Dean Herbert
7afcac3660
Move PreferredPlayMode to WorkingBeatmap.
2017-03-05 17:45:40 +09:00
Dean Herbert
4e4408cd20
Merge branch 'master' into replay
...
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
2017-03-05 17:45:03 +09:00
Thomas Müller
a14bdf8624
Use Color4Extensions from Framework and remove redundant Name
2017-03-04 19:42:37 +01:00
Dean Herbert
4bd85fe5cb
Fix audio disposal issues and share more code between visualtests.
2017-03-02 16:08:37 +09:00
Dean Herbert
3a89348413
Centralise access to WorkingBeatmaps.
...
They can now only be instantiated from BeatmapDatabase and are abstract (to avoid misuse).
2017-02-24 13:43:21 +09:00
Thomas Müller
a5dfa7ab06
Remove unnecessary using statements
2017-02-23 21:38:10 +01:00
Dean Herbert
011d2cc7cc
oops
2017-02-23 16:44:59 +09:00
Dean Herbert
d19a7813f3
Fix TestCasePlayer regression.
2017-02-22 23:27:29 +09:00
Dean Herbert
aef0eb49a1
Add loading screen.
2017-02-22 21:53:59 +09:00
Dean Herbert
cf8b6c0697
Fix backgrounds in TestCasePlayer dimming to gray instead of black.
2017-02-18 15:54:26 +09:00
Dean Herbert
e6ef9f67aa
GameMode -> Screen.
2017-02-17 19:23:58 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
Dean Herbert
c07001b566
Fix TestCasePlayer not working on consecutive executions (clock being set where it isn't necessary).
2017-01-27 00:16:02 +09:00
Dean Herbert
162e183b36
Fix some nullrefs when running visualtests with no maps loaded.
2017-01-27 00:16:02 +09:00
Dean Herbert
bbc11c77ca
Add (temporary) transitions to songselect and player.
2016-12-07 20:47:28 +09:00
Dean Herbert
ce13d813b7
Remove unnecessary null check.
2016-11-28 22:46:07 +09:00
Dean Herbert
cfb2285312
TestCasePlayer uses an actual beatmap if available.
2016-11-28 11:38:32 +09:00
Thomas Müller
57e7c7097d
Update framework and add rudimentary fading to song select screen.
2016-11-20 12:16:54 +01:00
Dean Herbert
4c61a13e71
Make slider parsing kind of exist.
2016-11-18 17:40:06 +09:00
Dean Herbert
da1f6eeab5
Circle -> HitCircle.
2016-11-16 16:16:45 +09:00
Dean Herbert
4590be552f
Move play modes to their own projects.
2016-11-14 18:54:24 +09:00
Dean Herbert
06f4f93918
Move play modes to Modes namespace.
2016-11-14 18:03:20 +09:00
Dean Herbert
0f4538f69f
Rename GameModes namespace to Screens.
2016-11-14 17:23:33 +09:00
Drew DeVault
fe9034323b
Get the game running, though not perfectly
2016-11-10 16:42:29 -05:00
Drew DeVault
ee24cd310c
Convert everything to DI pattern
2016-11-10 16:41:18 -05:00
Drew DeVault
dc03f36793
Use DI for Player
2016-11-10 16:38:44 -05:00
Thomas Müller
07e74068e7
Merge branch 'master' of github.com:ppy/osu into peppy/hitcircle-revision-2
...
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Game/Beatmaps/Objects/Osu/Drawable/DrawableCircle.cs
2016-11-05 13:35:15 +01:00
Dean Herbert
8fe63689a4
Fix thread safety issue when accessing files in beatmap (zip) files.
2016-11-05 18:19:01 +09:00
Dean Herbert
da18e2d4f6
Fix off-by-one colour retrieval.
2016-11-04 15:43:53 +09:00
Dean Herbert
b40ccccbe4
Add HitObject colours back in the mix.
2016-11-04 15:43:53 +09:00
Dean Herbert
10ef34b805
Lazy parse beatmap; Don't reload audio track if it hasn't changed.
2016-10-28 20:24:14 +09:00
Dean Herbert
feccb7286c
Add the concept of a "WorkingBeatmap" and make player load beatmaps and audio from SongSelect.
2016-10-28 14:14:45 +09:00
Dean Herbert
faca23163c
Fix incorrect framework specification for VisualTests.
2016-10-26 19:11:17 +09:00
Dean Herbert
43f0409893
Start to structure flow of information in Player.
...
- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
2016-10-19 19:44:03 +09:00
Dean Herbert
a1d961dc87
Make the Player class more friendly and add a test case.
2016-10-19 18:00:35 +09:00