColumnHitObjectArea)
};
[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
private readonly List<Column> columns = new List<Column>();
public TestSceneColumn()
public TestCaseColumn()
: base(2)
{
}
@@ -11,11 +11,11 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestSceneEditor : EditorTestScene
public class TestCaseEditor : EditorTestCase
{
private readonly Bindable<ManiaScrollingDirection> direction = new Bindable<ManiaScrollingDirection>();
public TestSceneEditor()
public TestCaseEditor()
: base(new ManiaRuleset())
{
AddStep("upwards scroll", () => direction.Value = ManiaScrollingDirection.Up);
@@ -25,8 +25,8 @@ namespace osu.Game.Rulesets.Mania.Tests
[BackgroundDependencyLoader]
private void load(RulesetConfigCache configCache)
{
var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
config.BindWith(ManiaRulesetSetting.ScrollDirection, direction);
var config = (ManiaConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
config.BindWith(ManiaSetting.ScrollDirection, direction);
}
}
}
@@ -10,7 +10,7 @@ using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestSceneHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
public class TestCaseHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestCase
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHoldNote((HoldNote)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new HoldNotePlacementBlueprint();
@@ -15,14 +15,14 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestSceneHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
public class TestCaseHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestCase
{
private readonly DrawableHoldNote drawableObject;
protected override Container<Drawable> Content => content ?? base.Content;
private readonly Container content;
public TestSceneHoldNoteSelectionBlueprint()
public TestCaseHoldNoteSelectionBlueprint()
{
var holdNote = new HoldNote { Column = 0, Duration = 1000 };
holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
@@ -10,7 +10,7 @@ using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestSceneNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
public class TestCaseNotePlacementBlueprint : ManiaPlacementBlueprintTestCase
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableNote((Note)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new NotePlacementBlueprint();
@@ -15,14 +15,14 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
public class TestCaseNoteSelectionBlueprint : ManiaSelectionBlueprintTestCase
{
private readonly DrawableNote drawableObject;
protected override Container<Drawable> Content => content ?? base.Content;
private readonly Container content;
public TestSceneNoteSelectionBlueprint()
public TestCaseNoteSelectionBlueprint()
{
var note = new Note { Column = 0 };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
@@ -11,10 +11,10 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
@@ -27,7 +27,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestSceneNotes : OsuTestScene
public class TestCaseNotes : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Mania.Tests
content = new Container { RelativeSizeAxes = Axes.Both }
}
},
new OsuSpriteText
new SpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
@@ -168,13 +168,11 @@ namespace osu.Game.Rulesets.Mania.Tests
foreach (var nested in obj.NestedHitObjects)
{
double finalPosition = (nested.HitObject.StartTime - obj.HitObject.StartTime) / endTime.Duration;
switch (direction)
{
case ScrollingDirection.Up:
nested.Y = (float)(finalPosition * content.DrawHeight);
break;
case ScrollingDirection.Down:
nested.Y = (float)(-finalPosition * content.DrawHeight);
break;
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@@ -14,7 +13,6 @@ using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
@@ -22,18 +20,15 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestSceneStage : ManiaInputTestScene
public class TestCaseStage : ManiaInputTestCase
{
private const int columns = 4;
[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
private readonly List<ManiaStage> stages = new List<ManiaStage>();
private FillFlowContainer<ScrollingTestContainer> fill;
public TestSceneStage()
public TestCaseStage()
: base(columns)
{
}
@@ -2,9 +2,9 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.1.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
