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3 Commits
@@ -1,11 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Screens.Play;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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@@ -19,30 +17,13 @@ namespace osu.Game.Rulesets.Catch.Tests
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protected override IBeatmap CreateBeatmap(Ruleset ruleset)
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{
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var beatmap = new Beatmap
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{
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BeatmapInfo =
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{
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Ruleset = ruleset.RulesetInfo,
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 3.6f }
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}
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};
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// Should produce a hperdash
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beatmap.HitObjects.Add(new Fruit { StartTime = 816, X = 308 / 512f, NewCombo = true });
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beatmap.HitObjects.Add(new Fruit { StartTime = 1008, X = 56 / 512f, });
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var beatmap = new Beatmap { BeatmapInfo = { Ruleset = ruleset.RulesetInfo } };
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for (int i = 0; i < 512; i++)
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if (i % 5 < 3)
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beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = 2000 + i * 100, NewCombo = i % 8 == 0 });
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beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = i * 100, NewCombo = i % 8 == 0 });
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return beatmap;
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}
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protected override void AddCheckSteps(Func<Player> player)
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{
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base.AddCheckSteps(player);
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AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
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}
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}
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}
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@@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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CatchHitObject nextObject = objectWithDroplets[i + 1];
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int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
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double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
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double timeToNext = nextObject.StartTime - currentObject.StartTime;
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double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
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float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
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if (distanceToHyper < 0)
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@@ -25,8 +25,8 @@ namespace osu.Game.Rulesets.Mania.Tests
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[BackgroundDependencyLoader]
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private void load(RulesetConfigCache configCache)
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{
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var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
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config.BindWith(ManiaRulesetSetting.ScrollDirection, direction);
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var config = (ManiaConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
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config.BindWith(ManiaSetting.ScrollDirection, direction);
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}
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}
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}
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+6
-6
@@ -8,9 +8,9 @@ using osu.Game.Rulesets.Mania.UI;
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namespace osu.Game.Rulesets.Mania.Configuration
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{
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public class ManiaRulesetConfigManager : RulesetConfigManager<ManiaRulesetSetting>
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public class ManiaConfigManager : RulesetConfigManager<ManiaSetting>
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{
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public ManiaRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
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public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
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: base(settings, ruleset, variant)
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{
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}
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@@ -19,17 +19,17 @@ namespace osu.Game.Rulesets.Mania.Configuration
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{
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base.InitialiseDefaults();
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Set(ManiaRulesetSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0);
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Set(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
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Set(ManiaSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0);
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Set(ManiaSetting.ScrollDirection, ManiaScrollingDirection.Down);
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}
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public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
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{
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new TrackedSetting<double>(ManiaRulesetSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms"))
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new TrackedSetting<double>(ManiaSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms"))
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};
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}
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public enum ManiaRulesetSetting
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public enum ManiaSetting
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{
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ScrollTime,
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ScrollDirection
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@@ -162,7 +162,7 @@ namespace osu.Game.Rulesets.Mania
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public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
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public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaRulesetConfigManager(settings, RulesetInfo);
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public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaConfigManager(settings, RulesetInfo);
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public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
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@@ -22,19 +22,19 @@ namespace osu.Game.Rulesets.Mania
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[BackgroundDependencyLoader]
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private void load()
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{
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var config = (ManiaRulesetConfigManager)Config;
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var config = (ManiaConfigManager)Config;
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Children = new Drawable[]
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{
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new SettingsEnumDropdown<ManiaScrollingDirection>
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{
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LabelText = "Scrolling direction",
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Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
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Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaSetting.ScrollDirection)
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},
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new SettingsSlider<double, TimeSlider>
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{
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LabelText = "Scroll speed",
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Bindable = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime)
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Bindable = config.GetBindable<double>(ManiaSetting.ScrollTime)
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},
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};
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}
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@@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public IEnumerable<BarLine> BarLines;
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protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
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protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
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private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
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@@ -74,10 +74,10 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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BarLines.ForEach(Playfield.Add);
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Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
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Config.BindWith(ManiaSetting.ScrollDirection, configDirection);
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configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
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Config.BindWith(ManiaRulesetSetting.ScrollTime, TimeRange);
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Config.BindWith(ManiaSetting.ScrollTime, TimeRange);
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}
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/// <summary>
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@@ -1,30 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Configuration;
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namespace osu.Game.Rulesets.Osu.Configuration
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{
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public class OsuRulesetConfigManager : RulesetConfigManager<OsuRulesetSetting>
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{
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public OsuRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
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: base(settings, ruleset, variant)
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{
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}
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protected override void InitialiseDefaults()
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{
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base.InitialiseDefaults();
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Set(OsuRulesetSetting.SnakingInSliders, true);
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Set(OsuRulesetSetting.SnakingOutSliders, true);
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}
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}
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public enum OsuRulesetSetting
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{
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SnakingInSliders,
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SnakingOutSliders
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}
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}
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@@ -10,8 +10,8 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Scoring;
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using osuTK.Graphics;
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using osu.Game.Skinning;
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@@ -33,9 +33,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
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[Resolved(CanBeNull = true)]
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private OsuRulesetConfigManager config { get; set; }
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public DrawableSlider(Slider s)
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: base(s)
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{
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@@ -97,10 +94,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(OsuConfigManager config)
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{
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config?.BindWith(OsuRulesetSetting.SnakingInSliders, Body.SnakingIn);
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config?.BindWith(OsuRulesetSetting.SnakingOutSliders, Body.SnakingOut);
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config.BindWith(OsuSetting.SnakingInSliders, Body.SnakingIn);
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config.BindWith(OsuSetting.SnakingOutSliders, Body.SnakingOut);
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(scale =>
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@@ -16,11 +16,8 @@ using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Difficulty;
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using osu.Game.Scoring;
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@@ -147,14 +144,12 @@ namespace osu.Game.Rulesets.Osu
