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Commit Graph

114 Commits

Author SHA1 Message Date
Dean Herbert
b34a36f6ce Remove all usage of LegacyDifficultyControlPoint 2023-09-07 17:41:57 +09:00
Dean Herbert
83dcd78826 Make HitSampleInfo.Bank non-nullable 2023-05-16 18:12:56 +09:00
Berkan Diler
182f36c434 Use StringSplitOptions.TrimEntries for string.Split() when possible 2022-12-27 09:41:58 +01:00
Dean Herbert
3da21e596a Add support for storyboards with incorrect path specifications (\\ instead of \)
Closes https://github.com/ppy/osu/issues/21204.
2022-11-21 16:12:01 +09:00
Dean Herbert
064a245c50 Don't trim whitespace from variable keys / values 2022-11-08 13:30:11 +09:00
Dan Balasescu
338115ff6a Move check to LegacyDifficultyControlPoint 2022-10-13 15:05:15 +09:00
sw1tchbl4d3
df0501235d Introduce BpmMultiplierMania, remove after the fact clamps 2022-10-12 11:14:01 +02:00
sw1tchbl4d3
f8036658c7 Move clamps directly to the usages in the conversion algorithm 2022-10-10 09:36:18 +02:00
sw1tchbl4d3
e0904e263f Fix legacy BpmMultiplier clamp value 2022-10-09 11:25:47 +02:00
Dean Herbert
992441b9de Disable alpha component parsing in beatmap / skin colour sections 2022-09-21 16:11:41 +09:00
Khang
adea29c106 Fix test failures 2022-08-24 03:37:33 -04:00
Khang
c1ced85b5e Move GenerateTicks to LegacyDifficultyControlPoint and remove support for NaN slider velocity support for other rulesets (at least for now) 2022-08-23 14:07:18 -04:00
Dean Herbert
a52ea3cabe Enable NRT and simplify LineBufferedReader 2022-07-06 14:57:56 +09:00
Dan Balasescu
16281f4a48 Properly annotate method to allow null 2022-06-20 16:56:19 +09:00
Dan Balasescu
03ab6fc141 Implement IEquatable on ControlPoint 2022-06-20 15:27:43 +09:00
Dan Balasescu
468e5fcbed Merge branch 'master' into editor-controlpoint-undo-redo 2022-06-20 13:47:01 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dan Balasescu
7e7716f942 Support undo/redo for control points 2022-06-13 15:45:08 +09:00
Dean Herbert
e53c8518de Don't output beatmap parse failures in a visible manner
The user can't do much about this. When a user reports a beatmap issue,
the logs will still contain this useful information. Should be fine I
think.

As mentioned in

https://github.com/ppy/osu/discussions/18426
https://github.com/ppy/osu/issues/750
https://github.com/ppy/osu/issues/18372

etc.
2022-05-27 19:18:38 +09:00
Dean Herbert
15c770e155 Remove no longer used Section.None 2021-11-02 14:01:41 +09:00
Dean Herbert
ab28948744 Default legacy decoder to General section, rather than none
This is mainly to reach parity with how stable handles such cases for
skins specifically. It was brought to our attention after finding a skin
with a malformed `\[General]` tag which did not break further parsing of
the file on stable, but did on lazer.

Note that stable defaults to an "unknown" section for beatmaps, but
functionally I can't think of a regression case from changing this to a
"general" default.
2021-11-02 13:59:13 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
a3d9ab1e2e Move approach rate to EffectControlPoint 2021-09-03 16:58:16 +09:00
Bartłomiej Dach
7c88a1c6de
Add a way to change custom combo colours via IHasComboColours
`IHasComboColours` was already mutable (via a strange
`AddComboColours()` method) and exposing a straight list is easier to
work with. `IHasCustomColours` is also similarly externally mutable (in
a way which is not easily removable).
2021-08-15 20:06:06 +02:00
Dean Herbert
4f8edcd336 Don't strip comments from metadata during parsin 2021-03-25 13:35:54 +09:00
Dean Herbert
5b0d75ee56 Only trim trailing spaces to avoid breakage in storyboard parsing 2021-03-18 16:30:30 +09:00
Dean Herbert
bb3c3f302a Fix skin parser not stripping whitespace before parsing 2021-03-18 15:36:11 +09:00
smoogipoo
9a22df2b88 Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Dean Herbert
00dc98e3ab Make legacy control point's BpmMultiplier setter private again 2021-01-07 19:06:52 +09:00
Dean Herbert
afab35a31a Fix missing copy implementation in LegacySampleControlPiont 2021-01-05 13:41:31 +09:00
Dean Herbert
ba4e411422 Clone and copy ControlPointInfo when retrieving a playable beatmap 2021-01-04 16:37:07 +09:00
smoogipoo
2150cf1c52 Rename parameters 2020-12-02 10:55:48 +09:00
smoogipoo
5760e1c1fc Make HitSampleInfo immutable 2020-12-01 15:37:51 +09:00
Dean Herbert
25af091409 Fix storyboard animations of very old beatmaps playing too slow
Closes https://github.com/ppy/osu/issues/10772.
2020-11-12 17:03:43 +09:00
Dean Herbert
cc41845f56 Add missing string function ordinal specifications 2020-10-16 12:49:31 +09:00
smoogipoo
88d50b6c47 Remove alpha mangling from LegacyDecoder 2020-08-22 00:15:37 +09:00
smoogipoo
0ea13dea55 Introduce legacy timing point fp errors 2020-07-13 17:06:00 +09:00
smoogipoo
4ff9a91012 Adjust at parse time instead 2020-06-25 14:15:26 +09:00
Dean Herbert
48cf7becd1
Merge branch 'master' into catch-hyperdash-fruit-colouring 2020-04-19 21:48:41 +09:00
Dan Balasescu
4e22e569f5
Merge branch 'master' into timing-equivalence 2020-04-17 17:12:38 +09:00
smoogipoo
9aac98664c Remove unnecessary time property 2020-04-17 17:06:12 +09:00
smoogipoo
69fb984e71 Remove EquivalentTo() and Equals() 2020-04-17 17:04:09 +09:00
smoogipoo
6935221463 Improve logic for CSB transfer 2020-04-14 21:05:07 +09:00
smoogipoo
cee4b005e6 Fix custom sample set 0 not falling back to default samples 2020-04-13 20:00:06 +09:00
Salman Ahmed
1b76a53d32 Move CatchTheBeat section handling to LegacySkinDecoder
Best place to reside at
2020-04-05 22:10:35 +03:00
Salman Ahmed
10e65c4f53 Add handling for legacy CatchTheBeat section in LegacyDecoder 2020-04-05 00:10:12 +03:00
smoogipoo
a77933f5e0 Add support for parsing mania skin colours 2020-04-02 17:56:12 +09:00
smoogipoo
4719aac235 Add basic mania skin parsing 2020-03-30 17:18:09 +09:00
Berkan Diler
5b452293d6 Minor cleanups for legacy beatmap decoders
Replaces some string.StartsWith(string, StringComparison.Ordinal) calls with ring.StartsWith(char) , when only one char is compared. Possible since .NET-Standard 2.1

And another LegacyStoryboardDecoder.handleEvents() cleanup, saves some MB of allocations.
2020-02-08 18:05:27 +01:00
Berkan Diler
316a764f6f Minor cleanups for Legacy Storyboard/Beatmap decoder 2020-01-23 16:23:53 +01:00