@@ -3,8 +3,8 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
@@ -42,13 +42,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
{
Name = @"Note Count",
Content = notes.ToString(),
Icon = FontAwesome.Regular.Circle
Icon = FontAwesome.fa_circle_o
},
new BeatmapStatistic
{
Name = @"Hold Note Count",
Content = holdnotes.ToString(),
Icon = FontAwesome.Regular.Circle
Icon = FontAwesome.fa_circle
},
};
}
@@ -48,7 +48,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
if (IsForCurrentRuleset)
{
TargetColumns = (int)Math.Max(1, roundedCircleSize);
if (TargetColumns >= 10)
{
TargetColumns = TargetColumns / 2;
@@ -179,7 +179,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int usableColumns = TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects;
int nextColumn = GetRandomColumn();
for (int i = 0; i < Math.Min(usableColumns, noteCount); i++)
{
// Find available column
@@ -218,7 +217,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
int lastColumn = nextColumn;
for (int i = 0; i < noteCount; i++)
{
addToPattern(pattern, nextColumn, startTime, startTime);
@@ -301,7 +299,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int interval = Random.Next(1, TotalColumns - (legacy ? 1 : 0));
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
for (int i = 0; i <= spanCount; i++)
{
addToPattern(pattern, nextColumn, startTime, startTime);
@@ -344,19 +341,16 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
p3 = 0;
p4 = 0;
break;
case 3:
p2 = Math.Min(p2, 0.1);
p3 = 0;
p4 = 0;
break;
case 4:
p2 = Math.Min(p2, 0.3);
p3 = Math.Min(p3, 0.04);
p4 = 0;
break;
case 5:
p2 = Math.Min(p2, 0.34);
p3 = Math.Min(p3, 0.1);
@@ -446,7 +440,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
bool ignoreHead = !sampleInfoListAt(startTime).Any(s => s.Name == SampleInfo.HIT_WHISTLE || s.Name == SampleInfo.HIT_FINISH || s.Name == SampleInfo.HIT_CLAP);
var rowPattern = new Pattern();
for (int i = 0; i <= spanCount; i++)
{
if (!(ignoreHead && startTime == HitObject.StartTime))
@@ -38,11 +38,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
case 8 when HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000:
addToPattern(pattern, 0, generateHold);
break;
case 8:
addToPattern(pattern, FindAvailableColumn(GetRandomColumn(), PreviousPattern), generateHold);
break;
default:
if (TotalColumns > 0)
addToPattern(pattern, GetRandomColumn(), generateHold);
@@ -233,7 +233,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
noteCount = Math.Min(noteCount, TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects);
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
for (int i = 0; i < noteCount; i++)
{
nextColumn = allowStacking
@@ -304,7 +303,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int columnLimit = (TotalColumns % 2 == 0 ? TotalColumns : TotalColumns - 1) / 2;
int nextColumn = GetRandomColumn(upperBound: columnLimit);
for (int i = 0; i < noteCount; i++)
{
nextColumn = FindAvailableColumn(nextColumn, upperBound: columnLimit, patterns: pattern);
@@ -342,21 +340,18 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
p4 = 0;
p5 = 0;
break;
case 3:
p2 = Math.Min(p2, 0.1);
p3 = 0;
p4 = 0;
p5 = 0;
break;
case 4:
p2 = Math.Min(p2, 0.23);
p3 = Math.Min(p3, 0.04);
p4 = 0;
p5 = 0;
break;
case 5:
p3 = Math.Min(p3, 0.15);
p4 = Math.Min(p4, 0.03);
@@ -389,24 +384,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
p2 = 0;
p3 = 0;
break;
case 3:
centreProbability = Math.Min(centreProbability, 0.03);
p2 = 0;
p3 = 0;
break;
case 4:
centreProbability = 0;
p2 = Math.Min(p2 * 2, 0.2);
p3 = 0;
break;
case 5:
centreProbability = Math.Min(centreProbability, 0.03);
p3 = 0;
break;
case 6:
centreProbability = 0;
p2 = Math.Min(p2 * 2, 0.5);
@@ -158,7 +158,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
// Ensure that we have at least one free column, so that an endless loop is avoided
bool hasValidColumns = false;
for (int i = lowerBound.Value; i < upperBound.Value; i++)
{
hasValidColumns = isValid(i);
@@ -8,9 +8,9 @@ using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Configuration
{
public class ManiaRulesetConfigManager : RulesetConfigManager<ManiaRulesetSetting>
public class ManiaConfigManager : RulesetConfigManager<ManiaSetting>
{
public ManiaRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
: base(settings, ruleset, variant)
{
}
@@ -19,17 +19,17 @@ namespace osu.Game.Rulesets.Mania.Configuration