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public override string ShortName => "osu";
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public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);
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public override RulesetSettingsSubsection CreateSettings() => new OsuSettings(this);
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public override int? LegacyID => 0;
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public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();
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public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new OsuRulesetConfigManager(settings, RulesetInfo);
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public OsuRuleset(RulesetInfo rulesetInfo = null)
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: base(rulesetInfo)
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{
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@@ -8,7 +8,6 @@ using osu.Game.Beatmaps;
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using osu.Game.Input.Handlers;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Replays;
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@@ -21,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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public class OsuRulesetContainer : RulesetContainer<OsuPlayfield, OsuHitObject>
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{
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protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
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public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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+6
-8
@@ -3,36 +3,34 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Osu.Configuration;
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namespace osu.Game.Rulesets.Osu.UI
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{
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public class OsuSettingsSubsection : RulesetSettingsSubsection
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public class OsuSettings : RulesetSettingsSubsection
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{
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protected override string Header => "osu!";
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public OsuSettingsSubsection(Ruleset ruleset)
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public OsuSettings(Ruleset ruleset)
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: base(ruleset)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(OsuConfigManager config)
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{
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var config = (OsuRulesetConfigManager)Config;
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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LabelText = "Snaking in sliders",
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Bindable = config.GetBindable<bool>(OsuRulesetSetting.SnakingInSliders)
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Bindable = config.GetBindable<bool>(OsuSetting.SnakingInSliders)
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},
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new SettingsCheckbox
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{
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LabelText = "Snaking out sliders",
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Bindable = config.GetBindable<bool>(OsuRulesetSetting.SnakingOutSliders)
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Bindable = config.GetBindable<bool>(OsuSetting.SnakingOutSliders)
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},
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};
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}
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@@ -333,7 +333,6 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.AreEqual("hit_2.wav", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
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Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
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Assert.AreEqual("hit_1.wav", getTestableSampleInfo(hitObjects[3]).LookupNames.First());
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Assert.AreEqual(70, getTestableSampleInfo(hitObjects[3]).Volume);
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}
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SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
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@@ -101,7 +101,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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int fireCount = 0;
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// ReSharper disable once AccessToModifiedClosure
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manager.ItemAdded += (_, __) => fireCount++;
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manager.ItemAdded += (_, __, ___) => fireCount++;
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manager.ItemRemoved += _ => fireCount++;
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var imported = LoadOszIntoOsu(osu);
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@@ -13,4 +13,4 @@ SampleSet: Normal
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255,193,2170,1,0,0:0:0:0:hit_1.wav
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256,191,2638,5,0,0:0:0:0:hit_2.wav
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255,193,3107,1,0,0:0:0:0:
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256,191,3576,1,0,0:0:0:70:hit_1.wav
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256,191,3576,1,0,0:0:0:0:hit_1.wav
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@@ -188,10 +188,10 @@ namespace osu.Game.Tests.Visual
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public void PauseTest()
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{
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performFullSetup(true);
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AddStep("Pause", () => player.CurrentPausableGameplayContainer.Pause());
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AddStep("Pause", () => player.CurrentPauseContainer.Pause());
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waitForDim();
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AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
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AddStep("Unpause", () => player.CurrentPausableGameplayContainer.Resume());
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AddStep("Unpause", () => player.CurrentPauseContainer.Resume());
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waitForDim();
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AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
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}
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@@ -328,7 +328,7 @@ namespace osu.Game.Tests.Visual
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};
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}
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public PausableGameplayContainer CurrentPausableGameplayContainer => PausableGameplayContainer;
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public PauseContainer CurrentPauseContainer => PauseContainer;
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public UserDimContainer CurrentStoryboardContainer => StoryboardContainer;
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@@ -1,47 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
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// See the LICENCE file in the repository root for full licence text.
|
||||
|
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays.Direct;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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||||
namespace osu.Game.Tests.Visual
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{
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public class TestCaseDirectPanel : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(DirectGridPanel),
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typeof(DirectListPanel),
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typeof(IconPill)
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};
|
||||
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[BackgroundDependencyLoader]
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private void load()
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{
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var beatmap = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, null);
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beatmap.BeatmapSetInfo.OnlineInfo.HasVideo = true;
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beatmap.BeatmapSetInfo.OnlineInfo.HasStoryboard = true;
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Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Padding = new MarginPadding(20),
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Spacing = new Vector2(0, 20),
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Children = new Drawable[]
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{
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new DirectGridPanel(beatmap.BeatmapSetInfo),
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new DirectListPanel(beatmap.BeatmapSetInfo)
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}
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};
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||||
}
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}
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}
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@@ -17,15 +17,15 @@ namespace osu.Game.Tests.Visual
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[Description("player pause/fail screens")]
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public class TestCaseGameplayMenuOverlay : ManualInputManagerTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PausableGameplayContainer) };
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseContainer) };
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private FailOverlay failOverlay;
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private PausableGameplayContainer.PauseOverlay pauseOverlay;
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private PauseContainer.PauseOverlay pauseOverlay;
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(pauseOverlay = new PausableGameplayContainer.PauseOverlay
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Add(pauseOverlay = new PauseContainer.PauseOverlay
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{
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||||
OnResume = () => Logger.Log(@"Resume"),
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OnRetry = () => Logger.Log(@"Retry"),
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||||
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||||
@@ -11,6 +11,7 @@ using Microsoft.EntityFrameworkCore;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
|
||||
@@ -49,6 +50,11 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
public event Action<DownloadBeatmapSetRequest> BeatmapDownloadFailed;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a beatmap load is requested (into the interactive game UI).
|
||||
/// </summary>
|
||||
public Action<BeatmapSetInfo> PresentBeatmap;
|
||||
|
||||
/// <summary>
|
||||
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
|
||||
/// </summary>
|
||||
@@ -145,7 +151,8 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
var downloadNotification = new DownloadNotification
|
||||
{
|
||||
Text = $"Downloading {beatmapSetInfo}",
|
||||
CompletionText = $"Imported {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}!",
|
||||
Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}",
|
||||
};
|
||||
|
||||
var request = new DownloadBeatmapSetRequest(beatmapSetInfo, noVideo);
|
||||
@@ -158,10 +165,20 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
request.Success += filename =>
|
||||
{
|
||||
downloadNotification.Text = $"Importing {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}";
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
// This gets scheduled back to the update thread, but we want the import to run in the background.
|
||||
Import(downloadNotification, filename);
|
||||
var importedBeatmap = Import(filename);
|
||||
|
||||
downloadNotification.CompletionClickAction = () =>
|
||||
{
|
||||
PresentCompletedImport(importedBeatmap.Yield());
|
||||
return true;
|
||||
};
|
||||
downloadNotification.State = ProgressNotificationState.Completed;
|
||||
|
||||
currentDownloads.Remove(request);
|
||||
}, TaskCreationOptions.LongRunning);
|
||||
};
|
||||
@@ -204,6 +221,12 @@ namespace osu.Game.Beatmaps
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void PresentCompletedImport(IEnumerable<BeatmapSetInfo> imported)
|
||||
{
|
||||
base.PresentCompletedImport(imported);
|
||||
PresentBeatmap?.Invoke(imported.LastOrDefault());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get an existing download request if it exists.
|
||||
/// </summary>
|
||||
|
||||
@@ -72,6 +72,9 @@ namespace osu.Game.Configuration
|
||||
|
||||
Set(OsuSetting.MenuParallax, true);
|
||||
|
||||
Set(OsuSetting.SnakingInSliders, true);
|
||||
Set(OsuSetting.SnakingOutSliders, true);
|
||||
|
||||
// Gameplay
|
||||
Set(OsuSetting.DimLevel, 0.3, 0, 1, 0.01);
|
||||
Set(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
|
||||
@@ -147,6 +150,8 @@ namespace osu.Game.Configuration
|
||||
DisplayStarsMinimum,
|
||||
DisplayStarsMaximum,
|
||||
RandomSelectAlgorithm,
|
||||
SnakingInSliders,
|
||||
SnakingOutSliders,
|
||||
ShowFpsDisplay,
|
||||
ChatDisplayHeight,
|
||||
Version,
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace osu.Game.Database
|
||||
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
|
||||
where TFileModel : INamedFileInfo, new()
|
||||
{
|
||||
public delegate void ItemAddedDelegate(TModel model, bool existing);
|
||||
public delegate void ItemAddedDelegate(TModel model, bool existing, bool silent);
|
||||
|
||||
/// <summary>
|
||||
/// Set an endpoint for notifications to be posted to.
