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h1or4dme8
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osu-lazer
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610
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f5f5aa9eacdb8dfdabdba6099d160e679fb4c049
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16 Commits
Merge remote-tracking branch 'refs/remotes/upstream/master' into async-workflow
Dean Herbert
·
2016-11-03 16:44:49 +09:00
439204b4fa
Merge remote-tracking branch 'refs/remotes/upstream/master' into better-glow
# Conflicts: # osu.Game/Beatmaps/Drawable/Panel.cs
Dean Herbert
·
2016-11-02 16:43:35 +09:00
54dbb0a355
Adjust glow colour slightly.
Dean Herbert
·
2016-11-02 10:22:46 +09:00
617a3f5c4f
Use better glow in beatmap selection.
Thomas Müller
·
2016-11-01 22:57:11 +01:00
50de8528a5
Fix beatmap panel border alpha being way too large.
Thomas Müller
·
2016-11-01 22:21:09 +01:00
128ec8f767
Add async workflow.
Dean Herbert
·
2016-11-01 23:24:14 +09:00
b86f308af6
Fix selection not collapsing when clicking set headers exclusively.
Dean Herbert
·
2016-10-29 03:43:52 +09:00
d47924ff7b
More comments.
Dean Herbert
·
2016-10-28 23:40:12 +09:00
eb30882b09
Tidy shit up; reduce number of unnecssesary events being fired.
Dean Herbert
·
2016-10-28 23:29:21 +09:00
42ad96778e
Add initial game-wide beatmap flow.
Dean Herbert
·
2016-10-28 19:55:48 +09:00
74f1a9622f
Rewrite a lot of Song Select to share logic between panels and consolidate logic inside classes where possible.
Dean Herbert
·
2016-10-27 19:52:48 +09:00
d9dfc324c1
Move BeatmapGroupState to outside class definition.
Dean Herbert
·
2016-10-27 13:42:37 +09:00
456169f182
beatmapSet can be private.
Dean Herbert
·
2016-10-27 13:41:30 +09:00
abfad501b6
Change panel selection logic to avoid looping.
Dean Herbert
·
2016-10-27 13:36:04 +09:00
ce73ae792f
Remove difficulty width offsets and tidy up flow of information.
Dean Herbert
·
2016-10-27 12:31:45 +09:00
ba5b2f2d73
Tidy namespaces.
Dean Herbert
·
2016-10-27 12:01:13 +09:00
f846505a92