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9 Commits

Author SHA1 Message Date
Jamie Taylor
5c8f0b4d74
Merge 58cf1c11e4 into be05f2a1c2 2024-12-03 16:58:59 +09:00
Dan Balasescu
be05f2a1c2
Merge pull request #30929 from timschumi/rate-change-ready
Account for rate changing mods when disabling the "Ready" button
2024-12-03 16:30:16 +09:00
Dan Balasescu
6ff1dec7b2
Add tests 2024-12-03 15:45:58 +09:00
Dean Herbert
ce4aac4184
Merge pull request #30917 from bdach/fix-incorrect-taiko-legacy-combo
Fix strong drum rolls being counted for double the combo in legacy scoring attributes
2024-12-02 20:08:49 -08:00
Tim Schumacher
e920cfa187 Move rate-changing TODO to a common place in CalculateRateWithMods 2024-12-02 23:49:51 +01:00
Tim Schumacher
164b809c89 Document ready button enable state with some comments 2024-11-30 23:02:22 +01:00
Tim Schumacher
f4e155bfa6 Account for rate changing mods when disabling the "Ready" button 2024-11-30 16:01:32 +01:00
Bartłomiej Dach
3cfa455369
Fix strong drum rolls being counted for double the combo in legacy scoring attributes 2024-11-29 10:54:32 +01:00
Jamie Taylor
58cf1c11e4
Improve menu/context-menu sample playback 2024-11-29 06:54:48 +09:00
14 changed files with 206 additions and 75 deletions

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@ -144,6 +144,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
foreach (var nested in hitObject.NestedHitObjects)
simulateHit(nested, ref attributes);
return;
case StrongNestedHitObject:
// we never need to deal with these directly.
// the only thing strong hits do in terms of scoring is double their object's score increase,
// which is already handled at the parent object level via the `strongable.IsStrong` check lower down in this method.
// not handling these here can lead to them falsely being counted as combo-increasing when handling strong drum rolls!
return;
}
if (hitObject is DrumRollTick tick)

View File

@ -5,25 +5,64 @@ using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Playlists
{
public partial class TestScenePlaylistsRoomSubScreen : OnlinePlayTestScene
{
private const double track_length = 10000;
[Resolved]
private IAPIProvider api { get; set; } = null!;
protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager;
private BeatmapManager beatmaps = null!;
private RulesetStore rulesets = null!;
private BeatmapSetInfo? importedSet;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, API));
Dependencies.Cache(Realm);
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
Realm.Write(r =>
{
foreach (var set in r.All<BeatmapSetInfo>())
{
foreach (var b in set.Beatmaps)
{
// These will all have a virtual track length of 1000, see WorkingBeatmap.GetVirtualTrack().
b.Length = track_length - 1000;
}
}
});
importedSet = beatmaps.GetAllUsableBeatmapSets().First();
}
[Test]
public void TestStatusUpdateOnEnter()
{
@ -69,5 +108,42 @@ namespace osu.Game.Tests.Visual.Playlists
AddAssert("close button present", () => roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
AddUntilStep("wait for close button to disappear", () => !roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
}
[TestCase(120_000, true)] // Definitely enough time.
[TestCase(45_000, true)] // Enough time.
[TestCase(35_000, false)] // Not enough time to complete beatmap after lenience.
[TestCase(20_000, false)] // Not enough time.
[TestCase(5_000, false)] // Not enough time to complete beatmap before lenience.
[TestCase(37_500, true, 2)] // Enough time to complete beatmap after mods are applied.
public void TestReadyButtonEnablementPeriod(int offsetMs, bool enabled, double rate = 1)
{
Room room = null!;
PlaylistsRoomSubScreen roomScreen = null!;
AddStep("create room", () =>
{
RoomManager.AddRoom(room = new Room
{
Name = @"Test Room",
Host = api.LocalUser.Value,
Category = RoomCategory.Normal,
StartDate = DateTimeOffset.Now,
EndDate = DateTimeOffset.Now.AddMilliseconds(offsetMs),
Playlist =
[
new PlaylistItem(importedSet!.Beatmaps[0])
{
RequiredMods = rate == 1
? []
: [new APIMod(new OsuModDoubleTime { SpeedChange = { Value = rate } })]
}
]
});
});
AddStep("push screen", () => LoadScreen(roomScreen = new PlaylistsRoomSubScreen(room)));
AddUntilStep("wait for screen load", () => roomScreen.IsCurrentScreen());
AddUntilStep("ready button enabled", () => roomScreen.ChildrenOfType<PlaylistsReadyButton>().SingleOrDefault()?.Enabled.Value, () => Is.EqualTo(enabled));
}
}
}

