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Commit Graph

17 Commits

Author SHA1 Message Date
smoogipoo
b6fb01440b Fix taiko hit states not being reverted on rewind 2018-06-11 20:44:26 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Aergwyn
ccb69d16d9 move HitResult in Scoring namespace to replace HitCount 2017-12-30 21:23:18 +01:00
smoogipoo
35d7fa8a81 Cleanup things that are now not needed with these changes 2017-12-26 14:18:38 +09:00
smoogipoo
8529eb1d3a Make strong hit misses not count as misses 2017-12-25 14:49:39 +09:00
Dean Herbert
298ac5468f Fix regressions 2017-12-23 17:24:28 +09:00
FreezyLemon
9d3d9bcdc8 Corrected the return values for taiko DrawableHit and DrawableHitStrong (OnPressed == true if new Judgement occurs and is a hit) 2017-12-08 09:42:10 +01:00
FreezyLemon
43c270ea49 Rolled back the bad earlier implementation 2017-12-07 21:18:51 +01:00
FreezyLemon
3e8db8c5e1 Enabled strong taiko hitobjects playing samples again.
Also removes the first hitsound from the strong hitobject so only the "hitfinish" sound gets played.
2017-11-29 06:27:25 +01:00
smoogipoo
e2b6003f98 Make taiko use the new "Final" field
Ensures that the first hit on HitStrongs is _always_ non-final unless it was a miss. The second hit is always final.
2017-11-02 21:55:50 +09:00
smoogipooo
ac8ec31b61 Make judgements able to be "added" plus make everything compile and run. 2017-09-06 17:02:13 +09:00
Dean Herbert
84c22df3f5 Combine Judgement.HitResults into one. 2017-09-06 17:01:48 +09:00
Dean Herbert
59fc6cbed7 Add action support to InputDrum 2017-08-20 21:51:56 +09:00
Dean Herbert
ff84eb219b Add action support to taiko 2017-08-20 21:38:09 +09:00
smoogipooo
ba31bfcdf1 CI fixes. 2017-08-03 20:44:05 +09:30
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00