Salman Ahmed
0b3b9e35ba
Also update colours once on DrawableHitObject
2021-07-23 07:32:56 +03:00
Salman Ahmed
523c154f15
Add ComboIndexWithOffsetsBindable
and bind similar to ComboIndexBindable
2021-07-22 16:40:33 +03:00
Salman Ahmed
1af230c48c
Merge branch 'master' into refactor-combo-colour-retrieval
2021-07-20 10:08:25 +03:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
ekrctb
117e94bc94
Allow setting Entry
of PoolableDrawableWithLifetime
...
It is more convenient than using the constructor because the only limited kind of expression is allowed in a base constructor call.
Also, the object initializer syntax can be used.
2021-06-16 16:00:08 +09:00
Bartłomiej Dach
296761ade5
Add missing CurrentSkin
null check in DHO disposal
2021-06-11 09:18:58 +02:00
Dean Herbert
b8df3fff9e
Fix incorrect method referenced in xmldco
...
Co-authored-by: ekrctb <32995012+ekrctb@users.noreply.github.com>
2021-06-09 14:20:01 +09:00
Dean Herbert
62199a38a8
Add one missing obsoletion removal date
2021-06-09 14:11:50 +09:00
Dean Herbert
f41e34ae2c
Remove more obsoleted members
2021-06-09 14:10:48 +09:00
ekrctb
abb77b95b4
Fix comment grammar
2021-05-30 13:06:28 +09:00
ekrctb
1d5e8f4a91
Fix wrong/misleading comment of InitialLifetimeOffset
2021-05-28 17:19:36 +09:00
Dean Herbert
122bb05aa8
Add a mention that OnApply/OnFree
is performed after ApplyDefaults
2021-05-27 15:20:35 +09:00
smoogipoo
7494ddeef4
Fix DHOs not receiving initial skin changed events
2021-05-24 14:07:40 +09:00
Salman Ahmed
eeeb001d62
Refactor combo colour retrieval logic to request skin lookups instead
2021-05-05 07:17:27 +03:00
Dan Balasescu
5fc731967b
Merge pull request #12592 from ekrctb/fix-entry-lifetime
...
Fix Setting DHO's lifetime doesn't update its entry lifetime
2021-04-28 01:38:19 +09:00
Derrick Timmermans
3ea55314f2
Update osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
...
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-04-27 11:29:16 +02:00
ekrctb
a2c0951d94
Use overriding instead of hiding in HitObjectLifetimeEntry
...
Hidden properties are used when the type is the base class. It caused issues when `DrawableHitObject` logic is factored out to `PoolableDrawableWithLifetime` because it is using the base `LifetimeEntry`, not `HitObjectLifetimeEntry`.
2021-04-27 15:23:33 +09:00
Derrick Timmermans
08a232f7fa
Add method to safely refresh DrawableHitObject transforms
2021-04-26 20:08:40 +02:00
ekrctb
6561a7c7d6
Rename DrawableObject -> PoolableDrawableWithLifetime
2021-04-26 12:06:21 +09:00
ekrctb
e6474e6ff7
Remove redundant statement (lifetime is set in base)
2021-04-26 11:47:38 +09:00
ekrctb
b877a29737
Factor out pooling and lifetime management logic of DHO to a base class
2021-04-21 17:37:42 +09:00
ekrctb
bbf2ec369b
Remove SkinReloadableDrawable inheritance from DHO
2021-04-21 17:34:57 +09:00
ekrctb
3fbeadf318
Deprecate old overload of Apply
2021-04-21 14:32:37 +09:00
ekrctb
73d3da1687
Fix wrong InitialLifetimeOffset is used for a non-pooled DHO.
...
HitObjectLifetimeEntry's InitialLifetimeOffset is different from DrawableHitObject's InitialLifetimeOffset.
2021-04-21 11:32:01 +09:00
ekrctb
44ff08cce4
Revert "Fix wrong InitialLifetimeOffset is used for a non-pooled DHO."
...
This reverts commit 67fcfd9d
2021-04-21 10:02:50 +09:00
ekrctb
67fcfd9dbc
Fix wrong InitialLifetimeOffset is used for a non-pooled DHO.
...
