Bartłomiej Dach
fdb21fedab
Implement IOverlayManager
in ScreenTestScene
2022-05-05 22:16:55 +02:00
Dean Herbert
b411b59006
Move IPlacementHandler
caching to interface
2022-05-05 16:43:02 +09:00
Dean Herbert
1f1845d69b
Merge branch 'master' into multiplayer-force-start-2
2022-04-29 14:45:40 +09:00
Dean Herbert
ed894d6428
Merge pull request #17941 from frenzibyte/remove-legacy-skin-fallback
...
Handle all legacy skin component types explicitly and remove texture fallback
2022-04-25 21:55:05 +09:00
Dean Herbert
7ac3ba132c
Remove unused using statements
2022-04-25 18:55:12 +09:00
Salman Ahmed
daadc3fc21
Simplfiy and share notification dimsiss method across test scenes
...
Might as well inline, but I feel like it will require adding the same
comment across all usages, because just `State.Value = Hidden` in an
until step feels off, dunno.
2022-04-23 23:14:19 +03:00
Salman Ahmed
89519086c8
Fix SkinnableTestScene
unnecessarily adding a base raw skin layer
2022-04-23 03:34:05 +03:00
Dan Balasescu
b293d3923c
Merge branch 'master' into multiplayer-force-start-2
2022-04-23 01:03:55 +09:00
Bartłomiej Dach
8c6864727e
Merge branch 'master' into first-run-setup
2022-04-21 22:14:57 +02:00
Dean Herbert
832d37b2c2
Update screen transition events to use new event args
2022-04-22 00:52:44 +09:00
Dan Balasescu
08d250fe58
Rename MatchStarted() -> GameplayStarted()
2022-04-21 22:39:24 +09:00
Dean Herbert
e8adbb319b
Skip first run setup in OsuGameTestScene
s
2022-04-19 22:57:07 +09:00
Dean Herbert
e315313266
Split out IDialogOverlay
to allow for easier testing
2022-04-18 18:36:26 +09:00
Dean Herbert
9b433280bd
Remove countdown implementation from TestMultiplayerClient
2022-04-13 21:24:33 +09:00
Dean Herbert
abb42a54fd
Fix MultiplayerTestScene
not actually setting match type correctly
2022-04-11 17:57:05 +09:00
Dean Herbert
f00dc5e156
Merge pull request #17598 from smoogipoo/playlist-quick-reorder
...
Fix playlist refreshing all items on order change
2022-04-04 14:48:05 +09:00
Dan Balasescu
e1f147a207
Mutate playlist in EditUserPlaylistItem
2022-04-04 13:46:41 +09:00
Dan Balasescu
6e6271d0c0
Fix "server-side" room playlist not updated
...
Remove unused using
2022-04-01 18:32:10 +09:00
Dan Balasescu
32e55e7d78
Merge branch 'master' into osu-diff-calc-max-combo
2022-03-31 15:08:08 +09:00
Bartłomiej Dach
9621a7f9cb
Merge branch 'master' into fix-autoplay-mod-user-id
2022-03-30 21:41:45 +02:00
Dean Herbert
975883da5c
Move all usages of client.realm
filename to a single const
2022-03-30 13:34:48 +09:00
Salman Ahmed
986aad4bd5
Fix potential nullref on OsuGameTestScene.TearDownSteps
2022-03-30 01:15:24 +03:00
Dean Herbert
ea9495eb74
Update all existing calls to extension method with correct fallback handling
2022-03-29 16:51:30 +09:00
Dean Herbert
f92a31cd39
Merge pull request #17402 from smoogipoo/multiplayer-auto-countdown
...
Add multiplayer auto-start countdown timer
2022-03-25 20:31:14 +09:00
Dan Balasescu
1ff5fc98f5
Merge pull request #17445 from peppy/fix-test-realm-failures
...
Fix visual test crashes due to local realm not having update thread
2022-03-25 19:41:13 +09:00
Dan Balasescu
2553cfed75
Match new server ready/unready logic
2022-03-25 17:04:45 +09:00
Dean Herbert
6b22e5774f
Remove conditional access on known non-null
2022-03-25 16:42:35 +09:00
Dean Herbert
5fcd3b07f1
Fix visual test crashes due to local realm not having update thread
2022-03-25 16:35:32 +09:00
Dean Herbert
b1f0f89fdd
Simplify AutoStart
and Host
checks
2022-03-25 15:41:01 +09:00
Dan Balasescu
478174dd58
Merge pull request #17416 from peppy/skin-fuck
...
Refactor skin construction
2022-03-25 15:36:06 +09:00
Dan Balasescu
d3a957d64e
Fix test client not receiving initial value
2022-03-24 20:24:09 +09:00
Dan Balasescu
f80692f342
Add missing TestMultiplayerClient coverage
2022-03-24 20:19:05 +09:00
Dan Balasescu
5fe46a73cb
Update room state in more situations
2022-03-24 20:17:16 +09:00
Dan Balasescu
209de886ce
Add method to stop countdown
2022-03-24 20:17:16 +09:00
Dan Balasescu
ea9de0199d
Split countdown start into separate method
2022-03-24 20:09:32 +09:00
Dan Balasescu
dfa076c169
Refactor cancellation logic
2022-03-24 16:29:59 +09:00
Dan Balasescu
4c0d76573c
Asserate code is running on update thread
2022-03-24 15:51:30 +09:00
Dan Balasescu
f0d132b16e
Rename FinishCountdown() -> SkipToEndOfCountdown()
2022-03-24 15:21:46 +09:00
Dan Balasescu
d2ecc100e5
Revert unnecessary async change
2022-03-24 15:07:24 +09:00
Dan Balasescu
8f3a4df70a
Add explanation for try-catch
2022-03-24 15:07:24 +09:00
Dan Balasescu
d36944ac95
Dispose token manually
...
Cover more branches with cancellation source disposal
2022-03-24 15:07:24 +09:00
Dan Balasescu
34a367b369
Merge branch 'master' into multiplayer-countdown-timers-2
2022-03-23 15:40:50 +09:00
Dean Herbert
6542f974f2
Merge branch 'master' into skin-fuck
2022-03-23 15:30:22 +09:00
Dan Balasescu
a83a90e675
Rename countdown Delay -> Duration
2022-03-23 15:21:16 +09:00
Dan Balasescu
f7c0047206
Send time remaining in countdowns instead
2022-03-23 15:19:43 +09:00
Dean Herbert
078288a616
Make "skin.ini" the default skin filename and remove redundant parameters
2022-03-23 15:05:01 +09:00
Dean Herbert
7a1909bf97
Change parameter order of LegacySkin
to put IStorageResourceProvider
first
...
The optional resource store should not be before the (basically)
required resource provider.
2022-03-23 15:02:04 +09:00
Dean Herbert
6c405f1dee
Remove storage
override from LegacyBeatmapSkin
2022-03-23 14:57:42 +09:00
Dean Herbert
b48aa1d8fa
Ensure HitObjectSampleTest
's TestWorkingBeatmap
provides the marking resource store correctly
2022-03-23 14:57:42 +09:00
Dean Herbert
a5acd38fd5
Fix HitObjectSampleTest
adding null files to realm models
2022-03-23 14:57:42 +09:00