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Commit Graph

65540 Commits

Author SHA1 Message Date
Salman Ahmed
13517869f6 Apply scale transitions in resume overlay cursor to local container 2024-01-15 14:03:23 +03:00
StanR
e3989c854d Change LoginPanel to use LocalUser.Status for the dropdown 2024-01-15 16:57:22 +06:00
StanR
b86c883a5d Merge branch 'master' into user-rank-card 2024-01-15 16:37:48 +06:00
Salman Ahmed
494c1be655 Fix blatant error in TestSceneModAccuracyChallenge 2024-01-15 13:30:34 +03:00
Bartłomiej Dach
9da3aeb28b
Merge pull request #26492 from frenzibyte/fix-system-mods-selected-on-free-mods-overlay
Fix touch device mod getting selected as a free mod in playlists
2024-01-15 11:29:37 +01:00
Dean Herbert
8e32780888
Fix background dim occasionally getting in a bad state when exiting gameplay 2024-01-15 19:21:19 +09:00
Dean Herbert
a3b63391fa
Merge pull request #26356 from stanriders/global-user-statistics
Add `Statistics` bindable to `IAPIProvider` and update it from `SoloStatisticsWatcher`
2024-01-15 18:43:35 +09:00
Dean Herbert
0aa8a20d57
Fix regression in interaction when panels are not selectable 2024-01-15 18:34:32 +09:00
Dean Herbert
2a2a4c416e
Only display offset toast when in local gameplay 2024-01-15 18:17:49 +09:00
Dean Herbert
52f8348ee3
Fade hold-for-menu button out completely on non-touch devices 2024-01-15 17:55:37 +09:00
Dean Herbert
ed89f6474b
Merge pull request #26166 from Susko3/add-minimise-on-focus-loss-setting
Add osu! setting to control automatic minimising on focus loss in fullscreen mode
2024-01-15 17:14:10 +09:00
Dean Herbert
0a522d260b
Fix collection dropdown crashing when all collections are deleted at once 2024-01-15 17:10:30 +09:00
Dean Herbert
2b45a9b7c6
Add failing test coverage showing collection dropdown crash 2024-01-15 17:10:16 +09:00
Dean Herbert
6c0e968727
Merge pull request #26512 from OliBomby/slider-pathtype-update
Fix glitchy path type correction for sliders in the editor
2024-01-15 16:19:24 +09:00
Dean Herbert
e6453853c2
De-dupe displayed hits in judgement counter 2024-01-15 16:02:59 +09:00
Dean Herbert
2d5a39b234
Add failing test coverage of duplicates in judgement counter display 2024-01-15 16:02:58 +09:00
Felipe Marins
d8962ddff8 Select all when pressing enter instead of every mod selection change 2024-01-15 03:22:52 -03:00
Dean Herbert
6940579b9e
Remember multiplayer room filter mode
As proposed in https://github.com/ppy/osu/discussions/26218.
2024-01-15 14:30:34 +09:00
Dean Herbert
a6c309b61a
Add more keywords 2024-01-15 14:12:39 +09:00
Dean Herbert
cd20561843
Adjust text slightly 2024-01-15 14:12:10 +09:00
Dean Herbert
093001438c
Merge branch 'master' into add-minimise-on-focus-loss-setting 2024-01-15 14:05:25 +09:00
Dean Herbert
0b5cc8fb10
Fix gameplay counter textures not being cached ahead of time
Part of https://github.com/ppy/osu/issues/26535.
2024-01-15 14:01:21 +09:00
Dean Herbert
0f521d6daf
Merge pull request #26530 from Susko3/expand-toolbar-button-click-target
Fix toolbar buttons not being clickable at screen edges
2024-01-15 13:51:20 +09:00
Susko3
47b385c552 Move toolbar button padding to a const 2024-01-14 21:13:00 +01:00
Susko3
724b4c9507 Expand click target of toolbar buttons and clock 2024-01-14 21:09:49 +01:00
Bartłomiej Dach
e3ffea1b12
Merge pull request #26528 from peppy/update-framework
Update framework
2024-01-14 15:18:14 +01:00
Dean Herbert
4c6c849d26
Merge pull request #26522 from bdach/slider-tick-display
Show "slider end" statistic next to slider ticks on results screen (and use correct colour)
2024-01-14 23:17:40 +09:00
Dean Herbert
a8b301c618
Merge pull request #26526 from bdach/fix-date-display-failing
Fix date failing to display on leaderboard for some scores with weird datetimes
2024-01-14 22:56:32 +09:00
Dean Herbert
fc1cef1ffc
Merge pull request #26525 from bdach/flashlight-slider-dim-before-start-time
Fix flashlight dim being applied before slider start time
2024-01-14 22:45:29 +09:00
Salman Ahmed
13060c8698
Merge branch 'master' into slider-tick-display 2024-01-14 16:35:34 +03:00
Dean Herbert
fb4f8d0834
Update framework 2024-01-14 22:31:48 +09:00
Bartłomiej Dach
baf3867e17
Fix date failing to display on leaderboard for some scores with weird datetimes
Addresses https://github.com/ppy/osu/discussions/26517.

The score reported has a datetime of 0001/1/1 05:00:00 AM.

Bit of a dodge fix but maybe fine?
2024-01-14 13:52:39 +01:00
Dean Herbert
6a1b03ebe7
Merge pull request #26521 from ppy/revert-26382-editor-more-frame-stable
Revert "Keep editor in frame stable mode when possible"
2024-01-14 21:19:03 +09:00
Bartłomiej Dach
0b2b1fc588
Fix flashlight dim being applied before slider start time
Closes https://github.com/ppy/osu/issues/26515.

