Also allows wheel events to pass through around them.
my fix to prevent the MusicController from constantly trying to restart a track before accidentally removed this
In Detail: It tried to start a track if the current one ended even if no BeatmapSets were present. Also if only one BeatmapSet is present if will loop by itself now.
Causes weird transitions on the music controller
# Conflicts: # osu-framework # osu.Game/Graphics/Cursor/OsuTooltipContainer.cs # osu.Game/Overlays/DragBar.cs
Also use local ariables where possible.
# Conflicts: # osu.Game/Overlays/DragBar.cs
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.