|
||||
@@ -113,7 +113,7 @@ namespace osu.Game.Database
|
||||
ContextFactory = contextFactory;
|
||||
|
||||
ModelStore = modelStore;
|
||||
ModelStore.ItemAdded += item => handleEvent(() => ItemAdded?.Invoke(item, false));
|
||||
ModelStore.ItemAdded += (item, silent) => handleEvent(() => ItemAdded?.Invoke(item, false, silent));
|
||||
ModelStore.ItemRemoved += s => handleEvent(() => ItemRemoved?.Invoke(s));
|
||||
|
||||
Files = new FileStore(contextFactory, storage);
|
||||
@@ -131,18 +131,14 @@ namespace osu.Game.Database
|
||||
/// <param name="paths">One or more archive locations on disk.</param>
|
||||
public void Import(params string[] paths)
|
||||
{
|
||||
var notification = new ProgressNotification { State = ProgressNotificationState.Active };
|
||||
var notification = new ProgressNotification
|
||||
{
|
||||
Text = "Import is initialising...",
|
||||
Progress = 0,
|
||||
State = ProgressNotificationState.Active,
|
||||
};
|
||||
|
||||
PostNotification?.Invoke(notification);
|
||||
Import(notification, paths);
|
||||
}
|
||||
|
||||
protected void Import(ProgressNotification notification, params string[] paths)
|
||||
{
|
||||
notification.Progress = 0;
|
||||
notification.Text = "Import is initialising...";
|
||||
|
||||
var term = $"{typeof(TModel).Name.Replace("Info", "").ToLower()}";
|
||||
|
||||
List<TModel> imported = new List<TModel>();
|
||||
|
||||
@@ -155,18 +151,7 @@ namespace osu.Game.Database
|
||||
|
||||
try
|
||||
{
|
||||
var text = "Importing ";
|
||||
|
||||
if (path.Length > 1)
|
||||
text += $"{++current} of {paths.Length} {term}s..";
|
||||
else
|
||||
text += $"{term}..";
|
||||
|
||||
// only show the filename if it isn't a temporary one (as those look ugly).
|
||||
if (!path.Contains(Path.GetTempPath()))
|
||||
text += $"\n{Path.GetFileName(path)}";
|
||||
|
||||
notification.Text = text;
|
||||
notification.Text = $"Importing ({++current} of {paths.Length})\n{Path.GetFileName(path)}";
|
||||
|
||||
imported.Add(Import(path));
|
||||
|
||||
@@ -186,20 +171,13 @@ namespace osu.Game.Database
|
||||
}
|
||||
else
|
||||
{
|
||||
notification.CompletionText = imported.Count == 1
|
||||
? $"Imported {imported.First()}!"
|
||||
: $"Imported {current} {term}s!";
|
||||
|
||||
if (imported.Count > 0 && PresentImport != null)
|
||||
notification.CompletionText = $"Imported {current} {typeof(TModel).Name.Replace("Info", "").ToLower()}s!";
|
||||
notification.CompletionClickAction += () =>
|
||||
{
|
||||
notification.CompletionText += " Click to view.";
|
||||
notification.CompletionClickAction = () =>
|
||||
{
|
||||
PresentImport?.Invoke(imported);
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
if (imported.Count > 0)
|
||||
PresentCompletedImport(imported);
|
||||
return true;
|
||||
};
|
||||
notification.State = ProgressNotificationState.Completed;
|
||||
}
|
||||
}
|
||||
@@ -232,10 +210,9 @@ namespace osu.Game.Database
|
||||
return import;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fired when the user requests to view the resulting import.
|
||||
/// </summary>
|
||||
public Action<IEnumerable<TModel>> PresentImport;
|
||||
protected virtual void PresentCompletedImport(IEnumerable<TModel> imported)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Import an item from an <see cref="ArchiveReader"/>.
|
||||
@@ -251,7 +228,7 @@ namespace osu.Game.Database
|
||||
|
||||
model.Hash = computeHash(archive);
|
||||
|
||||
return Import(model, archive);
|
||||
return Import(model, false, archive);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -285,8 +262,9 @@ namespace osu.Game.Database
|
||||
/// Import an item from a <see cref="TModel"/>.
|
||||
/// </summary>
|
||||
/// <param name="item">The model to be imported.</param>
|
||||
/// <param name="silent">Whether the user should be notified fo the import.</param>
|
||||
/// <param name="archive">An optional archive to use for model population.</param>
|
||||
public TModel Import(TModel item, ArchiveReader archive = null)
|
||||
public TModel Import(TModel item, bool silent = false, ArchiveReader archive = null)
|
||||
{
|
||||
delayEvents();
|
||||
|
||||
@@ -306,7 +284,7 @@ namespace osu.Game.Database
|
||||
{
|
||||
Undelete(existing);
|
||||
Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database);
|
||||
handleEvent(() => ItemAdded?.Invoke(existing, true));
|
||||
handleEvent(() => ItemAdded?.Invoke(existing, true, silent));
|
||||
return existing;
|
||||
}
|
||||
|
||||
@@ -316,7 +294,7 @@ namespace osu.Game.Database
|
||||
Populate(item, archive);
|
||||
|
||||
// import to store
|
||||
ModelStore.Add(item);
|
||||
ModelStore.Add(item, silent);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
||||
@@ -16,7 +16,9 @@ namespace osu.Game.Database
|
||||
public abstract class MutableDatabaseBackedStore<T> : DatabaseBackedStore
|
||||
where T : class, IHasPrimaryKey, ISoftDelete
|
||||
{
|
||||
public event Action<T> ItemAdded;
|
||||
public delegate void ItemAddedDelegate(T model, bool silent);
|
||||
|
||||
public event ItemAddedDelegate ItemAdded;
|
||||
public event Action<T> ItemRemoved;
|
||||
|
||||
protected MutableDatabaseBackedStore(IDatabaseContextFactory contextFactory, Storage storage = null)
|
||||
@@ -33,7 +35,8 @@ namespace osu.Game.Database
|
||||
/// Add a <see cref="T"/> to the database.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to add.</param>
|
||||
public void Add(T item)
|
||||
/// <param name="silent">Whether the user should be notified of the addition.</param>
|
||||
public void Add(T item, bool silent)
|
||||
{
|
||||
using (var usage = ContextFactory.GetForWrite())
|
||||
{
|
||||
@@ -41,7 +44,7 @@ namespace osu.Game.Database
|
||||
context.Attach(item);
|
||||
}
|
||||
|
||||
ItemAdded?.Invoke(item);
|
||||
ItemAdded?.Invoke(item, silent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -54,7 +57,7 @@ namespace osu.Game.Database
|
||||
usage.Context.Update(item);
|
||||
|
||||
ItemRemoved?.Invoke(item);
|
||||
ItemAdded?.Invoke(item);
|
||||
ItemAdded?.Invoke(item, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -91,7 +94,7 @@ namespace osu.Game.Database