{
base.InitialiseDefaults();
Set(ManiaRulesetSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0);
Set(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
Set(ManiaSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0);
Set(ManiaSetting.ScrollDirection, ManiaScrollingDirection.Down);
}
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
{
new TrackedSetting<double>(ManiaRulesetSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms"))
new TrackedSetting<double>(ManiaSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms"))
};
}
public enum ManiaRulesetSetting
public enum ManiaSetting
{
ScrollTime,
ScrollDirection
@@ -1,23 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osuTK;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Edit
{
public class DrawableManiaEditRuleset : DrawableManiaRuleset
public class ManiaEditRulesetContainer : ManiaRulesetContainer
{
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
@@ -11,7 +11,6 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@@ -21,7 +20,7 @@ namespace osu.Game.Rulesets.Mania.Edit
[Cached(Type = typeof(IManiaHitObjectComposer))]
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
{
protected new DrawableManiaEditRuleset DrawableRuleset { get; private set; }
protected new ManiaEditRulesetContainer RulesetContainer { get; private set; }
public ManiaHitObjectComposer(Ruleset ruleset)
: base(ruleset)
@@ -33,23 +32,23 @@ namespace osu.Game.Rulesets.Mania.Edit
/// </summary>
/// <param name="screenSpacePosition">The screen-space position.</param>
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
public Column ColumnAt(Vector2 screenSpacePosition) => DrawableRuleset.GetColumnByPosition(screenSpacePosition);
public Column ColumnAt(Vector2 screenSpacePosition) => RulesetContainer.GetColumnByPosition(screenSpacePosition);
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns;
public int TotalColumns => ((ManiaPlayfield)RulesetContainer.Playfield).TotalColumns;
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
{
DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
RulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap);
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
dependencies.CacheAs(DrawableRuleset.ScrollingInfo);
dependencies.CacheAs(RulesetContainer.ScrollingInfo);
return DrawableRuleset;
return RulesetContainer;
}
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
@@ -66,7 +65,6 @@ namespace osu.Game.Rulesets.Mania.Edit
{
case DrawableNote note:
return new NoteSelectionBlueprint(note);
case DrawableHoldNote holdNote:
return new HoldNoteSelectionBlueprint(holdNote);
}
@@ -10,17 +10,5 @@ namespace osu.Game.Rulesets.Mania.Judgements
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 20;
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
case HitResult.Miss:
return 0;
default:
return 0.040;
}
}
}
}
@@ -14,47 +14,16 @@ namespace osu.Game.Rulesets.Mania.Judgements
{
default:
return 0;
case HitResult.Meh:
return 50;
case HitResult.Ok:
return 100;
case HitResult.Good:
return 200;
case HitResult.Great:
case HitResult.Perfect:
return 300;
}
}
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
case HitResult.Miss:
return -0.125;
case HitResult.Meh:
return 0.005;
case HitResult.Ok:
return 0.010;
case HitResult.Good:
return 0.035;
case HitResult.Great:
return 0.055;
case HitResult.Perfect:
return 0.065;
default:
return 0;
}
}
}
}
+3 -17
View File
@@ -10,10 +10,8 @@ using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
@@ -32,7 +30,7 @@ namespace osu.Game.Rulesets.Mania
{
public class ManiaRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods);
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new ManiaRulesetContainer(this, beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
@@ -117,7 +115,6 @@ namespace osu.Game.Rulesets.Mania
new ManiaModNoFail(),
new MultiMod(new ManiaModHalfTime(), new ManiaModDaycore()),
};
case ModType.DifficultyIncrease:
return new Mod[]
{
@@ -127,7 +124,6 @@ namespace osu.Game.Rulesets.Mania
new MultiMod(new ManiaModFadeIn(), new ManiaModHidden()),
new ManiaModFlashlight(),
};
case ModType.Conversion:
return new Mod[]
{
@@ -144,19 +140,11 @@ namespace osu.Game.Rulesets.Mania
new ManiaModDualStages(),
new ManiaModMirror(),
};
case ModType.Automation:
return new Mod[]
{
