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Commit Graph

25 Commits

Author SHA1 Message Date
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
miterosan
cc640893c2
Merge branch 'master' into Private_Messages 2018-08-04 00:33:46 +02:00
Dean Herbert
b4ef3dd4dd Add LocalMessage 2018-08-03 20:03:43 +09:00
Dean Herbert
4c57e629ff Use private implementation 2018-08-03 19:32:34 +09:00
Dean Herbert
70ee7e4afd Scroll chat to end of buffer when posting a new message 2018-08-02 08:00:14 +09:00
Dean Herbert
da730269a9 Formatting and ctor usage for required parameters 2018-07-24 15:25:47 +02:00
miterosan
55f0cbf63e Finding peace with the UI thread.
There is the issue that in some cases that the ui thread blocked.
2018-07-24 04:56:34 +02:00
miterosan
f681ef41ac Rename MAX_HISTORY to MaxHistory, added some logging on failures, use a lamda in ChatOverlay instead of a method pointer. 2018-07-09 20:39:16 +02:00
miterosan
5e95995429 Rename chat to channel 2018-07-09 18:30:41 +02:00
miterosan
709d134f49 Rename DrawableChat to DrawableChannel 2018-07-09 18:23:40 +02:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
miterosan
a70b329155 Split drawing and business logic of ChatOverlay 2018-04-08 18:21:48 +02:00
miterosan
56de6c1067 Rename Channel to ChannelChat 2018-03-28 21:11:06 +02:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert
b7c9819680 Add context menus to chat names and user panels 2017-09-14 15:43:47 +09:00
Dean Herbert
1d0b89d592 Restore usage of AddRange 2017-08-21 18:51:14 +09:00
Dean Herbert
877c69d5fe Add local chat echo support 2017-08-21 17:43:26 +09:00
Thomas Müller
fce5a191f1 Migrate padding into the scroll content to not cut off effects 2017-07-18 12:26:27 +03:00
Dean Herbert
9d47dd9ff9 Add support for right mouse absolute scrolling (when enabled)
Will likely need to be bindable when hooked up to settings and actually used.
2017-07-12 18:57:44 +09:00
Thomas Müller
9d523ea012 Update framework 2017-07-12 11:06:13 +09:00
Dean Herbert
64682a741c Update framework 2017-06-08 17:05:25 +09:00
Dean Herbert
5b80c8ac49 Load initial channel content asynchronously
Quite often, the first time loading a chat channel will be loading font characters (textures) that were previously never displayed. This stops the game from stuttering in such a scenario.
2017-06-01 18:29:34 +09:00
Huo Yaoyuan
ffbab6bfeb Tidy up DrawableChannel. 2017-05-18 04:08:47 +08:00
Dean Herbert
efab186384 Update namespaces in line with framework 2017-05-16 12:50:30 +09:00
Dean Herbert
c4a93cbc85 Move drawable chat related classes to better namespace 2017-05-12 15:38:51 +09:00