|
||||
item.DeletePending = false;
|
||||
}
|
||||
|
||||
ItemAdded?.Invoke(item);
|
||||
ItemAdded?.Invoke(item, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -59,6 +59,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
public abstract void Increment(T amount);
|
||||
|
||||
|
||||
public float TextSize
|
||||
{
|
||||
get => DisplayedCountSpriteText.Font.Size;
|
||||
|
||||
@@ -36,12 +36,11 @@ namespace osu.Game.Online.API.Requests
|
||||
|
||||
[Description("Ranked & Approved")]
|
||||
RankedApproved = 0,
|
||||
Qualified = 3,
|
||||
Approved = 1,
|
||||
Loved = 8,
|
||||
Favourites = 2,
|
||||
|
||||
[Description("Pending & WIP")]
|
||||
PendingWIP = 4,
|
||||
Qualified = 3,
|
||||
Pending = 4,
|
||||
Graveyard = 5,
|
||||
|
||||
[Description("My Maps")]
|
||||
|
||||
@@ -213,6 +213,12 @@ namespace osu.Game.Online.Leaderboards
|
||||
pendingUpdateScores?.Cancel();
|
||||
pendingUpdateScores = Schedule(() =>
|
||||
{
|
||||
if (api?.IsLoggedIn != true)
|
||||
{
|
||||
PlaceholderState = PlaceholderState.NotLoggedIn;
|
||||
return;
|
||||
}
|
||||
|
||||
PlaceholderState = PlaceholderState.Retrieving;
|
||||
loading.Show();
|
||||
|
||||
@@ -225,12 +231,6 @@ namespace osu.Game.Online.Leaderboards
|
||||
if (getScoresRequest == null)
|
||||
return;
|
||||
|
||||
if (api?.IsLoggedIn != true)
|
||||
{
|
||||
PlaceholderState = PlaceholderState.NotLoggedIn;
|
||||
return;
|
||||
}
|
||||
|
||||
getScoresRequest.Failure += e => Schedule(() =>
|
||||
{
|
||||
if (e is OperationCanceledException)
|
||||
@@ -243,11 +243,6 @@ namespace osu.Game.Online.Leaderboards
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs a fetch/refresh of scores to be displayed.
|
||||
/// </summary>
|
||||
/// <param name="scoresCallback">A callback which should be called when fetching is completed. Scheduling is not required.</param>
|
||||
/// <returns>An <see cref="APIRequest"/> responsible for the fetch operation. This will be queued and performed automatically.</returns>
|
||||
protected abstract APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback);
|
||||
|
||||
private Placeholder currentPlaceholder;
|
||||
|
||||
+79
-81
@@ -167,6 +167,8 @@ namespace osu.Game
|
||||
{
|
||||
this.frameworkConfig = frameworkConfig;
|
||||
|
||||
ScoreManager.ItemAdded += (score, _, silent) => Schedule(() => LoadScore(score, silent));
|
||||
|
||||
if (!Host.IsPrimaryInstance)
|
||||
{
|
||||
Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
|
||||
@@ -215,12 +217,63 @@ namespace osu.Game
|
||||
externalLinkOpener.OpenUrlExternally(url);
|
||||
}
|
||||
|
||||
private ScheduledDelegate scoreLoad;
|
||||
|
||||
/// <summary>
|
||||
/// Show a beatmap set as an overlay.
|
||||
/// </summary>
|
||||
/// <param name="setId">The set to display.</param>
|
||||
public void ShowBeatmapSet(int setId) => beatmapSetOverlay.FetchAndShowBeatmapSet(setId);
|
||||
|
||||
/// <summary>
|
||||
/// Present a beatmap at song select.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to select.</param>
|
||||
public void PresentBeatmap(BeatmapSetInfo beatmap)
|
||||
{
|
||||
if (menuScreen == null)
|
||||
{
|
||||
Schedule(() => PresentBeatmap(beatmap));
|
||||
return;
|
||||
}
|
||||
|
||||
CloseAllOverlays(false);
|
||||
|
||||
void setBeatmap()
|
||||
{
|
||||
if (Beatmap.Disabled)
|
||||
{
|
||||
Schedule(setBeatmap);
|
||||
return;
|
||||
}
|
||||
|
||||
var databasedSet = beatmap.OnlineBeatmapSetID != null ? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID) : BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
|
||||
|
||||
if (databasedSet != null)
|
||||
{
|
||||
// Use first beatmap available for current ruleset, else switch ruleset.
|
||||
var first = databasedSet.Beatmaps.Find(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First();
|
||||
|
||||
ruleset.Value = first.Ruleset;
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
|
||||
}
|
||||
}
|
||||
|
||||
switch (screenStack.CurrentScreen)
|
||||
{
|
||||
case SongSelect _:
|
||||
break;
|
||||
default:
|
||||
// navigate to song select if we are not already there.
|
||||
|
||||
menuScreen.MakeCurrent();
|
||||
menuScreen.LoadToSolo();
|
||||
break;
|
||||
}
|
||||
|
||||
setBeatmap();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Show a user's profile as an overlay.
|
||||
/// </summary>
|
||||
@@ -233,44 +286,19 @@ namespace osu.Game
|
||||
/// <param name="beatmapId">The beatmap to show.</param>
|
||||
public void ShowBeatmap(int beatmapId) => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId);
|
||||
|
||||
/// <summary>
|
||||
/// Present a beatmap at song select immediately.
|
||||
/// The user should have already requested this interactively.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to select.</param>
|
||||
public void PresentBeatmap(BeatmapSetInfo beatmap)
|
||||
protected void LoadScore(ScoreInfo score, bool silent)
|
||||
{
|
||||
var databasedSet = beatmap.OnlineBeatmapSetID != null
|
||||
? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID)
|
||||
: BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
|
||||
if (silent)
|
||||
return;
|
||||
|
||||
if (databasedSet == null)
|
||||
scoreLoad?.Cancel();
|
||||
|
||||
if (menuScreen == null)
|
||||
{
|
||||
Logger.Log("The requested beatmap could not be loaded.", LoggingTarget.Information);
|
||||
scoreLoad = Schedule(() => LoadScore(score, false));
|
||||
return;
|
||||
}
|
||||
|
||||
performFromMainMenu(() =>
|
||||
{
|
||||
// we might already be at song select, so a check is required before performing the load to solo.
|
||||
if (menuScreen.IsCurrentScreen())
|
||||
menuScreen.LoadToSolo();
|
||||
|
||||
// Use first beatmap available for current ruleset, else switch ruleset.
|
||||
var first = databasedSet.Beatmaps.Find(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First();
|
||||
|
||||
ruleset.Value = first.Ruleset;
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
|
||||
}, $"load {beatmap}", bypassScreenAllowChecks: true, targetScreen: typeof(PlaySongSelect));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Present a score's replay immediately.