new MultiMod(new ManiaModAutoplay(), new ModCinema()),
};
case ModType.Fun:
return new Mod[]
{
new MultiMod(new ModWindUp<ManiaHitObject>(), new ModWindDown<ManiaHitObject>())
};
default:
return new Mod[] { };
}
@@ -166,7 +154,7 @@ namespace osu.Game.Rulesets.Mania
public override string ShortName => "mania";
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetMania };
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap);
@@ -174,7 +162,7 @@ namespace osu.Game.Rulesets.Mania
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaRulesetConfigManager(settings, RulesetInfo);
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaConfigManager(settings, RulesetInfo);
public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
@@ -219,7 +207,6 @@ namespace osu.Game.Rulesets.Mania
SpecialAction = ManiaAction.Special1,
NormalActionStart = ManiaAction.Key1,
}.GenerateKeyBindingsFor(variant, out _);
case PlayfieldType.Dual:
int keys = getDualStageKeyCount(variant);
@@ -277,7 +264,6 @@ namespace osu.Game.Rulesets.Mania
{
default:
return $"{variant}K";
case PlayfieldType.Dual:
{
var keys = getDualStageKeyCount(variant);
@@ -22,19 +22,19 @@ namespace osu.Game.Rulesets.Mania
[BackgroundDependencyLoader]
private void load()
{
var config = (ManiaRulesetConfigManager)Config;
var config = (ManiaConfigManager)Config;
Children = new Drawable[]
{
new SettingsEnumDropdown<ManiaScrollingDirection>
{
LabelText = "Scrolling direction",
Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaSetting.ScrollDirection)
},
new SettingsSlider<double, TimeSlider>
{
LabelText = "Scroll speed",
Bindable = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime)
Bindable = config.GetBindable<double>(ManiaSetting.ScrollTime)
},
};
}
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModAutoplay : ModAutoplay<ManiaHitObject>
{
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
protected override Score CreateReplayScore(Beatmap<ManiaHitObject> beatmap) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } },
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
@@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public override string Name => "Fade In";
public override string Acronym => "FI";
public override IconUsage Icon => OsuIcon.ModHidden;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => @"Keys appear out of nowhere!";
public override double ScoreMultiplier => 1;
@@ -3,7 +3,6 @@
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
@@ -18,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override string Name => "Random";
public override string Acronym => "RD";
public override ModType Type => ModType.Conversion;
public override IconUsage Icon => OsuIcon.Dice;
public override FontAwesome Icon => FontAwesome.fa_osu_dice;
public override string Description => @"Shuffle around the keys!";
public override double ScoreMultiplier => 1;
@@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
RelativeSizeAxes = Axes.X;
AddRangeInternal(new Drawable[]
InternalChildren = new Drawable[]
{
bodyPiece = new BodyPiece
{
@@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
}
});
};
foreach (var tick in tickContainer)
AddNested(tick);
@@ -7,7 +7,6 @@ using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Scoring;
@@ -34,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
RelativeSizeAxes = Axes.X;
Size = new Vector2(1);
AddRangeInternal(new[]
InternalChildren = new[]
{
glowContainer = new CircularContainer
{
@@ -52,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}
}
}
});
};
}
public override Color4 AccentColour
@@ -65,7 +65,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
case ArmedState.Miss:
this.FadeOut(150, Easing.In).Expire();
break;
case ArmedState.Hit:
this.FadeOut(150, Easing.OutQuint).Expire();
break;
@@ -5,7 +5,7 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Scoring;
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
CornerRadius = 5;
Masking = true;
AddInternal(headPiece = new NotePiece());
InternalChild = headPiece = new NotePiece();
}
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
@@ -7,7 +7,6 @@ using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
@@ -145,7 +144,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
const float animation_length = 50;
Foreground.ClearTransforms(false, nameof(Foreground.Colour));
if (hitting)
{
// wait for the next sync point
