smoogipooo
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d83a2d4dc6
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Disable masking optimisations for scrolling hit objects
Lifetime is very tightly controlled here, so all should be okay.
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2017-09-13 15:57:40 +09:00 |
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Dean Herbert
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ef2d9ffede
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Fix redundant initialiser
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2017-08-22 23:43:10 +09:00 |
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smoogipooo
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d080a7e970
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Determine size of ScrollingContainer a bit better to avoid taiko weirdness
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2017-08-22 20:53:19 +09:00 |
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smoogipooo
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db27551709
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Make hit objects put in ScrollingContainers strictly ordered by start time
This won't change anything as is since all hit objects are given a depth at the moment.
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2017-08-22 20:51:20 +09:00 |
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smoogipooo
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322dfe0250
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Fix ScrollingContainer possibly not getting the correct size to cover hit objects.
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2017-08-22 19:17:26 +09:00 |
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smoogipooo
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e5d985838f
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Set ScrollingAxes and RelativeChildOffset a bit more safely.
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2017-08-22 18:37:49 +09:00 |
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smoogipooo
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d83c218e08
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Remove various scrolling container optimisations (removing when not alive).
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2017-08-09 16:19:09 +09:00 |
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smoogipooo
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f70c00423a
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Missed one.
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2017-08-09 14:25:49 +09:00 |
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smoogipooo
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9c0a0b1e2c
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Rewrite/add comments.
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2017-08-07 17:27:50 +09:00 |
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smoogipooo
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a3efca9c35
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Reduce implementation overhead in actually positioning hitobjects and making them scroll.
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2017-08-07 16:02:38 +09:00 |
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smoogipooo
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b1d25ed388
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Implement ScrollingPlayfield, now containing ScrollingHitObjectContainer (prev. SpeedAdjustmentCollection).
Also removing a lot of mania code relating to gravity mod for now.
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2017-08-04 23:07:08 +09:00 |
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smoogipooo
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54503eef71
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Rename *ScrollingDrawableTimingSection -> *ScrollingContainer, move LinearScrollingContainer to osu.Game, make SpeedAdjustmentContainer non-abstract.
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2017-08-04 22:50:29 +09:30 |
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