Dean Herbert
f149a66a4d
Use LargeTextureStore for all online texture retrieval
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Until now, many online textures were retrieved via the default texture store, which causes them to never be removed from GPU memory. It also has a performance overhead due to mipmap generation (which will be avoided via ppy/osu-framework#1885 .
2018-09-09 02:45:37 +09:00
Dean Herbert
03084aa04b
Revert async changes
2018-08-31 07:07:10 +09:00
smoogipoo
1b279d383f
Use GetAsync on all textures
2018-08-27 17:26:44 +09:00
Dean Herbert
0f37758314
Update framework
2018-07-21 16:21:53 +09:00
Dean Herbert
a880e626d8
Use for loop and SetLayoutPosition
2018-06-08 21:20:15 +09:00
jorolf
a7bdaf75b0
Ensure badges are ordered correctly
2018-05-22 13:05:15 +02:00
Dean Herbert
0b993561d8
Fix BadgeContainer being unsable to handle null badges
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This fixes a failing test (hidden becaues the test wasn't being run).
- [ ] Merge osu-framework#1530 first.
2018-04-20 16:05:34 +09:00
Dean Herbert
a827fb51bc
Simplify child definition
2018-04-18 11:42:55 +09:00
jorolf
de9f15f620
add new test case and fix rotation not working
2018-04-16 19:22:11 +02:00
jorolf
046412f962
make hover lost transition instant (similar to hover transition)
2018-04-16 18:52:09 +02:00
jorolf
2a18b4c3f8
add a DRAWABLE_BADGE_SIZE const and center badges
2018-04-16 18:51:35 +02:00
jorolf
af0c49cca8
badge_size is the actual badge size now
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also fixes rotateBadges bug when hover is lost
2018-04-16 18:27:18 +02:00
jorolf
6ca714d93b
add badges to ProfileHeader
2018-04-15 23:49:45 +02:00