Dean Herbert
cc438210a3
Merge branch 'tournament-drawable-team-tidy' into tournament-design-gameplay
2020-03-08 20:13:29 +09:00
Dean Herbert
2fe32b7d2b
Remove LadderInfo requirement in DrawableMatchTeam
2020-03-08 19:41:22 +09:00
Dean Herbert
9138bafbeb
Fix alignment of flags on team intro screen
2020-03-08 18:49:06 +09:00
Dean Herbert
8b0b910196
Update song / chat / beatmap info display to reflect new design
2020-03-08 18:25:22 +09:00
Dean Herbert
3744aaf55f
Update vertical alignment of chroma area
2020-03-08 18:16:32 +09:00
Dean Herbert
0019199082
Merge branch 'tournament-base-changes' into tournament-design-gameplay
2020-03-08 18:12:10 +09:00
Dean Herbert
0102aaf32a
Move chat expand/contract logic local to tournament
2020-03-08 18:11:57 +09:00
Dean Herbert
8e4b15aaa5
Update test scene
2020-03-08 17:43:55 +09:00
Dean Herbert
5d5910822b
Initial pass of intro screen design update
2020-03-08 16:06:37 +09:00
Dean Herbert
a85cef2f06
Reset win screen video on display; add fade in transition
2020-03-08 16:05:37 +09:00
Dean Herbert
3a3a2ad2a7
Fix video looping not propagating when set too early in initialisation
2020-03-08 16:04:51 +09:00
Dean Herbert
3ac599246d
Initial pass of seeding screen design update
2020-03-08 16:03:37 +09:00
Dean Herbert
8ab9ca77d6
Fix next match timer not updating
2020-03-08 16:02:13 +09:00
Dean Herbert
6c0a27e0b9
Improve look of selected match
2020-03-08 16:02:13 +09:00
Dean Herbert
9934a97bd0
Limit upcoming matches displayed to 8
2020-03-08 16:01:41 +09:00
Dean Herbert
434feb5ac6
Fix alignment on schedule screen
2020-03-08 16:01:41 +09:00
Dean Herbert
059aea8ead
Initial pass of schedule screen design update
2020-03-08 16:00:00 +09:00
Dean Herbert
979988235d
Increase flexibility of StarCounter component
2020-03-08 15:56:22 +09:00
Dean Herbert
9bd837da41
Update match score display
2020-03-08 15:55:54 +09:00
Dean Herbert
3807c449bd
Update chat position
2020-03-08 15:55:54 +09:00
Dean Herbert
e25206728f
Hide score displays during warmup
2020-03-08 15:55:54 +09:00
Dean Herbert
86b12a384b
Initial pass of gameplay screen design update
2020-03-08 15:55:54 +09:00
Dean Herbert
66e54ba983
Increase flexibility of StarCounter component
2020-03-08 15:55:54 +09:00
Dean Herbert
ba6c4abbe6
Initial pass of ladder screen design update
2020-03-08 15:52:41 +09:00
Dean Herbert
2981730442
Initial pass of map pool screen design update
2020-03-08 15:49:37 +09:00
Dean Herbert
4d74493289
Initial pass of win screen design update
2020-03-08 15:38:10 +09:00
Dean Herbert
1c5d6e0cf4
Split out nested classes to higher level for better code sharing
2020-03-08 15:34:45 +09:00
Dean Herbert
aed52179f0
Fix weird reverse logic
2020-03-08 15:32:22 +09:00
Dean Herbert
01e32896ee
Make save changes button more prominent
2020-03-08 15:32:22 +09:00
Dean Herbert
aeb6bf5b46
Remove unnecessary width specification on editor screens
2020-03-08 15:32:22 +09:00
Dean Herbert
129c8fe24f
Add helper method to get winning team colour
2020-03-08 15:32:22 +09:00
Dean Herbert
3caffb81e1
Add new element colours to TournamentGame
2020-03-08 15:32:22 +09:00
voidedWarranties
48282dea8b
Remove individual setting to disable videos, fix tests
2020-03-07 22:08:38 -08:00
voidedWarranties
76c832518f
Render video as a part of the storyboard
2020-03-07 21:32:03 -08:00
voidedWarranties
d68d7edea3
Start background video playback based on provided offset
2020-03-07 14:08:13 -08:00
Dean Herbert
c7c7e626b8
Merge pull request #8163 from bdach/fix-circle-piece-hitbox
...
Fix osu! hitbox accepting input outside of circle
2020-03-07 16:40:13 +09:00
Bartłomiej Dach
b608764554
Cover area just outside circle in test
2020-03-06 22:09:02 +01:00
Bartłomiej Dach
77fd748035
Fix incorrect circle piece hitbox
...
Hitboxes of circle pieces in osu! have regressed with commit 8592335
.
The reason for the regression was that hit detection was moved from
DrawableHitCircle itself to a newly-introduced private HitArea class
(now named HitReceptor).
As HitArea inherited from Drawable, it would return IsHovered == true
over its entire bounding box. This meant that the hit area could wrongly
pick up actions that are not within circle radius and make them into
hits.
To resolve, make HitReceptor a CompositeDrawable and set its corner
radius to match the circle piece. This fixes the invalid hitbox, as
IsHovered takes radius into account.
2020-03-06 21:21:20 +01:00
Bartłomiej Dach
491840b17d
Add failing tests
2020-03-06 21:10:23 +01:00
Dean Herbert
8ceaa39fb4
Merge pull request #8100 from smoogipoo/fix-testscene-rate
...
Fix test scene virtual track not respecting rate adjustments
2020-03-06 23:45:34 +09:00
Dean Herbert
d39e9df27f
Merge branch 'master' into fix-testscene-rate
2020-03-06 23:21:24 +09:00
Dean Herbert
09bd5ad185
Merge pull request #8151 from peppy/tourney-simplify-video-spec
...
Simplify tournament video construction
2020-03-06 23:15:02 +09:00
Dean Herbert
3295f8657a
Restore clamp behaviour
2020-03-06 22:44:11 +09:00
Dean Herbert
fa8e7adf07
Merge branch 'master' into fix-testscene-rate
2020-03-06 22:40:02 +09:00
Dan Balasescu
3d54334dd6
Merge pull request #8150 from peppy/remove-layout-durations-tournament-editors
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Remove layout durations from tournament editor screens for better performance
2020-03-06 22:38:06 +09:00
Dan Balasescu
3f51effe98
Merge pull request #8149 from peppy/add-load-delay-for-avatars
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Add a short load delay for avatars to avoid unnecessary fetching
2020-03-06 22:31:16 +09:00
Dan Balasescu
643b25e484
Merge branch 'master' into tourney-simplify-video-spec
2020-03-06 22:28:21 +09:00
Dan Balasescu
092c02c3b3
Merge pull request #8148 from peppy/fix-tournament-screen-aspect-in-tests
...
Ensure tournament screens respect aspect ratio in tests
2020-03-06 22:18:01 +09:00
Dan Balasescu
cac4c6b724
Merge branch 'master' into remove-layout-durations-tournament-editors
2020-03-06 22:09:48 +09:00
Dan Balasescu
28c665e7a6
Merge branch 'master' into add-load-delay-for-avatars
2020-03-06 22:09:47 +09:00