HitObjectLifetimeEntry's InitialLifetimeOffset is different from DrawableHitObject's InitialLifetimeOffset.
2021-04-21 09:48:16 +09:00
ekrctb
e80c3c317a
Rename UnmanagedHitObjectEntry -> SyntheticHitObjectEntry
...
"Unmanaged" was confusing because its lifetime is still managed by the HitObjectContainer.
2021-04-21 09:23:23 +09:00
ekrctb
c6ee4e900e
Ensure a non-null hitobject entry has a non-null Result
2021-04-20 15:18:36 +09:00
ekrctb
8a8b9084ef
Make single-argument overloead of DHO.Apply public
2021-04-20 10:11:36 +09:00
ekrctb
1bc63a4c61
Now, DHO.lifetimeEntry can be non-null even it is not fully applied
2021-04-20 09:22:16 +09:00
ekrctb
2c487ddb70
Create synthetic LifetimeEntry for a DHO when not supplied
...
Now, a DHO is always associated with a HitObjectLifetimeEntry while used.
Result is always stored in the entry, and not in the DHO.
2021-04-19 21:54:19 +09:00
ekrctb
5afdc3ff66
Make DHO application logic clearer with Entry/HitObject separation
2021-04-19 19:56:17 +09:00
ekrctb
50fad47ebc
Remove usage of Lazy<List<...>> for NestedHitObjects
2021-04-15 18:26:01 +09:00
Dean Herbert
b5954a55ad
Remove empty <returns> xmldoc
2021-04-12 17:46:14 +09:00
smoogipoo
76981f2547
Remove unused using
2021-04-09 13:58:24 +09:00
smoogipoo
8293b06c0a
Remove obsolete code
2021-04-09 13:56:58 +09:00
Bartłomiej Dach
09742998cd
Fix mistaken obsoletion notice
...
It was added in c9f38f7bb6
, which
specified 2021 in another place (and was committed in October of 2020
anyway). Update the year so that it doesn't get culled prematurely.
2021-01-06 18:38:24 +01:00
Bartłomiej Dach
a31e8d137f
Add guard when clearing samples
2020-12-20 15:42:24 +01:00
Dean Herbert
a0f92628ac
Merge branch 'master' into fix-sample-expire
2020-12-04 13:49:08 +09:00
Dean Herbert
5ded4b9faa
Merge branch 'master' into dho-remove-onparentreceived
2020-12-04 11:04:56 +09:00
smoogipoo
0bdf99b97a
Remove OnParentReceived()
2020-12-03 20:08:42 +09:00
smoogipoo
73e99718bc
Change order of OnParentReceived()
2020-12-03 20:06:26 +09:00
ekrctb
6c46046c24
Fix DHO expires while hit sound is playing
2020-12-03 12:32:49 +09:00
Dean Herbert
51741c4791
Merge branch 'master' into hit-sample-pooling
2020-11-30 22:25:28 +09:00
smoogipoo
4bbeb9ebd4
Merge branch 'master' into hit-sample-pooling
2020-11-30 18:31:58 +09:00
smoogipoo
8f48389f89
Merge branch 'master' into improve-dho-time-offsets
2020-11-30 18:01:48 +09:00
Dan Balasescu
11d1450c76
Merge branch 'master' into fruit-bindables
2020-11-30 16:48:22 +09:00
Dean Herbert
18bb0cb45b
Remove unnecessary schedule logic from Apply's local updateState call
...
There were cases in the editor where rewinding of transforms would
leave the `DrawableHitObject` in a non-`IsPresent` state, resulting in
this scheduled logic never running.
This would in turn cause ghost hitobjects, which disappear under certain
circumstances.
Reproduction:
- Open editor to empty beatmap
- Place single hitcircle at current point in time
- Drag editor timeline backwards to seek before zero, and wait for
return to zero
- Select hitcircle in playfield
- Drag hitcircle to right in timeline, triggering a start time change
2020-11-27 16:32:05 +09:00
Dean Herbert
bcc197f9fe
Merge branch 'master' into improve-dho-time-offsets
2020-11-27 15:03:56 +09:00
ekrctb
e36bb7631d
Fix colour not updated when index changes
2020-11-27 11:41:39 +09:00