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Commit Graph

299 Commits

Author SHA1 Message Date
smoogipoo
7890319802 Merge branch 'master' into adjust-hit-result-types 2020-10-01 16:19:07 +09:00
smoogipoo
cb6b35116a Merge branch 'master' into scoring-standardisation 2020-10-01 12:28:51 +09:00
Dean Herbert
9d07dce5e4
Merge pull request #10251 from smoogipoo/additional-hit-results 2020-10-01 12:19:48 +09:00
smoogipoo
77651be2ca Remove padding from HitResult 2020-09-30 21:32:50 +09:00
smoogipoo
91262620d3 Remove XMLDocs from Ok/Perfect hit results 2020-09-29 17:17:06 +09:00
smoogipoo
bad48d6d44 Merge branch 'master' into scoring-standardisation 2020-09-29 16:33:38 +09:00
smoogipoo
31fae045fa Update judgement processors with new hit results 2020-09-29 16:33:38 +09:00
smoogipoo
6264a01ecc Add guard against using the wrong hit result 2020-09-29 16:33:38 +09:00
smoogipoo
07226c79b6 Add xmldocs 2020-09-29 16:33:23 +09:00
smoogipoo
cee58e89a3 Pad hit results 2020-09-29 16:32:02 +09:00
smoogipoo
1a70002cdd Split ignore into hit/miss 2020-09-29 14:41:50 +09:00
smoogipoo
9a24346a00 Fix HP drain edgecase potentially causing insta-fails 2020-09-25 23:29:40 +09:00
smoogipoo
4bcc3ca828 Add AffectsAccuracy extension 2020-09-25 22:16:14 +09:00
smoogipoo
1c4baa4e2a Add bonus hit results and orderings 2020-09-25 20:11:27 +09:00
smoogipoo
447fd07b4e Fix maps with only bonus score having NaN scores 2020-09-11 01:13:55 +09:00
smoogipoo
37a659b2af Refactor/add xmldocs 2020-09-09 17:36:47 +09:00
smoogipoo
e271408fca Move max score calculation inside ScoreProcessor 2020-09-09 16:51:53 +09:00
smoogipoo
1e5e5cae0c Add support for standardised -> classic changes 2020-08-28 21:34:34 +09:00
smoogipoo
4d15f0fe52 Implement basic score recalculation 2020-08-28 19:16:46 +09:00
smoogipoo
a4ad0bd174 Ensure 0 score from miss judgements, add test 2020-08-18 19:51:26 +09:00
smoogipoo
6b2b3f4d4d Expose accuracy/combo portion adjustments 2020-07-16 14:10:44 +09:00
Dean Herbert
fda45997db
Merge pull request #9530 from peppy/fix-memory-retention
Clean up HitEvents after use to avoid near-permanent memory retention
2020-07-12 01:27:38 +09:00
Dean Herbert
2bb0283a68 Clean up HitEvents after use to avoid near-permanent memory retention 2020-07-12 00:52:55 +09:00
smoogipoo
acfb6eecc6 Fix bonus judgements being required toward HP 2020-07-11 20:17:40 +09:00
smoogipoo
2b7fb2b71d Rename to Position 2020-06-22 19:04:51 +09:00
smoogipoo
33fdd7466c Merge branch 'master' into results-screen-statistics-overlapping-transition 2020-06-22 15:38:48 +09:00
smoogipoo
9fbe2fa80a Add comments, change to clamp 2020-06-21 19:31:00 +09:00
smoogipoo
44925b3951 Reduce mania's HP drain by 20% 2020-06-21 18:05:26 +09:00
smoogipoo
740b01c049 Add xmldoc 2020-06-19 22:05:58 +09:00
smoogipoo
25abdc2903 General cleanups 2020-06-19 21:41:48 +09:00
smoogipoo
ad3bc99e7c Fix hit event position offset not being set 2020-06-19 20:49:05 +09:00
smoogipoo
eab00ec9d9 Move hit events to the ScoreProcessor 2020-06-19 19:58:35 +09:00
smoogipoo
e98f51923a Add timing distribution to OsuScoreProcessor 2020-06-02 23:38:24 +09:00
smoogipoo
a7f8c5935d Expose LowestSuccessfulHitResult() 2020-06-02 23:36:56 +09:00
Bartłomiej Dach
848a3fb6d7 Take hitobject start/end times into account in drain 2020-05-11 19:06:36 +02:00
Bartłomiej Dach
1d999bb634 Integrate PeriodTracker changes 2020-05-10 18:32:38 +02:00
Bartłomiej Dach
ee2ff77b89 Merge branch 'master' into fix-draining-in-between-break-sections 2020-05-10 17:57:44 +02:00
smoogipoo
6d3a24ff01 Reorder tick hit results 2020-05-04 15:55:42 +09:00
smoogipoo
f42be7a6d7 Merge branch 'master' into sorcerer-catch-changes 2020-05-04 15:25:09 +09:00
Salman Ahmed
6f233917b1 Centralize updating HasCompleted bindable logic 2020-04-20 06:40:51 +03:00
Salman Ahmed
fc6c245de5 Replace all judged event logic with HasCompleted bindable 2020-04-19 05:36:04 +03:00
smoogipoo
ae210d567d Add temporary solution for tick hit/miss count 2020-04-16 18:16:08 +09:00
Bartłomiej Dach
13c81db0cf Fix incorrect classic score formula
Upon closer inspection the classic score formula was subtly wrong. The
version given in the wiki is:

	Score = Hit Value + (Hit Value * ((Combo multiplier * Difficulty
	multiplier * Mod multiplier) / 25))

The code previously used:

	bonusScore + baseScore * ((1 + Math.Max(0, HighestCombo.Value - 1)
	* scoreMultiplier) / 25);

which is not equivalent to the version on the wiki. The error is in the 1
factor, as in the above version it is being divided by 25, while it should
be outside the division to keep parity with the previous formula.

The tests attached in the previous commit demonstrate that this change
causes a single hit without combo to increase total score by its exact
numeric value.
2020-04-14 01:09:58 +02:00
Salman Ahmed
7fab07670e Remove no longer necessary usage of IsBreakTime 2020-04-05 21:35:09 +03:00
Salman Ahmed
e71a9668a5 Disallow draining in non-draining sections 2020-04-05 21:34:53 +03:00
Dean Herbert
401bf1c928 Remove unnecessary checks on NotNull attributes 2020-02-23 14:30:08 +09:00
unknown
a6124ae499 fix typo on ScoreProcessor xmldoc 2020-01-27 08:24:15 +08:00
smoogipoo
91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
Dean Herbert
b330aec03e Drain starting at the first hitobject, not gameplay start 2019-12-27 16:16:30 +09:00
smoogipoo
c22744de2c Better define minimum health targets 2019-12-27 12:46:35 +09:00