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badge_size is the actual badge size now
also fixes rotateBadges bug when hover is lost
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@ -19,9 +19,8 @@ namespace osu.Game.Overlays.Profile.Header
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{
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public class BadgeContainer : Container
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{
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private const float outer_container_width = 98;
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private const float outer_container_padding = 3;
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private static readonly Vector2 badge_size = new Vector2(outer_container_width - outer_container_padding * 2, 46);
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private static readonly Vector2 badge_size = new Vector2(86, 40);
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private static readonly MarginPadding outer_padding = new MarginPadding(3);
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private OsuSpriteText badgeCountText;
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private FillFlowContainer badgeFlowContainer;
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@ -49,8 +48,8 @@ namespace osu.Game.Overlays.Profile.Header
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Direction = FillDirection.Vertical,
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Padding = new MarginPadding(outer_container_padding),
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Width = outer_container_width,
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Padding = outer_padding,
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Width = badge_size.X + outer_padding.TotalHorizontal * 2,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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@ -117,7 +116,7 @@ namespace osu.Game.Overlays.Profile.Header
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{
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LoadComponentAsync(new DrawableBadge(badge)
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{
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Size = badge_size,
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Size = badge_size + outer_padding.Total,
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}, badgeFlowContainer.Add);
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}
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}
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@ -134,10 +133,10 @@ namespace osu.Game.Overlays.Profile.Header
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private void onOuterHoverLost()
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{
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rotateBadges();
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badgeFlowContainer.MoveToX(-badge_size.X * visibleBadge, 500, Easing.InOutQuad);
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badgeFlowContainer.Direction = FillDirection.Horizontal;
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outerBadgeContainer.AutoSizeAxes = Axes.Y;
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outerBadgeContainer.Width = outer_container_width;
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outerBadgeContainer.Width = badge_size.X + outer_padding.TotalHorizontal * 2;
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}
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private class OuterBadgeContainer : FillFlowContainer
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