Givikap120
d96eeeb27c
high AR changes
2024-03-25 19:05:53 +02:00
Givikap120
b4fadc373e
change SR scalig
2024-03-25 01:07:14 +02:00
Givikap120
333bfd2490
added acc bonus for low AR
...
and slight balancing
2024-03-21 21:35:29 +02:00
Givikap120
ab47d39d0d
Balancing
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1) overlaps now giving proper amount of pp
2) high AR is nerfed outside of AR11
3) i hope FL won't crash calc anymore
4) flow aim low AR bonus is nerfed
2024-03-21 20:21:52 +02:00
Givikap120
c2e5d767f9
Fixed reading cap
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Now it's bound to HDFL difficulty instead of FL
This means that adding HD to a AR12 map will not increase pp from nothing
2024-03-07 18:32:54 +02:00
Givikap120
5d4c78239b
added density aim multiplier
2024-02-23 19:52:00 +02:00
Givikap120
83d391e54b
Merge branch 'master' into cognition
2024-02-13 19:35:49 +02:00
tsunyoku
c5f392c17d
only compute flashlight in osu! difficulty calculations when required
2024-02-10 15:25:03 +00:00
Givikap120
1a68e29a95
Big amount of changes
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1) Fully remade HD calc: now it's strain-based
2) Remade high AR calc: now it's using more correct aim-speed summing
3) Added explicit nerf for fiery patterns
4) Fixed bug where HR pop-offing slideraim difficulty due to sliderend position not being mirrored (no longer Rat Race +50)
5) Splitted some files cuz it's more convenient for me to edit
2024-02-02 21:15:05 +02:00
Givikap120
51eb5c0a01
Alternating angle nerf
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Fixed alternating angle (fiery jumps for example) gaining too much unfair reading pp
Reworked similar-angle nerf as a whole
Normalised global pp multiplier
2024-01-28 23:51:56 +02:00
Givikap120
8ba3f2eaf9
Changed reading cap
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now it's cognition pp cap = FL + mechanical difficulties
2024-01-27 18:08:43 +02:00
Givikap120
cede416d41
Added full-memory cap
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Now reading difficulty caps at some value if mechanical difficulty and length is too low
2024-01-26 17:22:25 +02:00
Givikap120
f6df24779d
Added infra and hidden
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HD is now ported from Apollo, but i'm planning to change it
Also, some database-related stuff addings
2024-01-25 01:21:11 +02:00
Givikap120
77ce1aef42
Slight balancing
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Added diffspike nerf to reading (accounting to memorization of one hard part)
2024-01-24 01:51:13 +02:00
Givikap120
f429f213d9
Fixed low AR
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HD is still not existant
Also, small try to buff high AR on low SR (bad rn)
2024-01-24 01:07:44 +02:00
Givikap120
8c2405da68
Big bump
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1) Fully reworked architecture: splitted reading in branches.
2) Added High AR reading
What is broken now:
- Low AR (because i focused mostly on High vs Low AR reading values on high end)
- HD (it's using live HD rn)
- 3 mod speed, cuz part of the speed pp is unaffected by low acc nerf in speed pp calculation
2024-01-20 22:59:35 +02:00
Givikap120
c64430f548
Improved overlap calc
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and added GraphSkill to allow graph of reading difficulty
2024-01-16 02:03:11 +02:00
Givikap120
ef3096123e
Merge branch 'ppy:master' into cognition
2024-01-05 15:31:36 +02:00
Dan Balasescu
2334be1987
Split legacy scoring attributes into a separate object
2023-09-07 21:10:38 +09:00
apollo
8937080c91
Merge branch 'ppy:master' into cognition
2023-07-29 21:46:56 +01:00
Dean Herbert
1629024111
ILegacyScoreProcessor
-> ILegacyScoreSimulator
2023-07-04 17:32:54 +09:00
Dan Balasescu
09bc8e45de
Refactoring
2023-06-28 16:14:32 +09:00
Dan Balasescu
a9c65d200a
Initial conversion of scores
2023-06-26 22:19:01 +09:00
Dan Balasescu
06565871d6
Add flag to disable computing legacy scoring values
2023-06-24 01:03:18 +09:00
Dan Balasescu
bfa449e47a
Adjust attribute data
2023-06-19 21:38:13 +09:00
Dan Balasescu
b9f485b551
Merge classes + split out
2023-06-13 02:32:54 +09:00
Dan Balasescu
446807e7f6
Add combo score / bonus score attributes
2023-06-12 23:00:29 +09:00
Dan Balasescu
d10c63ed2d
Fix difficulty calculation when mods are involved
2023-06-08 16:29:34 +09:00
Dan Balasescu
77c745cc94
"TotalScoreV1" -> "LegacyTotalScore"
2023-06-06 17:25:28 +09:00
Dan Balasescu
02111e3854
Implement ScoreV1 calculation for OsuRuleset
2023-06-02 17:36:45 +09:00
apollo-dw
82cbdccb57
Rename cognition to reading
2022-10-18 19:13:25 +01:00
apollo-dw
08fa391a3f
Merge branch 'ppymaster' into cognition
2022-10-07 20:37:24 +01:00
Dan Balasescu
1e9b60f07f
Merge pull request #16524 from stanriders/move-td-reduction
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Fix touch device difficulty reduction not affecting star rating
2022-09-21 12:51:14 +09:00
StanR
1801ae3c6a
Move flashlight TD difficulty reduction to diffcalc
2022-09-14 17:40:22 +03:00
StanR
c2e3fcfa3f
Merge branch 'master' into move-td-reduction
2022-09-09 17:24:58 +03:00
apollo-dw
c690ecf482
Merge branch 'master' into cognition
2022-09-07 14:05:32 +01:00
apollo-dw
b5779508d0
Retrieve great hit window from the hit object
2022-09-06 17:10:32 +01:00
Dan Balasescu
9645bfe708
Bump difficulty calculator versions
2022-09-02 16:27:25 +09:00
apollo-dw
ca55fec053
Merge branch 'master' into cognition
2022-08-11 14:47:49 +01:00
apollo
8991a7320a
Merge branch 'ppy:master' into cognition
2022-08-09 13:00:35 +01:00
Dan Balasescu
2c6c315e3a
Merge branch 'master' into pp-balancing
2022-08-04 15:40:46 +09:00
Dean Herbert
aca19a005e
Add versioning to difficulty calculators
2022-07-21 18:15:25 +09:00
StanR
35e841de95
Move base performance multiplier to a const
2022-07-20 15:54:49 +03:00
StanR
760742e358
Move relax global multiplier to diffcalc
2022-07-14 00:42:50 +03:00
StanR
212360f67e
Make relax ok/meh nerfs less drastic, add flashlight nerf, remove ar bonus for relax
2022-07-04 19:59:30 +03:00
Dan Balasescu
e6ccca8045
Fix inspection
2022-06-29 16:29:17 +09:00
apollo-dw
b95d69bbf9
initial
2022-06-21 08:54:27 +01:00
emu1337
26b0815fc8
fixed casting the wrong skill
2022-06-20 04:19:07 +02:00
emu1337
ecbbd29c9b
Merge branch 'master' into speed-acc-scaling
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# Conflicts:
# osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
# osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
# osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
# osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs
2022-06-20 04:15:35 +02:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00