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h1or4dme8
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osu-lazer
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https://github.com/ppy/osu.git
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2026-05-19 21:40:34 +08:00
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3,473
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4
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793
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d2a889d2bb9e5cd58f85a86c06f9503f0b669e21
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13 Commits
Cleanup + bow down to resharper.
smoogipooo
·
2017-04-06 12:27:35 +09:00
982dbb5bba
Make hit sounds into consts.
smoogipooo
·
2017-04-06 12:14:06 +09:00
4cc309e5a7
Add a few comments.
smoogipooo
·
2017-04-06 11:47:54 +09:00
c73d6a52ec
Back to using SampleInfo + fix taiko beatmap conversion.
smoogipooo
·
2017-04-06 11:41:16 +09:00
eb82a4c090
Implement sample + addition sample reading from hit objects.
smoogipooo
·
2017-04-06 09:43:47 +09:00
e903241c7b
Proper legacy timing point parsing.
smoogipooo
·
2017-04-05 21:59:40 +09:00
1ef465716d
Re-implement the SampleBank/Sample structure. No parsing support yet.
smoogipooo
·
2017-04-05 21:34:28 +09:00
2d8239a3f7
HitObjectType -> LegacyHitObjectType, move to Legacy namespace.
smoogipooo
·
2017-03-15 19:39:40 +09:00
76c0a4d836
More closely replicate osu!'s parsing code.
smoogipooo
·
2017-03-14 19:25:04 +09:00
c2d80936cf
Fix unit tests.
smoogipooo
·
2017-03-14 18:46:34 +09:00
4c7f0fcb73
Fix failing unit test, move legacy hitobjects to Objects/Legacy/.
smoogipooo
·
2017-03-14 18:06:32 +09:00
1f43370886
Add license headers.
smoogipooo
·
2017-03-14 13:02:42 +09:00
bbd81dbc47
Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
smoogipooo
·
2017-03-13 19:15:25 +09:00
f50e0bbf3c