@@ -4,7 +4,6 @@
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osuTK.Graphics;
@@ -5,12 +5,13 @@ using System.Collections.Generic;
using System.Linq;
using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Mania.Replays
{
internal class ManiaAutoGenerator : AutoGenerator
internal class ManiaAutoGenerator : AutoGenerator<ManiaHitObject>
{
public const double RELEASE_DELAY = 20;
@@ -28,7 +29,6 @@ namespace osu.Game.Rulesets.Mania.Replays
var normalAction = ManiaAction.Key1;
var specialAction = ManiaAction.Special1;
int totalCounter = 0;
foreach (var stage in Beatmap.Stages)
{
for (int i = 0; i < stage.Columns; i++)
@@ -52,7 +52,6 @@ namespace osu.Game.Rulesets.Mania.Replays
var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);
var actions = new List<ManiaAction>();
foreach (var group in pointGroups)
{
foreach (var point in group)
@@ -62,7 +61,6 @@ namespace osu.Game.Rulesets.Mania.Replays
case HitPoint _:
actions.Add(columnActions[point.Column]);
break;
case ReleasePoint _:
actions.Remove(columnActions[point.Column]);
break;
@@ -18,6 +18,6 @@ namespace osu.Game.Rulesets.Mania.Replays
protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() } };
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
}
}
@@ -39,7 +39,6 @@ namespace osu.Game.Rulesets.Mania.Replays
int activeColumns = (int)(legacyFrame.MouseX ?? 0);
int counter = 0;
while (activeColumns > 0)
{
var isSpecial = stage.IsSpecialColumn(counter);
@@ -3,6 +3,7 @@
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
@@ -27,6 +28,36 @@ namespace osu.Game.Rulesets.Mania.Scoring
/// </summary>
private const double hp_multiplier_max = 1;
/// <summary>
/// The default BAD hit HP increase.
/// </summary>
private const double hp_increase_bad = 0.005;
/// <summary>
/// The default OK hit HP increase.
/// </summary>
private const double hp_increase_ok = 0.010;
/// <summary>
/// The default GOOD hit HP increase.
/// </summary>
private const double hp_increase_good = 0.035;
/// <summary>
/// The default tick hit HP increase.
/// </summary>
private const double hp_increase_tick = 0.040;
/// <summary>
/// The default GREAT hit HP increase.
/// </summary>
private const double hp_increase_great = 0.055;
/// <summary>
/// The default PERFECT hit HP increase.
/// </summary>
private const double hp_increase_perfect = 0.065;
/// <summary>
/// The MISS HP multiplier at OD = 0.
/// </summary>
@@ -42,6 +73,11 @@ namespace osu.Game.Rulesets.Mania.Scoring
/// </summary>
private const double hp_multiplier_miss_max = 1;
/// <summary>
/// The default MISS HP increase.
/// </summary>
private const double hp_increase_miss = -0.125;
/// <summary>
/// The MISS HP multiplier. This is multiplied to the miss hp increase.
/// </summary>
@@ -52,8 +88,12 @@ namespace osu.Game.Rulesets.Mania.Scoring
/// </summary>
private double hpMultiplier = 1;
public ManiaScoreProcessor(DrawableRuleset<ManiaHitObject> drawableRuleset)
: base(drawableRuleset)
public ManiaScoreProcessor()
{
}
public ManiaScoreProcessor(RulesetContainer<ManiaHitObject> rulesetContainer)
: base(rulesetContainer)
{
}
@@ -82,8 +122,42 @@ namespace osu.Game.Rulesets.Mania.Scoring
}
}
protected override double HealthAdjustmentFactorFor(JudgementResult result)
=> result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier;
protected override void ApplyResult(JudgementResult result)
{
base.ApplyResult(result);
bool isTick = result.Judgement is HoldNoteTickJudgement;
if (isTick)
{
if (result.IsHit)
Health.Value += hpMultiplier * hp_increase_tick;
}
else
{
switch (result.Type)
{
case HitResult.Miss:
Health.Value += hpMissMultiplier * hp_increase_miss;
break;
case HitResult.Meh:
Health.Value += hpMultiplier * hp_increase_bad;
break;
case HitResult.Ok:
Health.Value += hpMultiplier * hp_increase_ok;
break;
case HitResult.Good:
Health.Value += hpMultiplier * hp_increase_good;
break;
case HitResult.Great:
Health.Value += hpMultiplier * hp_increase_great;
break;
case HitResult.Perfect:
Health.Value += hpMultiplier * hp_increase_perfect;
break;
}
}
}
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
}
@@ -6,7 +6,6 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.UI;
@@ -7,7 +7,6 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
@@ -22,15 +22,22 @@ namespace osu.Game.Rulesets.Mania.UI
JudgementText.Font = JudgementText.Font.With(size: 25);
}
