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Commit Graph

1527 Commits

Author SHA1 Message Date
Bartłomiej Dach
ca4b09f8ef
Merge branch 'master' into score-encoding-cleanup 2023-10-26 09:04:05 +02:00
Dean Herbert
5341a335a6
Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
Bartłomiej Dach
fb2293821a
Allow watching replay from multi/playlist results screens 2023-10-16 11:20:02 +02:00
Dean Herbert
7139592e43
Fix collections not being sorted correctly in context menus 2023-10-16 16:03:12 +09:00
Jamie Taylor
d97b618d02
Use new generic-error sample in appropriate places 2023-10-13 21:06:50 +09:00
Bartłomiej Dach
79cec7707d
Privatise setter 2023-10-13 09:56:46 +02:00
Bartłomiej Dach
6c8490bc7e
Revert changes to LoungeSubScreen.Join()
- `virtual` modifier was used in mocking.
- The spacing change revert is just mostly to keep it out of the final
  diff.
2023-10-12 20:39:40 +02:00
Dean Herbert
56e27f1c27
Merge branch 'master' into multiplayer-invites 2023-10-12 18:17:15 +09:00
Dean Herbert
94d7a65e40
Schedule Join operations rather than using OnLoadComplete for added safety 2023-10-12 17:42:02 +09:00
Dean Herbert
100c0cf533
Fix MultiplayerPlayer never calling Reset on GameplayClockContainer
This call is responsible for ensuring the clock is in a stopped state.
2023-10-10 17:58:37 +09:00
Bartłomiej Dach
ca217094d6
Merge pull request #25063 from peppy/move-download-button
Move playlist item download button to left
2023-10-09 10:01:15 +02:00
Dean Herbert
142c61ab9b
Move playlist item download button to left 2023-10-09 12:21:56 +09:00
Bartłomiej Dach
cfcdbe1c30
Merge pull request #25028 from peppy/bindable-fixes
Fix some incorrect bindable-related code
2023-10-06 22:31:30 +02:00
Dean Herbert
8e5b2e78e5
Fix variable clash 2023-10-06 21:01:23 +09:00
Dean Herbert
1d7b8ea21a
Fix incorrect implementation of IHasCurrentValue in FooterButtonFreeMods 2023-10-06 16:51:40 +09:00
Dean Herbert
5a17a86d1d Merge branch 'master' into clock-fix-attempt-2 2023-10-04 16:57:49 +09:00
Marvin Schürz
6d97f89399 Rename OnlinePlayScreen.LoungeSubScreen to Lounge 2023-10-04 08:37:22 +02:00
Marvin Schürz
a171fa7649 Join multiplayer match when clicking the invite notification 2023-10-03 01:31:30 +02:00
Joseph Madamba
9e90374a90 Flash discard changes dialog popup when force quitting room/playlist creation with changes 2023-09-28 17:09:50 -07:00
Dean Herbert
a639e51ddb Fix value not updating after missing beatmap is imported 2023-09-27 18:17:25 +09:00
Dean Herbert
175cf68bd6 Avoid re-fetching WorkingBeatmap 2023-09-27 18:13:07 +09:00
Fabian van Oeffelt
2040dcabe0 Improve Code Quality 2023-09-25 17:51:39 +02:00
Fabian van Oeffelt
2a3391d83b Remove unused namepace 2023-09-25 16:56:34 +02:00
Fabian van Oeffelt
59d3143645 Fix SR/BPM Display in Playlist rooms 2023-09-25 16:53:40 +02:00
Dean Herbert
8367bb6bee Don't apply decoupling to SpectatorPlayerClocks
See inline comment for reasoning. It's a bit complicated.
2023-09-22 16:22:35 +09:00
Dean Herbert
586311d508 Fix souce clock not always being transferred to FramedBeatmapClock in time 2023-09-22 16:22:35 +09:00
Bartłomiej Dach
76bf82d900
Do not show mod effects on free mod select 2023-09-11 09:55:45 +02:00
Dean Herbert
081fb308e1 Merge branch 'master' into new-overlay-sfx 2023-08-24 18:29:00 +09:00
Jamie Taylor
2e27a476bb
Re-enable sample playback for PasswordEntryPopover and remove sampleJoin playback instead 2023-08-24 18:04:47 +09:00
Dean Herbert
4915b2563c
Merge pull request #24366 from Joehuu/supporter-playlist-duration
Always show supporter-only playlist durations
2023-08-21 17:46:26 +09:00
Dean Herbert
75750957c7 Add note about why pop in samples are disabled for PasswordEntryPopover 2023-08-18 17:11:30 +09:00
Jamie Taylor
3d7ba0e18c
Add pop-in/pop-out sfx to more overlays 2023-08-17 18:36:37 +09:00
Dean Herbert
184eabb902 Merge branch 'master' into multi-spectator-fix-startup-delay 2023-08-16 16:27:49 +09:00
Dean Herbert
71f6e5731d
Fix potential null reference if no frames found
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-08-03 08:58:19 +09:00
Dean Herbert
f38b21110f
Add missing parenthesis to comment
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-08-03 08:57:43 +09:00
Dean Herbert
87fee001c7 Fix multiplayer spectator potentially taking too long to start
When watching from the middle of gameplay, due to a series of failures,
`SpectatorClock` would not get seeked to the current time, causing all
clients to look like they were out of sync.

