ekrctb
96f3e0dad8
Replace CatchHitObject.X usage to EffectiveX and OriginalX
2020-12-14 11:03:14 +09:00
ekrctb
2634c6b8d9
Combine DisplayRadius and Scale to DisplaySize
2020-12-10 20:43:01 +09:00
ekrctb
a8e2f35b62
Remove unneeded check of caught object removal
...
The logic was public but now it is private
so the condition is ensured by the caller
2020-12-09 10:50:35 +09:00
ekrctb
b52e279702
Reword exception message
2020-12-09 10:38:11 +09:00
ekrctb
86445e7c23
Remove unnecessary copy
2020-12-09 10:36:54 +09:00
ekrctb
c8b0934573
Rename caughtFruitContainer -> caughtObjectContainer
2020-12-09 10:35:36 +09:00
ekrctb
ccca7e0b25
more specific type droppedObjectContainer
2020-12-09 10:35:01 +09:00
ekrctb
b80204642e
Revert rename error
2020-12-09 10:25:35 +09:00
ekrctb
1212ffd24f
Rename to CopyStateFrom, and add comment
2020-12-08 23:35:24 +09:00
ekrctb
1f36bbecd1
Fix dropped objects not removed on revert result
2020-12-08 23:07:30 +09:00
ekrctb
749d5380ca
Pool caught objects and dropped objects
2020-12-08 22:38:10 +09:00
ekrctb
a32dac00dd
Introduce IHasCatchObjectState implemented by DHO and CaughtObject
2020-12-08 21:29:26 +09:00
ekrctb
c301223d8c
Make object on the catcher plate separate CaughtObject class
2020-12-08 21:11:40 +09:00
ekrctb
94a59ac3b2
Make catch hit lighting logic not dependent on caught object
2020-12-08 20:41:26 +09:00
ekrctb
56721a6fa9
Compute object position in stack via a pure function
2020-12-08 20:36:59 +09:00
ekrctb
02571ec7ae
Remove hit explosion on revert result
2020-12-08 15:43:17 +09:00
ekrctb
1a66d8f2bc
Remove caught objects on revert result
2020-12-08 15:24:39 +09:00
ekrctb
100b365c98
Restore hyper dash state on revert judgement result
2020-12-08 15:21:47 +09:00
ekrctb
cb76a2d7b5
Restore catcher state on revert judgement result
2020-12-08 15:03:03 +09:00
ekrctb
0213f77b4b
Move catcher state changing logic to OnNewResult method
2020-12-08 14:28:30 +09:00
Dean Herbert
d3a17b65d5
Move public methods upwards
2020-12-04 14:36:40 +09:00
Dean Herbert
8988023407
Tidy up code formatting and remove unnecessarily publicly exposed methods
2020-12-04 14:35:56 +09:00
ekrctb
23af70dd32
Invert if
2020-12-04 10:24:25 +09:00
ekrctb
7e66714c2f
Use ApplyCustomUpdateState for dropping transformation
...
We cannot just apply the transforms because DHO clears transforms when state is updated
2020-12-03 18:46:58 +09:00
ekrctb
be456f9c6b
Make DroppedObjectAnimation private
2020-12-03 18:46:58 +09:00
ekrctb
5a5c956ced
Move more logic to Catcher from CatcherArea
2020-12-03 16:44:36 +09:00
ekrctb
2eb2c934cc
Refactor fruit dropping code
...
- The repeated `Remove` call was quadratic complexity.
Now it is linear time.
2020-12-03 16:44:36 +09:00
ekrctb
873f2363c1
Simplify the fruit stacking code
...
It is now more clear that
the expression of distance checking is probably unintended (a bug)
2020-12-03 16:44:36 +09:00
ekrctb
8d32cca5d6
Use more specific type for caught object
2020-12-03 16:44:36 +09:00
ekrctb
e5c8e06c4b
Create children in the constructor
2020-12-03 16:44:36 +09:00
ekrctb
a16b265090
Apply suggested styling changes
2020-12-01 14:46:04 +09:00
ekrctb
08cb84b325
Pool osu!catch hit explosion
2020-12-01 11:32:20 +09:00
ekrctb
ab7251d742
Move members to PalpableCatchHitObject
2020-11-24 19:57:37 +09:00
Dean Herbert
4024b44a53
Fix unsafe manipulation of parent's children from child
2020-10-19 17:41:21 +09:00
Bartłomiej Dach
60695bee8c
Remove fades when changing trail colour across skins
2020-08-24 15:57:41 +02:00
Dean Herbert
b98d4d9cff
Merge branch 'master' into hyperdash-full-catch-width
2020-08-22 19:55:45 +09:00
smoogipoo
62d833d63d
Fix comment
2020-08-21 13:14:50 +09:00
smoogipoo
6ad7a3686b
Simplify condition
2020-08-21 13:13:08 +09:00
smoogipoo
855b5ba4ed
Merge branch 'master' into add-droplet-hypers
2020-08-21 13:09:16 +09:00
smoogipoo
738ff7ba21
Use full catcher width for hyperdash calculation
2020-08-21 02:21:16 +09:00
Bartłomiej Dach
9546fbb64b
Prevent catcher from performing invalid catches
2020-08-20 19:06:29 +02:00
smoogipoo
f956c9fe37
Clobber in a gameplay test
2020-08-21 02:01:29 +09:00
Dean Herbert
02678c04d5
Merge pull request #9556 from gagahpangeran/toggle-hit-lighting-catch
2020-07-17 17:06:40 +09:00
Dan Balasescu
ab477c3be4
Remove returns xmldoc
2020-07-16 15:55:35 +09:00
Dean Herbert
c42b315abb
Expose via CreateProxiedContent method
2020-07-16 15:35:19 +09:00
Dean Herbert
2624862e32
Fix osu!catch dropping fruit appearing above the plate instead of behind
2020-07-15 20:58:09 +09:00
Gagah Pangeran
3e2d184a91
change hitlighting bool to bindable
2020-07-14 10:52:34 +07:00
Gagah Pangeran
a25f4880d6
disable hit explotion when hit lighting off
2020-07-14 10:35:01 +07:00
ekrctb
3278a1d7d8
Standardize osu!catch coordinate system
...
There were two coordinate systems used:
- 0..512 (used in osu!stable)
- 0..1 (relative coordinate)
This commit replaces the usage of
the relative coordinate system to
the coordinate system of 0..512.
2020-07-02 00:21:45 +09:00
Bartłomiej Dach
5bab53b04c
Centralise trail visibility state management
2020-05-10 17:05:30 +02:00