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Commit Graph

37 Commits

Author SHA1 Message Date
Samuel Cattini-Schultz
f51413ead9 Refactor to pass clockrate in constructor rather than deriving from mods 2021-06-03 16:09:42 +10:00
Samuel Cattini-Schultz
5b2dcea8a8 Refactor to encapsulate strain logic into Skill class
As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
2021-04-03 20:47:43 +11:00
Samuel Cattini-Schultz
66643a97b0 Add a list of mods to Skill class
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
smoogipoo
74eea8900b Remove unnecessary check for negative durations 2020-09-10 20:00:57 +09:00
Bartłomiej Dach
a080774799 Add xmldoc to taiko difficulty calculation code 2020-08-22 19:44:58 +02:00
Bartłomiej Dach
8ace7df0fd Reorder members for better readability 2020-08-22 19:34:49 +02:00
Bartłomiej Dach
7e2bef3b9f Split conditional for readability 2020-08-22 19:34:49 +02:00
Bartłomiej Dach
bcf3cd5657 Remove unnecessary yield iteration 2020-08-22 19:34:49 +02:00
Bartłomiej Dach
ec99fcd7ab Avoid passing down rhythm list every time 2020-08-22 19:34:49 +02:00
Bartłomiej Dach
27f97973ee Add more proper typing to skills 2020-08-18 20:19:58 +02:00
Bartłomiej Dach
cb5ea6aa9a Generalise p-norm function 2020-08-18 20:19:58 +02:00
Bartłomiej Dach
c6a640db55 Remove superfluous IsRepeat field 2020-08-18 20:19:58 +02:00
smoogipoo
68027fcc2c Update with latest changes 2020-06-08 16:30:26 +09:00
smoogipoo
5852a37eb7 Update with latest changes 2020-05-24 11:48:56 +09:00
smoogipoo
9461097b00 Update with latest changes 2020-05-22 20:50:21 +09:00
smoogipoo
b0ed39f32b Do not use statics 2020-05-11 14:57:47 +09:00
smoogipoo
779af48802 Resolve errors + auto-format 2020-05-11 14:53:42 +09:00
smoogipoo
d613888803 Add initial changes 2020-05-11 14:50:02 +09:00
Dean Herbert
f925e781a9 Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
smoogipoo
4c150839c0 Fix potential diffcalc hitwindow nullref 2019-09-02 17:38:58 +09:00
HoLLy
7e9f5a0939 Add Skills to DifficultyAttributes 2019-05-29 11:22:51 +02:00
smoogipoo
5ff890434c Add beatmap argument 2019-02-19 17:57:29 +09:00
smoogipoo
c264a9cc74 Fix mods not being populated 2019-02-19 17:46:40 +09:00
smoogipoo
0ef15f5bd5 Update with PopulateAttributes() removal 2019-02-19 17:45:16 +09:00
smoogipoo
7ba0d090fc Fix post-merge errors 2019-02-19 16:40:52 +09:00
smoogipoo
46b979a412 Fix colour changes not being reset 2019-02-18 14:55:20 +09:00
smoogipoo
25d85b6eb4 Implement new difficulty calculator for Rulesets.Taiko 2019-02-18 14:54:21 +09:00
smoogipoo
a8faa942a6 Implement new difficulty calculator structure 2019-02-18 14:49:43 +09:00
HoLLy
ae9d5f999c Use correct DifficultyAttributes where possible 2019-02-06 21:28:42 +01:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
48989df6eb Make sure that 0 SR is returned when there are no hitobjects 2018-06-21 12:04:14 +09:00
smoogipoo
01dd2d7919 Move taiko difficulty attributes to TaikoDifficultyCalculator 2018-06-14 16:26:51 +09:00
smoogipoo
33c7ce1bec Adjust TaikoDifficultyCalculator in-line with changes 2018-06-14 15:47:42 +09:00
smoogipoo
83ff47ec80 Rewrite difficulty mod combinations 2018-06-06 16:20:17 +09:00
smoogipoo
3091d3a014 Implement the taiko performance calculator 2018-05-17 17:56:44 +09:00
smoogipoo
450d54eea9 Fix taiko difficulty calculator never considering mods 2018-05-17 17:56:37 +09:00
smoogipoo
803200ff6a Apply similar changes to other rulesets 2018-05-15 17:40:19 +09:00