protected override double FadeInDuration => 50;
protected override void ApplyHitAnimations()
protected override void LoadComplete()
{
JudgementBody.ScaleTo(0.8f);
JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
base.LoadComplete();
JudgementBody.Delay(FadeInDuration).ScaleTo(0.75f, 250);
this.Delay(FadeInDuration).FadeOut(200);
this.FadeInFromZero(50, Easing.OutQuint);
if (Result.IsHit)
{
JudgementBody.ScaleTo(0.8f);
JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
JudgementBody.Delay(50).ScaleTo(0.75f, 250);
this.Delay(50).FadeOut(200);
}
Expire();
}
}
}
@@ -4,7 +4,6 @@
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Mania.Objects.Drawables;
+2 -2
View File
@@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Mania.UI
if (stageDefinitions.Count <= 0)
throw new ArgumentException("Can't have zero or fewer stages.");
Size = new Vector2(1, 0.8f);
GridContainer playfieldGrid;
AddInternal(playfieldGrid = new GridContainer
{
@@ -38,7 +40,6 @@ namespace osu.Game.Rulesets.Mania.UI
var normalColumnAction = ManiaAction.Key1;
var specialColumnAction = ManiaAction.Special1;
int firstColumnIndex = 0;
for (int i = 0; i < stageDefinitions.Count; i++)
{
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
@@ -93,7 +94,6 @@ namespace osu.Game.Rulesets.Mania.UI
private ManiaStage getStageByColumn(int column)
{
int sum = 0;
foreach (var stage in stages)
{
sum = sum + stage.Columns.Count;
@@ -1,20 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
{
public ManiaPlayfieldAdjustmentContainer()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(1, 0.8f);
}
}
}
@@ -6,6 +6,7 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
@@ -18,7 +19,6 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
@@ -28,20 +28,18 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
public class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject>
{
protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
public IEnumerable<BarLine> BarLines;
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
// Generate the bar lines
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
@@ -57,7 +55,6 @@ namespace osu.Game.Rulesets.Mania.UI
double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
int index = 0;
for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
{
barLines.Add(new BarLine
@@ -77,10 +74,10 @@ namespace osu.Game.Rulesets.Mania.UI
{
BarLines.ForEach(Playfield.Add);
Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
Config.BindWith(ManiaSetting.ScrollDirection, configDirection);
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
Config.BindWith(ManiaRulesetSetting.ScrollTime, TimeRange);
Config.BindWith(ManiaSetting.ScrollTime, TimeRange);
}
/// <summary>
@@ -90,26 +87,26 @@ namespace osu.Game.Rulesets.Mania.UI
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
public Column GetColumnByPosition(Vector2 screenSpacePosition) => Playfield.GetColumnByPosition(screenSpacePosition);
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
public override int Variant => (int)(Beatmap.Stages.Count == 1 ? PlayfieldType.Single : PlayfieldType.Dual) + Beatmap.TotalColumns;
protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
public override DrawableHitObject<ManiaHitObject> CreateDrawableRepresentation(ManiaHitObject h)
public override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
{
switch (h)
{
case HoldNote holdNote:
return new DrawableHoldNote(holdNote);
case Note note:
return new DrawableNote(note);
default:
return null;
}
@@ -35,7 +35,6 @@ namespace osu.Game.Rulesets.Osu.Tests
yield return createConvertValue(nested);
break;
default:
yield return createConvertValue(hitObject);
+1 -3
View File
@@ -1,13 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using System.Text;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
@@ -24,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Tests
using (var reader = new StreamReader(stream))
{
var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>());
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo);
var objects = converted.HitObjects.ToList();
@@ -7,9 +7,9 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneEditor : EditorTestScene
public class TestCaseEditor : EditorTestCase
{
public TestSceneEditor()
public TestCaseEditor()
: base(new OsuRuleset())
{
}

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