Dean Herbert
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123c8f3489
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Add comment.
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2017-03-08 11:54:52 +09:00 |
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Dean Herbert
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02cab41d34
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Move InputManager to a higher and more implicit level.
Also makes KeyCounterCollection work with replays.
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2017-03-07 19:30:48 +09:00 |
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Dean Herbert
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1fb846e61d
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Make playfield scaling optional.
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2017-03-07 15:49:04 +09:00 |
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Dean Herbert
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5cbcf7a20a
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Fix error-level inspections.
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2017-03-07 14:31:54 +09:00 |
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Dean Herbert
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4430255ec4
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Merge remote-tracking branch 'upstream/master' into replay
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Desktop/OsuGameDesktop.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
# osu.Game/Database/BeatmapDatabase.cs
# osu.Game/Graphics/Cursor/OsuCursorContainer.cs
# osu.Game/IPC/BeatmapImporter.cs
# osu.Game/Modes/Mod.cs
# osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
# osu.Game/Modes/UI/Playfield.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/Screens/Play/PlayerInputManager.cs
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2017-03-07 13:50:08 +09:00 |
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Dean Herbert
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0cad5d7d41
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Fix most warnings.
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2017-03-07 13:05:57 +09:00 |
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Dean Herbert
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610de4a34c
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Only show replay cursor when replay input is present.
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2017-03-06 15:24:00 +09:00 |
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Dean Herbert
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faf07ab51a
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Use generics everywhere.
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2017-03-06 13:59:11 +09:00 |
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Dean Herbert
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58ae9e888d
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Basic partial replay support.
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2017-03-01 22:04:20 +09:00 |
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Damnae
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77ee161be8
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Add follow points.
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2017-02-10 06:19:59 +01:00 |
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Dean Herbert
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50bd80cb0c
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Update and standardise license headers.
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2017-02-07 14:27:41 +09:00 |
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Thomas Müller
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882d5edf7d
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Fix dropped input outside of playfield.
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2016-12-11 10:09:58 +01:00 |
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Dean Herbert
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ae72f91975
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Reshuffle hit explosions to be on their own layer.
Style misses better.
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2016-12-06 21:14:38 +09:00 |
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Dean Herbert
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3dff72ac6c
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Bypass masking checks for input on playfields.
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2016-11-24 18:59:09 +09:00 |
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Dean Herbert
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3ac89216bd
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Standardise some naming and make hitcircles feel better.
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2016-11-19 19:07:57 +09:00 |
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Dean Herbert
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4590be552f
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Move play modes to their own projects.
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2016-11-14 18:54:24 +09:00 |
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