|
||||
/// The user should have already requested this interactively.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to select.</param>
|
||||
public void PresentScore(ScoreInfo score)
|
||||
{
|
||||
var databasedScore = ScoreManager.GetScore(score);
|
||||
var databasedScoreInfo = databasedScore.ScoreInfo;
|
||||
if (databasedScore.Replay == null)
|
||||
@@ -286,40 +314,14 @@ namespace osu.Game
|
||||
return;
|
||||
}
|
||||
|
||||
performFromMainMenu(() =>
|
||||
{
|
||||
ruleset.Value = databasedScoreInfo.Ruleset;
|
||||
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
|
||||
Beatmap.Value.Mods.Value = databasedScoreInfo.Mods;
|
||||
|
||||
menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
|
||||
}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
|
||||
}
|
||||
|
||||
private ScheduledDelegate performFromMainMenuTask;
|
||||
|
||||
/// <summary>
|
||||
/// Perform an action only after returning to the main menu.
|
||||
/// Eagerly tries to exit the current screen until it succeeds.
|
||||
/// </summary>
|
||||
/// <param name="action">The action to perform once we are in the correct state.</param>
|
||||
/// <param name="taskName">The task name to display in a notification (if we can't immediately reach the main menu state).</param>
|
||||
/// <param name="targetScreen">An optional target screen type. If this screen is already current we can immediately perform the action without returning to the menu.</param>
|
||||
/// <param name="bypassScreenAllowChecks">Whether checking <see cref="IOsuScreen.AllowExternalScreenChange"/> should be bypassed.</param>
|
||||
private void performFromMainMenu(Action action, string taskName, Type targetScreen = null, bool bypassScreenAllowChecks = false)
|
||||
{
|
||||
performFromMainMenuTask?.Cancel();
|
||||
|
||||
// if the current screen does not allow screen changing, give the user an option to try again later.
|
||||
if (!bypassScreenAllowChecks && (screenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false)
|
||||
if ((screenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false)
|
||||
{
|
||||
notifications.Post(new SimpleNotification
|
||||
{
|
||||
Text = $"Click here to {taskName}",
|
||||
Text = $"Click here to watch {databasedScoreInfo.User.Username} on {databasedScoreInfo.Beatmap}",
|
||||
Activated = () =>
|
||||
{
|
||||
performFromMainMenu(action, taskName, targetScreen, true);
|
||||
loadScore();
|
||||
return true;
|
||||
}
|
||||
});
|
||||
@@ -327,26 +329,24 @@ namespace osu.Game
|
||||
return;
|
||||
}
|
||||
|
||||
CloseAllOverlays(false);
|
||||
loadScore();
|
||||
|
||||
// we may already be at the target screen type.
|
||||
if (targetScreen != null && screenStack.CurrentScreen?.GetType() == targetScreen)
|
||||
void loadScore()
|
||||
{
|
||||
action();
|
||||
return;
|
||||
if (!menuScreen.IsCurrentScreen() || Beatmap.Disabled)
|
||||
{
|
||||
menuScreen.MakeCurrent();
|
||||
this.Delay(500).Schedule(loadScore, out scoreLoad);
|
||||
return;
|
||||
}
|
||||
|
||||
ruleset.Value = databasedScoreInfo.Ruleset;
|
||||
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
|
||||
Beatmap.Value.Mods.Value = databasedScoreInfo.Mods;
|
||||
|
||||
menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
|
||||
}
|
||||
|
||||
// all conditions have been met to continue with the action.
|
||||
if (menuScreen?.IsCurrentScreen() == true && !Beatmap.Disabled)
|
||||
{
|
||||
action();
|
||||
return;
|
||||
}
|
||||
|
||||
// menuScreen may not be initialised yet (null check required).
|
||||
menuScreen?.MakeCurrent();
|
||||
|
||||
performFromMainMenuTask = Schedule(() => performFromMainMenu(action, taskName));
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
@@ -370,10 +370,8 @@ namespace osu.Game
|
||||
|
||||
BeatmapManager.PostNotification = n => notifications?.Post(n);
|
||||
BeatmapManager.GetStableStorage = GetStorageForStableInstall;
|
||||
BeatmapManager.PresentImport = items => PresentBeatmap(items.First());
|
||||
|
||||
ScoreManager.PostNotification = n => notifications?.Post(n);
|
||||
ScoreManager.PresentImport = items => PresentScore(items.First());
|
||||
BeatmapManager.PresentBeatmap = PresentBeatmap;
|
||||
|
||||
Container logoContainer;
|
||||
|
||||
|
||||
@@ -13,7 +13,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
@@ -24,7 +23,6 @@ namespace osu.Game.Overlays.Direct
|
||||
private const float vertical_padding = 5;
|
||||
private const float height = 70;
|
||||
|
||||
private FillFlowContainer statusContainer;
|
||||
private PlayButton playButton;
|
||||
private Box progressBar;
|
||||
|
||||
@@ -110,24 +108,10 @@ namespace osu.Game.Overlays.Direct
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
statusContainer = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Vertical = vertical_padding, Horizontal = 5 },
|
||||
Spacing = new Vector2(5),
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = 20,
|
||||
Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
|
||||
Children = GetDifficultyIcons(),
|
||||
},
|
||||
},
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = 20,
|
||||
Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
|
||||
Children = GetDifficultyIcons(),
|
||||
},
|
||||
},
|
||||
},
|
||||
@@ -210,23 +194,6 @@ namespace osu.Game.Overlays.Direct
|
||||
Colour = colours.Yellow,
|
||||
},
|
||||
});
|
||||
|
||||
if (SetInfo.OnlineInfo?.HasVideo ?? false)
|
||||
{
|
||||
statusContainer.Add(new IconPill(FontAwesome.fa_film) { IconSize = new Vector2(20) });
|
||||
}
|
||||
|
||||
if (SetInfo.OnlineInfo?.HasStoryboard ?? false)
|
||||
{
|
||||
statusContainer.Add(new IconPill(FontAwesome.fa_image) { IconSize = new Vector2(20) });
|
||||
}
|
||||
|
||||
statusContainer.Add(new BeatmapSetOnlineStatusPill
|
||||
{
|
||||
TextSize = 12,
|
||||
TextPadding = new MarginPadding { Horizontal = 10, Vertical = 4 },
|
||||
Status = SetInfo.OnlineInfo?.Status ?? BeatmapSetOnlineStatus.None,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -118,7 +118,7 @@ namespace osu.Game.Overlays.Direct
|
||||
|
||||
private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
|
||||
|
||||
private void setAdded(BeatmapSetInfo s, bool existing) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
|
||||
private void setAdded(BeatmapSetInfo s, bool existing, bool silent) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
|
||||
|
||||
private void setRemoved(BeatmapSetInfo s) => setDownloadStateFromManager(s, DownloadState.NotDownloaded);
|
||||
|
||||
|
||||
@@ -12,14 +12,6 @@ namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
public class IconPill : CircularContainer
|
||||
{
|
||||
public Vector2 IconSize
|
||||
{
|
||||
get => iconContainer.Size;
|
||||
set => iconContainer.Size = value;
|
||||
}
|
||||
|
||||
private readonly Container iconContainer;
|
||||
|
||||
public IconPill(FontAwesome icon)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
