Bartłomiej Dach
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0ae4a0f11f
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Adjust gameplay element maximum size limits for backwards compatibility
The new limits were chosen by sampling across over 4000 skins. The
methodology for doing so is described in the following gist:
https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
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2023-10-05 20:37:10 +02:00 |
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Salman Ahmed
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c4fc4199d1
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Use correct maximum size for droplets
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2023-09-21 19:02:31 +03:00 |
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Salman Ahmed
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291a91be66
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Change extension from retrieval to post-processing instead
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2023-09-19 03:40:30 +03:00 |
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Salman Ahmed
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57dc76b345
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Revert "Update GetTexture signature rather than creating new overload"
This reverts commit 96f12cfbaa .
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2023-09-19 03:21:19 +03:00 |
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Dean Herbert
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96f12cfbaa
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Update GetTexture signature rather than creating new overload
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2023-09-05 18:01:19 +09:00 |
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Salman Ahmed
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f182f571cb
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Add limit to catch palpable object elements
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2023-09-03 02:22:58 +03:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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2952dbc8fb
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Apply nullability to osu!catch skinning classes
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2022-11-09 13:58:58 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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ekrctb
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bb02c35f2d
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Move all osu!catch legacy skin piece files to the correct location
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2021-06-07 15:10:47 +09:00 |
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