Compare https://github.com/ppy/osu/pull/26053.
2024-01-14 13:05:02 +01:00
Bartłomiej Dach
f85e6add8e
Add failing test case 2024-01-14 13:03:03 +01:00
Bartłomiej Dach
1cd7656f33
Reorder hit results so that SliderTailHit is next to SmallTickHit
This addresses https://github.com/ppy/osu/discussions/26507.
2024-01-14 09:33:04 +01:00
Bartłomiej Dach
eecd868d66
Use darker blue for SliderTailHit result 2024-01-14 09:24:50 +01:00
Bartłomiej Dach
b7d74fda88
Revert "Keep editor in frame stable mode when possible" 2024-01-14 09:10:39 +01:00
Bartłomiej Dach
cfeab790b5
Merge pull request #26520 from peppy/fix-gameplay-leaderboads
Fix scores not showing up on leaderboards during gameplay
2024-01-14 08:29:52 +01:00
Dean Herbert
68496f7a0e
Fix scores not showing up on leaderboards during gameplay 2024-01-14 15:13:20 +09:00
Dean Herbert
779e509922
Merge pull request #26511 from bdach/i-wish-i-were-a-carpenter-right-now
Fix broken windows installer
2024-01-14 13:06:57 +09:00
OliBomby
243b7b6fda fix code quality 2024-01-13 23:17:38 +01:00
OliBomby
83e108071a fix wrong path type being displayed 2024-01-13 22:51:33 +01:00
OliBomby
39908f5425 remove Validating event and instead call validation explicitly on edits 2024-01-13 22:39:09 +01:00
Bartłomiej Dach
1e3c332658
Fix broken installer
Closes https://github.com/ppy/osu/issues/26510.

Time for a rant.

Technically, this "broke" with 9e8d07d314,
but it is actually an end result of upstream behaviours that I am
failing to find a better description for than "utterly broken".

Squirrel (the installer we use) has unit tests. Which is great, power
to them. However, the method in which that testing is implemented leads
to epic levels of WTF breakage.

To determine whether Squirrel is being tested right now, it is checking
all currently loaded assemblies, and determining that if any loaded
assembly contains the magic string of "NUNIT" - among others - it must
be being tested right now:

    2442721748/src/Squirrel/SimpleSplat/PlatformModeDetector.cs (L17-L32)

If one assumes that there is no conceivable way that an NUnit assembly
*may* be loaded *without* it being a test context, this *may* seem sane.
Foreshadowing.

(Now, to avoid being hypocritical, we also do this, *but* we do this
by checking if the *entry* assembly is an NUnit:

    92db55a527/osu.Framework/Development/DebugUtils.cs (L16-L34)

which seems *much* saner, no?)

Now, why did this break with 9e8d07d314
*specifically*, you might wonder?

Well the reason is this line:

    3d3f58c252/osu.Desktop/NVAPI.cs (L183)

Yes you are reading this correctly, it's not NVAPI anything itself that
breaks this, it is *a log statement*. To be precise, what the log
statement *does* to provoke this, is calling into framework. That causes
the framework assembly to load, *which* transitively loads the
`nunit.framework` assembly.

(If you ever find yourself wanting to find out this sort of cursed
knowledge - I hope you never need to - you can run something along
the lines of

    dotnet-trace collect --providers Microsoft-Windows-DotNETRuntime:4 -- .\osu!.exe

then open the resulting trace in PerfView, and then search the
`Microsoft-Windows-DotNETRuntime/AssemblyLoader/Start` log for
the cursed assembly. In this case, the relevant entry said something
along the lines of

    HasStack="True"
    ThreadID="23,924"
    ProcessorNumber="0"
    ClrInstanceID="6"
    AssemblyName="nunit.framework, Version=3.13.3.0, Culture=neutral, PublicKeyToken=2638cd05610744eb"
    AssemblyPath=""
    RequestingAssembly="osu.Framework, Version=2024.113.0.0, Culture=neutral, PublicKeyToken=null"
    AssemblyLoadContext="Default"
    RequestingAssemblyLoadContext="Default"
    ActivityID="/#21032/1/26/"

Either that or just comment the log line for kicks. But the above
is *much* faster.)

Now, what *happens* if Squirrel "detects" that it is being "tested"?
Well, it will refuse to close after executing the "hooks" defined via
`SquirrelAwareApp`:

    2442721748/src/Squirrel/SquirrelAwareApp.cs (L85-L88)

and it will also refuse to create version shortcuts:

    2442721748/src/Squirrel/UpdateManager.Shortcuts.cs (L63-L65)

Sounds familiar, don't it?

There are days on which I tire of computers. Today is one of them.
2024-01-13 22:04:21 +01:00
OliBomby
da4d83f8ca remove the need for caching points in segment 2024-01-13 21:41:33 +01:00
OliBomby
b4f9878b46 working jank solution 2024-01-13 20:39:49 +01:00
OliBomby
f5d6d52d4c Move logic for caching segments and updating path types to PathControlPointVisualiser 2024-01-13 14:47:40 +01:00
Salman Ahmed
0c02062780 Add guard against starting gameplay with invalid mod instances
Move guard to `Player` instead
2024-01-13 16:25:02 +03:00
Salman Ahmed
b1fae2bc6a Add failing test case 2024-01-13 16:24:49 +03:00