@@ -33,16 +25,16 @@ namespace osu.Game.Overlays.Direct
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
iconContainer = new Container
|
||||
new Container
|
||||
{
|
||||
Size = new Vector2(22),
|
||||
Padding = new MarginPadding(5),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding(5),
|
||||
Child = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Icon = icon,
|
||||
Size = new Vector2(12),
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
@@ -75,7 +75,7 @@ namespace osu.Game.Overlays.Music
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BeatmapManager beatmaps, IBindable<WorkingBeatmap> beatmap)
|
||||
{
|
||||
beatmaps.GetAllUsableBeatmapSets().ForEach(b => addBeatmapSet(b, false));
|
||||
beatmaps.GetAllUsableBeatmapSets().ForEach(b => addBeatmapSet(b, false, false));
|
||||
beatmaps.ItemAdded += addBeatmapSet;
|
||||
beatmaps.ItemRemoved += removeBeatmapSet;
|
||||
|
||||
@@ -83,7 +83,7 @@ namespace osu.Game.Overlays.Music
|
||||
beatmapBacking.ValueChanged += _ => updateSelectedSet();
|
||||
}
|
||||
|
||||
private void addBeatmapSet(BeatmapSetInfo obj, bool existing) => Schedule(() =>
|
||||
private void addBeatmapSet(BeatmapSetInfo obj, bool existing, bool silent) => Schedule(() =>
|
||||
{
|
||||
if (existing)
|
||||
return;
|
||||
|
||||
@@ -212,7 +212,7 @@ namespace osu.Game.Overlays
|
||||
beatmapSets.Insert(index, beatmapSetInfo);
|
||||
}
|
||||
|
||||
private void handleBeatmapAdded(BeatmapSetInfo obj, bool existing)
|
||||
private void handleBeatmapAdded(BeatmapSetInfo obj, bool existing, bool silent)
|
||||
{
|
||||
if (existing)
|
||||
return;
|
||||
|
||||
@@ -82,7 +82,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
|
||||
private void itemRemoved(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != s.ID).ToArray());
|
||||
|
||||
private void itemAdded(SkinInfo s, bool existing)
|
||||
private void itemAdded(SkinInfo s, bool existing, bool silent)
|
||||
{
|
||||
if (existing)
|
||||
return;
|
||||
|
||||
@@ -301,16 +301,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
{
|
||||
// Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario
|
||||
if (!string.IsNullOrEmpty(bankInfo.Filename))
|
||||
{
|
||||
return new List<SampleInfo>
|
||||
{
|
||||
new FileSampleInfo
|
||||
{
|
||||
Filename = bankInfo.Filename,
|
||||
Volume = bankInfo.Volume
|
||||
}
|
||||
};
|
||||
}
|
||||
return new List<SampleInfo> { new FileSampleInfo { Filename = bankInfo.Filename } };
|
||||
|
||||
var soundTypes = new List<SampleInfo>
|
||||
{
|
||||
|
||||
@@ -12,6 +12,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
@@ -59,10 +60,12 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
private WorkingBeatmap beatmap;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindable<WorkingBeatmap> beatmap)
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(IBindable<WorkingBeatmap> beatmap, GameplayClock clock)
|
||||
{
|
||||
this.beatmap = beatmap.Value;
|
||||
|
||||
if (clock != null) Clock = clock;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -41,7 +41,6 @@ namespace osu.Game.Rulesets.UI
|
||||
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||
{
|
||||
InternalChild = KeyBindingContainer = CreateKeyBindingContainer(ruleset, variant, unique);
|
||||
gameplayClock = new GameplayClock(framedClock = new FramedClock(manualClock = new ManualClock()));
|
||||
}
|
||||
|
||||
#region Action mapping (for replays)
|
||||
@@ -87,28 +86,22 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
#region Clock control
|
||||
|
||||
private readonly ManualClock manualClock;
|
||||
|
||||
private readonly FramedClock framedClock;
|
||||
|
||||
[Cached]
|
||||
private GameplayClock gameplayClock;
|
||||
|
||||
private IFrameBasedClock parentGameplayClock;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuConfigManager config, GameplayClock clock)
|
||||
{
|
||||
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
|
||||
|
||||
if (clock != null)
|
||||
parentGameplayClock = clock;
|
||||
}
|
||||
private ManualClock clock;
|
||||
private IFrameBasedClock parentClock;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
setClock();
|
||||
|
||||
//our clock will now be our parent's clock, but we want to replace this to allow manual control.
|
||||
parentClock = Clock;
|
||||
|
||||
ProcessCustomClock = false;
|
||||
Clock = new FramedClock(clock = new ManualClock
|
||||
{
|
||||
CurrentTime = parentClock.CurrentTime,
|
||||
Rate = parentClock.Rate,
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -154,28 +147,25 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
private void updateClock()
|
||||
{
|
||||
if (parentGameplayClock == null)
|
||||
setClock(); // LoadComplete may not be run yet, but we still want the clock.
|
||||
if (parentClock == null) return;
|
||||
|
||||
validState = true;
|
||||
clock.Rate = parentClock.Rate;
|
||||
clock.IsRunning = parentClock.IsRunning;
|
||||
|
||||
manualClock.Rate = parentGameplayClock.Rate;
|
||||
manualClock.IsRunning = parentGameplayClock.IsRunning;
|
||||
|
||||
var newProposedTime = parentGameplayClock.CurrentTime;
|
||||
var newProposedTime = parentClock.CurrentTime;
|
||||
|
||||
try
|
||||
{
|
||||
if (Math.Abs(manualClock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f)
|
||||
if (Math.Abs(clock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f)
|
||||
{
|
||||
newProposedTime = manualClock.Rate > 0
|
||||
? Math.Min(newProposedTime, manualClock.CurrentTime + sixty_frame_time)
|
||||
: Math.Max(newProposedTime, manualClock.CurrentTime - sixty_frame_time);
|
||||
newProposedTime = clock.Rate > 0
|
||||
? Math.Min(newProposedTime, clock.CurrentTime + sixty_frame_time)
|
||||
: Math.Max(newProposedTime, clock.CurrentTime - sixty_frame_time);
|
||||
}
|
||||
|
||||
if (!isAttached)
|
||||
{
|
||||
manualClock.CurrentTime = newProposedTime;
|
||||
clock.CurrentTime = newProposedTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -187,39 +177,35 @@ namespace osu.Game.Rulesets.UI
|
||||
validState = false;
|
||||
|
||||
requireMoreUpdateLoops = true;
|
||||
manualClock.CurrentTime = newProposedTime;
|
||||
clock.CurrentTime = newProposedTime;
|
||||
return;
|
||||
}
|
||||
|
||||
manualClock.CurrentTime = newTime.Value;
|
||||
clock.CurrentTime = newTime.Value;
|
||||
}
|
||||
|
||||
requireMoreUpdateLoops = manualClock.CurrentTime != parentGameplayClock.CurrentTime;
|
||||
requireMoreUpdateLoops = clock.CurrentTime != parentClock.CurrentTime;
|
||||
}
|
||||
finally
|
||||
{
|
||||
// The manual clock time has changed in the above code. The framed clock now needs to be updated
|
||||
// to ensure that the its time is valid for our children before input is processed
|
||||
framedClock.ProcessFrame();
|
||||
Clock.ProcessFrame();
|
||||
}
|
||||
}
|
||||
|
||||
private void setClock()
|
||||
{
|
||||
// in case a parent gameplay clock isn't available, just use the parent clock.
