1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 22:07:28 +08:00
Commit Graph

16 Commits

Author SHA1 Message Date
smoogipooo
6a7b410bc3 Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147 2017-08-21 11:58:54 +09:00
Dean Herbert
a01209cfe0 Simplify comparator 2017-07-19 18:09:59 +09:00
Dean Herbert
007b343854 Fix incorrect equality check when TimingPointAt returns a default T 2017-07-19 15:16:40 +09:00
Dean Herbert
de46f3ab07 Remove all unnecessary parenthesis where object initialisers are used
Enforces at CI.
2017-07-13 15:11:33 +09:00
Dean Herbert
f439237bd7 Set a more sane default for TimingControlPoint's BeatLength 2017-06-15 14:19:06 +09:00
Dean Herbert
53f489b447 Remove using 2017-05-24 11:50:12 +09:00
smoogipooo
0a385055dc Remove Func<T>'d-ness. 2017-05-24 02:53:08 +09:00
smoogipooo
41824e0179 Add comment. 2017-05-24 02:24:10 +09:00
smoogipooo
2d1df8fd8a xmldoc fixes. 2017-05-24 02:22:28 +09:00
smoogipooo
9e7f384203 Fix returning incorrect control points for non-timing points. 2017-05-24 02:19:22 +09:00
smoogipooo
462bbd02ba Simplify expression. 2017-05-24 01:38:28 +09:00
smoogipooo
7628cdf522 Return first control point in the list if the time is before it. 2017-05-24 01:38:04 +09:00
smoogipooo
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo
002a0e99a2 Use SortedList + BinarySearch to find control points at time values. 2017-05-23 15:20:32 +09:00
smoogipooo
6bfd7e0fb0 xmldocs. 2017-05-23 14:11:37 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00