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Commit Graph

179 Commits

Author SHA1 Message Date
Dean Herbert
05e3a73a7d Fix import cancellation not correctly being forwarded to import notification 2021-04-28 16:09:50 +09:00
smoogipoo
6560dc2d1f Fix exported replays being wrapped in zip packages 2021-04-26 20:46:44 +09:00
Bartłomiej Dach
a16c0641b2 Revert EF Core to version 2.2
This reverts commit f3faad74d5, reversing
changes made to 712e7bc7bf.

Several issues arose after migrating to 5.0, including, but possibly not
limited to, performance regressions in song select, as well as failures
when attempting to save beatmaps after metadata changes in the editor.
2021-03-21 11:05:15 +01:00
Dean Herbert
fce21f23d6 Add comments marking workarounds required for EFcore 5 2021-03-15 13:29:26 +09:00
Dean Herbert
2904f479c6 Share file lookup workaround in ArchiveModelManager with workaround extensions class 2021-03-15 13:26:14 +09:00
Roman Kapustin
47b80d2474 Workaround InvalidOperation exceptions 2021-03-11 20:51:54 +03:00
Dean Herbert
b1cd01ceb8 Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00
Dean Herbert
7e6bd0e995 Fix "failed to import" message showing when importing from a stable install with no beatmaps 2021-02-26 17:30:59 +09:00
Dean Herbert
0196ee882a Redirect batch imports to a separate task scheduler to avoid contention with interactive actions 2021-02-17 19:41:18 +09:00
Dean Herbert
c1db33e075 Improve some xmldoc on ArchiveModelManager for methods which are not going to trigger user interactive flow 2021-02-17 19:40:56 +09:00
Dean Herbert
a080a9bdbc
Merge pull request #11603 from Game4all/handle-stable-imports-custom-songs-folder
Handle beatmap import from a stable installation with a custom Songs directory
2021-02-12 21:42:36 +09:00
Dean Herbert
5f23bd7259 Revert most of the changes to ArchiveModeManager by using better code 2021-02-12 12:48:32 +09:00
Lucas A
383c40b992 Address remaining reviews suggestions. 2021-01-26 20:35:42 +01:00
Lucas A
043385f919 Rename const and fix unintended tabbing. 2021-01-26 18:45:04 +01:00
Lucas A
9f9206726a Fix typos. 2021-01-26 18:11:54 +01:00
Lucas A
51d4da565c Fix ArchiveModelManagers lookup paths. 2021-01-24 22:25:49 +01:00
Lucas A
d71ac83428 Use StableStorage in ArchiveModelManager. 2021-01-24 19:46:10 +01:00
Salman Ahmed
dc91cebce9 Merge branch 'master' into multiplayer-beatmap-tracker 2021-01-18 19:15:45 +03:00
Salman Ahmed
96feaa027d Make ArchiveModelManager import method overridable (for testing purposes) 2021-01-17 00:01:11 +03:00
Lucas A
5d7294451f Refactor Import() overload to take a list of import tasks instead. 2020-12-16 14:28:16 +01:00
Dean Herbert
77279a7e56
Update stale xmldoc on import method
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-12-08 12:48:59 +09:00
Dean Herbert
eb38bc4b4c Add the ability to import into ArchiveModelManagers from a stream 2020-12-07 18:09:18 +09:00
Berkan Diler
cc11283143 Use string.Starts-/EndsWith char overloads 2020-10-16 11:27:02 +02:00
Dean Herbert
88ffcb9234 Update EndsWith usages 2020-10-16 12:58:34 +09:00
Dean Herbert
50eca202f4 User IEnumerable for HandledExtensions 2020-10-02 16:17:10 +09:00
Dean Herbert
8b255f4579 Fix test failures
The issue was the ArchiveModelManager change; the test local change is
just there because it makes more sense to run for every test in that
scene.
2020-09-25 18:40:22 +09:00
Dean Herbert
50ba320a51 Expand available file operations in ArchiveModelManager 2020-09-25 13:16:30 +09:00
Dean Herbert
1884e0167b Eagerly populate skin metadata to allow usage in hashing computation 2020-09-14 23:31:03 +09:00
Dean Herbert
15b533f2a4 Hash skins based on name, not skin.ini contents
It is feasible that a user may be changing the contents of skin.ini
without changing the skin name / author. Such changes should not create
a new skin if already imported.
2020-09-11 16:20:54 +09:00
Dean Herbert
e80ef341d2 Allow UpdateFile to be called when a previous file doesn't exist 2020-09-03 13:20:23 +09:00
smoogipoo
443977aa8d Remove PreUpdate, update hash in Save() 2020-06-08 14:40:17 +09:00
Dean Herbert
b41384dde8
Merge branch 'master' into multiplayer-beatmap-checksum 2020-06-07 18:05:33 +09:00
Dean Herbert
5ed3cd205f Simplify reuse check using FileInfo IDs 2020-06-03 23:35:56 +09:00
Dean Herbert
012933545e Add test coverage 2020-06-03 18:33:41 +09:00
Dean Herbert
c155ab8339 Check filenames and timestamps before reusing an already imported model 2020-06-03 18:03:10 +09:00
smoogipoo
dfb9687fb5 Extract update into PreUpdate(), add test 2020-06-02 17:22:09 +09:00
Dean Herbert
f989f1aa00 Change event flow to avoid firing store delete events on update 2020-05-27 16:08:47 +09:00
Dean Herbert
904d17224f Fix english 2020-05-24 23:09:49 +09:00
Dean Herbert
234fa28445 Ensure export filename is valid 2020-05-24 22:34:31 +09:00
Dean Herbert
c071fe6140 Add the ability to export skins 2020-05-24 13:44:11 +09:00
Dean Herbert
052ad79fc6 Convert dangerous events to IBindables 2020-05-19 16:44:22 +09:00
Dean Herbert
deb87517d0 Add local beatmap lookup cache 2020-05-02 14:35:12 +09:00
smoogipoo
0e844b3039 Cleanup / re-protect file store 2020-01-14 19:24:53 +09:00
smoogipoo
1b3bff6fa5 Fix model file infos not being removed 2020-01-14 19:24:53 +09:00
smoogipoo
b91bcaccba Remove outdated comment 2020-01-14 19:24:53 +09:00
smoogipoo
5f5878e37e Dereference existing file 2020-01-14 19:24:53 +09:00
smoogipoo
b592b6d80d Improve robustness by always creating a new file 2020-01-14 19:24:53 +09:00
smoogipoo
609102bea3 Initial file updating implementation 2020-01-14 19:24:53 +09:00
smoogipoo
681a43a318 Refactor to support beatmap updates 2020-01-14 19:24:53 +09:00
Dean Herbert
74d875a2e0 Give empty archives a hash based on archive name to avoid duplicate imports 2019-12-26 18:44:50 +09:00