This is a hotfix for the issue. A better fix will require framework
changes or considerable restructuring.

I'd recommend testing this works in practice and agreeing that while it
is a hack, it's likely not going to cause issues and is something we
want to see fixed sooner rather than later.
2023-08-02 19:05:43 +09:00
Dean Herbert
14d87e49c7 Improve choice of where to start playback of multiplayer spectator 2023-08-02 18:46:35 +09:00
Bartłomiej Dach
5b6c3321cf
Merge branch 'master' into multi-spectator-flow-fixes 2023-08-01 19:03:48 +02:00
Bartłomiej Dach
a75f42f5a9
Merge branch 'master' into multi-spectator-extended-results 2023-08-01 18:25:41 +02:00
Dean Herbert
70bd1d3cf4 Fix centred player not animating correctly 2023-08-01 20:18:21 +09:00
Dean Herbert
df504e1fc2 Show extended statistics in multiplayer spectator automatically 2023-08-01 20:02:36 +09:00
Dean Herbert
fe47dc291b Fix onLoadRequested getting early-exited too early in spectator scenarios
In some scenarios, multiplayer spectator would not tick over to the next
beatmap.

Here's an example:

- Room has two items queued
- Local user starts download of both
- First beatmap starts and download is complete
- First beatmap ends (spectating is active)
- Second beatmap starts but download is not complete

In this scenario, the local client will get stuck at the spectator
screen due to the `onLoadRequested`-invoked screen change being early
exited.

It would require manual recovery (clicking back button) to return to a
sane state.
2023-08-01 19:22:41 +09:00
Dean Herbert
9fe9ea2c90 Fix potential crash on multiple StartGameplay calls in multiplayer spectator 2023-08-01 19:22:41 +09:00
Bartłomiej Dach
d3435483eb
Fix multiplayer match screen being exited from when not current
This was supposed to be fixed by #24255, but has popped up as a
regression on Sentry since:

	https://sentry.ppy.sh/organizations/ppy/issues/22749/?project=2&referrer=regression_activity-email

On a fifteen-minute check I cannot figure out how to reproduce, so
rather than spending further brain cycles on this, just apply the same
explicit guard that like fifteen other places do.
2023-07-30 15:50:10 +02:00
Bartłomiej Dach
898913f32a
Merge pull request #24415 from peppy/multi-spectator-improvements
General visual improvements to mutliplayer spectatator screen
2023-07-30 12:43:26 +02:00
Dean Herbert
45ceaba00d Disable multiplayer spectator zoom when there's only one player's screen visible 2023-07-30 14:40:58 +09:00
Dean Herbert
75625f089e Hide toolbar when entering multiplayer spectator 2023-07-30 02:29:14 +09:00
Dean Herbert
38244c081f Further refactorings along with shadow implementation 2023-07-30 02:29:14 +09:00
Dean Herbert
84bc14c1dd Improve animation and sizing of maximised screen display 2023-07-30 02:29:14 +09:00
Dean Herbert
1826819663 Move Facade to nested class 2023-07-30 02:29:14 +09:00