Salman Ahmed
a73bae7a66
Schedule completion when storyboard has actually ended
2021-04-18 07:25:33 +03:00
Salman Ahmed
2847dd7e05
Merge branch 'master' into play-storyboard-outro
2021-04-18 06:40:22 +03:00
PercyDan54
646403b826
Fix CI errors
2021-04-18 10:54:42 +08:00
Christine Chen
7b1d40db7d
Remove redundant string interpolation
2021-04-17 22:13:28 -04:00
PercyDan54
1339c126a4
Remove unused using
2021-04-18 09:54:50 +08:00
PercyDan54
cfaaf2e83e
Add ToRomanisableString()
2021-04-18 09:52:25 +08:00
Christine Chen
e9f8fa64b8
Added a test for toggling the storyboard after the map is loaded
2021-04-17 21:49:29 -04:00
Christine Chen
c77f838fb0
HasStoryboardEnded doesn't trigger updateCompletionState()
...
Scores won't be shown prematurely if the storyboard ends before the playable portion of the beatmap.
2021-04-17 21:49:07 -04:00
Naxess
9a69ca34a6
Add audio presence check
2021-04-18 02:07:57 +02:00
Naxess
010720de74
Factor out general file presence checking
...
This allows us to use the same method of checking for other files that should exist, for example the audio file.
By using the same method, they all share test cases too.
2021-04-18 02:07:33 +02:00
Naxess
0502fbb429
Add background quality check tests
2021-04-18 01:21:51 +02:00
Naxess
56bf49c85c
Take IWorkingBeatmap
instead of WorkingBeatmap
...
This makes testing much easier, and allows for checking of any class deriving from that interface, including `WorkingBeatmap`.
2021-04-18 01:21:20 +02:00
Naxess
abf512532e
Clean up check logic
...
Makes use of the new `BeatmapSet.GetPathForFile` method and removes dependency on `WorkingBeatmap` specifically, allowing us to switch to `IWorkingBeatmap` later.
2021-04-18 01:19:25 +02:00
Naxess
ef65c8910f
Fix resolved fields
2021-04-18 01:15:13 +02:00
Naxess
bf8789528a
Add GetStream
to IWorkingBeatmap
2021-04-18 01:13:57 +02:00
Christine Chen
97bacbdc76
Show score after the end of the storyboard after it was toggled
2021-04-17 18:10:21 -04:00
Fabian
eec77b0527
replace icon
2021-04-17 23:55:39 +02:00
Christine Chen
fdcb5e924c
Initialize skipOutroOverlay with alpha 0, other small changes
2021-04-17 17:45:38 -04:00
Christine Chen
e40cb6797d
Use GetEndTime() to get storyboard endtime
2021-04-17 15:27:48 -04:00
Naxess
cb41c89935
Don't return low res and too low res at the same time
2021-04-17 20:10:07 +02:00
Christine Chen
7f5b1e84a1
Update TestSceneStoryboardWithOutro.cs
...
- Construct storyboard in CreateWorkingBeatmap()
- Use GameplayClockContainer.GameplayClock.CurrentTime
- Remove unnecessary lines
2021-04-17 13:57:32 -04:00
Christine Chen
5a015290b9
Add remarks back to LatestEventTime
2021-04-17 12:34:38 -04:00
Christine Chen
81be562379
Read StoryboardEndTime directly from Beatmap
2021-04-17 12:28:31 -04:00
PercyDan54
512cec3458
Use unicode for playlists
2021-04-18 00:10:01 +08:00
Naxess
62c54e00cb
Add check for background resolution and filesize
2021-04-17 18:01:04 +02:00
Naxess
b36da2664c
Add GetPathForFile
to BeatmapSetInfo
...
This is used in several places, and so should probably have a function rather than remaining as duplicated code.
Also applies this together with the previous commit to `BeatmapManagerWorkingBeatmap`.
2021-04-17 17:49:10 +02:00
Naxess
400f8b3938
Add GetStream
to IWorkingBeatmap
...
This is necessary to obtain the filesize of the audio and background files.
2021-04-17 17:47:13 +02:00
Naxess
448574e7e6
Use WorkingBeatmap
instead of IBeatmap
...
This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.
Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00
Fabian
5d274dbce8
replace IApplicableToPlayer with IApplicableToDrawableRuleset
2021-04-17 16:38:28 +02:00
Fabian
cf3aaff7bd
Add floating fruits mod
2021-04-17 16:01:23 +02:00
jvyden
1e56f14f5b
Merge remote-tracking branch 'upstream'
2021-04-17 09:35:24 -04:00
Bartłomiej Dach
1832f624e2
Merge pull request #12460 from bdach/fix-idle-tracker-assumption
2021-04-17 15:31:54 +02:00
jvyden
6773162f17
Implicitly set defaults when resetting values
2021-04-17 08:47:27 -04:00
Bartłomiej Dach
f3ea51eeed
Adjust tests to not rely on invalid assumption
2021-04-17 14:23:32 +02:00
Bartłomiej Dach
250c7403e8
Fix idle tracker assuming time starts at 0
...
`IdleTracker` in its construction quietly assumed that the clock it
receives from its parent starts ticking from 0 at the point at which it
is passed down. This is not necessarily the case when headless
executions are involved, which means that the initial state of the
tracker could be computed as idle incorrectly.
Resolve by explicitly reading the clock time at the point of
`LoadComplete()`.
2021-04-17 13:50:00 +02:00
Dean Herbert
3eb2fb7e89
Merge pull request #12456 from frenzibyte/improve-br-tooltip
...
Improve "barrel roll" mod settings description
2021-04-17 13:19:24 +09:00
Salman Ahmed
c1082ddb9a
Add space before the unit
...
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
2021-04-17 06:28:07 +03:00
Salman Ahmed
892a8a7cd2
Remove unnecessary comma
2021-04-17 04:23:48 +03:00
Salman Ahmed
78c8508784
Remove unused using directive
...
gotta git gud
2021-04-17 03:52:08 +03:00
Salman Ahmed
d5a1e00feb
Improve "barrel roll" mod settings description
2021-04-17 03:32:47 +03:00
Dean Herbert
dc899515ec
Empty commit
2021-04-17 00:56:53 +09:00
jvyden
854d88bfb9
Merge branch 'master' into master
2021-04-16 10:04:04 -04:00
smoogipoo
d5b26b0ab5
Fix incorrect test spectator client implementation
2021-04-16 23:01:34 +09:00
smoogipoo
724fe3d378
Remove unnecessary method
2021-04-16 22:57:34 +09:00
smoogipoo
72ebcb157f
Dispose track on dispose
2021-04-16 22:57:27 +09:00
smoogipoo
4c5d4752b1
Rename classes to reduce redundant naming
2021-04-16 22:47:52 +09:00
smoogipoo
44e13a91ad
Rename test scene to match class
2021-04-16 20:51:42 +09:00
smoogipoo
7d5d7088cd
Remove now unnecessary override
2021-04-16 20:51:07 +09:00
smoogipoo
c8d38f9983
Merge branch 'gcc-abstraction' into multiplayer-spectator-screen
2021-04-16 20:51:00 +09:00
smoogipoo
314b1646bd
Add xmldoc to MasterGameplayClockContainer
2021-04-16 20:47:09 +09:00