View File

@ -101,7 +101,16 @@ namespace osu.Game.Tests.Visual.UserInterface
}
}
}
}
},
}
},
new OsuMenuItem(@"Another nested option")
{
Items = new MenuItem[]
{
new OsuMenuItem(@"Sub-One"),
new OsuMenuItem(@"Sub-Two"),
new OsuMenuItem(@"Sub-Three"),
}
},
new OsuMenuItem(@"Choose me please"),

View File

@ -11,16 +11,8 @@ namespace osu.Game.Graphics.Cursor
[Cached(typeof(OsuContextMenuContainer))]
public partial class OsuContextMenuContainer : ContextMenuContainer
{
[Cached]
private OsuContextMenuSamples samples = new OsuContextMenuSamples();
private OsuContextMenu menu = null!;
public OsuContextMenuContainer()
{
AddInternal(samples);
}
protected override Menu CreateMenu() => menu = new OsuContextMenu(true);
public void CloseMenu()

View File

@ -23,6 +23,9 @@ namespace osu.Game.Graphics.UserInterface
DialogCancel,
[Description("dialog-ok")]
DialogOk
DialogOk,
[Description("menu-open")]
MenuOpen,
}
}

View File

@ -15,7 +15,7 @@ namespace osu.Game.Graphics.UserInterface
private const int fade_duration = 250;
[Resolved]
private OsuContextMenuSamples samples { get; set; } = null!;
private OsuMenuSamples menuSamples { get; set; } = null!;
// todo: this shouldn't be required after https://github.com/ppy/osu-framework/issues/4519 is fixed.
private bool wasOpened;
@ -47,15 +47,14 @@ namespace osu.Game.Graphics.UserInterface
protected override void AnimateOpen()
{
wasOpened = true;
this.FadeIn(fade_duration, Easing.OutQuint);
if (playClickSample)
samples.PlayClickSample();
if (!playClickSample)
return;
if (!wasOpened)
samples.PlayOpenSample();
wasOpened = true;
menuSamples?.PlayClickSample();
menuSamples?.PlayOpenSample();
}
protected override void AnimateClose()
@ -63,7 +62,7 @@ namespace osu.Game.Graphics.UserInterface
this.FadeOut(fade_duration, Easing.OutQuint);
if (wasOpened)
samples.PlayCloseSample();
menuSamples?.PlayCloseSample();
wasOpened = false;
}

View File

@ -1,37 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
namespace osu.Game.Graphics.UserInterface
{
public partial class OsuContextMenuSamples : Component
{
private Sample sampleClick;
private Sample sampleOpen;
private Sample sampleClose;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleClick = audio.Samples.Get($@"UI/{HoverSampleSet.Default.GetDescription()}-select");
sampleOpen = audio.Samples.Get(@"UI/dropdown-open");
sampleClose = audio.Samples.Get(@"UI/dropdown-close");
}
public void PlayClickSample() => Scheduler.AddOnce(playClickSample);
private void playClickSample() => sampleClick.Play();
public void PlayOpenSample() => Scheduler.AddOnce(playOpenSample);
private void playOpenSample() => sampleOpen.Play();
public void PlayCloseSample() => Scheduler.AddOnce(playCloseSample);
private void playCloseSample() => sampleClose.Play();
}
}

View File

@ -4,8 +4,6 @@
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -20,12 +18,12 @@ namespace osu.Game.Graphics.UserInterface
{
public partial class OsuMenu : Menu
{
private Sample sampleOpen;
private Sample sampleClose;
// todo: this shouldn't be required after https://github.com/ppy/osu-framework/issues/4519 is fixed.
private bool wasOpened;
[Resolved]
private OsuMenuSamples menuSamples { get; set; } = null!;
public OsuMenu(Direction direction, bool topLevelMenu = false)
: base(direction, topLevelMenu)
{
@ -33,13 +31,8 @@ namespace osu.Game.Graphics.UserInterface
MaskingContainer.CornerRadius = 4;
ItemsContainer.Padding = new MarginPadding(5);
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleOpen = audio.Samples.Get(@"UI/dropdown-open");
sampleClose = audio.Samples.Get(@"UI/dropdown-close");
OnSubmenuOpen += _ => { menuSamples?.PlaySubOpenSample(); };
}
protected override void Update()
@ -64,7 +57,7 @@ namespace osu.Game.Graphics.UserInterface
protected override void AnimateOpen()
{
if (!TopLevelMenu && !wasOpened)
sampleOpen?.Play();
menuSamples?.PlayOpenSample();
this.FadeIn(300, Easing.OutQuint);
wasOpened = true;
@ -73,7 +66,7 @@ namespace osu.Game.Graphics.UserInterface
protected override void AnimateClose()
{
if (!TopLevelMenu && wasOpened)
sampleClose?.Play();
menuSamples?.PlayCloseSample();
this.FadeOut(300, Easing.OutQuint);
wasOpened = false;