|
||||
if (parentGameplayClock == null)
|
||||
parentGameplayClock = Clock;
|
||||
|
||||
Clock = gameplayClock;
|
||||
ProcessCustomClock = false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Setting application (disables etc.)
|
||||
|
||||
private Bindable<bool> mouseDisabled;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
|
||||
}
|
||||
|
||||
protected override bool Handle(UIEvent e)
|
||||
{
|
||||
switch (e)
|
||||
|
||||
@@ -178,7 +178,5 @@ namespace osu.Game.Scoring
|
||||
{
|
||||
public string Acronym { get; set; }
|
||||
}
|
||||
|
||||
public override string ToString() => $"{User} playing {Beatmap}";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace osu.Game.Screens
|
||||
|
||||
/// <summary>
|
||||
/// Whether a top-level component should be allowed to exit the current screen to, for example,
|
||||
/// complete an import. Note that this can be overridden by a user if they specifically request.
|
||||
/// complete an import.
|
||||
/// </summary>
|
||||
bool AllowExternalScreenChange { get; }
|
||||
|
||||
|
||||
@@ -54,7 +54,7 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
hasBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID) != null;
|
||||
}
|
||||
|
||||
private void beatmapAdded(BeatmapSetInfo model, bool existing)
|
||||
private void beatmapAdded(BeatmapSetInfo model, bool existing, bool silent)
|
||||
{
|
||||
if (Beatmap.Value == null)
|
||||
return;
|
||||
|
||||
@@ -202,7 +202,7 @@ namespace osu.Game.Screens.Multi.Match
|
||||
/// <summary>
|
||||
/// Handle the case where a beatmap is imported (and can be used by this match).
|
||||
/// </summary>
|
||||
private void beatmapAdded(BeatmapSetInfo model, bool existing) => Schedule(() =>
|
||||
private void beatmapAdded(BeatmapSetInfo model, bool existing, bool silent) => Schedule(() =>
|
||||
{
|
||||
if (Beatmap.Value != beatmapManager.DefaultBeatmap)
|
||||
return;
|
||||
|
||||
@@ -1,43 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Timing;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
/// <summary>
|
||||
/// A clock which is used for gameplay elements that need to follow audio time 1:1.
|
||||
/// Exposed via DI by <see cref="PausableGameplayContainer"/>.
|
||||
/// <remarks>
|
||||
/// The main purpose of this clock is to stop components using it from accidentally processing the main
|
||||
/// <see cref="IFrameBasedClock"/>, as this should only be done once to ensure accuracy.
|
||||
/// </remarks>
|
||||
/// </summary>
|
||||
public class GameplayClock : IFrameBasedClock
|
||||
{
|
||||
private readonly IFrameBasedClock underlyingClock;
|
||||
|
||||
public GameplayClock(IFrameBasedClock underlyingClock)
|
||||
{
|
||||
this.underlyingClock = underlyingClock;
|
||||
}
|
||||
|
||||
public double CurrentTime => underlyingClock.CurrentTime;
|
||||
|
||||
public double Rate => underlyingClock.Rate;
|
||||
|
||||
public bool IsRunning => underlyingClock.IsRunning;
|
||||
|
||||
public void ProcessFrame()
|
||||
{
|
||||
// we do not want to process the underlying clock.
|
||||
// this is handled by PauseContainer.
|
||||
}
|
||||
|
||||
public double ElapsedFrameTime => underlyingClock.ElapsedFrameTime;
|
||||
|
||||
public double FramesPerSecond => underlyingClock.FramesPerSecond;
|
||||
|
||||
public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo;
|
||||
}
|
||||
}
|
||||
+40
-5
@@ -14,11 +14,10 @@ using osuTK.Graphics;
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which handles pausing children, displaying a pause overlay with choices and processing the clock.
|
||||
/// Exposes a <see cref="GameplayClock"/> to children via DI.
|
||||
/// A container which handles pausing children, displaying a pause overlay with choices etc.
|
||||
/// This alleviates a lot of the intricate pause logic from being in <see cref="Player"/>
|
||||
/// </summary>
|
||||
public class PausableGameplayContainer : Container
|
||||
public class PauseContainer : Container
|
||||
{
|
||||
public readonly BindableBool IsPaused = new BindableBool();
|
||||
|
||||
@@ -54,11 +53,11 @@ namespace osu.Game.Screens.Play
|
||||
private readonly GameplayClock gameplayClock;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="PausableGameplayContainer"/>.
|
||||
/// Creates a new <see cref="PauseContainer"/>.
|
||||
/// </summary>
|
||||
/// <param name="offsetClock">The gameplay clock. This is the clock that will process frames. Includes user/system offsets.</param>
|
||||
/// <param name="adjustableClock">The seekable clock. This is the clock that will be paused and resumed. Should not be processed (it is processed automatically by <see cref="offsetClock"/>).</param>
|
||||
public PausableGameplayContainer(FramedClock offsetClock, DecoupleableInterpolatingFramedClock adjustableClock)
|
||||
public PauseContainer(FramedClock offsetClock, DecoupleableInterpolatingFramedClock adjustableClock)
|
||||
{
|
||||
this.offsetClock = offsetClock;
|
||||
this.adjustableClock = adjustableClock;
|
||||
@@ -155,4 +154,40 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A clock which is used for gameplay elements that need to follow audio time 1:1.
|
||||
/// Exposed via DI by <see cref="PauseContainer"/>.
|
||||
/// <remarks>
|
||||
/// THe main purpose of this clock is to stop components using it from accidentally processing the main
|
||||
/// <see cref="IFrameBasedClock"/>, as this should only be done once to ensure accuracy.
|
||||
/// </remarks>
|
||||
/// </summary>
|
||||
public class GameplayClock : IFrameBasedClock
|
||||
{
|
||||
private readonly IFrameBasedClock underlyingClock;
|
||||
|
||||
public GameplayClock(IFrameBasedClock underlyingClock)
|
||||
{
|
||||
this.underlyingClock = underlyingClock;
|
||||
}
|
||||
|
||||
public double CurrentTime => underlyingClock.CurrentTime;
|
||||
|
||||
public double Rate => underlyingClock.Rate;
|
||||
|
||||
public bool IsRunning => underlyingClock.IsRunning;
|
||||
|
||||
public void ProcessFrame()
|
||||
{
|
||||
// we do not want to process the underlying clock.
