Henry Lin
dd42c89260
Feed more info to the temporary score processor for more accurate total score
2022-01-19 16:08:45 +08:00
Henry Lin
0d708efb73
Split off PerformanceBreakdown
and its own calculation logic
2022-01-19 15:33:33 +08:00
Henry Lin
31e03e99cd
Improve display of "total PP"
2022-01-18 22:11:43 +08:00
Henry Lin
a5b53c01c8
Add comments and tidy up
2022-01-18 21:59:51 +08:00
Henry Lin
43e5bd731c
Compare performance to a perfect play
2022-01-18 21:57:12 +08:00
Henry Lin
83387cb00b
Add a comment
2022-01-17 21:41:17 +08:00
Henry Lin
eddf453294
Fix code quality issues
2022-01-17 21:32:13 +08:00
Henry Lin
c49cd60487
Add bar chart to tooltip
2022-01-17 21:26:55 +08:00
Henry Lin
b81fc675e8
Include PropertyName in PerformanceDisplayAttribute
2022-01-17 20:45:25 +08:00
Henry Lin
d014fef179
Hide confusing attributes
2022-01-17 20:36:36 +08:00
Henry Lin
85c60bfc2d
Improve tooltip design
2022-01-17 20:36:18 +08:00
Henry Lin
511a607599
Display performance breakdown in a tooltip
2022-01-17 18:28:17 +08:00
Dean Herbert
12fd279b7d
Add test to check full flow of rebinding gameplay key bindings
...
Addresses a regression found in realm PR that was not covered by tests.
2022-01-17 16:00:17 +09:00
Dean Herbert
4ac8830d42
Merge pull request #16474 from Susko3/move-version-overlay
...
Move `VersionManager` from `osu.Desktop` to `osu.Game`
2022-01-17 11:53:17 +09:00
Bartłomiej Dach
cbaa3de548
Strip @2x
scale modifiers when looking up legacy skin textures
2022-01-16 19:46:15 +01:00
Susko3
084b1fb470
Load the VersionManager earlier
2022-01-16 15:25:21 +01:00
Susko3
6e4214de4d
Move VersionManager
from osu.Desktop
to osu.Game
2022-01-15 19:42:38 +01:00
Dean Herbert
4ca2822d40
Merge pull request #16447 from nekodex/mp-host-changed-sfx
...
Add audio feedback for host change in multiplayer rooms
2022-01-15 23:43:35 +09:00
Dean Herbert
671a3d47b8
Move bindable binding to LoadComplete
and remove unnecessary unbind
2022-01-15 21:20:27 +09:00
Dean Herbert
ea8e49c543
Reorder private/protected methods
2022-01-15 21:19:02 +09:00
Dean Herbert
c4976e9db8
Update resources
2022-01-15 20:08:08 +09:00
Susko3
19467e58c1
Remove unused params from BDL methods
2022-01-15 01:06:39 +01:00
Jamie Taylor
7e9b5dd150
Add audio feedback for host change in multiplayer
2022-01-14 18:11:00 +09:00
Dan Balasescu
70f56cd0c9
Merge pull request #16442 from peppy/fix-multiplayer-chat-polling
...
Fix chat poll rate being too low in multiplayer lobby and gameplay
2022-01-14 13:52:37 +09:00
Dean Herbert
9936cdbd65
Merge pull request #16443 from nekodex/fail-volume-dip
...
Add volume dip to track during fail sequence
2022-01-14 12:31:22 +09:00
Dean Herbert
55b027228f
Update resources
2022-01-14 11:54:50 +09:00
Dean Herbert
eb5f15a77e
Merge pull request #16420 from bdach/slider-paste-parsing-failures-2
...