View File

@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
namespace osu.Game.Graphics.UserInterface
{
public partial class OsuMenuSamples : Component
{
private Sample sampleClick;
private Sample sampleOpen;
private Sample sampleSubOpen;
private Sample sampleClose;
private bool triggerOpen;
private bool triggerSubOpen;
private bool triggerClose;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleClick = audio.Samples.Get(@"UI/menu-open-select");
sampleOpen = audio.Samples.Get(@"UI/menu-open");
sampleSubOpen = audio.Samples.Get(@"UI/menu-sub-open");
sampleClose = audio.Samples.Get(@"UI/menu-close");
}
public void PlayClickSample()
{
Scheduler.AddOnce(playClickSample);
}
public void PlayOpenSample()
{
triggerOpen = true;
Scheduler.AddOnce(resolvePlayback);
}
public void PlaySubOpenSample()
{
triggerSubOpen = true;
Scheduler.AddOnce(resolvePlayback);
}
public void PlayCloseSample()
{
triggerClose = true;
Scheduler.AddOnce(resolvePlayback);
}
private void playClickSample() => sampleClick.Play();
private void resolvePlayback()
{
if (triggerSubOpen)
sampleSubOpen?.Play();
else if (triggerOpen)
sampleOpen?.Play();
else if (triggerClose)
sampleClose?.Play();
triggerOpen = triggerSubOpen = triggerClose = false;
}
}
}

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@ -41,6 +41,7 @@ using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.IO;
@ -383,6 +384,10 @@ namespace osu.Game
GlobalActionContainer globalBindings;
OsuMenuSamples menuSamples;
dependencies.Cache(menuSamples = new OsuMenuSamples());
base.Content.Add(menuSamples);
base.Content.Add(SafeAreaContainer = new SafeAreaContainer
{
SafeAreaOverrideEdges = SafeAreaOverrideEdges,

View File

@ -99,7 +99,7 @@ namespace osu.Game.Screens.Edit.Components.Menus
ForegroundColourHover = colourProvider.Content1;
BackgroundColourHover = colourProvider.Background1;
AddInternal(hoverClickSounds = new HoverClickSounds());
AddInternal(hoverClickSounds = new HoverClickSounds(HoverSampleSet.MenuOpen));
}
protected override void LoadComplete()

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using osu.Framework.Allocation;
@ -10,7 +11,9 @@ using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Utils;
namespace osu.Game.Screens.OnlinePlay.Playlists
{
@ -19,6 +22,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
[Resolved]
private IBindable<WorkingBeatmap> gameBeatmap { get; set; } = null!;
[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
private readonly Room room;
public PlaylistsReadyButton(Room room)
@ -63,14 +69,14 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
{
base.Update();
Enabled.Value = hasRemainingAttempts && enoughTimeLeft;
Enabled.Value = hasRemainingAttempts && enoughTimeLeft();
}
public override LocalisableString TooltipText
{
get
{
if (!enoughTimeLeft)
if (!enoughTimeLeft())
return "No time left!";
if (!hasRemainingAttempts)
@ -80,9 +86,17 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
}
}
private bool enoughTimeLeft =>
// This should probably consider the length of the currently selected item, rather than a constant 30 seconds.
room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(gameBeatmap.Value.Track.Length) < room.EndDate;
private bool enoughTimeLeft()
{
double rate = ModUtils.CalculateRateWithMods(mods.Value);
// We want to avoid users not being able to submit scores if they chose to not skip,
// so track length is chosen over playable length.
double trackLength = Math.Round(gameBeatmap.Value.Track.Length / rate);
// Additional 30 second delay added to account for load and/or submit time.
return room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(trackLength) < room.EndDate;
}
protected override void Dispose(bool isDisposing)
{

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@ -401,7 +401,6 @@ namespace osu.Game.Screens.Select
if (beatmap == null || bpmLabelContainer == null)
return;
// this doesn't consider mods which apply variable rates, yet.
double rate = ModUtils.CalculateRateWithMods(mods.Value);
int bpmMax = FormatUtils.RoundBPM(beatmap.ControlPointInfo.BPMMaximum, rate);

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@ -286,6 +286,7 @@ namespace osu.Game.Utils
{
double rate = 1;
// TODO: This doesn't consider mods which apply variable rates, yet.
foreach (var mod in mods.OfType<IApplicableToRate>())
rate = mod.ApplyToRate(0, rate);