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h1or4dme8
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osu-lazer
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https://github.com/ppy/osu.git
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2026-05-23 03:59:52 +08:00
Code
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33,560
Commits
4
Branches
796
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ecad85b5f5afddc1a69d2494800a44fa567da332
Commit Graph
663 Commits
Update namespace references
Dean Herbert
·
2020-10-29 15:20:10 +09:00
3ea27e23e8
Fix xmldoc to read better in new context
Dean Herbert
·
2020-10-29 13:16:31 +09:00
2e5a8b2287
Simplify state changes further
Dean Herbert
·
2020-10-28 15:32:20 +09:00
2b1e79a4e8
Restore previous directionality logic to avoid logic differences
Dean Herbert
·
2020-10-28 15:31:57 +09:00
c9515653b3
Remove try-finally
Dean Herbert
·
2020-10-28 15:16:56 +09:00
59e9c2639a
Extract out frame stability state into enum for (hopefully) better clarity
Dean Herbert
·
2020-10-28 15:15:15 +09:00
a06516c900
Split out replay update method
Dean Herbert
·
2020-10-28 15:14:06 +09:00
8c9bda2ded
Split out frame stability calculation to own method
Dean Herbert
·
2020-10-28 15:14:06 +09:00
9b9a41596f
Use previous logic for catching-up mode
Dean Herbert
·
2020-10-27 17:14:41 +09:00
b8beac27ce
Fix non-matching filename
Dean Herbert
·
2020-10-27 14:23:24 +09:00
09087faf3b
Use bindable flow instead
Dean Herbert
·
2020-10-27 14:10:12 +09:00
9cfb81589e
Move sample pausing logic out of FrameStabilityContainer
Dean Herbert
·
2020-10-27 13:54:33 +09:00
6853da459d
Fix mania crashing due to spectator client handling frames with unconverted beatmap
Bartłomiej Dach
·
2020-10-27 00:35:25 +01:00
7392876b5f
Add spectator state object support
Dean Herbert
·
2020-10-22 17:48:15 +09:00
05697dfe68
Add begin/end session logic
Dean Herbert
·
2020-10-22 17:48:15 +09:00
96049c39c9
Send frames to streaming client from replay recorder
Dean Herbert
·
2020-10-22 17:48:15 +09:00
175fd512b0
Remove unused using
Dean Herbert
·
2020-10-20 15:06:31 +09:00
411ae38605
Add some simple border styles
Dean Herbert
·
2020-10-20 13:59:03 +09:00
267b399f9f
Move border to more appropriate namespace
Bartłomiej Dach
·
2020-10-19 20:56:34 +02:00
4267d23d59
Fix key counter actions displaying out of order
Bartłomiej Dach
·
2020-10-18 19:21:36 +02:00
5b96f01564
Move ISampleDisabler implementation to Player and FrameStabilityContainer
Dean Herbert
·
2020-10-14 19:39:48 +09:00
e3eaba7b2c
Fix incorrect parent state transfer
Dean Herbert
·
2020-10-05 16:20:29 +09:00
0605bb9b8d
Fix StabilityGameClock not being updated
Dean Herbert
·
2020-10-05 14:27:51 +09:00
ae8bf8cdd4
Fix sample disabled status not being updated correctly from seek state
Dean Herbert
·
2020-10-05 14:27:51 +09:00
e4710f82ec
Fix FrameStabilityContainer not re-caching its GameplayClock correctly
Dean Herbert
·
2020-10-05 14:27:51 +09:00
af7d10afe0
Merge branch 'master' into fix-spinner-rpm-user-rate-adjust
Dean Herbert
·
2020-09-28 17:45:48 +09:00
fd58a24183
Forcefully regenerate autoplay on editor changes
Dean Herbert
·
2020-09-28 15:48:42 +09:00
524c2b678c
Allow attaching a replay to a FrameStabilityContainer when FrameStablePlayback is off
Dean Herbert
·
2020-09-28 15:47:11 +09:00
e8220cf1b6
Add fallback path for potential null ParentGameplayClock
Dean Herbert
·
2020-09-25 13:19:07 +09:00
892d440ed0
Merge branch 'master' into fix-spinner-rpm-user-rate-adjust
Dean Herbert
·
2020-09-25 13:17:03 +09:00
7df8b5bce7
Nest classes + make private
smoogipoo
·
2020-09-24 14:33:43 +09:00
62c2dbc310
Fix game texture store being disposed by rulesets
smoogipoo
·
2020-09-24 14:30:18 +09:00
600b823a30
Merge branch 'master' into fix-hit-object-container-unbinding
Dan Balasescu
·
2020-09-23 12:05:14 +09:00
fbaa6675c2
Reduce complexity of AllHitObjects enumerator when nested playfields are not present
Dean Herbert
·
2020-09-22 18:17:04 +09:00
e0a2321822
Fix SPM changing incorrectly with playback rate changes
Dean Herbert
·
2020-09-21 19:39:54 +09:00
3f788da06d
Fix HitObjectContainer not correctly unbinding from startTime fast enough
Dean Herbert
·
2020-09-21 18:27:15 +09:00
dd5b15c64f
Update usages
Dean Herbert
·
2020-08-06 21:53:20 +09:00
c84452cfbf
Cancel previous initial state computations
smoogipoo
·
2020-07-24 19:31:08 +09:00
8f841b47e6
Merge branch 'master' into custom-game-storage
Dean Herbert
·
2020-07-02 09:55:33 +09:00
fc8c345ad7
Update RulesetInputManager to use new method
Dean Herbert
·
2020-07-01 18:54:11 +09:00
49aa839872
Improve performance of sequential scrolling algorithm
smoogipoo
·
2020-06-30 21:41:27 +09:00
85c42456f2
Merge remote-tracking branch 'upstream/master' into cache-ruleset-dependencies-for-tests
Salman Ahmed
·
2020-06-15 11:31:12 +03:00
eb64c4752c
Move some suggestions to warnings, resolve issues
smoogipoo
·
2020-06-03 16:48:44 +09:00
f3b5149648
Rename to IHasDuration
Dean Herbert
·
2020-05-27 12:38:39 +09:00
cbd563e80b
Rename function for consistency
Dean Herbert
·
2020-05-26 10:17:56 +09:00
417e31d77f
Fix spelling of breadth
Dean Herbert
·
2020-05-26 10:17:34 +09:00
d69111c665
Add back comments
Dean Herbert
·
2020-05-25 22:09:09 +09:00
8fc60d12c9
Move time to position conversion to ScrollingHitObjectContainer
Dean Herbert
·
2020-05-25 19:32:39 +09:00
2c16619ecd
Merge branch 'master' into editor-position-snap
Dean Herbert
·
2020-05-22 16:42:09 +09:00
f395ef24a4
Fix display start time in sequential scroll algorithm
Bartłomiej Dach
·
2020-05-21 21:56:59 +02:00
6f388b731e
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