Fix pasted sliders having sample points with time at infinity
2022-01-13 23:28:49 +09:00
Jamie Taylor
c6ae255326
Add volume dip to track during fail sequence
2022-01-13 18:31:32 +09:00
Dean Herbert
4012ef7e7b
Reduce polling rate when idle even if HighPollRate
is requested
2022-01-13 17:33:55 +09:00
Dean Herbert
46d2f305b5
Log chat polling rate changes
2022-01-13 17:31:59 +09:00
Dean Herbert
0bd34253e7
Increase chat polling rate during multiplayer lobby / games
2022-01-13 17:31:49 +09:00
Dean Herbert
2de0c34bc9
Reduce exposure of ChannelManager
2022-01-13 17:10:48 +09:00
Joseph Madamba
66773f6d7d
Use comments to disable identifier typos instead
2022-01-12 15:49:28 -08:00
Joseph Madamba
5185f6010e
Fix missed identifier typos
2022-01-12 15:46:20 -08:00
Joseph Madamba
b245ffefc1
Merge remote-tracking branch 'upstream/master' into fix-remaining-identifier-names
2022-01-12 15:05:07 -08:00
Bartłomiej Dach
afce976f08
Fix oversubscription to StartTimeBindable.ValueChanged
2022-01-12 19:29:49 +01:00
Bartłomiej Dach
07fc772c24
Merge branch 'master' into slider-paste-parsing-failures-2
2022-01-12 19:06:36 +01:00
Dean Herbert
017f5a9b9b
Merge pull request #16430 from smoogipoo/less-harsh-mania-hp
...
Fix mania requiring PERFECTs to maintain HP
2022-01-12 19:07:13 +09:00
Dean Herbert
8c8c5f4c33
Fix skin hash repopulation not working since realm migration
2022-01-12 18:32:51 +09:00
Dan Balasescu
4106ebf881
Fix mania requiring PERFECTs to maintain HP
2022-01-12 18:29:23 +09:00
Dan Balasescu
52e240230b
Merge branch 'master' into mouse-button-disable-disables-touch
2022-01-12 17:14:39 +09:00
Dan Balasescu
2e34887999
Merge pull request #16423 from peppy/realm/manual-compact
...
Add button to compact realm on demand
2022-01-12 16:23:00 +09:00
Dean Herbert
a82606cf5c
Merge pull request #16407 from smoogipoo/fix-mania-normalised-scroll-speed
...
Fix calculation of most common beat length for mania scroll speed
2022-01-12 15:23:22 +09:00
Dean Herbert
11e07c1137
Add button to compact realm on demand
...
In general we're doing things correctly so the realm file shouldn't
expand (unless mass deletions are made from it), but this is a nice way
to manually confirm the behaviour.
Sometimes if using realm studio with osu! running, for instance, the
realm file size can blow out of proportion. This will recover from such
cases.
Note that calling `RealmFactory.Compact` itself is not enough, as it
will fail unless all instances of the realm have been closed.
2022-01-12 15:22:36 +09:00
Dan Balasescu
06a5b89071
Merge pull request #16264 from bdach/beatmap-background-with-storyboard-stopping
...
Fix main menu background with storyboard stopping after entering and exiting song select
2022-01-12 14:37:42 +09:00
Dean Herbert
d8c52740cb
Merge pull request #16354 from bdach/slider-snapping
...
Apply slider snapping to current beat divisor more liberally to match user expectations
2022-01-12 11:18:18 +09:00
Bartłomiej Dach
80ccff9068
Remove no longer necessary guards against default control points
...
The subscription in which the guards were present was moved from
constructor to `ApplyDefaults()`, and at that point neither the sample
control point or the difficulty point can be the default point, because
there are explicit paths that overwrite those with blank points in the
same methods, prior to the subscription's registration.
The only worry would be that someone would set the default point on the
object themselves, but at that point that is most likely programmer
error anyhow.
2022-01-11 22:14:47 +01:00
Bartłomiej Dach
76d5225bb9
Rewrite storyboard clock management in slightly different way
2022-01-11 22:00:04 +01:00
Bartłomiej Dach
970e0cc85a
Merge branch 'master' into beatmap-background-with-storyboard-stopping
2022-01-11 21:39:49 +01:00
Bartłomiej Dach
7a25fe79b7
Fix sample control point time being calculated before defaults applied
...
In editor contexts, the `StartTimeBindable` subscription in `HitObject`
was firing before defaults were applied, which in the case of sliders
manifested in an infinite end time. `ApplyDefaults()` also did not
always set the time of the control point to the correct value, which
matters when the beatmap is encoded.
Ensure that the control points receive the correct time values during
default application, and only register the `StartTimeBindable` change
callback after defaults have been successfully applied.
2022-01-11 21:38:59 +01:00