|
||||
// this is handled by PauseContainer.
|
||||
}
|
||||
|
||||
public double ElapsedFrameTime => underlyingClock.ElapsedFrameTime;
|
||||
|
||||
public double FramesPerSecond => underlyingClock.FramesPerSecond;
|
||||
|
||||
public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo;
|
||||
}
|
||||
}
|
||||
@@ -72,7 +72,7 @@ namespace osu.Game.Screens.Play
|
||||
[Resolved]
|
||||
private ScoreManager scoreManager { get; set; }
|
||||
|
||||
protected PausableGameplayContainer PausableGameplayContainer { get; private set; }
|
||||
protected PauseContainer PauseContainer { get; private set; }
|
||||
|
||||
private RulesetInfo ruleset;
|
||||
|
||||
@@ -175,7 +175,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
PausableGameplayContainer = new PausableGameplayContainer(offsetClock, adjustableClock)
|
||||
PauseContainer = new PauseContainer(offsetClock, adjustableClock)
|
||||
{
|
||||
Retries = RestartCount,
|
||||
OnRetry = restart,
|
||||
@@ -233,7 +233,7 @@ namespace osu.Game.Screens.Play
|
||||
HUDOverlay.HoldToQuit.Action = performUserRequestedExit;
|
||||
HUDOverlay.KeyCounter.Visible.BindTo(RulesetContainer.HasReplayLoaded);
|
||||
|
||||
RulesetContainer.IsPaused.BindTo(PausableGameplayContainer.IsPaused);
|
||||
RulesetContainer.IsPaused.BindTo(PauseContainer.IsPaused);
|
||||
|
||||
if (ShowStoryboard.Value)
|
||||
initializeStoryboard(false);
|
||||
@@ -292,7 +292,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
var score = CreateScore();
|
||||
if (RulesetContainer.ReplayScore == null)
|
||||
scoreManager.Import(score);
|
||||
scoreManager.Import(score, true);
|
||||
|
||||
this.Push(CreateResults(score));
|
||||
|
||||
@@ -366,7 +366,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
this.Delay(750).Schedule(() =>
|
||||
{
|
||||
if (!PausableGameplayContainer.IsPaused.Value)
|
||||
if (!PauseContainer.IsPaused.Value)
|
||||
{
|
||||
adjustableClock.Start();
|
||||
}
|
||||
@@ -374,8 +374,8 @@ namespace osu.Game.Screens.Play
|
||||
});
|
||||
});
|
||||
|
||||
PausableGameplayContainer.Alpha = 0;
|
||||
PausableGameplayContainer.FadeIn(750, Easing.OutQuint);
|
||||
PauseContainer.Alpha = 0;
|
||||
PauseContainer.FadeIn(750, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
@@ -393,7 +393,7 @@ namespace osu.Game.Screens.Play
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((!AllowPause || HasFailed || !ValidForResume || PausableGameplayContainer?.IsPaused.Value != false || RulesetContainer?.HasReplayLoaded.Value != false) && (!PausableGameplayContainer?.IsResuming ?? true))
|
||||
if ((!AllowPause || HasFailed || !ValidForResume || PauseContainer?.IsPaused.Value != false || RulesetContainer?.HasReplayLoaded.Value != false) && (!PauseContainer?.IsResuming ?? true))
|
||||
{
|
||||
// In the case of replays, we may have changed the playback rate.
|
||||
applyRateFromMods();
|
||||
@@ -402,7 +402,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
if (LoadedBeatmapSuccessfully)
|
||||
PausableGameplayContainer?.Pause();
|
||||
PauseContainer?.Pause();
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -416,7 +416,7 @@ namespace osu.Game.Screens.Play
|
||||
storyboardReplacesBackground.Value = false;
|
||||
}
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e) => mouseWheelDisabled.Value && !PausableGameplayContainer.IsPaused.Value;
|
||||
protected override bool OnScroll(ScrollEvent e) => mouseWheelDisabled.Value && !PauseContainer.IsPaused.Value;
|
||||
|
||||
private void initializeStoryboard(bool asyncLoad)
|
||||
{
|
||||
|
||||
@@ -17,7 +17,6 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Play.PlayerSettings;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@@ -297,7 +296,6 @@ namespace osu.Game.Screens.Play
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
private LoadingAnimation loading;
|
||||
private Sprite backgroundSprite;
|
||||
private ModDisplay modDisplay;
|
||||
|
||||
public bool Loading
|
||||
{
|
||||
@@ -324,7 +322,7 @@ namespace osu.Game.Screens.Play
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var metadata = beatmap.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
|
||||
var metadata = beatmap?.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
@@ -393,14 +391,6 @@ namespace osu.Game.Screens.Play
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
},
|
||||
new ModDisplay
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Current = beatmap.Mods
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
@@ -582,7 +582,7 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s, bool existing) => Carousel.UpdateBeatmapSet(s);
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s, bool existing, bool silent) => Carousel.UpdateBeatmapSet(s);
|
||||
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Carousel.RemoveBeatmapSet(s);
|
||||
private void onBeatmapRestored(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
||||
private void onBeatmapHidden(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using osu.Game.Beatmaps;
|
||||
@@ -22,18 +21,6 @@ namespace osu.Game.Tests.Beatmaps
|
||||
HitObjects = baseBeatmap.HitObjects;
|
||||
|
||||
BeatmapInfo.Ruleset = ruleset;
|
||||
BeatmapInfo.BeatmapSet.Metadata = BeatmapInfo.Metadata;
|
||||
BeatmapInfo.BeatmapSet.Beatmaps = new List<BeatmapInfo> { BeatmapInfo };
|
||||
BeatmapInfo.BeatmapSet.OnlineInfo = new BeatmapSetOnlineInfo
|
||||
{
|
||||
Status = BeatmapSetOnlineStatus.Ranked,
|
||||
Covers = new BeatmapSetOnlineCovers
|
||||
{
|
||||
Cover = "https://assets.ppy.sh/beatmaps/163112/covers/cover.jpg",
|
||||
Card = "https://assets.ppy.sh/beatmaps/163112/covers/card.jpg",
|
||||
List = "https://assets.ppy.sh/beatmaps/163112/covers/list.jpg"
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private static Beatmap createTestBeatmap()
|
||||
|
||||
@@ -230,8 +230,6 @@
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTLINE_TYPE_PARAMETER_LIST/@EntryValue">True</s:Boolean>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ANONYMOUS_METHOD_DECLARATION_BRACES/@EntryValue">NEXT_LINE</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/INITIALIZER_BRACES/@EntryValue">NEXT_LINE</s:String>
|
||||
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/KEEP_BLANK_LINES_IN_CODE/@EntryValue">1</s:Int64>
|
||||
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/KEEP_BLANK_LINES_IN_DECLARATIONS/@EntryValue">1</s:Int64>
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/LINE_FEED_AT_FILE_END/@EntryValue">True</s:Boolean>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSORHOLDER_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSOR_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
|
||||
|
||||
Reference in New Issue
Block a user