Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dean Herbert
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9c34cb0777
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Share colour constants with default drawable piece implementations
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2021-06-11 14:20:08 +09:00 |
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Dean Herbert
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bc3b7233ab
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Show osu!taiko centre/rim colouring in editor timeline
Closes #13443.
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2021-06-11 14:17:30 +09:00 |
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Dean Herbert
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cbad7bb7f0
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Move taiko Type to Hit and localise all bind handling
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2021-05-26 13:40:36 +09:00 |
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Dean Herbert
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912748b428
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Avoid bindable feedback causing overwrites
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2021-05-26 13:24:22 +09:00 |
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Dean Herbert
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dc322d1c63
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Run all type and sample mutations through standardising methods
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2021-05-23 20:22:48 +09:00 |
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Dean Herbert
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40c8378d81
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Fix type-to-sample mapping being applied too late
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2021-05-21 14:37:22 +09:00 |
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Bartłomiej Dach
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5af1ac1b53
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Rename TaikoStrong{-> able}HitObject
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2020-12-14 21:46:02 +01:00 |
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Bartłomiej Dach
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61c488cd5e
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Create HO-specific nested hit types
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2020-12-13 13:08:32 +01:00 |
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Bartłomiej Dach
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f74567e8eb
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Introduce base class for hitobjects that can be strong
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2020-12-13 12:36:39 +01:00 |
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Dean Herbert
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3487c1fd1b
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Add menus to mark as rim and strong
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2020-05-29 16:45:47 +09:00 |
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smoogipoo
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5106d275ca
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Remove CentreHit/RimHit hitobject abstraction
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2020-03-23 12:08:15 +09:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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smoogipoo
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9bc4bf33a6
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Use HitWindows for taiko
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2018-02-02 18:53:30 +09:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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smoogipoo
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6a29f6020a
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Make HitObjects construct nested hit objects
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2017-12-22 21:42:54 +09:00 |
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Dean Herbert
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fce580d717
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Reshuffle namespaces
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2017-07-26 13:22:46 +09:00 |
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smoogipooo
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836bf930a0
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More cleanups.
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2017-05-23 15:29:38 +09:00 |
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smoogipooo
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3cdfd2eef5
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Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
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2017-05-23 14:03:40 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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