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Commit Graph

3280 Commits

Author SHA1 Message Date
Andrey Zavadskiy
e1d3befaed Added bool to ensure the notification is only displayed once per game execution 2017-04-03 12:03:21 +03:00
Andrey Zavadskiy
63a1eef6e4 Removed unnecessary line 2017-04-03 11:54:50 +03:00
Andrey Zavadskiy
e51fdd3c86 Added container whose visibility will be changable 2017-04-03 11:41:17 +03:00
Andrey Zavadskiy
8d28c54ff3 Merge remote-tracking branch 'refs/remotes/ppy/master' into hud_visibility 2017-04-03 11:07:14 +03:00
Dean Herbert
c005cf82c1 Merge pull request #587 from smoogipooo/fix_slider_velocities
Fix slider velocities
2017-04-03 15:13:37 +09:00
Dean Herbert
8fb92e6754 Merge pull request #586 from smoogipooo/taiko-fixes
Taiko fixes
2017-04-03 15:09:51 +09:00
Dean Herbert
c539e514f5 Merge branch 'master' into fix_slider_velocities 2017-04-03 15:08:54 +09:00
smoogipooo
a03cffab58 No need to compute end time manually anymore. 2017-04-03 15:05:12 +09:00
smoogipooo
774e15b89d Set RequiredHits at conversion time to remove HitMultiplier. 2017-04-03 15:02:21 +09:00
Dean Herbert
6043c4787b Merge branch 'master' into taiko-fixes 2017-04-03 14:47:43 +09:00
Dean Herbert
486e14e0f6 Merge pull request #570 from smoogipooo/taiko-drawable-generation
Taiko drawable generation
2017-04-03 14:45:51 +09:00
smoogipooo
ebbf381cd6 Fix kiai not working during gameplay. 2017-04-03 14:40:12 +09:00
smoogipooo
6e612bbefc Reduce complexity of instantiating circle pieces in hits. 2017-04-03 14:39:56 +09:00
smoogipooo
ef992b03bf Merge remote-tracking branch 'origin/master' into taiko-fixes 2017-04-03 14:34:47 +09:00
smoogipooo
501d52dd89 Good catch resharper 👍. 2017-04-03 14:28:28 +09:00
smoogipooo
6a3601efdc Fix post-merge errors. 2017-04-03 14:22:22 +09:00
smoogipooo
27132958c8 Merge remote-tracking branch 'origin/master' into taiko-drawable-generation
Conflicts:
	osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
	osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
	osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-04-03 14:19:31 +09:00
smoogipooo
74bd427997 Remove SliderVelocityAt, compute it manually inside hit objects. 2017-04-03 14:12:15 +09:00
Dean Herbert
83322dc5cb Merge branch 'master' into hud_visibility 2017-04-03 11:51:11 +09:00
smoogipooo
ffe4d0ae4a Remove BeatDistanceAt (does not express distance) and BeatVelocityAt. 2017-04-03 11:48:42 +09:00
smoogipooo
f1b0a12ee3 Rename BPMMultiplierAt -> SpeedMultiplierAt. 2017-04-03 11:48:15 +09:00
Dean Herbert
b8dbc697f0 Merge pull request #564 from smoogipooo/taiko_drumroll_drawing
Taiko drumroll drawing
2017-04-03 11:18:04 +09:00
Dean Herbert
8ae4d0f7a7 Merge branch 'master' into taiko_drumroll_drawing 2017-04-03 11:10:47 +09:00
smoogipooo
8aa723b6a3 General fixes. 2017-04-03 11:05:15 +09:00
smoogipooo
cd6fdcf029 Rename spinnerRotationRatio -> baseHitMultiplier. 2017-04-03 11:00:59 +09:00
smoogipooo
3920758981 Rename all occurrences of finishers to strong. 2017-04-03 10:59:49 +09:00
smoogipooo
33e10adfa6 Rewrite beatmap conversion to allow converting sliders to normal hits. 2017-04-03 10:54:13 +09:00
smoogipooo
3b672fd842 Lengthen drum rolls as required by conversion. 2017-04-03 10:29:35 +09:00
smoogipooo
b027d0d3b4 Changing duration is wrong, add HitMultiplier.
I don't know if this is the best way to handle this/if there's a better way, but this seems pretty sane?
This could be expanded on in the future to make swells harder/require more hits with a smaller duration.
2017-04-03 10:28:52 +09:00
smoogipooo
1a66755694 Fix second hit displaying two judgements, move hitobjects above playfield when hit. 2017-04-03 10:20:20 +09:00
Dan Balasescu
0e52bead75 Merge pull request #582 from peppy/general-fixes
Update async load usage to new style.
2017-04-03 09:41:29 +09:00
Andrey Zavadskiy
ed476a79f8 Move posting notification in HudOverlay 2017-04-02 16:18:01 +03:00
Dean Herbert
263374a357 Remove unnecessary using. 2017-04-02 17:11:31 +09:00
Dean Herbert
a7f48e0eda Update framework. 2017-04-02 17:07:25 +09:00
Dean Herbert
bfa2e68bfb Container->Wrapper. 2017-04-02 16:17:13 +09:00
Dean Herbert
6f1fff4ee7 Update async load usage to new style. 2017-04-02 15:56:12 +09:00
Andrey Zavadskiy
9d027a61cd Move input to HudOverlay 2017-04-01 14:46:45 +03:00
Andrey Zavadskiy
06850f7e1f Merge remote-tracking branch 'refs/remotes/ppy/master' into hud_visibility 2017-04-01 14:04:48 +03:00
smoogipooo
efb589cc08 (de)creases for misses. 2017-04-01 16:34:30 +09:00
smoogipooo
b5ef0ae0d8 consecutiveHits -> rollingHits. 2017-04-01 16:32:31 +09:00
Dean Herbert
d1e3bbb5f4 Don't call Reset() from within TestCaseTaikoHitObjects. 2017-04-01 16:16:34 +09:00
Dean Herbert
782c6bf28e Remove unnecessary usings. 2017-04-01 16:07:54 +09:00
Dean Herbert
d610b9e884 Merge remote-tracking branch 'upstream/master' into taiko_drumroll_drawing
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
2017-04-01 16:02:32 +09:00
Dan Balasescu
9bd19e99ee Merge pull request #579 from peppy/general-fixes
Framework & VisualTests update
2017-04-01 15:44:13 +09:00
Dean Herbert
062d99607b Merge branch 'master' into general-fixes 2017-04-01 15:40:20 +09:00
Dean Herbert
041e4f921a Merge remote-tracking branch 'upstream/master' into taiko_drumroll_drawing 2017-04-01 14:53:25 +09:00
Andrey Zavadskiy
d7c39a00b4 Hud Visibility 2017-03-31 16:43:31 +03:00
Dean Herbert
904efb2916
Update framework again. 2017-03-31 18:13:24 +09:00
Dean Herbert
01538ed7d7
Fix nullref. 2017-03-31 18:05:24 +09:00
Dean Herbert
2b847aa2f4
Bring VisualTests up-to-date. 2017-03-31 18:00:14 +09:00